r/Banished • u/bluepizza2 • 4d ago
Tressi the Farmer
Tressi the Farmer
r/Banished • u/Folksvaletti • Jan 22 '20
Hi there! :-)
So I started to play this game in early 2020. Needless to say, the seed-lists that I found online were so old, that their expiration-date had largely gone long ago. Not only that, but there also weren't many pictures, and that was somewhat lame, as I like pretty things.
So! I took to Reddit. I pleaded here for anyone to donate their best seed(s), and I got some quality seed(s) I must say!
Here they are! I'll also mark their contributors here, so we can all appreciate the best seed-donors. :-)
If there's a blue area marked on the mini-map, it's what I'd categorize as ''smooth&easyTM''. Most of the seeds have some sort of marking!









I hope this helps some of you! :-)
r/Banished • u/TayIsTay • Oct 05 '23
UPDATE OCT 7: ADDITIONAL WORK IN PROGRESS. Please now use worldofbanished.COM Original domain has now been successfully retrieved. May be glitchy temporarily. Worldofbanished.org now forwards to the .com site. However, if you type "https" into the url field for .org, it won't forward. It will with "http". Just don't type either.
Note it is now .org not .com. See update above
Thanks to u/kralyerg for getting the backup files from the original owner, buying a new domain and setting it all up again. It is still a work in progress with some details to be worked out. If you have any issues or find bugs, please put them in a comment here and I'll get them to Kralyerg.
as that might cause issues Kralyerg wouldn't be available to address til end of day. Just be patient. There's no need to rush to get mods.
r/Banished • u/TayIsTay • 8d ago
UPDATE: MM10 Beta should be released relatively soon. There will be some content updates (new mods added) and the ability to use each part separately, on its own (currently is at 7 parts).
MM9 UPDATE
Below are links for the latest MM9 update (June 2026). MM9 is very picky and you must follow the directions below carefully, Failing to do so can result in repeated crashes.
Follow these directions exactly:
1. Don't use MM9 from Steam. If you are using MM9 from Steam, unsubscribe, then uninstall Banished and reinstall (a very quick process). Check your mods folder to make sure there are no MM9 files. If there are, delete them. The path is this (substitute whatever drive you use, of course): This PC > Storage SSD (D:) > Steam > steamapps > common > Banished > Windata But never delete these four files, just leave them in the WinData folder:
2. Download the latest build of MM9 (Build 260630) from one of these links. If your country gives you trouble with the 'mega.nz' link then the Google Drive link will work better for you.
Latest Update (June 30, 2026) NOTE: Sorry, there are multiple reports of crashing when just opening some menus, so the links for this build have been deleted for now. Please use the Build 241231 links until further notice.
Use this previous build instead:
3. Unzip the files (MM9 is 10GB once unzipped) and put all 7 .pkm files in the proper folder:
4. Launch game & enable mods. Click the Options button (white door icon at bottom far right on the menu) and then click on Mods. Enable all 7 parts of MegaMod9. They will all turn red; that's okay. Hit the OK button. (Best to not have any other mods enabled, at least until you know you have MM9 working and stable).
5. The auto-restart. After hitting the OK button, the game will prompt you to restart. Do that. Be prepared for a very long black screen, common for MM9. It may take several minutes, up to 10 minutes, depending on your computer.
6. Double Restart (close and relaunch). After the auto-prompted restart you must now close the game and relaunch. This is the crucial Double Restart that is always necessary for MM9 and most other mod changes with Banished.
7. Play. Now you should be able to play. Do NOT load an MM9 map that was played on a previous Build #. You'll need to start a new map. And don't reload a map that previously crashed.
One last note: after a crash, if you keep getting the "bad window" shown below upon launch, your game will likely not work properly (crashes may be more frequent). You need to see the "good window" shown below upon launch for things to run normally. If you do get the first window, there are a couple of solutions.

One solution that is odd but works is to do this:
We don't recommend using the Steam subscription for MM9, It just seems to give more problems than when using the direct download. However, the most common cause of MM9 problems and crashes is not doing the Double Restart. It is also best to not use the Very Large map size. It will work fine for some, but for others it tends to cause crashes.
NOTE: There is a 3-year old version of MM9 on Simtropolis, with the same instructions from me that are on the Discord. Please use the updated, 2026 Build instead.
If you want live help, then you can always make use of the Banished discord here (and are welcome to ping me "@ Tay", though many others can help also):
Once there, here are the relevant channel links for the downloads and for the directions (you must be a member of the discord for these links to work):
r/Banished • u/Xirema • 9d ago
Basically, I've got a problem in my current save where the population, over several decades, fluctuates between ~400 and ~700 citizens, as aging citizens die off, leading to an abundance of empty homes, leading to a baby boom, leading to a housing squeeze, leading to aging citizens dying off, leading to... you get the idea.
Mostly this is fine: this has happened several times over the last hundred years of my settlement, and each time there's been no problems recovering.
Except for one wrinkle, which is the "No Laborer was available to replace this worker" problem. Whenever a professional worker dies with no free laborers, the amount of workers assigned to that profession goes down, and doesn't go back up until I reassign a laborer back to that position later.
So I'd really like a mod that would let me set a static upper limit on the amount of workers for a given profession, and if the population dips too low to maintain that, the game will remember what it was set at, and then automatically try to fill up those slots when the inevitable population boom occurs later.
Are there any such mods? Or, are there still any good resources so that I could try to build that mod myself?

r/Banished • u/ConfusionAccurate • 10d ago
As per title my autosave is now causing a stack overflow. Saving manually works fine. Anybody else had this issue before?
The game itself isn't even touching my hardware.
And I am playing in 1X with all hardware settings set low.
Just try turning autosave off and play?
Edit: Yikes.. Saving manually now also causes a stack overflow :|
Does anybody know if this is a mod issue or have I hit the engines limit?
Heres my mod list. Please help. I still want to play.
https://steamcommunity.com/sharedfiles/filedetails/?id=3762907825
r/Banished • u/Millenial__Falcon • 13d ago
Hi! I'm getting frustrated because I can't figure out which well or water source is needed for the tannery. The tannery I've built is the one with the cow hide icon. I've tried both the vanilla well and the well that requires lumber to build and includes "is needed in many industries like stables, greenhouses etc" in the description. I have assigned a worker to it but it's still not working.
Do I need a water tower? If so, where do I find it/them? A different, specific well?
All help is appreciated. Thanks in advance!
r/Banished • u/gr3gu • 14d ago
Hey everyone,
I'm developing Perun, a Slavic city builder heavily inspired by classic Impressions-style games like Zeus and Pharaoh.
For context, here’s a gameplay video of the current version:
https://www.youtube.com/watch?v=h4EeIi8glzw
While working on the game, I’ve been researching other city builders and trying to understand which design choices work well, and which ones players tend to dislike.
Right now, I'm thinking a lot about how to introduce new buildings to the player. Games like Banished, Zeus, or The Settlers IV mostly take the "everything is available from the start" approach. You have access to nearly all buildings right away, which gives the player a lot of freedom. I can see why that feels good, especially once you already understand the game, or when playing open-ended scenarios.
At the same time, it can also be overwhelming for new players. There are many options immediately, and the temptation is often to place several full production chains at once, fast-forward the game, and wait for the settlement to sort itself out semi-automatically.
A lot of newer city builders and strategy games seem to solve this through some kind of progression system: technology trees, development milestones, settlement levels, reputation unlocks, and so on. The idea is usually to slow down the early game, reduce cognitive overload, and give players smaller goals to work toward.
However, when reading Banished reviews, guides, and discussions, I often see people praising the game specifically because it feels old-school and does not have a tech tree. Some players seem to treat tech trees as a modern design habit that limits freedom rather than adding depth.
So guys...
Do you generally dislike tech trees in city builders?
Would you be against a game locking certain buildings until the settlement is "developed enough"?
Or is the issue less about progression itself, and more about bad implementations that feel artificial, grindy, or restrictive?
I'd be very happy to hear your thoughts on this.
Cheers!
Greg
r/Banished • u/Lurker_Zee • 14d ago
With the risk of getting downvoted into oblivion... how?
To me, it's just OK. I saw a few playthroughs on YouTube, had a few playthroughs myself, until I decided to get a real hardcore mod with only two settlers. I played that a few in-game years. It was... OK. The trade was OK. The interactions were OK. The difficulty was OK. It was OK.
But it was not great. It didn't make me want to come back for more. It felt like watching grass grow or paint dry.
I feel like that Fleekazoid Avowed review, but unironically. Everything I experienced about the game was OK. It was OK. But... why do people keep treating it like it was the best thing since sliced bread?
PS: I'm a hardcore 4x gamer. This type of game should be my bread and butter. Dwarf Fortress, Rimworld, CKII, Starsector, Stellaris, Age of Wonders, everything by Sid Meyer, they're all my favorite. I love memetic-autistic games.
r/Banished • u/Whole-Astronaut3973 • 17d ago
I have scoured the internet and 12 year old posts alike and cannot find anywhere that tells me why my people will not stock flour in my trading posts. I know there's a simple and easy answer, I can't find it. I'm using RedKetchup's medieval town, if that's helpful. (I've got so much flour from one little windmill 😩)
As an aside, through all this digging, I saw a Norse mod called North (with some numbers after it) is it any good? Thanks for your time and input
r/Banished • u/Icy__Internet • 19d ago
I have 150 houses and 150 families, but my number of children is about half of what it was two decades ago.
r/Banished • u/DragmarGrimsby • 20d ago
And I mean tedious, not hard. I had a large valley map fully built with 900+ ppl 100 years in. But then you have to sit around running the game at 10x speed doing nothing for another 100 years to get the achievement.
r/Banished • u/le0tard • 20d ago
Welcom to Goblin Town was inspired by banished, solo- developed RTS/city sim. Free to play in browser: https://ka-pow-games.itch.io/welcome-to-goblin-town
r/Banished • u/GrumpyThumper • 27d ago
r/Banished • u/GrumpyThumper • 27d ago
r/Banished • u/freshjerky • Jun 22 '26
I prefer to not build the generic market buildings since they pull in unwanted items from my industrial areas. So I tend to use the edibles market, clothing and tool stand and a fuel cart. Not the most efficient but it keeps the materials out. The only thing I am missing is herbs. They seem to be their own item type (not food, misc, etc)? Any tips here or am I missing something?
I use CC and am open to mods. I would love if there was a market building where you could specify what is stored there. I assume the game doesn’t support that or modders would have already done it.
r/Banished • u/Mochiba08 • Jun 15 '26
I have played Banished for a few years now, but have only properly attempted Tenure a handful of times. After playing with North mod for a few months, I decided to try again. And this time, success! Had 1033 citizens and that was with zero nomads.
Sure feels good.
r/Banished • u/tinawoman • Jun 14 '26
I’m thinking I probably should have built more houses sooner to avoid this mass exodus…butttttt, I didn’t think of this ahead of time (logging that info for next game.) So any tips for getting things to build now that it’s happening and I am having issues running out of things like tools and firewood now because most of my workers have jobs and there’s not enough people left to go get the wood and iron needed and everyone’s tools are breaking and they are cold? I already pulled some people from different jobs but I have avoided pulling any farmers so far…that seems like it would just cause more problems…
I am trying to figure out how to recover instead of starting a new game. I’ve come so far and I would like to try to make it through this.
How have you handled this situation once you got stuck in it? Any tips?
r/Banished • u/tinawoman • Jun 13 '26
I have purchased seeds from the trader many times…just the past 24 hours or so I can’t seem to get any! I do the purchase, give the amount of trade needed, click the trade button, it all goes away and then I dismiss the trader…then go to my fields to plant the new seeds…but the option is not there!!
Is this a glitch? How do I fix this?
r/Banished • u/Economy-Plenty-9771 • Jun 12 '26
Its been 12 or so Years. At the start we didn't have any crop seeds and neither do we now, Our Trading post is open day and night but still we are yet to receive a seller.
our Food Reserves are seemingly Abundant at ~10,000. The Bulk of it is Fish and Gathered Items.
Because of our short sighted Town planning, north, west and south of the town we have made forestires so we cannot expand there, and in the East of the town there is a mountain Range but across this range is relatively flat and good land. We could possibly expand there.
The thing that's concerning us most is that our population is stagnating Already at 36-39 People. we didn't build adequate houses Because of a fear we might not be able to feed the people.
We are however close to completing our Town Hall, maybe we could let in some Nomads.
— — — — — — — — — —
Well, A little Update. Nomads didn't come but at least our population has naturally Started to grow, closer to 46 people now. The Main issue was that we were focusing too much on resource production, so We freed up alot of people to patch up the town, constructing tunnels, roads and bridges and planned future expansion. Our Food Stocks have grown to 17,000 and have stopped Growing since we removed a few people from food production.
We got Apple seeds finally too! One orchard is already producing Apples.
r/Banished • u/2KSeasonNoSim • Jun 12 '26
Seems to happen almost every time I play eventually my iron ore disappears. My tracker shows it going up but checking every storage area yields little to no ore. I’ve tried uninstalling/reinstalling with no luck. Anyone else ever had this issue?
r/Banished • u/Ok_Temperature_2681 • Jun 11 '26
I’m playing with colonial charter and when I make rough tools and my people pick them up it shows that they have steel tools
Is this like a full on glitch where the game thinks they actually have steel tools and it performs as such or is it just a surface level thing where it says it’s steel but performs like a rough tool?
r/Banished • u/humancomedy • Jun 10 '26
I've been playing on and off for a few years, and I've not found any info on how yields are effected. I was wondering if anyone knew whether farm output is effected by things like fresh water proximity or if crop rotation is a thing, or if there's anything I can do to improve my farm and orchard output beyond educating my workers or min/maxing field size? I notice my yields drop randomly or slowly decline over time and wondered if its pure rng or i can impact it
This question is for vanilla, normal difficulty with disasters turned off btw
r/Banished • u/TheWingalingDragon • Jun 07 '26
Enable HLS to view with audio, or disable this notification