r/CMANO • u/DimitrisWS • 3d ago
r/CMANO • u/DimitrisWS • 9d ago
Time Acceleration and Event Pausing: Nuclear Patrol
r/CMANO • u/Code3Lyft • 9d ago
How do I scramble jets if they enter a territory only?
I basically want an Air Intercept but not in a radius in a defined zone. I have carriers on the coast and two land bases to the south. I want to define an area that if a red enters, fighters are scrambled to splash. The option to scramble and investigate a yellow and engage if red if it crosses into this airspace would be nice as well. Thanks in advance!
Also, I have six aerial tankers on a support track. I selected to try and keep "2" on station, enforced flight size of "1", and unchecked the 1/3 rule. it launched all 6. Wth.
r/CMANO • u/IntroductionBoth9738 • 11d ago
C-135?
Am I crazy or is the C-135 Strato freighter not in the game. I’ve looked everywhere and cannot find it.
r/CMANO • u/Code3Lyft • 11d ago
In "Thin Red Line" (Desert Storm Campaign) - What is my objective? I have air superiority.
All the enemy air is gone. I have friendly ground at or near the red oil wells....I'm just fast forwarding through to the end at this point with 22 hrs left buy my score is -25. What am I supposed to do?
r/CMANO • u/Unusual_Market193 • 11d ago
Tactical Simulation: Strait of Hormuz Maritime Engagement
Coastal air defense networks and naval units engage low-altitude threats in this realistic tactical simulation of the Strait of Hormuz.
Thanks for watching!
r/CMANO • u/Unusual_Market193 • 13d ago
Tactical Simulation: Iron Dome and C-RAM Air Defense Engagement
r/CMANO • u/Dramatic_Salt_6938 • 15d ago
AMRAAM C5 and R-77/PBB-AE actual ranges from a 2015 Chinese capability comparison document between a Thai Grippen and Chinese SU-27.
In game, the R-77 baseline's range is much longer than it would have historically been at-43-50 miles depending on the DB. 50 kilometers from this document actually comes out to only 31 miles. When you convert this to nautical miles, it comes out to 26.94 nautical miles.
In game, the AMRAAM C-5's range is 56.7 miles. The actual range going off of this document would have been 49.7 miles. When this is converted to nautical miles it comes out to 43.18 nautical miles.
r/CMANO • u/ckolonko • 16d ago
Hit Hard Hit Fast tips
Hi all,
I've been playing around with the Hit Hard Hit Fast mission from the Shifting Sands campaign.
I'm enjoying trying out different approaches but don't seem to be able to score more than 1000, so I could do with some tips to complete the mission.
Given the amount of air units, I am trying to avoid micromanagement as much as possible, so have set up broad strike missions for specific airfields, with a basic time on target, off axis attack and, 1 aircraft per flight (to try and encourage multiple targets to be hit) and WRA of one aircraft per target. But I find that some aircraft make their run in but don't drop bombs or fire rockets, particularly the SNEB. I'm aware this may relate to weapon release altitude but not sure how to address this without micromanagement.
Next there is the issue of recce. I need to know where the aircraft air on the airfield. But with only 3 hours to do the missions I am not too keen to send out recce aircraft first to ID where aircraft are parked.
I'm pretty sure I need to do at least two strike waves to get over the score threshold, but if anyone has any further tips that would be very useful.
Thanks in advance.
r/CMANO • u/OutrageousInstance16 • 18d ago
Does Command: Modern Operations have co-op, or does the IKE multiplayer mod still work?
Hi everyone,
A friend and I are interested in playing Command: Modern Operations because we both really enjoy military and strategy simulators. However, on Steam it says the game is single-player only.
I found out there is a multiplayer mod called IKE, but it seems like it has not been updated in around three years, so I am not sure if it still works with the current version of the game.
My question is: does Command: Modern Operations have any official or unofficial co-op/multiplayer option? Does the IKE mod still work nowadays?
We would really like to play together cooperatively, even if it is through a mod, shared scenario, or some alternative method. We are not necessarily looking for PvP; being able to play a scenario or campaign together would be enough.
Thanks in advance for any information.
r/CMANO • u/DimitrisWS • 20d ago
Patrol and Prosecution Zones: Glory the Chosin #2
r/CMANO • u/JumpyAd5051 • 21d ago
MDSP tutorial 6 issue
On the MDSP tutorial 6 mission, the "use flightplan" checkbox is missing from the editor, rendering the tutorial impossible. Is this happening for anyone else?
r/CMANO • u/DimitrisWS • 25d ago
New CMO public beta: Brand-new naval formation editor, vector OSM maps support, new sonobuoy realism settings and doctrine options, OWA drone improvements, updated scenarios and much more
forums.matrixgames.comr/CMANO • u/No-Feedback-461 • 28d ago
Got Command: Modern Operations 100% working on Linux/Proton, including the blank briefings AND the scenario-load crashes (full guide + WebP codec I had to build)
After a long rabbit hole I got Command: Modern Operations running fully on Linux via Steam Proton. And I mean fully: the instant crash on Play, the blank briefing panels, and the crashes when loading certain scenarios/tutorials are all fixed. If there are any more bugs, I haven't found them yet.
Writeup + scripts + a ready-to-use binary here: https://github.com/dhmerino/cmo-on-linux
The short version is that CMO leans on four different Windows subsystems, each needing its own fix:
- Instant crash on "Play" → the game is obfuscated .NET, wine-mono chokes (Invalid IL code). Needs native .NET Framework 4.8 (on GE-Proton, not vanilla Proton 11 — the installer fails there).
- Mission-start briefing blank → it renders via WebView2. Install runtime 109 + set it to win7 mode.
- Side briefing / DB viewer blank → this one uses the legacy IE/MSHTML engine, not WebView2. That's why tweaking WebView2 never fixes it. The answer is protontricks 1076160 ie8.
Crash loading scenarios (e.g. Air Warfare tutorial 1, Submarine 1.3) → WINCODEC_ERR_COMPONENTNOTFOUND (0x88982F50). Wine's WIC has no WebP decoder at all, and CMO loads unit pictures through WIC. I ended up compiling a WebP WIC codec for Wine (from webmproject/webp-wic-codec + modern libwebp) with two fixes: register it in the native 64-bit registry view, and add a Seek(0) because Wine's WIC doesn't rewind the stream after pattern-matching (which breaks VP8X images specifically).
Repo has both the prebuilt DLL (with checksum) and a build.sh if you'd rather compile it yourself. BSD-3-Clause. The WebP codec piece is reusable by any Wine/Proton app that hits 0x88982F50 on .webp files.
Tested on Ubuntu 22.04 + GTX 1060, GE-Proton10-34. Hope it saves someone the hole I went down.
r/CMANO • u/Alchenar • 29d ago
Northern Fury - Mission 1 ASW Woes
Getting some unwanted behaviour from my P3's that I could use some help with.
What I'm doing is a very lazy 'use pre-set mission ASW waypoints to create an ASW Patrol and assign the P3s to it'.
What seems to be happening though is that the sonar arrays detect subs, which sends the P3s into immediate engaged offensive. But because they are engaged offensive they don't drop sonobuoys but because they don't drop buoys the contact resolution on the sub never gets good enough to attack, so they just go in circles until they run out of fuel.
Any good tips to fix this behaviour? I know I could go ahead and fiddle with the unit behaviour manually but I'm looking to understand the mission behaviour better.
r/CMANO • u/DimitrisWS • 29d ago
Simulating Large Ground Forces: Glory the Chosin #1
r/CMANO • u/ToxicPterodactyl • Jun 17 '26
Masters of the Kill Box
Anyone else feel like this playing CMO?
r/CMANO • u/DimitrisWS • Jun 13 '26
Berlin Airlift: Making Airports and Cargo Missions
r/CMANO • u/Emperor045 • Jun 10 '26
I've created a AI-powered scenario generator
I wanted to practice working with AI agents in my favorite wargame, so I set up a Cursor agent workflow to automate building scenario's with Lua scripting.
I vibecoded some custom Python tooling that the agent uses to parse unstructured military data or a text prompt, map the units to the correct CMO database IDs, and dynamically spit out the clean Lua code to instantly spawn the theater.
Quick example:
Prompt: "Add a small surface action group with 2 Arleigh Burke destroyers 50 miles off the coast of Taiwan."
What happens: The agent uses the Python tooling to look up the exact database IDs for the Burke-class variants, calculates the coordinates, and generates the Lua script. You paste that into CMO, press run, and the ships instantly spawn on the map.
The repo is in the link if you want to check out the setup.
r/CMANO • u/DimitrisWS • Jun 03 '26
The calm before the storm: Command-PE v2.4.4 released
command.matrixgames.comr/CMANO • u/amattin • Jun 02 '26
Sea Power
Has anyone tried this newer game? I’m interested in how it might compare to CMANO.