r/FFBraveExvius Feb 28 '18

Megathread Megathread Index (View before Posting)

461 Upvotes

This thread will be use to house all the current Megathreads.
While you're here, make sure to:

  • Read the subreddit's rules: Link
  • Visit the Daily Help Thread if you have any Questions: Link
  • Join our Discord Server if you want to chat with us.

Feel free to give suggestions/request anything to be listed here.

(GL/JP) General Megathreads

Daily Megathreads

Weekly Megathreads

Fixed Megathreads

Other

(GL) Global Megathreads

[New] FFBE / CoW

Boss Fights

Listing "most recent" only, for a full list: Click Here

(JP) JP Megathreads

  • Extra Rule Battle (3★/4★): Link
  • Dark Abyss: Link

[New] WOTV / MK

[New] FF9 / Raid

FF9 / MK

Boss Fights

Listing "most recent" only, for a full list: Click Here

Community Links

Reviews/Guides

Added per user's request.

Resources:


r/FFBraveExvius 3d ago

Media Release of Final Fantasy Blackmoon Prophecy Remake (Available on Free Download)

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301 Upvotes

Final Fantasy: Blackmoon Prophecy Remake is a particularly ambitious fan game project that reimagines the classic amateur RPG originally released in the early 2010s.

The story immerses players once again in a rich universe that pays a vibrant tribute to the golden age of 2D Final Fantasy games (specifically installments IV, V, and VI), while introducing its own lore, unique characters, and thrilling quests.

Description by the game's creators :

Blackmoon Prophecy Remake's expected total playtime is around 50 hours. If you wish to see everything that the game has to offer, I believe that this will exceed 60 hours!

Recruit a robust cast of 22 playable characters, many who are optional! All characters have their own unique classes/jobs, with no two characters playing the same. Many Final Fantasy jobs are represented in the game such as black mage, chemist, dark knight, dragoon, mechanist, oracle, summoner, thief, white mage, and many more. Additionally, you will also befriend 6 guest characters who will aid you across your travels!

Want a break from saving the world? Journey to the Gygas Arena to partake in a 100 battle ladder which offers powerful rewards along the way. If you don't want to fight, you may also partake in Hide & Kupo Seek, a tense and fast paced hide and seek game featuring moogles. For those who favour chance, there is the House of Revelry in Lindblum where you can gamble away your hard-earned gil in several games of chance/luck!

Link to download : https://uprc.itch.io/blackmoon-prophecy-remake

Discord of Final Fantasy: Blackmoon Prophecy Remake : https://discord.com/invite/tbhkTAFSxJ

PS : Enable autorun in the settings so you don't have to keep holding down the sprint key.
There is also an option to increase combat speed.

F Key Controls:

  • F2 - display FPS
  • F4 - toggle fullscreen
  • F5 - reset game to title screen
  • F6 - take screenshot, saves in the screenshot folder

r/FFBraveExvius 3d ago

Media Pre-orders for FF Resonance on PC are on sale at GMG

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52 Upvotes

Unfortunately, there is no physical version for PC.

It's a legitimate site that has agreements with publishers (not a grey website).

The keys are provided by the publisher closer to release, usually before for preloads, but how close depends on the publisher. If you make a purchase, be sure to keep access to your GMG account. The key will likely be delivered shortly before the game's release.

Link : https://www.greenmangaming.com/fr/games/final-fantasy-resonance-pc/

Edit : for view the sale login on GMG


r/FFBraveExvius 3d ago

Discussion heard it was show off time.

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61 Upvotes

thinhs i got in the paris fan festa 2018. was among ppl being invited on a riverboat on the seine after the fan festa.

was more or less in my trunk for the past 6 years XD


r/FFBraveExvius 4d ago

Media Lid FF Resonance Fact Sheet (Auto Trad)

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48 Upvotes

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 5d ago

Media FF Resonance : Add new Visions on DLCs ? Seasons 2 & 3 of the Story ? Answer :

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173 Upvotes

Excerpt from the French article "Final Fantasy Resonance: Loads of info at Japan Expo (Paris)!" of FFDream.com

A Dinner with Keisuke Nakashima

Following this year's Japan Expo, FFWorld, Finaland, Kayane, and ourselves were invited by Square Enix France to share a dinner with Mr. Nakashima. A huge thank you to the entire SE France team, as well as to Grégoire Hellot for his top-tier translation work!

Dropping the Chain Combo System

One of Brave Exvius's most defining features will not be making it into Resonance. Chain Combos - which allowed players to chain attacks together to reach astronomical damage numbers - were certainly a lot of fun, but they weren't well-suited for a console format. While this dopamine rush worked wonderfully for short mobile sessions, it proved far too difficult to balance for home consoles.

Iconic Characters Are Locked In (Spoilers)

While this doesn't mean much to me personally, you'll be pleased to know that the Six Sworn Six of Paladia and the Eight Sages of Hess will indeed be present in the game. Likewise, Ardra will also make an appearance. Keisuke Nakashima also confirmed that the universe of War of the Visions is considered canon in this world. Multiverse theorists, have at it.

Original Characters Stripped of Limit Bursts

When all enemies are put into a "Stagger" state, you can trigger the Limit Burst of one of your Visions. This triggers a stunning CGI cinematic where your chosen hero unleashes one of their signature attacks. While these were incredibly numerous in Brave Exvius, there will only be 26 here. As for the game's original protagonists (Rain, Lasswell, Fina, etc.), while they had access to them in Season 2 of the mobile game, they won't have them on consoles. And regarding potential DLCs to add new Visions, the producer was categorical: balancing the game was so difficult that no additions are planned!

Adapted from Season 1... But Not Only

The most hardcore fans might have noticed that some music tracks, which were actually added in Seasons 2 and 3, can be heard in various gameplay clips. The reason is simple: the team just thought they were great tracks and decided to use them. Don't read too much into it. On the other hand, when asked how much the story had been rewritten and whether we should expect sequels adapting Seasons 2 and 3, Keisuke Nakashima admitted that the ending was modified to deliver a complete and satisfying standalone game. This brings to mind the endings of FF VII Remake or Rebirth, which concluded their respective episodes while still opening a door to the future...

The Meaning Behind the Logo

Probably the most amusing answer of the evening. When asked if the logo had a specific meaning, Keisuke Nakashima admitted that he had simply requested the character of Fina and a Crystal. Yoshitaka Amano was given total creative freedom, and even Nakashima isn't entirely sure what is actually depicted!

The Producer's Favorite Visions

The inevitable question! For Keisuke Nakashima, his favorites are Squall and Shantotto - two Visions specialized in AoE (Area of Effect) damage, which are perfect for wiping out groups of enemies in an instant. He also let slip that it will be entirely possible to completely break the game with the right combinations of Visions.

Accessible Trophies

After the traumatizing Platinum trophy of Final Fantasy VII Rebirth, I had to ask if we should expect to cry tears of blood. Good news: that won't be the case, as the developers opted for something much more accessible. There will still be a few challenges requiring you to optimize your teams and master the battle system, but nothing too punishing. And above all, nothing related to minigames!

Outside Inspirations

When asked about potential influences outside of Square Enix, Keisuke Nakashima mentioned that he absolutely loves Assassin’s Creed IV: Black Flag. In fact, he was so inspired by the way legendary ships were unlocked in that game that he used it to design some of the mechanics in Resonance.

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 6d ago

Media Dirnado & Olderion Character Artwork

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122 Upvotes

From the latest press release batch | July 16, 2026


r/FFBraveExvius 6d ago

JP News Final Fantasy Resonance 2nd Trailer (JP)

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120 Upvotes

r/FFBraveExvius 6d ago

Discussion In excitement of Resonance I've been doing a thing in FFT:IC

2 Upvotes

So i've been beyond hyped and excited for Resonance, impatiently so... and as I had recently purchased and gotten addicted to Final Fantasy Tactics: Ivalice Chronicles, i've been enjoying trying my best to recreate FFBE characters in game to the best of my ability given the options I have.

And I wanted to share some of the FFBE builds i've made in FFT and see how ya'll like them or if theres any improvements I could make on them!

**[Rain]**

* **Zodiac Sign**: Libra

* **Bravery/Faith**: 97 Bravery | 65 Faith

* **Primary Job**: Knight

* **Secondary**: Black Magicks (Fire/Fira/Firaga/Firaja)

* **Reaction**: First Strike

* **Support: Defense Boost

* **Movement**: Movement +3

**[Lasswell]**

* **Zodiac Sign**: Pisces

* **Bravery/Faith**: 97 Bravery | 65 Faith

* **Primary Job**: Samurai

* **Secondary**: Black Magicks (Blizzard/Blizzara/Blizzaga/Blizzaja)

* **Reaction**: Shirahadori

* **Support**: Concentration

* **Movement**: Movement +3

**[Fina]**

* **Zodiac Sign**: Capricorn

* **Bravery/Faith**: 97 Bravery | 90 Faith

* **Primary Job**: White Magicks

* **Secondary**: Summoner

* **Reaction**: Dragonheart

* **Support**: Equip Crossbows

* **Movement**: Teleport

**[Lid]**

* **Zodiac Sign**: Virgo

* **Brave/Faith**: 97 Bravery | 60 Faith

* **Primary Job**: Geomancer (geomancy i flavor as inventions/mechanical traps)

* **Secondary**: Monk

* **Reaction**: Sticky Fingers / Gil Snapper

* **Support**: Attack Boost

* **Movement**: Treasure Hunter

**[Sakura]**

* **Zodiac Sign**: Aries

* **Bravery/Faith**: 70 Bravery | 90 Faith

* **Primary Job**: Black Mage (Thunder/Thundara/Thundaga/Thundaja/Death/Flare)

* **Secondary**: White Magicks (Wall/Holy)

* **Reaction**: Magick Counter

* **Support**: Magick Boost

* **Movement**: Teleport

**[Chizuru]**

* **Zodiac Sign**: Libra

* **Bravery/Faith**: 97 Bravery | 40 Faith

* **Primary Job**: Samurai

* **Secondary**: Items

* **Reaction**: Reflexes

* **Support**: Double Hand

* **Movement**: Movement +2


r/FFBraveExvius 6d ago

Discussion Now that the dust has settled... How much DID you guys like the OG cast?

11 Upvotes

So with the new FF:RS game in progress I'm definitely an excited fanboi keeping an eye on all the trailers and promotional announcements. I was really surprised/moved when it was announced and looking forward to playing it.

However there's this thought that kept bugging me. You see, about Season 2/3 into FFBE I had grown to mildly dislike the OG crew. Meme's aside Rain and Lasswell were just a conduit for the game to move along - their characters were empty cliches, horrible/conventient writing and "just weren't cool" to me. I mean Hyoh's design was wicked, a lot of the time I grew extremely apathetic to the team. Let's not even talk about S3+...

Now this is all personal bias, of course, so I would just keep quiet. However it occured to me that playing the new game would involve having the OG cast around a lot... again. Ugh.

Don't get me wrong - I'm still excited by the retelling/remake, and just like FF7R I'm sure there'll be something different and things to both love and hate, but I'm just curious, what's everyone's thoughts going into this? If you love Rainwell, LidxJake no-pedo, Fina's yet-another-identity-crisis, Chair-meta... I'm sorry!

Since I haven't seen any similar posts, just wondering what's on everyone's mind in this regard. No hate here!


r/FFBraveExvius 7d ago

Media July 11, 2026 : Recap video of the live at Japan Expo (by Sol 7 Invictus)

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8 Upvotes

Sol 7 Invictus YouTube channel: https://www.youtube.com/@Sol_7_Invictus

11 July FF Resonance Full written version of the live stream: https://www.reddit.com/r/FFResonance_FFRS/comments/1utyp8l/july_11_2026_another_ff_resonance_interview_live/

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 8d ago

Media Hard Mode is confirmed in FF Resonance!

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177 Upvotes

Hard Mode is confirmed in FF Resonance! The answer: 3 difficulty modes - Casual, Normal, and Expert!

Source : https://www.famitsu.com/article/images/202606/76766/739741

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 9d ago

Media 2 new title screens of FF Resonance! (I also included the 6 we already knew about)

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106 Upvotes

I find the first one really pretty, that's why I shared it!

Source : https://game.watch.impress.co.jp/docs/preview/2114770.html

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 9d ago

Media Recap video of the live at Japan Expo of July 10, 2026 (by Sol 7 Invictus)

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7 Upvotes

Sol 7 Invictus YouTube channel: https://www.youtube.com/@Sol_7_Invictus

FF Resonance Full written version of the live stream: https://www.reddit.com/r/FFResonance_FFRS/comments/1uss2ec/ff_resonance_interview_live_at_japan_expo_paris/

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 10d ago

Media Have a great Sunday at the beach!

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212 Upvotes

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 10d ago

No-Flair Can't believe I found my official cup!

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98 Upvotes

I don't remember if I got it from the FFBE event in CA or from somewhere else but I remember it being official. It changes color when you put cold liquids inside. I can't wait for the new game!


r/FFBraveExvius 11d ago

Fan Art My Rain fan art. October can’t get here fast enough.

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386 Upvotes

Keeping myself occupied in the meantime by drawing a few characters.


r/FFBraveExvius 11d ago

Media July 11, 2026 : Another FF Resonance interview live at Japan Expo (Paris)

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62 Upvotes

Full English transcript of the live stream (in French) : https://www.twitch.tv/videos/2817539423

The other Interview live at Japan Expo Paris on July 10, 2026 : https://www.reddit.com/r/FFResonance_FFRS/comments/1uss2ec/ff_resonance_interview_live_at_japan_expo_paris/

Kayane :

Anyway, let’s now move on to the story of the game. We know that Final Fantasy Resonance will revisit the first major narrative arc of Brave Exvius for those who played it on mobile. But for those who have never played Brave Exvius, could you reveal the plot of this game to us?

First, I’d like to know — are there people among you who have already played Brave Exvius?
Yeah, there are quite a lot of you. Did you spend a lot of money on it?

Nakashima (via interpreter) :

For those who have never played, rest assured — and for those who have played, rejoice. The game’s scenario takes the base from the smartphone app and we have completely rewritten it to turn it into a proper console game scenario.

Kayane :

The crystal is at the center of the story. Why do these crystals exist in this world? What is their purpose? The truth behind them is the core of the scenario.

Nakashima :

At the heart of the scenario, we find a great classic: the crystals. We will discover why they exist, what they bring to the universe and its balance. The story will take us to different places to uncover what lies behind the world.

The story progresses with several main characters, the first three being Rain, the protagonist, assisted by Laswell, the cool handsome guy of the group, and the mysterious Fina, who has the ability to commune with Espers. That’s a very important power.

Kayane :

Even for Brave Exvius veterans, will they also be able to discover new things compared to the original games?

Nakashima :

Yes, I think fans of the original will be very happy because the game will include about 44 new side quests, most of them focused on the characters’ pasts. We’ll learn more about the original characters, and this will allow both those who know them and those who don’t to become attached to them and know them better.

Kayane :

Are there also quests that strengthen the bonds between characters?

Nakashima :

Yes, there are those too.

Kayane :

I think I’m going to spend a lot of time on these side quests.

Let’s now talk about the combat system. We find the classic turn-based combat that marked the first episodes of the Final Fantasy series, and personally, it’s a combat system I’m very fond of. I spend a lot of time on strategy trying to beat enemies by exploiting their weaknesses as best as possible. It’s important today to modernize it because older turn-based games can sometimes feel a bit slow. So, I know the team has reworked it to modernize the experience — can you tell us more?

Nakashima :

Obviously, the combat system we’re using this time is turn-based, but the two most important points for me were: first, fun and satisfaction. Players needed to feel very satisfied with their actions. And second, strategic depth in team management.

To illustrate these two central points: regarding player pleasure and satisfaction, there are Break systems that, under certain conditions, allow you to trigger extremely satisfying super attacks because they are both effective and very beautiful.

And alongside that, for the strategy part, I wanted to evolve the classic Final Fantasy job system you may already know. There will be a whole bunch of abilities to unlock and combine together to create even more powerful skills.

Kayane :

And I understand that Nakashima-san is a huge fan of Final Fantasy V, which explains the system in Re:sonance.

Nakashima :

That’s right. FF V is my favorite, and it’s the first game I ever played. But I also love XVI and VIII because they’re very beautiful, and I love the battles.

I love all Final Fantasy games. For example, Final Fantasy XVI — I admire the special effects and how the super attacks play out. I take the best from every Final Fantasy, but yes, I have a soft spot for 5.

Kayane : It’s true that not many players usually say they started with Final Fantasy V ? (speak to public)

Nakashima : You will find many characters such as Tidus or Cloud, and we made sure they play in a turn-based style but in the way we already know them from their previous iterations. Moreover, the characters are treated with extreme respect because they were approved by the directors of each original game. So even if you haven’t played the older Final Fantasy titles but only the more recent ones, you’ll still find plenty of enjoyable things.

Kayane :

I think even people who haven’t played the older games will be quite impressed by the combat system in Resonance.

Anyway, we’ll reveal more about the combat system during the gameplay session later. But before that, I think you have some little surprises for us.

We can now see the additional content. I see mini-games, the Colosseum, the Armory Chamber. I imagine in the Colosseum we’ll face a good number of bosses. Can you tell us more?

Nakashima :

Indeed, since we created a very complete game system that allows you to customize and make your team extremely powerful, we needed to put challenging content in front of it. That’s why in the Colosseum you’ll be able to fight incredibly powerful bosses, some of which have been completely reworked graphically to evoke those traumatic moments. For example, the dragon Shinryu in the top right, which traumatized many Final Fantasy V players.

Kayane :

Do we have any idea of the approximate number of possible bosses?

Nakashima :

There are between five and ten monsters, maybe. I can’t give you an exact number.

Kayane :

Do we know when we’ll get access to the Colosseum? Is it at a certain point in the game, or fairly early?

Nakashima :

Around the middle of the adventure. At the beginning of the game, the Colosseum is destroyed, and as you progress, it gets repaired. When you reach about halfway through the story, you gain access to it, with multiple difficulty levels to extend your playtime even further.

Kayane :

Next, there’s the Armory Chamber. Can you explain what that is?

Nakashima :

The Armory Chamber is a special place where you’ll also have to fight extremely powerful enemies. But these powerful enemies serve a purpose: they allow you to upgrade the weapons you already have. When you defeat a particular boss, that weapon will evolve and become a legendary-class weapon. That’s where you’ll obtain the best equipment in the game.

Kayane :

Are there possibilities to fuse weapons as well?

Nakashima :

They evolve.

Kayane :

Next, we see mini-games. Earlier we talked about quests — about forty new ones compared to the original. Are the mini-games included in what you call quests, or are they separate?

Nakashima :

Some mini-games can be part of a quest, others simply exist on their own. I imagine some of you still remember the lightning-dodging mini-game in Final Fantasy IX.

Kayane :

Raise your hand if you completed it. Were you patient enough?

Nakashima :

The mini-games have several difficulty levels. Since people know these Final Fantasy mini-games, it felt important to include some in Re:sonance too — like finding a Moogle, catching Moogles, or finding cats.

Kayane :

There was also something I loved in the old Final Fantasy games: access to the world map. Will we have the chance to see the immensity of the world waiting for us with a classic-style world map?

Nakashima :

Yes, there is a world map this time.

Kayane :

It looks truly magnificent. I see some question marks. What do they mean?

Nakashima :

The question marks are there so players have the chance to discover something wonderful. There might be hidden bosses, strange dungeons, or important items to collect.

Kayane :

And besides these question marks, are there also secret areas not marked on the map?

Nakashima :

Of course, there are many. Also, when you can move freely, some places might be too dangerous at first and you’ll die instantly. You’ll have to come back later when you’re better prepared.

Kayane :

Anyway, I can’t wait to travel through the world of Final Fantasy Re:sonance.

Nakashima :

Adventure is the most important point for me. You’re right to emphasize it, because for us it was really important to capture that spirit of adventure in this new Final Fantasy Resonance.

Kayane :

I think we’ve had a lot of information so far. Let’s move on to the gameplay session, controller in hand, to see what the game really feels like.

(Gameplay session begins)

Nakashima :

I wanted to give you a little treat. The game isn’t finished yet, but I brought a ROM straight from Japan so you could see it. This is the Water Capital, which has never been shown before, even in Japan.

Kayane :

It’s really beautiful. Robin, go ahead and show us around.

Nakashima :

As you can see, this is a calm and peaceful city thanks to the protection of this majestic being…

(Jump rope mini-game, with laughter and audience encouragement)

Nakashima :

That was just the first level. The difficulty increases as you progress.

What I wanted was for players to recapture the feeling of exploring the map in classic Final Fantasy games, but without stressing out modern players too much. So there will also be fast travel.

We kept the traditional Chocobo music, remixed for this title.

If you bought the digital deluxe edition, you’ll get a Magitek armor instead of the Chocobo. We worked really hard to recreate it in 2D.

The theme of this dungeon is water. The goal is to solve crystal-based puzzles that lower the water level so you can descend deeper.

Here’s the battle screen. The gauge at the top left is the time gauge, showing the order in which characters will act. Enemies have two gauges: HP (red) and Break gauge (yellow). When an enemy is surrounded by a red aura, it’s preparing a powerful attack. The goal is to deplete its Break gauge to prevent it from acting.

In addition to the four heroes, behind them are famous characters from Final Fantasy history. Their presence allows you to use their signature techniques, like Cloud’s. These are called Visions.

Kayane :

Do we know roughly how many Visions there will be?

Nakashima :

There are 26 in total. Sixteen are dedicated to the protagonists of each mainline Final Fantasy. The remaining ones are well-known characters from the Brave Exvius universe.

When all enemies are Broken, each character in your party gets an extra action. The Resonances are the super attacks of the Visions. There are different types: damage, buffs, healing. You have to choose the right one for the situation.

When you equip a Vision, it gains experience along with the character. It unlocks Masteries that you can equip and keep. Just like in Final Fantasy V, you can combine different abilities from different characters. The possible combinations are practically infinite.

My favorite Visions are ones like Shantotto or Scowl, specialized in group attacks. It’s very satisfying to wipe out multiple small enemies at once.

Today I also want to show you the summonable Espers. There will be about ten in total. Once summoned, they stay for three turns and then unleash a super attack. They act on their own, which adds a bit of randomness to combat.

We put a lot of effort into recreating the airship in pixels. With the airship, you can travel everywhere and really enjoy exploring the map.

Scattered across the world, you’ll find sanctuaries like this one. This is where you obtain these famous Visions.

In this sanctuary, you resonate with the crystal of memories of a character (e.g. Noctis). The crystal speaks of their memories and asks you questions to put you in their shoes.

Kayane :

Wasn’t it difficult to find the right balance between celebrating beloved characters from previous Final Fantasy games and also giving space to the new characters like Rain and his companions in this original story?

Nakashima :

That was one of the difficult points, but the scenario writer has been working on the Final Fantasy saga for a very long time and has the full trust of the teams.

Kayane :

For the community questions: Between a linear storyline and the freedom to get lost in dungeons, what will the game’s pace be like?

Nakashima :

If you only do the main story, you can finish in 30 to 40 hours. If you explore everything and do side quests, it will be more like 50 to 80 hours.

Kayane :

The choice of an HD-2D aesthetic reminiscent of the Super Famicom era — do you think it could be a barrier for attracting new players who don’t know the series yet?

Nakashima :

Even though it’s pixel art, we enlarged the character proportions so emotions and expressions are more readable and modern. It’s accessible and pleasant to look at.

Kayane :

Does this mean that stat enthusiasts and optimization fans will have a lot of fun?

Nakashima :

Yes, there are tons of builds possible. However, we don’t want to leave anyone behind. The system is deep but remains approachable. Basic combinations are easy to understand.

(closing words):

We are really proud of what we’ve made and have full confidence in the quality of the game. We hope you’ll soon be able to experience it too. This is a game where we put everything we find powerful and fun about Final Fantasy. If you already know the series, you’ll feel right at home. If you’ve never played Final Fantasy before, you’ll discover a whole new universe.

Kayane :

The game releases on October 22. Thank you very much, Nakashima-san!

Join the r/FFResonance_FFRS community to be kept up to date!


r/FFBraveExvius 12d ago

Media FF Resonance Interview live at Japan Expo Paris on July 10, 2026

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158 Upvotes

Full English transcript of the live stream (in French) : https://youtu.be/PTviyTEa_Qc?t=956

FF Resonance CG Tidus Animation Attack Exclusivity : https://www.youtube.com/watch?v=cuWd3MIeinI

Julien :
I don’t know about you, but I would dream of having a screen that big at home. It’s the best way to fully enjoy it.

Anyway, Nakashima-san, thank you very much for being with us here in France. It’s a true honor, especially since you’ve prepared some very nice surprises for us. There are world exclusives today for Japan Expo, and not just one. You’re going to be blown away.

So to start things off nicely, could you tell us a bit about your career at Square Enix?

Nakashima (via interpreter):
I am Kiseki Nakashima, producer at Square Enix. My first job was as assistant producer on Final Fantasy Brave Exvius Global Version. Then, as producer, I worked on two games: the first was FFB Chocobo Run, and the remake of ActRaiser, ActRaiser Renaissance.

Julien:
I think many of us here can say how much the Final Fantasy saga means to us, deeply and intimately, in our hearts as gamers — and to millions of people around the world. Before we really dive into the creation of Final Fantasy Résonance, I’d like to know a bit about your personal background as a player. How did you discover the saga? What was your first Final Fantasy, and what made you want to take part in this adventure years later?

Nakashima:
The very first game I ever played in my life was Final Fantasy V on Super Famicom. One of the biggest shocks I ever had as a gamer was playing Final Fantasy VI and discovering that after the world was destroyed, there was a second world. I thought, “This is incredible — there are two games in one!” They put the entirety of two games into a single one. That, along with many other very memorable things in that game, really made me want to get involved in this world. Even today, I’m still very surprised to find myself working as a producer on a Final Fantasy game, and I’m very happy about it.

Julien:
I love it. Whenever someone mentions Final Fantasy VI, I just go into full fan mode.

Today you’re presenting Final Fantasy Résonance, but this isn’t your first time at Japan Expo. Ten years ago, you were already here presenting Final Fantasy Brave Exvius. What does it mean to you to reveal this new episode to players and so many fans?

Nakashima:
Coming back today as a producer makes me very happy. It’s a pleasure to be able to share with everyone everything I want to say about my game.

Julien:
For several decades now, the Final Fantasy saga has mainly moved into 3D, but there’s one sentence that seems to have truly inspired this project, Final Fantasy Résonance. Let’s discover it: “What if Final Fantasy had continued to push the limits of pixel art?”

I think this is something that will resonate with a lot of players from that era, because it’s essentially a re-imagining of Final Fantasy Brave Exvius. How did you manage to combine this nostalgic exercise with new elements?

Nakashima:
In this game, I wanted us to recapture the pleasure we had in the early Final Fantasy games — from I to VI — those very specific joys that belong to those titles. For example, the moment you discover your airship and suddenly the world map opens up and you can go almost anywhere. I wanted to recapture that feeling but with a different graphical representation.

We used modern techniques because 2D pixel graphics have evolved a lot. There are many more options today. I wanted something visually pleasing and innovative, while also making a game that speaks to today’s audience. We added a lot of quality-of-life features so people can enjoy playing.

Julien:
We’re in France, so some questions come to mind. If you look closely, there’s an image with text in French. So I have to ask: the voices are in English or Japanese, of course — but is the entire game translated with French text as well?

Nakashima:
Yes.

Julien:
I think that will make a lot of you happy. It’s not always the case in modern video games, so it’s worth highlighting.

Now, there’s something that seems extremely important to me. We’ve talked about pixel art, etc. There’s this gorgeous art direction with this blend of 2D. Could you explain how you pushed it to its limits?

Nakashima:
We did a lot of experiments, including voxel representations (3D cubic pixels). We also tried superimposing 2D effects on other 2D effects…

But ultimately, we felt that HD-2D — this fusion of dots and 3D — was the most suitable way to represent both the challenge of new expressions and a cinematic game experience. We wanted to go further in representing things. We played with scale for enormous creatures like Bahamut or airship arrivals, and we also played with camera work, which we didn’t think was possible in 2D.

Julien:
If you want to see what it looks like and get a visual slap in the face, stay tuned — it’s going to be very impressive in a few minutes.

Before we continue, how many of you played the very first Final Fantasy back on NES or Super Nintendo? Okay, there are still quite a few of you.

The crystals are back in Final Fantasy Résonance. Why do you think crystals remain so powerful and timeless throughout the entire Final Fantasy saga?

Nakashima:
The advantage of the crystal is that it’s a concept everyone knows. In fantasy, it’s important to be able to say things simply. When you mention a crystal, people immediately understand what it is. It can represent protection or a threat depending on the context. This time, we really placed the crystal at the center of the scenario, so fans of FF should really enjoy it.

Nakashima (about the characters):
The story follows Rain, a young man who commands an airship squadron. He’s part of an elite unit but has a very strong-willed personality — he charges straight into things. He has to work with two other main characters: an easygoing, cool-headed guy who’s more laid-back, and a young girl who summons chimera creatures. These three form the core of the team and the story.

Julien:
Now we’re getting to the heart of the matter. We’re talking gameplay, and it’s the big return of turn-based combat with a modernized, refined formula that offers more accessibility but also more depth.

What did you want to modernize in the turn-based system of Final Fantasy Résonance without betraying its original DNA?

Nakashima:
I obviously wanted to keep the traditional side of turn-based combat, but I also wanted to modernize it, so we added two key concepts. The first was satisfaction and fun. I want players to pick up a battle and immediately feel great about how fluid the actions are and how you can chain super attacks.

The second important point for me was team building. As I mentioned earlier, I’m a big fan of Final Fantasy V and its job system. That’s why we made the system of customizing your team very deep and detailed so you can create unique abilities.

Julien:
We’re going to speed things up now. From here on, it’s almost all exclusive information. We start with the side content, and there’s a lot in Final Fantasy Résonance. Can you tell us more about it?

Nakashima:
There are three main side contents I’d like to present today. The first is the Tablet Fragments. Scattered throughout the world are broken tablets, and you’ll need to collect the pieces hidden everywhere. By reassembling them, you can obtain particularly powerful equipment.

There’s also a character named Aileen, a very talented blacksmith. By bringing her rare materials you find during your adventures, she can forge incredibly strong weapons.

And then there’s the Weapon Chamber, where you’ll fight powerful bosses using specific strategies. Defeating them gives you some of the best equipment in the game.

Julien:
We can already thank him for these new details.

We’re reaching a very important moment that many of you have been waiting for. Robin is with us. Strangely enough, he has a controller in his hands. Will he use it? Let’s give him a round of applause. We’re going to dive into a very long, completely new gameplay demo with tons of new elements that Nakashima-san will explain.

(During gameplay commentary)

Nakashima:
This is the city where airships are built — something we haven’t shown in Japan yet. It’s an exclusive. It’s both a fortress and the place where airships are stored, built, and repaired.

We wanted to show the importance of aeronauts in this game’s world.

This is a good place to show HD-2D technology. You can blend 2D and 3D worlds, play with lighting, and create something both charming and magnificent.

We insisted on bringing back a world map. I think the last time we had this kind of world map travel was in Final Fantasy IX. You can also travel on a Chocobo. As a deluxe version exclusive, you can replace the Chocobo with a Magitek armor.

Now let’s go to a dungeon — the Temple of the Wind.

(Combat explanations)
In the top left, you see the time gauge showing the turn order. Enemies have a red HP gauge and a yellow stagger gauge. Behind your characters are historical Final Fantasy characters called Visions.

First, you try to stagger enemies by depleting their stagger gauge to zero. Once staggered, you can trigger a super attack from one of the Visions you’ve equipped.

Nakashima (about Visions):
There are 26 Visions to collect in total. Each Vision has special techniques you can use in battle, and they learn new abilities as you fight with them. Your characters can equip the abilities learned by their Visions (within AP cost limits). It’s a system reminiscent of the job system in Final Fantasy V or the abilities in Final Fantasy IX. You can really customize your characters the way you want.

Nakashima (about Espers):
Even in Japan, I haven’t shown the Espers summons yet. The system is that the summoned esper fights alongside you for three turns on its own. On the third turn, it disappears after delivering one final powerful attack. It adds a bit of unpredictability and forces you to think about your strategy.

Nakashima (end of demo):
This demo is coming to an end. I hope you enjoyed it.

Julien:
Did some of you recognize which classic episode this is inspired by? There’s a lot of resonance, a lot of echoes of previous Final Fantasy games. Can you explain the choice of the word “Résonance”?

Nakashima:
There are several meanings. The memories you have of Final Fantasy will resonate within this game. The main characters also resonate with the crystals. There’s the resonance between characters to trigger super attacks. And there’s a fourth meaning revealed at the very end of the game.

Julien:
Final Fantasy Résonance releases on October 22nd. Physical versions on Nintendo Switch 1 & 2 and PS5. Digital on Switch, PS5, Xbox Series, and PC. There’s also a deluxe digital version with bonuses.

(Audience questions)

Nakashima (first question):
We wanted to include as much as possible of what makes Final Fantasy fun, mixing veteran developers (who worked on titles like FF10) with newer team members. We debated what makes a good FF and combined our ideas.

Nakashima (music question):
Mr. Agamatsu is himself a big fan of Final Fantasy music, so we didn’t really need to give him many instructions. He created pieces that are faithful to the spirit of the series while bringing something new. We also showed him the story scenes so he could sync the music perfectly with the action.

Nakashima (final question on challenges):
The biggest challenge was balancing. There are 26 Visions, all beloved characters, and we couldn’t have any of them feel weaker than the others. Every single one had to be interesting and well-balanced.

The other major difficulty was blending 2D and 3D. Adjusting the camera even slightly could break the 2D look, so we had to adjust everything pixel by pixel. It was real craftsmanship.

Julien:
Thank you so much, Nakashima-san.

Nakashima (closing words):
I’ve played this game many times myself and I’m confident — it’s a game I genuinely find enjoyable. For those who know Final Fantasy, you’ll rediscover your favorite memories. For newcomers, it contains everything that makes the series charming. I really hope you’ll play it.

Julien:
Thank you again for being so present and warm. We’ve shared a truly beautiful moment together. These games marked us in the past, and they still resonate within us today. See you soon. Play well!

Long live our video game passion. Goodbye and see you soon!

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r/FFBraveExvius 12d ago

Media Japanese FF Resonance Pre-order Box (Fast Trad)

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23 Upvotes

r/FFBraveExvius 12d ago

Discussion Why is there no Deluxe or Digital pre-order versions of FFRS for Switch?

2 Upvotes

Right now you can only pre-order FFRS for Switch (1 or 2) in the Standard Physical version. There is no Digital version (Standard or Deluxe) and there is no Deluxe for Switch (1 or 2). Steam, Xbox, and Playstation have all the above.


r/FFBraveExvius 12d ago

Media FF Resonance CG Tidus Animation Attack Exclusivity

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3 Upvotes

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r/FFBraveExvius 13d ago

Media Marketing begins in Japanese stores: FF Resonance poster !

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79 Upvotes

r/FFBraveExvius 14d ago

Media FFBE CARDS!!!

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106 Upvotes

My brother gave them to me,

I didnt know there were FFBE cards im stoked wish i got Jake thought haha but still they looks so Goooood!!!!!


r/FFBraveExvius 14d ago

Discussion Square Enix Close All Gacha Before FFRS ?

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158 Upvotes

With the announcement of the EOS of FF VII Ever Crisis :

  • 2015 : Final Fantasy Record Keeper (FFRK) (7 years)
  • 2016 : Mobius Final Fantasy (3 years)
  • 2016 : Final Fantasy Brave Exvius (FFBE) (8 years)
  • 2018 : Dissidia Final Fantasy: Opera Omnia (6 years)
  • 2020 : War of the Visions: FFBE (5 years)
  • 2021 : Final Fantasy VII: The First Soldier (1 year)
  • 2023 : FINAL FANTASY VII Ever Crisis (3 years)

It's the End of Square Enix's "Gacha Era" ?

EoS EVER CRISIS :

Thank you for playing FINAL FANTASY VII EVER CRISIS.

This is a message from the management team.

We regret to inform you that we will be ending service for FINAL FANTASY VII EVER CRISIS on Oct. 6, 2026, at 11:00 PM PDT.

Source : https://en.ffviiec.com/news/end-of-service/

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