r/Gnosia_ • u/amaenamonesia • 1d ago
Gnosia Gashapon
Said out loud before I pulled, “the only one I don’t want is Shigemichi” and well, there you go.
From Gashapon Bandai in TX. 😊
r/Gnosia_ • u/amaenamonesia • 1d ago
Said out loud before I pulled, “the only one I don’t want is Shigemichi” and well, there you go.
From Gashapon Bandai in TX. 😊
r/Gnosia_ • u/InternationalWay8171 • 1d ago
Okay remove if not allowed but WHERE THE GNOSIA ROLE PLAYERS AT 💔💔💔 I know some of yall are weirdos like me, come roleplay with me, on OCSN of course (OR ON DISCORD TOO I DON'T MIND!! but you gotta comment for me to DM my user)
r/Gnosia_ • u/heavenly-sky • 2d ago
sorry if this has been done to hell and back 😭 I just wanted to share my personal thoughts on these silly characters :)
r/Gnosia_ • u/HistoricalCommand659 • 2d ago
i defended stella all round yet she still got voted out last round by everyone
r/Gnosia_ • u/avgyana • 2d ago
Dearest Gnosia community,
I know we have the lyrics for Blue Sky, Blue Star but... Do we know the lyrics for the other songs of the soundtrack?
I'm specifically thinking of Aster and Ululo, as per the title, but I'm also wondering about Call of Ender...
Thank you in advance for any help!
r/Gnosia_ • u/AzraelSolstice • 2d ago
I just realised that yuriko's eyebrows are almost completely hidden in her bangs cuz of the similar colour and it is changing how i view her sprites i cant unsee it now send help
r/Gnosia_ • u/Such_Sorrow_8687 • 3d ago
Being able to draw is so cool because u can make funny ass crossovers between fandoms ur in ^^ (Also forgive me for forgetting to draw yuri’s bun and the bad anatomy 😭)
r/Gnosia_ • u/salic428 • 3d ago
I purchased the book, photoed and OCR'd the content, and here is the translation. The images are also present for validation.
GAME GUIDE
A Werewolf Game Commentary Column
Fumiya Matsuzaki
Werewolf Game Supervisor, TV Anime GNOSIA
※ This article contains spoilers for the TV anime. Please read only after watching the main series.
(1) ▶ Balancing Entertainment Value
with Logical Coherence as a Werewolf Game
When I came on board the TV anime GNOSIA in the role of "Werewolf Game Supervisor," the principle I held to was that the work must first and foremost be compelling to watch. In terms of knowledge about the Werewolf game, there are many who know far more than I do, and my own understanding is built on what I have learned from my mentors—foremost among them Takeshi Kodama, the owner of the Jinro Room (a dedicated Werewolf game venue). On that foundation, if I was to be involved as a supervisor, my priority was to ensure that the show would be entertaining as a piece of entertainment above all.
At the same time, it was an indispensable prerequisite that nothing should feel unnatural from the standpoint of the Werewolf game itself, and that the events should be convincing even from the perspective of an actual player. If prioritizing logic had diminished the entertainment value, that would have been putting the cart before the horse; conversely, if entertainment needed logic to hold it up, then that logic had to be rigorously sound. Having scriptwriter Jukki Hanada and director Kazuya Ichikawa share this direction with me from the earliest stages was enormously significant.
The Werewolf game is a pastime where the viewing experience differs dramatically between seasoned players and newcomers. Yet, precisely because this is an anime intended for a broad audience, we wanted those unfamiliar with the game to still find it "fascinating," while also allowing those in the know to enjoy it without any sense of dissonance. Striking that balance is no easy feat. That is why, looking back, I believe the early episodes deliberately held back the game's difficulty, easing viewers gradually into what makes the Werewolf game so compelling. It was precisely that accumulation that made the shocks and thrills of the later episodes—where the game density ramps up dramatically—so much greater. That sense of pacing and tension, I think, speaks to the deft structural craftsmanship that Mr. Hanada and the director so carefully built up.
(2) ▶ With All Fifteen Assembled, the "Joy of the Werewolf Game" Bursts Forth All at Once
Episodes 14 and 15 were a block for which there was an explicit directive: "Make these episodes compelling as a Werewolf game." All fifteen crew members are present, every role is in play, and the density of the debate escalates. GNOSIA is a work in which character introductions and dramatic scenes are equally important, so it could not be all about the game all the time. But these two episodes were the moment when, at long last, we could truly showcase "the Werewolf game's own intrinsic appeal." So I, too, engaged in a considerably thorough back-and-forth with the creative team.
If the episodes up to that point had been carefully building up the "appeal of entry to the world of the anime," then Episodes 14 and 15 were the ones that ventured into a kind of "appeal that makes even seasoned Werewolf players sit up and take notice." What's more, that complexity never became self-indulgent. Even first-time viewers can follow the overall flow, yet upon rewatching they realize, "They had thought this far ahead?!" That dual layer of satisfaction was, I think, one of the great charms of these two episodes.
(3) ▶ The Decision Not to Make the Protagonist "the Deceiver"—And How It Amplified Yuri's Appeal
In discussing Episodes 14 and 15, the first major point is Yuri's position. In the initial concept, Yuri was in fact on the Gnosia side. The basic structure—two Gnosia hiding among the Doctors (the Werewolf-game equivalent of which is the Medium)—had been developed from a fairly early stage. But if we had left it at that, the protagonist Yuri would have ended up on the deceiving side. We would have been compelled to explain in great detail the reason behind the actions that cornered their ally Comet—precisely because they are the protagonist. Moreover, that kind of play is generally hard to describe as "clean," and depending on how you look at it, there are aspects that make it somewhat difficult to root for them.
That was when Mr. Hanada came forward with the idea: "What if we make Yuri the Engineer?" By making Yuri the Engineer, the audience can naturally ride along with Yuri's point of view and find it much easier to root for them openly. The clarity of a protagonist is gained while the tension on the board remains fully intact. I believe this was an extraordinarily important idea for reconciling narrative accessibility with the complexity of the Werewolf game.
(4) ▶ Yuri's "Falsified Inspection Report"—Only Possible Because This Is a Story
Another idea Mr. Hanada contributed was Yuri's "falsified inspection report," depicted in the climax of Episodes 14 and 15. With Jonas, Chipie, and Remnan remaining as candidates, Yuri—as the Engineer—investigates Chipie and obtains the result that Chipie is human. In an ordinary game, all one could say at that point is "Chipie was human." But by connecting the preceding debate with their own result, Yuri deduces that Remnan is Gnosia. Yuri then deliberately falsifies their report—claiming "I know that Remnan is Gnosia"—to corner him.
The truth is, from the perspective of those who play the Werewolf game regularly, the tactic of falsifying a report is surprisingly hard to arrive at. Depending on how the conversation unfolds, that lie can end up working to one's own disadvantage. But within a narrative, you can design not just the lie itself but also how everyone around it will react. That is precisely why this move—lying outside conventional strategy—stood up as a powerful climactic set piece worthy of the moment.
(5) ▶ When a Character's Personality Lends Conviction to a Tactic: Raqio's "Selling Out an Ally"
A standout character move in Episodes 14 and 15 is Raqio choosing to "cut" Comet—what we call "selling out an ally" (miuchi-giri). In the Werewolf game, since the victory of one's faction is directly one's own victory, the philosophy of "if even one of us survives, that's enough"—even at the cost of a teammate—does exist, and tactically it can be highly effective in many situations. That said, the Werewolf game is not a game driven solely by logic; the exchange of emotions is also a major component. There is beauty in winning while helping your comrades, and naturally some people cannot so easily compartmentalize.
Even so, in an actual game, there are situations where "if we don't sacrifice an ally at this moment, we'll end up dragging each other down." At times like that, you just have to do it while thinking "Sorry!" in your heart (laughs). The person being sacrificed might accept it as "Well, this is the only way for the team to win," while others might not. It truly varies from person to person. That is why selling out an ally cannot be discussed simply in terms of "strong" or "weak"—it's a high-level tactic whose viability depends on interpersonal relationships and the atmosphere of the room.
On top of that, a major strength of GNOSIA's storytelling is that characters like Raqio and Yuriko carry the kind of conviction that makes you think, "Yes, they would indeed make that call without flinching." The powerful play and the character's personality align perfectly. That is why it feels convincing to watch, and why the tactic itself feeds directly into the character's appeal. It is precisely that "in-character authenticity" that gives even a ruthless move like selling out an ally its persuasive power.
(6) ▶ Manufacturing "Authenticity": Raqio and Remnan's Dual Doctor Claim
On the other hand, in terms of sheer board-state fascination, one cannot overlook Raqio and Remnan's dual Doctor claim. In real Werewolf games, it does happen that two werewolves falsely claim the same role, but it is an exceedingly rare case. Precisely for that reason, when it succeeds it is a devastatingly strong technique. Because when one person is exposed as a fake, the other appears comparatively "more genuine." When Raqio comes forward as the second Doctor, and furthermore when Raqio themself is flagged as Gnosia, most people would think, "Then Remnan must be the real Doctor." I think the surprise and intrigue of that development came through strongly to viewers.
What's more, this tactic is not merely an improvisational lie to get through the moment. Both Raqio and Remnan report the same result—"Shigemichi was human"—positioning Comet as the liar. What is critical here is that from Raqio and Remnan's perspective, the role of Gina—who was eliminated on Day 2—remains unknown. Since no one knows who the real Doctor is, it is possible that a third Doctor besides themselves could step forward.
If a Doctor did come forward and likewise said "Shigemichi was human," all the Doctors' reports would match, and while Comet would initially be cornered, a closer look would reveal the configuration that Comet has no Gnosia ally. In that case, even if every Doctor were sent into cold sleep, Comet's odds of survival would become quite high. In other words, the Gnosia faction has arranged things so that a path to victory remains no matter which way the situation unfolds. That is the kind of judgment you cannot make without a fairly deep understanding of the Werewolf game's underlying structure.
(TL note: the last paragraph is worded very confusingly. By Day 4, Comet is already CS'd, there is no point in securing her position or anything. But the original text talks at length about コメット/Comet.)
(7) ▶ A Blunder at First Glance? But Jonas's Move Was Actually Quite Logical
Jonas's actions as an AC Follower are another point you cannot ignore when discussing this board state. An AC Follower (Anti-Cosmic Follower) is a role akin to the "Madman" in real-life Werewolf games—a human who nonetheless cooperates with the Gnosia. The troublesome thing about the Madman, however, is that he does not know who the werewolves are. It is all too easy for "accidents" to occur, where he moves intending to help but ends up sabotaging his own side instead. That is precisely why the board can become enormously complicated in an instant.
The moment when Jonas issues a Gnosia verdict against Remnan might, to some viewers, have looked like an "accident" in which Jonas simply got it wrong. But I would point out that this was not a case of Jonas guessing blindly with no understanding of the situation.
From Jonas's perspective: he himself is the AC Follower, i.e., a fake, which means Yuri is the real Engineer. And that real Engineer Yuri has returned a Gnosia verdict on Raqio. Therefore—Remnan must be the real Doctor. That is the perfectly natural line of reasoning. So he concludes, "If I issue a Gnosia verdict here, I can do my job effectively." In other words, it was an accident and yet, at the same time, highly logical. It was precisely because Jonas faithfully carried out his tactical duty as the AC Follower that the move backfired on him.
(8) ▶ Brilliant Touches Beyond Episodes 14–15: Mechanisms Unique to the Werewolf Game
One thing I want to mention outside of Episodes 14 and 15 is Episode 6, where the Guardian Angel appears. In the original game, the Guardian Angel cannot voluntarily Reveal their role. And in real Werewolf games, the Guardian Angel is a role that is inherently difficult to detect—the fundamental principle is to fight without exposing your identity. But in the anime, the Guardian Angel's existence comes to light when (Yuri's) conversation with Kukrushka is witnessed. Raqio then turns this around and moves to "hijack" the role. When I saw that, I thought, "This is the move of someone who knows how to fight."
In actual Werewolf games, falsely claiming the Guardian Angel-equivalent role (Hunter or Knight, depending on the variant) is indeed a highly effective maneuver. If the real one doesn't exist, you can avoid execution that day and survive one more round. If the real one is still around, they would presumably step forward, and you can eliminate them that night. However, since your cover will be blown if you're still alive the next day, this is typically a strategy that buys you at most one extra day. Making this move—which doesn't exist in the original game—work within the narrative was a bold and incredibly cool adaptation, I think.
In that same vein of "anime-only supplementation," I also want to mention the scenes where Yuri draws illustrations and reasons in their room during the night phase. Whether or not those scenes are present changes the clarity of the game's progression enormously. Even from the perspective of a Werewolf player, Yuri's reasoning process is at a high level. They bring possibilities to the surface from multiple angles, meticulously applies process of elimination—"this is wrong," "this is wrong too"—and finally arrive at a single conclusion. It is precisely because of that clearly visible line of reasoning that the "falsified report" in Episodes 14 and 15 carries such conviction.
Watching these scenes, I am reminded once again that the outcome of a Werewolf game is not decided by theory alone. Even if Person A sees perfectly logical grounds for thinking "this person is definitely suspicious," that logic may not land with Person B. Yet if Person B happens to trust Person A on a gut level, B may cast their vote accordingly without fully grasping the logic. Conversely, no matter how sound your logic, without trust it will not carry the day. It is a game that places great weight on logic, yet in the end, you could also say it's a game where "the human element" decides everything.
Moreover, you cannot simply assert that "experienced players are strong" or "beginners are at a disadvantage." If anything, a newcomer's forthrightness and uncontrived reactions can sometimes be powerfully effective. That very quality of "not going by the book" is, I think, both the difficulty and the fascination of the Werewolf game.
(9) ▶ To Those Looking to Start Playing the Werewolf Game: First, Find a Place Where You Can Enjoy It
For those about to start playing the Werewolf game, I would urge you to prioritize enjoyment above getting good. Accumulate experience, and you will gradually get the hang of it.
The Werewolf game is a pastime in which you probe others' thoughts and positions through conversation. That is precisely why there will be times when you lie, and why the atmosphere of the room and your compatibility with the people you're playing with can dramatically change how much fun you have. To put it in extreme terms, if you dive into a table full of nothing but Raqio-type players without knowing anything, that's going to be a bit rough (laughs). Of course, there are some who enjoy that very tension in itself. But in the beginning, simply having someone you can talk to without anxiety, or having companions who keep the mood light and enjoyable, will transform the experience considerably.
If you're a bit hesitant to play yourself but find watching it fascinating, I think it's perfectly fine to start by "watching" the Werewolf game—through livestreams, stage productions, and the like. If that stirs your interest a little further, you might try playing with friends or acquaintances, or you might venture into spaces where you play with strangers. There are in-person venues, and there are online platforms and apps too. First, try to find a place that feels like a good fit for you.
If GNOSIA serves as your gateway and you come to experience the appeal of the Werewolf game in whatever way suits you best, then as someone who was involved as the Werewolf Game Supervisor, I would be truly happy.
(Text: Sunakujira)
Fumiya Matsuzaki, born March 26, 1980. Director, scriptwriter, and actor. Plays the role of "Doctor Maddock" in the improvisational stage production Jinro: The Live Playing Theater (Jinro TLPT), and has also directed select performances.
r/Gnosia_ • u/Throwaway_12988 • 3d ago
It was really cool! I liked the character designs and their distinct personalities, and thought for sure the first episode twist would be that Setsu was the Gnosia, and their introduction was a way to divert suspicion away from them in anticipation for the betrayal. It's to complicated a plot for me to ever play the game, even if I had any interest in visual novels or would have known it existed without the anime, so I'm glad the anime exists, cause it's a really good story that I never would have experienced otherwise.
Though I'm a confused about the final episode. The lore for Kukrushka was cool, but I'm confused how this is supposed to close the loop with Yuri, since the final round shown isn't the one from episode 1. And even if it was, didn't Setsu already experience giving Yuri the SK? How was Setsu suposed to have done the events of E1 in a different universe? How was Yuri in that universe if they got the SK in a different one; did the Bug cause Yuri to be sent to a different universe when they got the Silver Key? My head hurts trying to make sense of it.
Honestly, the only possible explanation that makes sense to me is that E1 Setsu came from a different universe, like how E18 Setsu did, but E1 Setsu isn't E18 Setsu even if they were basically identical. Not sure how well that actually works, but like I said, multiverse and time travel stuff makes my brain hurt.
And does the end credit scene mean Yuri and Setsu get to stay together, or was that amnesia Yuri?
Honestly, I loved the show, but I kinda wish the ending of the story was from Setsu's POV, showing their perspective of the events of episode one, giving Yuri the SK before getting frozen, going with sleeping Yuri to the other universe, then waking up in their final loop where they reveal the Manan=Kukrushka thing and both Kukrushka and Setsu go through the door and arrive back in the universe/world line Protag-Yuri was left with all 15 crewmates alive and uninfected as if no time had passed, instead of everyone forgetting Setsu and Yuri having to do New Game + and hopping universes. Or maybe just have Setsu and Yuri go with Kukrushka back to the 15 Humans Ending universe/worldline? Or even better: Send Sleeping Yuri into another universe while Setsu stays in that one, does another loop or two where they give Kukrushka a Silver Key and do the events of episode one to close that circle, then 'somehow' wake up back the world Setsu left Looper Yuri (with that world's Setsu having vanished to not create another Bug) and then the SK leaves Setsu and Setsu and Yuri can live happily ever after in a world where all 15 crewmates are alive and uninfected. (I know it was because the show is based on a game and they wanted to show off some save file shenanigans, but it just overcomplicated things. At least, in my opinion.)
Over all, 9/10.
(Note: In the original version of my notes, I didn't know how to spell Kukrushka and didn't feel like looking it up, so I called her 'the murder loli/lolita.' )
Below are my thoughts while watching, mostly.
After watching episode two, I began wondering why they bothered with the Vote system, instead of just sending pairs into space and scanning the ship to find the Gnosia; if the number decreased, then have them come back in one by one and eliminate the imposter. Though I guess that would back the Gnosis into a corner and they might decide to go on a murderous rampage? But they willingly walk into the freezer, so I'm not sure about that.
Actually, speaking of, I was wondering why they didn't just kill all humans when they have the run of the place during a Warp, and why would there only be one death when there are more than one Gnosia. And if they know someone will die during Warp, then why Warp at all, rather than just keep going at normal speed until a winner is decided? If an Engineer can check a person for Gnosia infection, why limit it to one per Warp, and shouldn't the Ship be able to tell who's Gnosia if they can do that? Yeah, I know its because the anime is based on the game that needed those rules for balance/entertainment reasons, but I'm wondering about the in-lore reason. Not enough time to kill more than one, or some sort of fairness compulsion the Gnosia are under for some reason? Limited time Warp areas that not taking will keep them stuck there for months? Invasive/personal scans being too time and energy intensive to be used more than once per day?(That one seems to have been confirmed in E6 when the Ship said the Roles abilities 'burden the hardware'.)
I was surprised when Yuri managed to win in episode 3. I felt a similar 'what, that's not good enough!?' as Yuri, even though I knew it would happen given the episode number. I also became excited to learn the in lore reason for it happening - why the reversion despite a flawless victory. My guess was that whatever is responsible for the reversions wants a NO (Human) DEATHS, One Turn Win scenario, somehow. Well, assuming it's benevolent. Or the entire thing isn't just a simulation to see how Gnosia interact with humans on a ship to better refine the detection measures. But nope, E4 answered that. It was foreshadowed, I just misunderstood the foreshadowing(Thought the Cube was Xeno-tech). When I learned that, I hoped Yuri's final loop/wakeup would be in a worldline where everyone made it onto the ship and there are 0 Gnosis, as unlikely as that may be. (Note: Paragraph was written before I watched E16 and learned the Truth. Though I guess a world were everyone but OG Yuri made it onto the ship with 0 Gnosia is possible, so that would be a good reward. And it was, but Yuri insisted on being with Setsu.)
Speaking of Worldlines, I hope the Ship self destructs once all the Crewmates are dead....Actually, what is the Gnosia's plan for that? Disable the AI so they can live? Or is the reason they don't care about being caught/frozen because the Gnosia programing removes their will to live, so they don't care if they win or not as long as they take a human or two with them? (Based on what I later learned, this seems unlikely; the Gnosia are just good losers, and are somehow able to take over the ship if they win.)
When I learned the anime was based on a game, read the Steam page, and saw that the PC could also be a Gnosia in a review, I became excited to see an episode where Yuri woke up/respawned as one and the reaction to that. Suffice to say, I was very excited when I realized what Episode 9 was about!
I was also looking forward to Yuri asking Setsu about the Cube and Loops: is Setsu still Looping, or did their chain end when they gave the Cube to Yuri? What answers could they reveal about the nature of the loop, and the one who gave the Cube to them. I liked E4, though I wish Yuri asked more questions, like what being a Gnosia was like compared to not being one, or why they choose to give the looping power to Yuri when they were going to loop anyway (Was it because that Setsu was at the end of their Loops and it's in this Setsu's future and they're closing a different kind of timeloop? Did a future Yuri give Setsu the Looping power? Seems likely given what Setsu says in E16 about it being Yuri who told them that line about knowing, so Setsu giving Yuri the looping power may be one end of a connected time loop. Yep, confirmed in E18). At least Yuri learned that Loopers aren't immune to being a Gnosia for a Loop. But there's a difference between knowing that your fellow Looper has sometimes been a Gnosia and relizing that you will be/are one, so his reaction in E9 makes sense to me.
Speaking of, I was hoping we'd get the answer to why they only kill one human per Warp, what the Gnosia actually do with their victims, and whether the Gnosia are 'Person with homicidal urges and enhanced/mutated body', or 'a monster wearing a mask of the person they used to be'. (Some may not see the difference, but I feel like there is a difference between being the same person, just with an urge to kill(? Harvest/teleport?) humans, (which seems to be implied by them walking into cold sleep with minimal resistance and outright revealing their Gnosia status unprompted), or a monster in human form using the memories of the host to pretend to be them, with or without a full on body puppeting while the original mind is screaming behind the eyes, unable to do anything while a monster controls their body. )
And I got some of my answers: Gnosia infection (at least in the first few days?) just messes with your head a bit, making it so you're more willing to lie and manipulate (but doesn't improve your ability to)(may or may not just be enhancing the natural 'I don't want to die, so I can't let them know;kill or be killed' reaction?), and not care about ending the life of the victims(which seems to be a group effort for some reason? Sharing the bliss the action causes and not having time for a second hit? Or maybe the process can only be done once per warp?), and in fact enjoy the action, while otherwise remaining yourself, and the cast aren't sore losers. And it's not some kind of hivemind. Shame we didn't get to learn what they actually do with the people they turn into orbs. Kill for energy? Teleport somewhere? I hope we find out in a later episode. Also I'm kinda disappointed they just skipped over the final few rounds; I was hoping to see Setsu's reaction to Gnosia Yuri- killing them, or if Yuri would have Comet do that. (-And wow does that sound weird given the other meaning of yuri).
Also, SQ said Sus in E9, and they've said among us a few times throughout the series. Coincidence? I THINK NOT! (Mostly a joke)
I'm imagining a loop where Setsu wakes Yuri up with the usual 'Do you understand?', but Setsu's eyes are glowing red, and Yuri replies 'Yeah' with a menacing smile and glowing red eyes, cause they're both Gnosia in that loop.
Episode 8 was brutal. WTF!? Why/how did Kukrushka go on a murderous rampage with superstength despite not being a Gnosia...unless she was already one when they landed on the planet and while acting as a guard? Or some other reason? (I know the reason. Kinda.)
E10 was great. Somehow, the thought of Yuri waking up in a worldline where they're a woman didn't even occur to me, lol. Girl Yuri is about as cute as I expected, given the other character designs. (Also, I liked how they handled the censorship.) And Kukrushka being a battle gynoid makes sense; I was wondering what Jonas was smuggling in that crate. Though SQ was also acting weird in that line. Poor dude just keeps getting bullied. I wonder if Yuri will ever wake up in a body that didn't lose their memories, or if losing their memories is a condition to be viable for Looping into? (Well, I was partially right.)
Are we not seeing all the loops, or is there a massive drop in new info available after a point? Cause Yuri has filled about half the Silver Key in roughly 10ish Loops yet Setsu looked to be around 50-75% done after 100.
I like how each episode is its own loop. Also, I wonder what happens to the Yuris in the world lines Yuri leaves as a winner. I'm hoping they continue existing and just lose the Silver Key and continue while a copy of their mind is placed into the newly awakening alt-Yuri, rather than glitch out of existence or drop dead.
E12 was interesting, given it's from another POV/focus character. And Yuri seems to have had some loops off screen, because they're acting more composed and serious, and they used the term 'countless' when referring to the number of meetings, though that may be hyperbole given the twelve or so loops shown in the show so far, but it might not be.
How E13 ended and E14 started was a bit mean, yet funny. And It seems the AC Follower is the Jester of this setting? And it seems the show has parted with the 'one loop per episode' thing, which is interesting.
E16 was filled with Fascinating lore drops. Yuri shouldn't exist, and existing in worlds where there aren't Gnosia on the ship means the universe ends because Protag Yuri is a clone? Protag Yuri was created by Gnos and is likely related to the thing the Gnosia do when [Redacted]ing people? And that [Redacted] is likely deleting the body and adding their mind to the collective? And Yuri was made to help them decide if it would be better for everyone to be Gnosia, or Human? Wild. I think I now understand why the end of the opening credits is Yuri walking past themself a few times.
Poor Yuri. Now they have an important choice to make: 'Remove' the original Yuri and replace them knowingly, or 'Delete the Bug'. And darn was their choice a tragic one. Two words: Trash Compacter. Here's another word: YIKES.
Huh, the ending of E18 made me emotional. Neat. Very well done. A nice end to the anime...Why are there still 3 episodes? Is it related to why Yuri didn't get a 'what happened after the story ends' card? Guess I'll find out now. Episode 20 made me cry. Episode 21, as stated in the beginning, made me a bit confused.
Also, just gotta say, I pity the poor doomed humans in the timeline where both Yuri and Racio were Gnosia, especially without Setsu there to act as a counter. Also, it was cool to see timelines where Yuri was both female and Gnosia.
r/Gnosia_ • u/AzraelSolstice • 5d ago
Raqio definite humaning the other doctor claimer,
I find this absolutely hilarious
(No ac, bug)
r/Gnosia_ • u/AzraelSolstice • 5d ago
A small thing i found when i was replaying gnosia
Small talk is called chat before the player unlocks it, it changes to small talk once you get the ability
It kinda makes me wonder why its called chat and not small talk before you unlock it
r/Gnosia_ • u/NoireFreak • 5d ago
Sorry if this is a stupid question, but I am quite confused on what I'm supposed to do. I've played for a few days and I finally filled up the Key with every event, I got a custcene with Setsu saying that we could go back to the loop where no gnosia were there, and nothing changed at al except the fact that event search changed to random settings. I had to look up a guide that said to change gnosia number to 0, but no matter what I do, I can't get it below one, I restarted the game multiple times, done another two hours of loops with no results and have tried pretty much everything I could. Is there is something I'm missing?
r/Gnosia_ • u/ACNH-TOM-NOOK • 6d ago
Me n the family were playing One Night Werewolf, it's like werewolf but a lot faster and less complex lmao. Keep in mind, my parents do not know I play or watched Gnosia. I doubt they even know what it was. Anyways, we were discussing who the werewolf was, and everything clicked in my head and I accidentally yelled
"[Mom] IS THE GNOSIA!"
and everyone looked at me blankly
help this is probably one of the funniest things ive accidentally said ever
r/Gnosia_ • u/Sendooku • 7d ago
Title is self-explanatory.
My Setsuri itabag is finally done!!!
That little metallic pin is a genuine army lieutenant mock up that I purchased on a military base (I have military family)
I might have to redo the locket though… the pictures feel too small lol
Check the comments to hear the Setsu plush squeak and jingle!!
r/Gnosia_ • u/AzraelSolstice • 6d ago
I've posted about SQ and raqio's shower event having these slashes before, I came across this when stella used freeze all
r/Gnosia_ • u/AzraelSolstice • 6d ago
What are you doing????
There's only one gnosia which is me, i figured he is the bug/ac cuz i saw through his lie when he reported. In one of the days during engineers reports, he reported kukrushka as gnosia which immediately made him def enemied cuz there's only one gnosia, i was absolutely bamboozled by how the ai tweaks out and does some stupid shit sometimes
r/Gnosia_ • u/Lieutenant_Smiles • 6d ago
I mean think about it, they are definite human and are trustworthy, if they really planned things out they could just halt the meeting for a moment and set up a private room where each person will privately divulge their role.
Usually if the evil team has not planned things out one of two things will happen.
There will be an unbalanced number of people claiming the same role
Luckily the evil team (Gnosia), did favorable enough lies that the people lying about role is balanced enough. (Less likely)
By the way I also set up the side plan where everyone who isn't guard duty will stay still and silent in a room or else they would be suspected of signaling people to fake claim something. I also thought about making them look down at the floor the entire time but I don't know if that's too much or unreasonable.
Truth be told, there is a similar game like Raging Loop who also had a role similar to the Guard Duty, namely the Monkeys, that game could also implement that same strategy.
So if there is anything you guys have noticed it's basically the existence of a "Definite Ally" usually breaks the game because you can start a private truth chain which evils would have a hard time grasping or manipulating.
Another game Town of Salem also talks about such things like Truth chains, namely they force a meta where the Jailor claims to get protected and everyone is incentivized to whisper to him, although it is natural to lean towards another trustworthy ally, some people are inexperienced and won't quickly realize that they should such actions (because they are human)
Anyways back to Gnosia, I really don't understand the system itself, I feel like having a one time or two time letter system where everyone is required to input a certain answer, maybe their role would be really helpful and less biased since it's the AI of the ship doing the work. "Everyone privately and silently type your role in this private messaging system". Yuri had that paper note thing, I feel like Yuri could totally just tell everyone that idea and just pass the papers right?
Truth be told there is another similar game Blood on the Clock Tower, and it actually has one of the most obvious "Definitely not Evil" roles namely the Outsiders, if the evil team there doesn't bother claiming an outsider, it actually incentivizes most people to just say their role to the Outsider so they can organize information. If you all noticed what is common from all three, the main gimmick of every social deduction game is to find someone you can truly trust and then branch out that trust until you can put enough evidence to determine the evils.
r/Gnosia_ • u/Suitable_Discount364 • 6d ago
Hello everyone, Can I save manually in this game?
r/Gnosia_ • u/samuwell-2887 • 7d ago
SETSU WHYYYYY!??!?!? 💔💔💔
Is it because I said "Repay me back" to her during that one fuh ass event or something? God I don't want this... Why are all the romance in this game so sad and bleak 😭😭😭
r/Gnosia_ • u/AzraelSolstice • 7d ago
No other roles except for ac and bug