r/ImperialKnights • u/Conscious_Bowler1466 • 6h ago
One very dirty Armiger
What should the name of his knightly house be?
r/ImperialKnights • u/godofimagination • Mar 16 '26
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Right arm options:
Left arm options:
Carapace: None
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
There are four arm weapons:
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
The kit builds either a Castellan or Valiant.
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Right arm: Shield
Left arm: Cerastus Shock Lance
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
r/ImperialKnights • u/HaNZ1 • Oct 27 '25
Hey, its me, the "moderator" and founder of this here subreddit.
I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.
I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.
This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.
Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.
It is not being ruined, at least not by the people targeted by that harrasment.
Let me be very clear, that kind of language and behaviour has no place here.
There is zero tolerance for intolerance.
No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.
And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.
Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.
I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.
If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.
If not, I'm not keeping you, it is very easy to close a tab.
This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.
I might update the rules at some point, I will keep removing harrasment.
The Emperor protects, but we protect each other.
With love
The Moderator
Tl:DR Build, paint, post and share. With respect to all who love the hobby.
r/ImperialKnights • u/Conscious_Bowler1466 • 6h ago
What should the name of his knightly house be?
r/ImperialKnights • u/The_wulfy • 11h ago
I was going to add a wash of rakarth flesh and another drybrush layer of retribution, but this brass patina came out so lovely.
r/ImperialKnights • u/New-Main-2573 • 13h ago
To the people who sent their recipes for yellow armor I appreciate it! Thought I’d show how it turned out. I’m like 90% done but figured it was done enough to show. Let me know what y’all think. C&C welcome.
r/ImperialKnights • u/Ballroom_Boy • 10h ago
So started a mini knight version of my planned Canis Red full size build. Quite happy with how it’s turned out so far though still more work to do.
Had fun magnetising the arms so I can swap other weapons in if I chose to run a different variant freeblade “Rex”
r/ImperialKnights • u/Highdie84 • 16h ago
Today the Rootin tootin, gatling cannon going BRRRT warden. Tomorrow the zappy zap Magaera
The rules are simple: What is the best thing about the model in question and what's the worst thing about it?
Can be good/bad kit to build, bad rules, etc.
Shit I fucked up the title. Noooooo!
r/ImperialKnights • u/TheCrimsonCommand • 18h ago
Just seems kinda whack when a crusader with less points can do the same performance. Some of these adjustments today haven been insane, at least this is all we got. Feels like they just didn’t want us enhancing this model to me
r/ImperialKnights • u/I_like_Titanfal • 1d ago
Meta this meta that how about i just spend 500 bucks on this ball with legs and lascannons once it comes back on stock and absolutely annihalate any living ork in a 48 inch radius
r/ImperialKnights • u/Venger1000 • 13h ago
r/ImperialKnights • u/BudgetApprehensive75 • 13h ago
Greetings!
I need help coming up with a basing idea for my first knight (armiger).
I've had a blast painting him up these last few days, and now, after getting to a point where I'm happy with his paint job.
As he is my first knight model, and me wanting to improve from just texture paint bases with a small rock, I was wondering what you guys would suggest to help me finish my first big model.
It grew to my heart (first time spending 10 hours painting a single model), and I want him to be special.
I ain't experienced with colour balancing the base to the model, at least not to red/steel/gold, and I'd like for him to pop.
If I had to think about a base, maybe try to elevate him a little with some rock formation, combined with some wirefence (?), as I plan to turn the base of my Knight Castellan into a small trench diorama.
Anyhow, thank you in advance, and maybe slide some advice to freehand fire as well, tried it a bit on the model, but definetly has room for improvement...
r/ImperialKnights • u/stredders78 • 14h ago
Still learning with IK's but how we feeling abut PA? Given it's action driven I was looking at Freeblade Company - Canis, Atrapos, Castellan, Crusader with enhancement + Destrier, opposed to armigers, for the shoot and action mechanic.
Could drop a big lad for another destrier and an armiger.
The other option being Valourstrike and Dominus Foebreaker, but the ability to advance and shoot but then not action feels counter intuitive.
I see mixed view on remaining on purge, but keen to try PA. Can anyone lend a thought or two, perhaps a list that's worked well?
Ta
r/ImperialKnights • u/Rebel_Arived • 19h ago
I first did the stripes kn the helmet and liked them a lot but then when i finnished the top it didnt look good, idk how to fix so just kept it lol
r/ImperialKnights • u/battlelineminis • 1d ago
Does anyone else find the armagers to look too static? They are depicted in the lore as being these super agile mechs. I opted to snip off the "suggestion pegs" that come with them to make them look more dynamic
r/ImperialKnights • u/god-of-thunder-135 • 21h ago
r/ImperialKnights • u/gregoryculley1 • 1d ago
r/ImperialKnights • u/Ok_Read5334 • 12h ago
Genuine question but why is the Canis Rex better than the Canis at least I see people say it is im new to knights so if I'm missing something I'd like to know because I wanna get preceptor it looks sick
r/ImperialKnights • u/Careless-Radio8139 • 1d ago
Only change I see for knights is the castellan went to 425 for one and 450 after that.
They saw how good it was doing in foebreakers lol
edit: I see the disposition changes now. I missed that.
r/ImperialKnights • u/NafariousJabberWooki • 1d ago
r/ImperialKnights • u/Lilbigdragon • 20h ago
So, balance dataslate just released, castellan got nerfed in points, while gate warden got returned to its original intended purpose.
And so, I made a list using one of the 'worst' knights: the Magaera.
For starters, being mechanicum, it's not too bad. 5+ invuln (including melee) and heals D3 wounds per command phase. Bondsman is good for warglaives, as it increases Str and AP by 1 if targetting the closest enemy. All for only 385.
Quality is the movement one, since it gives extra 2", +1 to advance and charge rolls, so it helps with mobility, giving it the same speed as a lancer, and helping us get plunging fire more often to help with its (quite weak) guns, but also decent melee.
Grab Questor Forgepact, Disruption, 1 DP.
Allows you to take techpriest models, up to 500 points, knights have aura giving mechanicus models within 6" heavy + 1 BS, tech-priest models within 3" of a knight can select that knight and give D3 healing to it. Also you get sticky objectives if you get some skitarii rangers.
Techpriest dominus, 65 pts, with magos questoris enhancement, 20 points, extra 2 flat wounds healed when using the ability, so D3+2 healing during your command phase.
Dominus leads rangers, 10 man for 85 pts, giving the rangers a 5+ FNP, rangers also have a 5+ invuln, and the dominus has a 5+ invuln and obviously the 5+ FNP due to 'leaders always lead', so it'll be quite a lot to shred your blob.
Also, Forgepact has a strategem for your knight, omnissaiah's grace, with a 5+ FNP against mortals for 1 CP.
Now, take valourstrike for 2 DP, Purge the Foe.
Your weapons have assault, meaning mageara can run up the board easily, but, most importantly, the enhancements.
1 enhancement, evanescent ion, 15 pts, lets you give stealth, -1 to hit, to a single model within 12" and visible.
1 enhacement, iron chalice, 20 pts, lets you select a single model with 12" and visible, and heals D3 wounds, or 3 wounds if honoured.
You also get rotate ion shields stratagem, 4+ invuln, for 1 CP.
-1 to hit, +5 invuln, and 3D3+2 healing not honoured, or 2D3+5 honoured healing for a mageara.
Average is 6-7 wounds unhonoured or 8 wounds if honoured. Minimum is 5 unhounoured, 7 honoured. Max is 11 wounds healed in a single phase.
You can also get cover for it for -1 BS. And you got 2 strategems that help with reducing damage taken.
It's called the chud-gaera because "Nothing ever happens."
So the total calc is: 385 pts mag, 65 + 20 pts dominus, skit-rang 85 pts, then 15 pts for evan-ion and 20 pts for iron chalice, but you need 2 big knights. I'd recommend a valiant with its own dominus-skitarii blob for D3 healing, or a destrier, because even if it already has assault on its weapons, it's relatively cheap at 265 and has character keyword, so it can receive the enhancements.
Total base cost: 590 points. You have 1410 points left to customise it, with 350 points left of admech (dominus and skitarii do not have point increases for more units taken), and given the movement quality, size of the knights and valourstrike that gives you assault, it's easy to keep knights close to your magaera to keep the enhacement buffs going.
Notes: Run helverins in case you don't want to use the stealth enhancement, as they can suppress non-vehicles and monsters. But stealth enhacement is effective towards the vehicle and monsters too.
Another option is running the castigator, since it can suppress too, has a nice bondsman for helverins, but also offers twinlinked bolt cannon (which has assault in this list), and has a cerastus frame. Also, this list allows it to potentially use the sword more often, given the high movement.
There's another enhacement, "bearer of the judicant's helm" which gives to a 12" and visible single IK ignores cover, pretty handy.
Meanwhile there's "bearer of the lancer's sigil", which gives to a 12" and visible single IK model reroll charge rolls.
Both are 25 pts each.
You can stick either of these to your magaera, like bringing a lancer and giving it reroll to charge, and the enemy will be forced to kill the magaera if they want to remove the reroll charges for your lancer. 'Course, you still can't advance and charge.
Or give ignores cover to your destrier so it can clear hordes.
Opinions? Yes, I know the magaera has no real damage. It's an anchor unit of the anchor unit faction.
[Btw, not affiliated with the political meaning of chud, I just found the meme funny for a constantly healing knight.]
r/ImperialKnights • u/Highdie84 • 1d ago
Today the Harpooning Flaming Valiant, Tomorrow the Chaff deleter Warden.
The rules are simple: What is the best thing about the model in question and what's the worst thing about it?
Can be good/bad kit to build, bad rules, etc.
r/ImperialKnights • u/DrMegatron11 • 1d ago
Edit - they did not answer me and blocked me.
investigating if it was stolen or printed
I prefer to build my kits, but this seems like a heck of a deal to not pass up. Thoughts?
r/ImperialKnights • u/Dlaktor • 12h ago
I love my castellans, but idk if they r worth it anymore, the point cost + the reduction in size of the defense line was a huge unnecessary nerf imo
What lists would u take now?
This is the best I could do:
The Wall [1995 points]
Imperial Knights
Battle Size: Strike Force (2000 point limit)
Detachments: Gate Warden Lance, Dominus Foebreakers (3/3 Detachment Points)
Force Dispositions: Take and Hold, Priority Assets
Character
Cerastus Knight Atrapos (405 points)
• Atrapos lascutter and Graviton singularity cannon
Knight Castellan (450 points)
• 2 Shieldbreaker missile launchers, 2 Twin meltaguns, Plasma decimator, Titanic feet, Twin siegebreaker cannon and Volcano lance
• Archeotech Autoloaders [+25 points]
Knight Castellan (470 points)
• 2 Shieldbreaker missile launchers, 2 Twin meltaguns, Plasma decimator, Titanic feet, Twin siegebreaker cannon and Volcano lance
• Augury Halo [+20 points]
Knight Destrier (265 points)
• Chastiser gatling cannon, Frag bombard, Questoris heavy stubber and Titanic feet
Knight Destrier (265 points)
• Chastiser gatling cannon, Frag bombard, Questoris heavy stubber and Titanic feet
Allies: Agents of the Imperium
Ministorum Priest (40 points)
• zealot’s vindictor
Subductor Squad (100 points)
• 1 Proctor-Subductor with Arbites shotpistol, Nuncio aquila and Shock maul
• 9 Subductors with Arbites shotpistol and Shock maul
• 1 Cyber-mastiff with mechanical bite
Created with WarOrgan (https://warorgan.com)
r/ImperialKnights • u/_0ptimus_Prime_ • 1d ago
I’ve always been shit at painting minis, but this is the first one where I think it looks good. Now is time for the transfers which I’m not looking forward to lmao