r/FantasyWorldbuilding • u/Chunibyo01 • 1h ago
Printing technology?
Does Anybody include printing technology in their setting. If so, how does it affect the world?
Is Magic now easier if grimoires are available to the public.
r/FantasyWorldbuilding • u/Mertz_20 • Jun 11 '20
For everyone not yet aware, we have a Discord server! A place where worldbuilders of all kinds from all over the world come together to discuss their passions, share their work, and get advice. A close community where everyone is welcome.
Feel free to join us and tell a little bit about what you’re working on.
r/FantasyWorldbuilding • u/Mertz_20 • Dec 16 '22
Dear denizens of r/FantasyWorldbuilding,
You have likely noticed the recent influx of AI-generated artwork on the server following the rise in popularity of Midjourney and other comparable tools, as the majority of top posts this month have been around AI art. We greatly appreciate and love the stories and worldbuilding created around these generated images, and we consider AI to be a great and useful tool for worldbuilders, that do not possess the skill or means to create artwork, to visualize what they’re building.
However, after some deliberation by the mod team, we have decided to put to stop to these posts. The posting of image posts of AI-generated artwork has hereby been formally banned from the subreddit. We have come to this conclusion for several reasons:
1. Encourage more high-effort posts: While we appreciate the backstories created around these images and the discussions they spark, the image itself will always take the forefront and be consumed by the largest portion of redditors. While the creative minds behind these images take effort, the creation of the image itself does not.
2. Protect the rights of artists: Being an artist is a notoriously difficult industry to be a part of, and the internet can be a ruthless place for these very talented individuals, especially now that AI is on the rise. To protect the interests of artists, we have decided we do not want to participate in making their jobs that much harder.
3. Avoid confusion: While many clearly state that the art presented is AI generated and many are able to notice it at this point, to many others it is not so noticeable nor obvious at first glance. To avoid people confusing AI-generated art with human-made artwork, it is best to keep AI-generated imagery on boards made specifically for this.
We would like to clarify that sharing AI-generated imagery is not banned fully, merely image posts where the AI artwork is front and centre. If you submit a text-based lore post where certain parts link to AI images to help visualize your story, you are allowed to do so. The difference here is that the AI art is a supplement rather than the post itself.
We very much appreciate your patience and support while this newly developing discussion has been raging in the online sphere. And we hope everyone can understand our reasoning behind this decision and why we believe this to be the right course for the subreddit.
Yours truly,
The r/FantasyWorldbuilding mod team
r/FantasyWorldbuilding • u/Chunibyo01 • 1h ago
Does Anybody include printing technology in their setting. If so, how does it affect the world?
Is Magic now easier if grimoires are available to the public.
r/FantasyWorldbuilding • u/Qualeshia3 • 2h ago
Also, how does the summoning process work in your world? Who or what is skilled at summoning magic? What happens when the summoning process is deemed a failure? Is there anything that happens to the person or persons who failed at the attempt to summon?
r/FantasyWorldbuilding • u/SatanicPeach_666 • 1h ago
Alchemy is the most common source of magic in my setting, which is called Hollow Lake, its origin is the essence if trillions of long dead magical beings from the time when the world was still young called the Primevals. This essence created magically imbued materials throughout the world. Alchemy is the field of studying these materials and how they can be utilised. No this is not a metaphor for oil but it is coincidental like that I know.
Alchemy is generally a gate kept field for the rich and even then it’s a difficult to learn, and even in areas where it’s not so much elitism gate keeping it, it’s still difficult to learn it. But, if someone manages to become an alchemist, here are some career paths they might pursue:
**Tinkerer**
So a tinkerer is exactly what you might assume, someone who tinkers with and modifies mechanisms. But not limited to this, they also make magic weapons(or other tools), this can occur through modifying already made weapons but most tinkerers are also capable blacksmiths that make said weapons magical from scratch. Tinkerers are also ones that would make automatons.
**Apothecary**
an apothecary would be someone practicing the art of magical brewing. That is to say someone who makes magic potions. This is not limited to medical fields as personally I would assume had I not made this, it’s also used to enhance weapons.
**Scribe**
As I’m sure you can tell by now, most titles are self explanatory, so I’ll start by just explaining that spells are considered magic items that need to be crafted, this can be in the form of a spell scroll, a Grimoir, or floating glowy runes. A scribes job is to make such spells.
No I haven’t made recipes yet, but some things to note, consumption of magic potions will start to alter the body beyond repair if used too frequently, spells similarly if used too frequently will start to fuck up the users brain. And magic weapons are probably the safest and most common. Because of this Apothecaries and Scribes are less likely to use their own items, this isn’t a hidden fact either in most cases. People who use them are usually people who have specialised in that. Who are more common than alchemists but still usually among the elites.
One more thing that I haven’t really decided upon the category of would be the art of Chimera breeding, which is creating new life forms by combining existing ones, though with one historical exception these life forms are unstable, sterile, and constantly in pain, thus such is outlawed most places.
NO THIS IS NOT INSPIRED BY FULL METAL ALCHEMIST! ANY SIMILARITY IS ANOTHER COUNCIDENCE.
Anyway! context for the setting: the world of Hollow Lake is a dark fantasy world that takes place large pit that’s surrounded by cliffs on all sides, it’s substantially larger in surface area than the earth(not sure by how much but yea), it’s part of a flat plain. While there are plants and animals who serve similar functions as ones in the real world there are none directly from the real world. The environment is rather hostile and deadly, for example there are gigantic storms that constantly rage across the world, the hottest desert is too hot for people to survive, some places the winter is said to flash freeze a fire. The ocean is unforgiving. And in the middle of the world there is something called the Iris, which is a large impact point in the middle surrounded by a ring of mountains that crosses land and sea. There are straits but storms don’t pass through. The waters within the Iris are calm to an eerie extent. But that’s not to say the this is a less hostile area. Within the Iris the sun is at its hottest(where the previously mentioned desert is btw.) but oh well that’s enough of that, species that inhabit the world are Humans, then there is a subterranean race of anthropomorphic eusocial bugs called Myr, and then there are the Nobilis, and the Morior, which are from other dimensions but bound to this one, and stand ins for typical good and evil. At least in perception. So last two are Automatons and what I call “tourists” which yea they’re spirits or entities that don’t belong in this realm. Also the technology level can be compared to the sixteen hundreds.
r/FantasyWorldbuilding • u/NotSuta • 6h ago
Rihlaeth is a setting that I mainly use for GMing campaigns and writing OCs
In terms of technology and political structure, it is roughly a mix of standard epic fantasy and 18th century (with a handful of 19th century inventions like revolvers and trains, saxophones, braille writing.. in some regions)
The yellow territories are city-states, micronations and other atypical political structures
Notable Nations:
-The Empire of Lebab, a "Democratic Empire" who expands through a commonwealth of protectorates
-The Golden Sea Confederation, the economic powerhouse of the inner sea, worshiping Aur, the god of Gold, Travel and Commerce
-The Drow Imperium is the largest empire of the planet in total area, as the planet is actually composed of three livable stratums (the surface being the first), with them controlling both their surface empire, small sections of the third stratum and large swathes of the second stratum
r/FantasyWorldbuilding • u/Upper-Key-5499 • 7h ago
Every on off the dragon spicies is based of an emotion like fear,rage etc or a treit like sense of humor and conected to element they feel other emotions but the one of their race core emotions is by far yhe strongest and the dragon can not relly do enything for it. For example rage dragon can not owercome the inate rage, but they can use that rage to do good tho moust dont bother to try
Dragon types/spicies/races/kind debendin on the kindom with different ways of speaking are:
Dragon of fire and rage
bigest strongest breaht fire read on color love cold plaises not hot ones, theu hate cold more than everething and they love more than enythin using their fire breaht to fly around melting snow hate ice dragons.
Dragon of strom and envy
Have no normal breaht they kill other dragons and steal elementsl power from their dead bodys for example of it kills a ice dragon it stores up the ico power and uses to make icestrom breaht it will run out and so they need to kill other dragon
Dragon of ice and greed
Ice dragon think of frozen items as their own and have magic control over them and try to freeze every thing using their ice breaht but they have also a special hord item while everything else is usaly left where they froze it only moving it if it is neeted forsone reason, but special hord item is something every one of them has but what it is debents on the dragon. Every indivitual has its own for some it is gold for some it may be books etc
I have more ideas but dont have the energy to write all of them here. I wloud vant to know what you can come up with this framework
r/FantasyWorldbuilding • u/Noorbles • 2h ago
Sorry if it’s too big, just want help with a power system I made
r/FantasyWorldbuilding • u/Upper-Age1151 • 4h ago
The Majority of the world building for this world will be focused on this one continent. While there are other Continents, the travel and communication between them is impossible due to laviathans that hunt in the deeper waters of the oceans. The continent of Meastos exsists in it's world's equivilent of the southern hemisphere (slightly further south of Australia). the further south you go, the colder it gets. eventually leading to the southern tundras.
WORLD SUMMARY:
738 years ago a great evil, YOG'UTHOL came across Chandra's sea with the single minded goal of conquest.
If not for the efforts of one Isolde Du Loc Sermont and her cadre of loyal soldiers, YOG'UTHOL would have succeeded. In the great dunes that were once the paradise of Lenfeos, in the dark fortress that was YOG'UTHOL's seat of power. Isolde smote him down, burning YOG'UTHOL'S very soul from the face of MEASTOS.
Yet victory was short lived.
In the wake of victory, YOG'UTHOL'S remaining aether coalesced into a great magical storm that covered the northern face of the continent. Never again would the light of day touch the civilisations of man.
Today the three nations share the dark north in cold animosity. Shaky alliances and broken treatises have lead to centuries of wars, within and without.
The Tullmahr empire, the oldest of the nations whose armies personally fought back the darkness of YOG'UTHOL has perhaps learned too many lessons from it's old enemy. The purest form of a meritocracy has formed at its heart where it doesn't matter what form of creature may call the Empire home, as long as they serve the Empire.
The Holy Kingdom of Eskandia, centuries after Isolde's death worship of her and her great deeds would spread like wildfire across the continent in the form of Lanokianism. Nowhere more than in the Capital of Eskandia Brechtholm. Eskandia has become a deeply dogmatic and zealous keeper of this new faith. So much so that the 3 races with which YOG'UTHOL sought to conquer the realms are all but considered heretics and are openly abhorred.
And lastly The Republic of Lenfeos, the bread basket of the continent in the truest word. Lenfeos has grown unimaginably wealthy off of the bounty of the farms. A true shame that the bureaucracy of Lenfeos is notoriously impenetrable, and that the poverty line is so stark. While the ultra wealthy enjoy golden fountains spilling forth the finest wines, the masses die of thirst in the streets.


When the Tyrant Yog'uthol died at the end of his campaign he uses his remaining power in the flux to cover half the continent in a magical storm that eternally blocks the sun. The light of day hasn't been see in the three Nations for over 700 years.
While before Yog'uthol there were numerous nations that covered the lands of Meastos. After his death only three would remain.

First, The Tullmahr Empire (marked in purple on the map) is the "Iron Spine" of the north—a harsh, industrial meritocracy where citizenship is paid for in service, and the economy runs on the rendered fat of leviathans and the ore of frozen peaks. It is the oldest of the three nations, having been the bulwark against the might of Yog'uthol. it is effectively the last nation of an older age.
Next, The Holy Kingdom of Eskandia (marked in red on map) is a theocratic feudal monarchy defined by its vertical ambition—massive Gothic spires. it is the youngest of the three nations, having been built on the principles and bones of an older nation called Myrdis after the death of Yog'uthol.
Lastly, The Republic of Lenfeos (marked in green) is governed not by a King, but by the Luminous Council—a cutthroat oligarchy of Merchant-Princes and Industrialists. While the Republic claims to be a democracy where "Coin Buys Voice," real power is calcified in three Grand Houses. The agromancers of Lenfeos were the first to engineer crops to photsynthesize the radiation of the Flux which has led Lenfeos to becoming the agricultural "bread basket" of the three nations leading to massive wealth.
To the south are the lands of Ijai (marked in orange), which in the language of lenfeos means "untamed". this is a catch-all term for all lnds not controlled by the three nations. While there are communities that exsist in these lands, none are recognised by the three "civilised" kingdoms.
Magic in this world is acts like a a form of radiation, it is as naturally accuring as the rays of sunlight from our sun and all forms of life have evolved along side it's prescence. But like most forms of radiation in our world, Magic can have devastating and adverse effects in high enough doses. To the moderns civilization of the continent of Meastos this radiation is known as "The Flux" and is a force of energy to be both in awe of, and to be greatly feared.
MECHANICS OF MAGIC:
Like lightning and most forms of energy, Flux will seek to always move along the pathway that requires the least amount of energy or opposition. for example: If a mage loses focus for a split second, the spell "arcs" to the nearest conductor. Usually, that is the mage’s own nervous system or a nearby ally. this means that the more complex the spell a mage is trying to cast, the more dangerous the Flux becomes to the spellcaster.
Not unlike nuclear radiation The Flux in high doses has a catastrophic effect on DNA and cells of living creatures. this can result in mutations and other life threatening phenomena. As such mages track the commulative Flux dose in a number of stages.
these are as follows
The First Stage: Minor use causes the eyes to glow faintly, or the skin to feel cold to the touch, as well as a faint glow around the area of the cast spell as The Flux excites paricles in the air.
The Second Stage: Repeated casting leads to physical mutation. Fingers might fuse, scales might grow over the mouth, or a second limb might begin to sprout from the chest.
The Final Stage: The mage losses control of the Flux and horrificaly mutates or explodes — either dieing outright, or turning into a mindless, mutated husk of pure magical energy that wanders the Shadowed Plains, radiating corruption to everything nearby.
(for an in universe explanation of the magic system here is a exerpt from scholar on the matter)
The Flux - a primer and inquiry on it's nature
To begin, I will list all Known schools of Flux application before diving into the flux itself. For a more detailed look at each individual school, I reccomend reading one of my academic colleague's writings on such matters.
The Four Schools of The Flux
Evocation: Creating and manipulation of energy (fire, lightning, kinetic force) through the application of Flux.
Transmutation: Altering the physical properties of existing matter.
Abjuration: the creation of barriers, shields, or "dampening" fields.
Divine: Channeling Flux through "Sanctuaries" and collective faith for healing.
the flux as we know has exsisted for as long as historians can record, and likely far longer than that. What we do know for certain about the Flux is that it is a naturally accuring form of energy that permiates all materials living, or otherwise. It is highly reactive, permeable taking on characteristics of which ever enviroment it finds itself in at the time. As an example, say a mage were to venture deep into a mine in the mountains of Gur's Spine. they would find that the Flux in this area is "heavy" and "still", resistant to the mages atempts to shape it to their will. the same can be said for Flux that can be found near a lake, or a ruinous vulcano.
But, most interestingly. The Flux is not only reactive to corporeal stimuli, the legendary scholar Agri Kemnous of Lenfeos proved that the Flux reacts to conceptual stimuli as well some 200 years ago! A mage who in there mind believes that Light has devine healing properties will find that, when conjured, their magical light will heal lacerations and sickness. Of course this discovery has led to much debate to the nature of faith and our relationship with the devine, going so far as to censor the great Scholar's finding until just recently. But it is my belief that through understanding the Flux and it's relationship to our world and the devine, we might grow closer to enlightenment.
Now, another thing to note is that while the Flux is ever present on our continent of Meastos, there are Minerals that can absorb, or even outright reject Flux.
The most well known of these minerals is commonly refered to as "Mage Lead" or "Dead Iron" in the Tullmahr empire. Mage lead is considered "flux inert" and disrupts any flux that comes wihtin a specific distance of the material. So "Fluxphobic" is this material that if an individual untrained to handle it were to hold it in their exposed hand for an extended period of time they would find the naturaly accuring flux in their blood begin to breakdown. Regardless, this substance has been used extensively in the building of Flux shielding, construction, and for use in jailing mages of the criminal variety.
The second material of which I will discuss is refered to as "Flux-Glass" which as of writing this paper can only be found and mined here in the republic of Lenfeos. Flux glass, as far as we understand, can only be formed under extreme conditions where deep in the earth, this material is put under extreme pressure and heat, before over the course of an age it slowly comes to the surface. The unique property of Flux glass is that it Absorbs Flux. Like a man dieing of thirst in the dessert, the glass drinks up the flux around it greedily. Storing the absorbed flux within itself, and once reaching a certain level of Flux saturation, releasing in a flash of energy. Recent studies have shown that, under carefull preperations, Flux glass can even absorb complex Spell formations of Flux, and be made to release the formed spell back out at a later time!
The Aspects - understanding the phenomena and nature behind Meastos' legendary heroes
As mentioned earlier the Flux reacts to conceptual stimuli, this means that concepts such as Justice, War, Light, and Darkness have very real meaning and 'weight' when using the flux. Now, most interestingly, on rare occaisions throughout history, certain exceptional individuals who's bearing closely aligns to a concept will find the Flux "crystalize" within them. This results in the particular indivdual having truly singular control over the Flux, often these individuals are able to weave spells instinctually even if they had no talent for magic before their transformation.
Now, to give specific detail on the full extent of an Aspects capabilities is quite difficult, as what an Aspect can do often comes down to what that specific Aspect represents. For instance, typicaly, Aspects of justice are able to sense the "sin" in all those around them, often even the severity of the sin itself. Their very prescence making lesser folk unable to lie, or confess all they have done wrong.
Throughout all of documented history there has been a great many Aspects. They have been known by many names, Demigods, Chosen, and Prophets to name a few such titles. In older cultures there is evidence that they were even worshipped as gods themselves (see Scholar Gripa's "Cultural Findings on Ancient Mohtred" for more on that topic).
In modern times the number of Aspects that are alive on the continent is suspected to be less the 12 and no fewer than 8. Getting an exact census on the matter is impossible as the three nations of Meastos keep the number of Aspects they control a deeply gaurded secret from one another. According to historical records and all the experts on the subject I could interview, this is the lowest number of Aspects in history. While there is still great debate on why this may have occured, most scholars agree that it is a result of The Great Scouring, the period of time also known as The Conquest of Yog'uthol. In which a great number of Aspects fought and died fighting one another in this great war.
-exerpts from the Treatise of known applications of Flux by Scholar Persephone Vatatzes 658 pd (POST DEATH of Yog'uthol)
and lastly
To give context before hand, during Yog'uthol's tyranical conquest accross Meastos starting from the north eastern shore of Chandra's Sea. His greatest oppisition and rival would come in the form of a young Soldier from the now lost kingdom of Myrdis by the name of Isolde Du Loc Sermont. It is thanks to her and her cadre of soldiers that boldly assulted Yog'uthol's Fortress that the great terror was slain. For this, Isolde was herolded the greatest hero of the age.
in the centeries to come her legend would not only draw awe from the masses, but eventually reverence. Aproximately 200 years after the fall of Yog'uthol, Isolde would be codified as the first and greatest saint of a new religion that would spread accross the continent as"Saint Brightfair".

The Iconography of the Faith
The Shield-Circle represents the "Sanctuary" created by faith—only belief in Saint Brightfair will protect your soul.
Lanoark (The Banner Spear): The primary symbol of leadership and direction. In the church's theology, the banner on the spear is said to have never moved with the wind, but always pointed toward the nearest source of great evil and injustice, acting as a divine compass.
Calidyr (The Sword): Represents decisive judgment and the "cautery" of evil. While Lanoark found the darkness, Calidyr was used to cut it out. It is often depicted as white-hot, symbolizing the burning away of YOG'UTHOL’s influence.
Saint Brightfair (Isolde Du Loc Sermont)
To the Holy Kingdom of Eskandia, Isolde is more than a hero; she is the First and Greatest Saint, the "Shield of Meastos." It is written that her skin didn't just glow—it emitted a light that physically stabilized the souls of those around her.
the church of Saint Brightfair (name pending)
This is the State Church of Eskandia, who view themselves as the succesors to the Lost Kingdom of Myrdis (in the same way Rome viewed Greece), structured with a rigid hierarchy of Pontiffs, Arch-Exarchs, and Inquisitors.
The Cult of the Shield Centered on St. Brightfair, believe the Flux is has been currupted by Yog'uthol's lingering spite. They view mutation as "spiritual rot" that must be excised. In Eskandia, this leads to the "Holy Amputations," where mutated flesh is replaced with blessed silver or wood.
The Miracle of the Scouring: During the final battle at the fortress of Yog'uthol, she didn't just fight him; she became a "Sun-Well." She drew all the ambient Flux radiation from the battlefield into herself, purified it, and released it as a blinding wave that incinerated Yog'uthol's soul.
the Pantheon of Saints can be organsised into 3 layers or "Strata of Sanctity" they are as follows.
I The Zenith, Saint Brightfair (Isolde) abolve all others. She is the source of the Light that the others only reflect.
II The High Septarchs The 8 Major Saints. They represent and manatain the major physical and spiritual laws of the faith.
III The Votive Host 112 Minor Saints. Each is a specialist (e.g. specific towns, landmarks or local folk heroes).
The 8 High Septarchs
Following Isolde's death, several members of her Loyal Cadre were elevated to sainthood, representing different facets of the war against the darkness:
Saint Gautier who's symbol is The Iron Bulwark (A massive shield): Patron of Abjurers and Architects. He is said to have held the front linea while Isolde fought YOG'UTHOL. His bones are rumored to be buried beneath the foundations of Brechtholm.
Saint Brune who's symbol is The Silver Censer: Patron of Healers and Divine Mages. She discovered that the Flux could be "filtered" through a mineral called "Flux Stone" and specific resins. Her followers are the primary "doctors" of the Holy Kingdom.
Saint Foulques who's symbol is The Broken Manacles: Patron of the "Warped" (Mutated). a man who was heavily mutated during the war but remained loyal to Isolde. He represents the hope that even those "claimed" by the Flux can serve the Light.
Saint Ulmore who's symbol is The Unfading Lexicon (A massive tome with silver-bound pages). Patron of Scribes, Historians, and Lawyers. He was Isolde’s tactician. He famously recorded every name of the fallen Myrdians so their names wouldn't be lost. His followers in Eskandia manage the impenetrable bureaucracy of the State Church.
Saint Kelpa who's symbol is The Anchor of Chandra (A heavy chain-flail): Patron of Sailors, Fishers, and Coastal Defenders. She commanded the fleet that held Chandra’s Sea against the horrors Yog'uthol sent from the deep. Her followers conduct ritualistic rites to keep the harbor waters calm enough for fishing in the dark.
Saint Lucile who's symbol isThe Eternal Ember (A portable iron brazier): Patron of Farmers, Cooks, and the Common Home. During the first dark years, she developed the "Solar-Loom" techniques, independant of Lenfeos' engineered crops to grow food under artificial light. She represents the Warmth that keeps the population from freezing under the northern storms.
Saint Renard who's symbol isThe Gavel of Silence (A heavy iron mace): Patron of Executioners, Jailers, and Law-Enforcement. Isolde’s provost-marshal. He was the one who first enforced the "Standardization of Chant" a long list of military laws that have been turned into a "code of conduct" for who one should live their life. He believes the greatest mercy is a quick death for those too "warped" to be saved by Cautery.
Saint Ermengarde who's symbol is The Star-Chart of Myrdis (A celestial globe made of brass and glass): Patron of Travelers, Spies, and Astronomers. She led the refugees out of the ruins of Lenfeos to the safety of the new north. Her followers are the "Pathfinders" who navigate the storm-shrouded wastes using ancient Myrdisian navigation.
thank you to all for reading this post. please leave a comment on your thoughts and ideas!
r/FantasyWorldbuilding • u/Wolf_of_Japsterdam • 14h ago
1200 years since the monk was to enter his final enlightenment, 800 since the Eternal Diamonds name vanished from the world, and somewhere along the line, the spirit and materials realms collided. This is the world Tenzig wakes up, bewildered and confused, for the last thing he remembers was the solemn chants of his brother monks wishing him well to the pure land. Now, he is back, without a clue of his afterlife, and forced to fend against ravenous spirits. Knowing that the name of his god, Sadavajra, is lost the world, he sets on to fulfill his faiths final prophecy, to find the sucessor, Mahamarga, and restore the order to this warped world.
r/FantasyWorldbuilding • u/Impossible_Pea6249 • 13h ago
r/FantasyWorldbuilding • u/Worth_Dentist_5180 • 21h ago
I really want to create my own universe similar to the Lord of the Rings. I've even written out the entire history of this world, and I have a plot for about 7 movies. I even have a map of this world. However, I don't know how to draw this trilogy. If anyone is interested, I can briefly explain the plot of the first chapters.
r/FantasyWorldbuilding • u/EuphoricExplorer3951 • 15h ago
Below is my own attempt at creating a sort of ancient faction of historians from a time when humanity was not confined to a single world. A group who know the truth but hide it away because people cannot be trusted with the relics of the past. The world itself is a fantasy world with elves, humans, dwarfs and goblins but all of these are in reality variants of humans from a space age where people became so different they ended up into entire races. Upon a great schism mankid regressed to a fantasy kind of state. Magic does exist in this setting.
These people who are devoted to the documentation of the history of everything. They hold the sum of their collective knowledge in a hidden location referred to as the grand citadel (GC) and have minor/lesser citadels (LC) scattered for other knowledge. The need of the LC is to serve as prisons for cosmic entitles, to safeguard information that if released could compromise the integrity of the GC collective knowledge. So as a defence it is separate to the GC.
Members of this organisation are identified by the symbol omega, representing that they will keep track of history even to the end of days. Each citadel is led by a warden, with the GC's being known as the high warden who commands all other wardens. Traditionally they used to allow people to access their archives but after an event known as the great schism they isolated themselves preventing access to their knowledge. The next rank are the keepers who with the assistance of constructs maintain their citadels and defend them from intrudes, though intruders are rare.
The constructs are in 3 levels. Monitors are the lowest level constructs which come in one of two variants. An airborne and ordinary version. The airborne appears like a giant garlic clove made of bronze alloy with propeller blades above. To signify its face the symbol is depicted at its front. The second type has a myriad of equally sized and spaced legs stemming around the equator of a circular body. As the name suggest they are used to monitor the citadels, identify damage so the nearest steward (Another type of construct) can be altered as well as a archivist and keeper. They also identify anomalies and the location of nearest enemies. Old or damaged monitors will overload their core by over heating and launch themselves at enemies from unsuspecting angles and locations should guards face difficulty. Monitors posses minor intelligence though some archivists request to have a monitor as a companion and have been known to modify them to posses a greater intelligence. This is uncommon as stewards tend to be better companions.
Stewards are humanoid constructs possessing four thin metallic legs and three arms, with the left arm being humanoid and having a human hand whereas the right shoulder splits into two smaller, thinner arms that end in claw hands. The torso resembles a human ribcage and the head is a rough triangular piece with the bottom edges removed. The centre of the head having a curved disc protrusion bearing the omega symbol. Variation of stewards to occur with different sets of humanoid arms and legs to allow for various tasks to be conducted. These constructs are non-aggressive and will attempt to flee and hide from intruders. If backed into a corner they will play dead in the hopes to draw the enemy closer, hide in an unsuspecting place to ambush or in a true last ditch effort self destruct, though this process is longer for stewards. Typically the assist in the preservation of knowledge and maintains the citadels.
The third i've yet to come for a name. They are larger humanoid constructs with a large torso, broad shoulders and study arms and legs. Designed to carry bulks knowledge from one area to another in the assistance of organisation or transport the various resources needed to repair and maintain the citadel. Variants of this construct assist the main force known as the keepers in their protection of the citadel.
This organisation exist in a world where humanity once had an empire of the stars but due to great war which ended with no winner, but a stalemate mankind regressed, forgetting much of its previous knowledge. To broken and drained to reclaim any of its empire. if one looked far enough into the reaches of space they would see the ruins of fragmented star ships, stations and frozen battlefields. Titans made of metal frozen in the abyss in combat. Most knowledge of the past would have been destroyed during the war but is not thanks to the organisation. When the world is ready they will open their doors again, with caution but hope, to restore what was lost.
r/FantasyWorldbuilding • u/EuphoricExplorer3951 • 15h ago
r/FantasyWorldbuilding • u/EuphoricExplorer3951 • 15h ago
r/FantasyWorldbuilding • u/Worth_Dentist_5180 • 21h ago
Я действительно хочу создать свою собственную вселенную, похожую на "Властелина колец". Я даже написал всю историю этого мира, и у меня есть сюжет примерно для 7 фильмов. У меня даже есть карта этого мира. Однако я совсем не умею рисовать. Если кому-то интересно, я могу вкратце объяснить сюжет первых глав.
r/FantasyWorldbuilding • u/Fluid-Limit-3097 • 22h ago
r/FantasyWorldbuilding • u/Retroman1801 • 1d ago
Behold: Aeledath, the western most continent of my world map, and where most of the main stories take place, this could be the final version of the map, I'm still deciding on a few things to add or not, I would love feedback if you have some, thank you.
r/FantasyWorldbuilding • u/YLASRO • 1d ago
Youtube: https://youtu.be/t7YFMpnDS_M?si=I09I6BhyWUyoYE7W (audiobook)
Deviantart: https://www.deviantart.com/terribilisscriptor/art/1353984923?action=published (PDF)
Internet archive: https://archive.org/details/@parean_alexander (PDF, ebook, audiobook)
r/FantasyWorldbuilding • u/JohnWarrenDailey • 1d ago
r/FantasyWorldbuilding • u/Purple_Experience429 • 2d ago
Just wanted to show off my map that I made for a world building project me and my friends have been working on.
P.S if anyone is interested in joining dm me, plenty of room to add more to the world.
r/FantasyWorldbuilding • u/Ok_Return6910 • 1d ago
would love some suggestions!