Stop by and visit it if you have questions about the rules, any expansion or their interations. Or simply just for fun to know more about Carcassonne...
It provides all the info there is about rules and clarifications about Carcassonne and its many official expansions for:
The classic edition
The current new edition
The Winter edition.
You can find all the rules organized by edition and also some rules for selected spin-offs. The rules include additional sections and footnotes to provide additional details about the rules themselves and some clarifications about interactions between expansions. So it is a great resource to find answers. And even some WICA team members are also translating their favorite pages into their languages of choice.
On the home page you may also find a section called Reference Guides where all the information about the expansions is combined to provide a consolidated picture. Most of these pages are dynamic so you can select the expansions you are interested in to customize the information displayed. Here you are some of them:
A consolidated game reference with general structure of a game zooming in on the setup sequence and the final scoring sequence
A consolidated Order of Play
Scoring summaries as an aid during the game and after the game
Game Figures summary with refence of allowed and forbidden actions.
Tile Reference
Where does all this information come from?
The pages for the old edition are based on the CAR v7.4 (a great document consolidating all the rules and clarifications for the classic edition until 5/2015). Unluckily this document hasn't been updated since its last release so it is missing some classic edition expansion and all the new editon except the Abbot. Until Carcassonne Central is back online, you may also find the CAR v7.4 on BGG:
For the missing information, we used the source material from HiG and used the rules by ZMG for the base game and major expansions of the new edition.
As a side note, the Big Box 6 rules by ZMG include many mistranslations affecting the Mini Expansions mainly. You may find here a list of rules changes and discrepancies between versions and English publishers including the aforementioned mistranslations:
We also updated WICA to incorporate additional clarifications to the rules available since 5/2015 and therefore not available in the CAR. And we continue to ask HiG for clarifications so the latest and most acurate information is available on WICA.
In Carcassonne, there’s a natural inclination to rush and complete cities, which isn’t always the best strategy. Yes, a completed city can score you quick points, but this approach often overlooks the long-term strategic value. By rushing to complete a city, you might be committing your meeples too early and limiting your scoring potential for future rounds. Consider each tile placement carefully. Sometimes, expanding an existing city or starting a new one can be more beneficial. By keeping your cities open, you create opportunities to place future tiles that can significantly increase your score. Always think about how your current move can pave the way for higher scores in the upcoming rounds.
Be a Road Warrior
Roads in Carcassonne often don’t receive the attention they deserve. While they may not score as much as cities, roads have their unique advantages. First, they require fewer tiles to complete, meaning you can earn points and retrieve your meeple faster. And secondly, roads are versatile and can fit in many parts of the landscape, providing more placement options.
Roads also can be a brilliant defensive strategy and an opportunity for sabotage. By building roads, you can interfere with your opponent’s plans and restrict their tile placement options. So, don’t underestimate the humble road – it can be a steady and strategic source of points.
Master the Monastery
A completed monastery can score you a hefty nine points, but it also requires careful planning. Monasteries need to be surrounded by eight tiles to be completed, making them a significant commitment and potentially a stuck meeple until the end of the game.
When placing a monastery, consider the landscape’s existing layout. Position your monasteries in areas where other players are likely to place tiles, increasing the chances of your monastery being completed faster.
Meeple Management
Meeple management is at the heart of Carcassonne strategy. Remember, a meeple, once placed, stays on the board until the feature it’s on is completed. This means that having all your meeples committed can leave you powerless in claiming new features.
The key is to strike a balance. While you want to score points by placing meeples on features, try to always have at least one meeple in reserve. This gives you the flexibility to seize unexpected scoring opportunities that may arise. Think of your meeples as a resource to be managed wisely, not just tools to score immediate points. This balance between scoring now and planning for the future is the essence of Carcassonne strategy.
Advanced Strategy Tips For Carcassonne
Farming for Victory
Farms are probably one of the most complex aspects of Carcassonne. They’re high-risk, high-reward features that can significantly impact the game’s outcome. When you place a farmer meeple on a farm, it stays there for the rest of the game, no matter what. So, it’s crucial to choose your farming locations wisely.
The key to successful farming is to get in early and target fields on the board that you think will have multiple completed cities by the end of the game. You cannot place a farmer on a field that already has a farmer on it. By getting in early you have the advantage over your opponents who will have to find more creative ways of getting into the big lucrative field by connecting up other board tiles.
The big risk with farmers is the prospect of getting into a farming “war” where you and your opponent place more and more farmers to win the field but lose on scoring opportunities due to the meeple commitment. If you find this happening, be cautious not to overcommit your meeples to farming, as this can leave you with fewer options during the game. Striking the right balance is crucial to mastering the art of farming in Carcassonne.
Connect and Conquer
One of the more opportunistic strategies involves connecting to an opponent’s city or road. This move can be a game-changer, allowing you to share or even steal points from your competitors. The key here is to carefully analyse the board and predict where your opponent might be trying to expand. By strategically placing your tiles, you can join their features and put your meeple, effectively becoming a part of their city or road.
This tactic not only earns you points but can also disrupt your opponent’s plans. However, be wary of inadvertently giving your opponent an advantage. The goal is to be a leech on their points, not set them up for a larger score. This strategy requires careful planning, a keen eye for opportunity, and a little bit of audacity. If executed well, it can tilt the game in your favour.
Does anyone know a good place to find an empty Carcassonne box, any edition? I have the big box 6, but it's taken some damage and I would like to move it into a smaller box. I've tried eBay, but the shipping was outrageous.
There are 10 personas you can select to play, each with different difficulties. The engine will play the game while logging turns to the game-log file. Then there outputs a post-game analysis
There's no UI and no human players yet so bottle your excitement
Here's an example of a finished game from a game-log file
Pos
Player
Score
Roads
Cities
Monasteries
Fields
Incomplete
1
Nora Field (black)
23
3
6
0
0
14
2
Theo Ashford (red)
18
3
4
0
0
11
3
Alice Stone (yellow)
17
2
0
0
0
15
The engine is all in Python and can be run with command line or with an AI skill.
Why??? Good question. Just messing around for few evenings to see if it could be done. The engine is pretty darn good, but decision making for the expert/advanced personas isn't great
Does the 3rd edition of Traders and Builders come with the cloth bag for tiles? Recently picked up a copy of 3e base and was wondering, since that may or may not be the biggest draw to me for that expansion.
With wonders of humanity and seasons concluded I'm wondering what's next for Carcassonne. I quite enjoy these thematic expansions as well as different types of churches or cathedrals but I'm curious after so many expansions released what else could they come up with? I really love seasons for how unique those tiles look in the overall "map" so I would kinda enjoy something similar, maybe mixing in some swamps, tiny forests, things like that.
C2 versions of expansions 1, 5, 6, River II, and C3 versions of all four seasons, halflings, drawbridges, and Castles in Germany. Yes, I know the river wasn't played legally.
Final score was 325 to 310 points in favor of yellow.
I wanted my gf to play with me when we are apart, but the app is no longer available on Google play. Is it like gone gone or is just some wierd error? Do you have any info on that?
During the COVID-19 quarantine, I came up with my own solo variant called "Keep Building" used when testing an app.
The rule is simple: every tile you place must either enlarge an existing occupied feature or start a new occupied feature, while making sure it is impossible to enlarge any other occupied feature. If you can't meet this condition, you (all) lose.
While developing the new version of FanCloisterZone, we decided to include it as a new game variant. It supports all expansions and rules, except farmers and the C1/C2 Barn. You can play it either solo or cooperatively.
If anyone would like to try it or help test it (the current maximum score for the Base Game is 234 and current record is 223), it's available in any 6.3.0 Alpha.16+ release: https://github.com/fancarpedia/FanCloisterZone/releases
Been working on a simple problem: Carcassonne tiles shift around too easily when you're reaching across the table.
I tried magnetic bases — they work, but they're expensive and thick. So I went the 3D printing route instead.
The hardest part was getting the wall thickness and snap-fit right. Too thin and it cracks. Too thick and the clip deforms. Too tight and it damages the tile. After many rounds of tweaking, I finally got it to a point where it clicks into place with a satisfying snap.
PETG for durability. No support needed. Print as many as your game needs.
New to the Carcassonne world but already enthralled. I was reading up on expansions and noticed a few very high regards for the standalone version Hunters and Gatherers. Seems to be quite difficult to get ahold of these days. I also read the rules and it doesn’t seem to be wildly different. What expansions could be added to regular Carcassonne to get a similar experience?
Where can I get the spring and winter 4 seasons expansions that will ship to the USA? I really want to add them to my collection but the only place I can find them is Cundco and they dont ship to the US.
Can I place a shepherd on a field I just finished? Say I have a circular road I'm on. I place a curved road piece to finish the road, creating a closed field in the middle. Can I place a Shepherd on that closed field when I close it? Then just herd on my next turn since the Shepherd is on a finished field?
I've been trying their website for months and it never loads. After the official announcement about a month ago, I've tried loading it more often, but it never works. I wish to go but the website just never loads.
Does everyone else have this problem? Did anyone succeed in securing tickets yet?
If Im correct we need to buy tickets from Office de tourisme de Carcassonne website
Hey! So my buddy bought the Big Box so we could have some of the expansions and as we were popping out the tiles we saw this one tile from the Inns and Cathedral expansion that is super pixelated. None of the other expansions had a pixelated tile, and the rest of the Inns and Cathedrals expansion didn’t have this type of art. Any ideas?