First, here's the decklist:
https://moxfield.com/decks/abseK4UPLUGUekgNO-ioVw
Second, the power level I'm looking for is Bracket 2 or 3. Meta is very grindy and ramp-heavy.
Third, my commander... is either [[Ognis]] or [[Minsc and Boo]] or [[Saskia]] and the problem is... I can't decide who works best.
So, I wanted to build an RDW list for commander that focuses on small creatures with haste that put a serious clock on the game turns 1, 2, 3, and then drops a 4-drop commander that puts pressure on my opponents.
Let me be clear: I don't expect to win every game. I expect to put a timer on the game. Too much of the games I've played are ramp, ramp, ramp, something big, but it takes about 5-6 turns for things to get going.
I want to put a clock on the game where by turn 4 or 5 someone is either dead or almost dead.
My ideal turn 1 is either land - [[Goblin Guide]] or land - [[Bomat Courier]]. With [[Earthshaker Khenra]] on turn 2 and [[Ahn-Crop Crasher]] turn 3. Not exactly those three, but you get the idea.
My original commander for this was Minsc and Boo. Which made sense. Make my tiny hasty creatures BIG on turn 4 and make people really sweat. But I felt like it never really succeeded.
So then I saw Ognis. Turn 4, make a bunch of treasures, turn 5 cast... Something big? Something impactful? It seemed like a good idea. Still isn't quite working.
I then thought about doing Saskia, turn 4 double my damage? But I already have a Saskia deck that is a taxes/punishment deck. I don't want to run 2 decks with the same commander.
But I'm not sure which way to go:
- Minsc and Boo to make my small creatures big?
- Ognis to make a bunch of treasures then drop bigger spells?
- Saskia to effectively double my damage?
How would you build an RDW-ish deck for commander to put pressure on your games?