r/HiddenWerewolves • u/Chefjones • 2d ago
Game VII - 2026 Game VII 2026 | Build Your Own Game | Wrap Up
Thanks again everyone for playing. It was a really fun game to watch and could have gone either way pretty much right up to the end.
General thoughts
This game was far more competitive than the role balance made it out to be. With the roles town took the game was effectively over as soon as sameri died, which isn’t ideal but did work for surprisingly long. The wolves played really well to get to F5/F3 and made a lot of smart choices to get there, but I think the bus at the end was a misplay given they’d win with a misvote there and sam had to survive. Town also played well once they started figuring things out, the first couple phases were a bit rough (roleblocker totally is a townsided role and was included assuming town would take it) but once they started organizing it turned pretty quickly. All in all it made the game a lot of fun to watch and spec, so thanks for the good game.
Design Philosophy
I had a few goals coming into this game. I’ve seen build your own role/point buy setups (I think I prefer the name point buy for this specific setup but it didn’t work as well for flavour) done elsewhere and thought they looked fun and went with the traits system I stole from the paradox interactive forums for Mistborn (also where I’ve seen point buy done actually) and I really wanted to play around with that. The 1-8 range just kind of felt right, and 2d4 helps prevent lowrolls and makes highrolls feel better/rarer. One thing I really wanted to improve on from Mistborn was lowrolls, and the 2d4 actually really helped there. That's also why there were negative rolls/traits, so someone who got a 2 or 3 could still have a role that felt useful, even if it wasn’t immediate.
Balance
Yeah the balance here was rough. I think town found the optimal roles a bit too quickly and I made good roles way too cheap. For traits, vests shouldn’t be that easy to get and sentry/windwhisperer shouldn’t ever be available together (maybe its a bit worse if multiple people visit someone so they don’t get perfect info but somehow that ever happened).Sharpshooter balanced the vests but forcing the wolves to waste points on it isn’t really ideal. For roles I didn’t expect role seer to actually be good, and I didn’t see the miller cheese. In the future it should probably only give roles, or miller/godfather shouldn’t show up. Fruit vendor also ended up as more of a problem than I expected, I thought only one or two people would take it and load up on traits but I guess it was better than that. Wolves would also never take it so it gave role seers another clear. Doctor also felt kinda bad with so many vests and sharpshooter in play, so making it cheaper or making vests more expensive would help there.
Wolf Sub
I tried something a little different with the wolf sub this month but it didn’t really work out. On MU wolf subs are often made by the wolves and they can set them up however they like and I tried to kind of emulate this this month by giving the wolves perms to make channels and set the server up however they wanted. They didn’t really take advantage of it but idk if that's because I didn’t explain it super well or it wasn’t obvious, idk. Would like to see it tried again.
Lessons Learned
Mech heavy setups should have someone to check your setup for balance/cheese. I absolutely should have asked someone before the game, hell all the info was public it wouldn’t have even stopped someone who wanted to play (and it would have been a fun exercise I think to post the setup like 2 weeks before signups and have an open discussion about it). This is a setup that absolutely can be rerun, but it would need tweaks. Fruit vendor needs changes, doc/alignment seer/IC/vig can be cheaper, sentry/windwhisperer/BPV need to be more expensive, delayed should be limited by the player count, not arbitrarily (merc wouldn’t have been able to mason until after the game ended). Anybody who wants to run something similar feel free to take the numbers for this game as a base.
Outside of that I think this game went fairly well. My biggest regret isn’t even balance, its not having time to properly watch because I had long ass work days. I think for me personally I should take a week off next time I do this, or at least try to host when I’m working nights so I’m not rushing to finish work, get supper, and prep turnover without actually reading much. A cohost would probably help with that too actually.
Links
- Master Sheet. This is the sheet I used to run turnovers, track actions, etc. It also has some role balance commentary that should explain what I was going for
- Design Doc. Includes a list of role interactions, mechanic planning, and an example PM
- Wolf Discord
Edit: forgot to post the wolf discord link