r/Gaminggridcommunity 21h ago

General Discussion What's your favourite game engine and why?

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19 Upvotes

Mine would be:

  1. id Tech 6/7 (DOOM 2016, DOOM Eternal)

- Probably the best optimized engine I've ever experienced.

- The movement feels incredibly fluid and responsive.

- Gorgeous visuals while maintaining insane performance.

- I'm also a huge fan of its Vulkan-first approach.

  1. Fox Engine (Metal Gear Solid V)

- Some of the best lighting I've seen in a game.

- Fantastic facial expressions and character animation.

- Still looks stunning today, and it ran amazingly well on older hardware.

  1. RE Engine (Resident Evil, Devil May Cry 5, Street Fighter 6, etc.)

- Incredibly versatile and consistently delivers gorgeous visuals.

- Excellent performance across a wide range of hardware.

- One of the most reliable modern game engines, especially for photorealistic games.

What's your top three? I'd love to see which engines people appreciate the most and why.


r/Gaminggridcommunity 6h ago

Memes Figuring out the next move of boss in video games

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21 Upvotes

r/Gaminggridcommunity 12h ago

Memes Ahh shit here we go again

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99 Upvotes

r/Gaminggridcommunity 11h ago

General Discussion Are people here interested in sim racing, casual, competitive, anything goes

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2 Upvotes

r/Gaminggridcommunity 14h ago

General Discussion Great Characters Who Deserved Better

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1 Upvotes

r/Gaminggridcommunity 17h ago

Ask Gamers What's a game you expected to hate but ended up loving after playing it??

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4 Upvotes

For me it's "The Invincible", when I first played it, I thought it's just a walking simulator but, after playing for a few hours and advancing the story made me happy about my choice, a really different story and game, but unfortunately my PC died (RIP GTX 1660 super and monitor), what about you??


r/Gaminggridcommunity 10h ago

Ask Gamers [WIP] Medieval formation fighting game

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3 Upvotes

Debugging meta game and designing is fun and challenging.

Added RPG elements to game such as lvls and stats, still have way more to add until done.

I added textures to my map and added terrain bonuses that tie into combat, just like in real life terrain should influence combat.

Reworked UI a bit to make it more readable and consistent after feedback i got last.

Reworked ranged to use 3d projectiles, that can even hit friendlies when not careful :)

Feedback appreciated.