r/AsheronsCall Sep 04 '25

ACCPP ACCPP Quinquennial Update

51 Upvotes

It has been 5 years (and 2 months) since our original thread announcing the ACCPP! Welcome to the quinquennial of our inception where we will show off everything accomplished in the last 5 years!!

Our original mission still stands true, we are always in search of any digital or physical footprint that Asheron's Call has left in order to help preserve the game and community, as well as openly facilitate original data to help inform all current community projects.

Find us on Discord: here

Our website can be found at: accpp.net

Links to our archive for download and upload are in both locations.

Previous Reports:

Archive Statistics:

We started the archive with 40 gigabytes of data that Beale and I assembled back in 2019/2020. Look at us go! Much gratitude is extended to the community that continues to provide new and interesting data to this day. Check them old computers in your garage, or basement for us!

Physical Media: Posters, Artwork, Magazine Ads, Guides, etc:

The ACCPP (Beale) has been able to collect and scan every (possibly) official AC poster, and our very own Sapphire Knight has masterfully touched up nearly all of these so they can be printed in high quality by anyone who is interested!!! (Don't miss our 3D scan of the Sterling Silver Olthoi!) You can find even more printables/viewables within the archive, original manuals, magazine ads, and more.

Printables:

3D Printable:

Other:

Seasonal/Specialty Dat Files:

With the data the community provided, we have been able to recreate seasonal dat files, as well as some other special cases. The Megadat is now on version 5.1, and can be found within the archive. This has been largely possible due to Beale, OptimShi, Ripley, and Dekaru's dat wizardry.

Dats

Preview 2 disc:

What an unexpected find this was!! A Pre-beta closed release, we didn't even know it existed. Now, that brings up a new question...where's that Preview 1?

As always, we would like to thank the community for sending us their long kept data, and alerting us to anything of note we should try to save/acquire so we may share it with the community. Without all of you, we would not be where we are today!!!

If I forgot to mention you, please let me know and I will edit it in :)


r/AsheronsCall Apr 26 '25

Announcement Subreddit Rules: updated 4/25/2025

16 Upvotes

Asheron's Call Subreddit Rules:

  1. Follow Reddit's sitewide rules. Reddit's rules are available at: https://redditinc.com/policies/reddit-rules
  2. Posts and comments should be related to the Asheron's Call franchise. All content posted here should relate to Asheron's Call and/or Asheron's Call 2 in some way.
  3. Credit creators, provide sources. When posting any media that you did not create, credit the author(s) in the title of the post. Always provide a link to the source if one is available.
  4. Abide by project licenses. Forks of projects must adhere to the licenses of said projects. This includes (but is not limited to): The Asheron's Call Community Wiki (ACCW), ACEmulator, and GDLE.
  5. No low-effort, spam, or karma farming. Content which is deemed low-effort, spam, or karma farming may be removed at the discretion of the moderators.
  6. No NSFW, adult, and/or explicit content. NSFW, adult, and/or explicit content is not allowed.
  7. Server ads only to be made on Fridays. 1 ad per server. Server ads are only to be made on Fridays. This rule applies to both new and existing servers. On Fridays, only 1 ad for a given server is allowed. Discussions around servers are allowed, but posts and/or comments may be removed at moderators' discretion.

The rules were last updated on April 25th, 2025.


r/AsheronsCall 1d ago

The Stand Strong: Asheron's Starter Wand from Thistledown.

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117 Upvotes

Scrolling through the past and bumped into this. It is the wand Asheron gave me to prove we had spoken when he contacted me early in the Child of Daralet story.

To say it was the peak of my gaming experiences is to undersell how incredible that moment was.

Long Live The Dereth Gaurd

Miss you folks


r/AsheronsCall 2d ago

Discussion Aetherium update #4: Beta sign-ups are open come help decide which server goes up first

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12 Upvotes

Apparently we’ve made it to update number four without me disappearing for several months. Yay me lol.

Progress.
The biggest news this time is that beta sign-ups are now open:
https://www.aetherium.ac/

The sign-ups will help us judge overall interest, which eras people actually want to test, and which server or servers we should bring online first.

The site will also become the main Aetherium portal, with account management and other server-related features as they are added. This is not just a mailing list attached to a forgotten landing page but the portal itself is part of the project.

On the emulator side, there has been a fairly ridiculous amount of progress.

Emotes and animations are much more in line with how they should behave. Loot generation and rolling are working properly.
Magic gestures and casting animations are in place, and enchantments—buffs—are functioning, although they do not persist through logout or restart yet.

Melee is still a work in progress, but the underlying damage formulas and character stats are producing the correct results. More importantly, proper STICKY MELEE is working.

There has also been a good amount of optimization work. The emulator can now load and boot the entire world-content dataset in under one second, so startup is not spending enough time loading to let you reconsider your life choices.

There are still systems to finish, edge cases to clean up, and plenty of testing ahead, but this is moving closer and closer to an actual public test rather than just screenshots and development updates.

So, sign up, select what you’re interested in, and help us decide which version of Dereth gets turned on first.


r/AsheronsCall 2d ago

Collegium Nostalgia Lost Fan Made Media: "Drudge Dance"; Zeno "Kryptonite", circa 2001

10 Upvotes

Around 2001, I remember there was a song someone had cut together using sound effects for the Drudges and a few other sound effects from the game.

The background music a light, music box like melody somewhat similar to this: Morning Mood (Music Box) . The melody kind of went up and down, if that makes any sense.

The song was a musical compilation of all the vocalizations the Drudges made, punctuated by a few other sound effects such as your character dying and then the whirl of the respawn wormhole.

At the end of the wormhole/loading sound, the Drudges sound to be trailing off into their death sound, but then all sing a final chorus together.

It was a charming, clever piece of music that stayed on my hard drive for many years until all the computers that it was stored on broke down.

Around that time--2001--I also remember a Darktide player was quitting and had compiled a montage of screenshots of his character "Zeno" or maybe it was "Xeno" adventuring through locations I remember such as the Lugian Mines, culminating in his deletion. He set this montage to song "Kryptonite" by 3 Doors Down. I heard that song again recently when Brad Arnold died this year. Whenever I hear Kryptonite, I remember that unofficial music video of a Darktide character deleted a quarter of a century ago who I never met in my travels.


r/AsheronsCall 3d ago

ACCPP ACCPP Presents: Asheron's Call Dark Majesty "Marketing Gold" CD GIVEAWAY! The first person to provide a new cell/portal.dat or client.exe/acclient.exe gets it!

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25 Upvotes

r/AsheronsCall 2d ago

Discussion Has anyone on Coldeve ever gotten the Legendary Gem that acts as an unlimited Mana gem?

5 Upvotes

I would love to try playing a purely non-magical character, but I'm deathly afraid of accidentally destroying items with a mana gem. I was curious if anyone has ever gotten one of those mana gems that are supposedly unlimited use?


r/AsheronsCall 3d ago

Taking recommendations for AC Mods

11 Upvotes

These mods will be open sourced. They will be easily downloadable and added to Open Dereth pack.

So far I have added

  1. Removing of the Specialization skill credit cap

  2. Removal of the limit for attribute augmentation gems.

  3. Cast on strike added items

I can do a level cap removal if requested.

Anybody have any burning QoL enhancements or things they think would improve gameplay that they would like added?


r/AsheronsCall 5d ago

Content [Preview] Introducing OpenDereth — A moddable, single-player Asheron’s Call world with Decal support

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158 Upvotes

I am excited to share OpenDereth, an open-source project that makes it much easier to run a private Asheron's Call world on your own Windows PC. You can join our subreddit here.. There will surely be bugs, but the users who have tested it have not had any issues so far.

OpenDereth is built on the ACEmulator ACE server. It packages the server, database, world data, and launcher into a single download with a straightforward setup process.

The latest version is OpenDereth v0.2.0 Preview 10.

What does OpenDereth include?

The downloadable package includes:

  • A self-contained ACE.Server build
  • A private MariaDB database
  • The ACE World database
  • The required .NET runtime
  • Persistent local accounts, characters, and world data
  • Automatic database and server startup
  • A single Play button that starts the database, server, and AC client
  • Optional Decal support
  • A server mod library
  • Custom mod importing
  • Custom weenie importing
  • Automatic database backups before custom content is imported

You still need your own Asheron's Call client and DAT files. OpenDereth does not redistribute those proprietary files.

During setup, you select the folder containing acclient.exe and the required DAT files. OpenDereth handles the server, database, world setup, account creation, and connection automatically.

Decal and ThwargLauncher are not bundled. Vanilla mode does not require either program. If you want to use Decal, you must install both Decal and ThwargLauncher. OpenDereth detects them and enables a Use Decal checkbox beside the Play button.

Why build a single-player content platform?

The Asheron's Call community has created an incredible amount of custom content. There are new items, creatures, quests, combat systems, balance changes, quality-of-life improvements, towns, and other features spread across many servers and repositories.

Unfortunately, much of this work is fragmented.

A feature may exist only on one server, be buried in a Discord channel, or require manually rebuilding ACE and editing configuration files. Players often have to choose an entire server ruleset just to experience one particular feature they like.

OpenDereth is exploring a different approach:

  • Creators can develop content openly on GitHub.
  • Mods can be packaged for other players.
  • Players can choose which compatible additions they want.
  • Mods can include descriptions, requirements, source links, and safety warnings.
  • Experimental content can be tested in a private world.
  • Successful ideas can be forked, improved, preserved, and shared.
  • Players can gradually build their own preferred version of Dereth.

This is not intended to replace community servers. Those servers and their developers are responsible for much of the custom content that makes the modern AC community interesting.

OpenDereth is meant to complement them by providing another way to preserve, distribute, and enjoy that work.

Server mods

OpenDereth's mod system is based on the Harmony mod framework developed by Aquafir in ACE.BaseMod.

Aquafir's repository contains a large collection of sample ACE mods covering combat, commands, tailoring, progression, quality-of-life systems, and other server behavior.

OpenDereth currently includes tested or preview ports of several mods:

  • CriticalOverride
  • HelloCommand
  • SocietyTailoring
  • Expanded Cast on Strike
  • OptimShi's CustomClothingBase

Mods can be installed from the launcher. Each entry includes a description, compatibility information, requirements, source-code links, and warnings about possible saved-world changes.

Preview mods are clearly identified when they have compiled and passed automated compatibility tests but have not yet received exhaustive in-game testing.

OpenDereth also includes an Import a Mod ZIP option. Documentation in the repository explains how developers can build and package their own OpenDereth-compatible server mods.

AI-assisted coding tools can make creating a small mod much more approachable, but mod authors still need to understand, test, and publish their work responsibly. I would love to see community members create new mods and share their source code.

Custom weenies and items

OpenDereth has a separate importer for custom weenies created with AceForge, a graphical weenie generator for ACE servers.

Players can select AceForge-generated SQL files and review their WCIDs, names, and object types before importing them.

OpenDereth then:

  • Validates the selected SQL files
  • Rejects unsupported or unsafe statements
  • Detects conflicting WCIDs
  • Warns before replacing existing objects
  • Creates a complete ace_world backup
  • Imports the selected weenies into the private world

The project also incorporates OptimShi's CustomClothingBase as an optional preview mod.

CustomClothingBase allows creators to define new clothing appearances, colors, and related properties for equippable items.

The ACEUniqueWeenies repository is another example of the type of community content this system can support. It contains custom weenie concepts and unique items that can be developed independently from the retail world data.

Further examples of what this content package allows can be seen here :

https://www.youtube.com/watch?v=egHb-tb7n_Y

Together, these tools create the beginning of a practical content pipeline:

  1. Create an item, creature, or NPC with AceForge.
  2. Add custom clothing or appearance data when needed.
  3. Import the weenie safely into an OpenDereth world.
  4. Add server-side behavior through a packaged mod.
  5. Publish the source and package so other players can use or improve it.

Future direction: complete content packages

The next major goal is to support complete content packages rather than only individual mods and weenies.

A future OpenDereth content package could potentially contain:

  • Custom weenies
  • Landblock placements
  • Creature generators and spawn locations
  • NPCs and quest objects
  • Buildings and dungeon entrances
  • Quest and event data
  • Server-side behavior
  • Database migrations
  • Landscape or terrain changes
  • Dependencies and compatibility rules
  • Safe installation and update instructions
  • Removal warnings for persistent world changes

This could allow someone to create a new town, dungeon, hunting area, or quest line and distribute it as a versioned package.

Another player could download that package, import it into OpenDereth, start the game, and experience the new content in their personal world.

Tools such as Melt demonstrate existing community work around Asheron's Call data editing. Terrain and DAT modification are not currently supported by the OpenDereth importer, but this is an important future research area.

The long-term vision is a community library of open, portable content where players can assemble their own version of Dereth from compatible packages.

Preview warning

OpenDereth is still a preview project.

Back up valuable world data before testing experimental mods or custom content. Some included mod ports have passed build and compatibility tests but have not been exhaustively tested through normal gameplay.

Bug reports, testing, documentation improvements, mod ports, and pull requests are welcome.

Project links

I would love feedback from players, server developers, mod authors, world builders, and anyone interested in making Asheron's Call content easier to preserve and share. Feel free to fork and improve the current version.


r/AsheronsCall 4d ago

Server Ad Come join us on Sundering!

14 Upvotes

We are community of people who love AC.

Sundering prides itself on making sure that our custom content is not only fun, but fits properly in the world of Dereth. Every new quest has lore that expands or extends the retail story.

Come join us and see what we think the AC would look like if it had received a few more monthly patches.

Our discord has a monthly calendar of special events and bonuses. So you can plan out your fun and best use of time.

Come join us on Sundering!


r/AsheronsCall 7d ago

Is it possible to download a local install of AC to play offline?

17 Upvotes

Randomly thought about AC today after many, many years. Found my way here and, man, what a nostalgia trip! Where can I find and install a copy of AC to play solo? Or is it more complicated than that? Thanks in advance.


r/AsheronsCall 7d ago

ACCPP ACCPP Presents: Vintage Decal Plugin Resurrection #1 - Magellan3

30 Upvotes

I don't know how many of you remember this plugin, but it was way ahead of it's time.

Magellan2 created a wire frame map of dungeons in AC, a breadcrumb trail, and provided route finding (like goarrow) back in 2003. Sometime between release and TOD it became unusable and stayed that way for 23 years...until today!!!

Now fully VVS, EOR, and Decal 3 (2.9.8.3) compatible!

https://github.com/immortalbob/Magellan3

You'll need Decal, VVS (comes with virindi bundle), and...Asheron's Call!

If you wanna try it out, click releases, and download the zip file. extract to whichever plugins directory you want (i suggest c:\games\decal plugins\magellan3) add Magellan3.dll to decal, and log in!

I hope to attempt resurrection of other older plugins, got any suggestions on a hit list?

Demo - Abandoned Mines - Youtube


r/AsheronsCall 7d ago

Discussion Aetherium update #3: Allegiances are wired in, and apparently historical accuracy is now optional

14 Upvotes

Sorry, no shiny screenshot or ancient client visuals this time just a quick thing for today’s update which is mostly the kind of backend work that makes the shiny stuff actually useful.

I’ve now wired Allegiances into Aetherium, along with support for two different allegiance XP systems:
The classic XP chain formula
The later EOR-style XP system

Both systems are independently toggleable and are not locked to a particular client era.

So you can use the original XP chain system in a later era server, use the EOR system in Dark Majesty, or configure things in whatever historically questionable way makes you happy.

That flexibility is a major part of what I’m trying to build. The supported era gives you an appropriate starting point, but server operators should still be able to customize mechanics around the experience they actually want and not be permanently trapped by the defaults of one particular date unless you’re a developer.

Fellowships will probably be next.
Right now, I’m focused on getting the major foundational systems wired in so people can actually enter the world, play together, progress, and provide meaningful feedback.

Once enough of those base systems are stable, I’m hoping I can get an early test going before too long.

No dramatic visual today. Just Allegiances, configurable XP behaviour, and me continuing to create more work for myself by supporting every possible combination people might ask for.

TTYL - Vanquish aka Chosen


r/AsheronsCall 8d ago

Pre-Tod Loot Profile

0 Upvotes

Is there a loot profile made for Pre-Tod servers?


r/AsheronsCall 9d ago

ACEForge Content Creator PATCH NOTES

15 Upvotes

PATCH NOTES v0.3.36

A lot of updates have happened since the last post! This app has been a blast to keep working on, and it has been amazing for quick content creation. I've personally seen a massive decrease in time spent on creating new content.

WEENIEFORGE

Weenie Builder

  • Users can now start creating from pre-designed templates, or by importing their own files
    • Drag and Drop file importing supported
  • Users can utilize ACEForge's built in 3D Model Viewer and Icon Picker to create their DID builds
    • Users can now cycle through all models within the 3D Preview window, and select the model they want to use
    • Icons have been categorized, however, it is not currently 100% accurate
  • Most Int32/Int64 inputs now have a supporting Dropdown menu with all available choices for quick lookup
  • Several FLOAT/Attribute/Vitals/Skill options now include visual sliders for quick edits
  • Quick Column editing has been added to BODY PARTS
  • The ability to add full sets of armor to NPCs/Creatures exists in CREATE ITEMS
    • Users can also use a search box to find any item they want to add to the list from the ACE Weenie DB
    • The app will also scrape their own directory output folders for existing files and add those to the searchable list

Recipe Builder

  • Fixed minor bugs

QUESTFORGE

Kill Task Builder

  • Users are able to create unlimited Kill Tasks utilizing an Item or NPC for KT creation
    • Users can select the Item Icon, or the NPC 3D Model directly in the KT creation
    • Average KT creation time decreased by around 50% - 60%

Item Turn-In/Delivery

  • Minor bug fixes and visual updates

GEARFORGE

  • Fixed major bugs not allowing users to actually utilize GearForge

SETTINGS

  • Users can now define Output directories for all SQL types (Weenie/Recipe/Quest/Event)
  • Users can also define Output directories for specific WCID ranges

JOIN THE DISCORD

DOWNLOAD v0.3.36


r/AsheronsCall 10d ago

Discussion Aetherium update #2: apparently I’m posting again lol w/ an even older client now supported and yes, spell research is alive

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105 Upvotes

Apparently I’m posting twice in the same week, so enjoy it before I disappear for another few months and forget to share half the updates again.
That’s basically what happened with WorldBuilder - ACME, by the way. It is still being worked on… I just kept making progress and neglected to post most of it here… heh

Anyway, back to Aetherium.
I’ve now added support for an even older client, including the old spell research system. Seeing a mechanic that has been gone for this long appear in a connected client again is equal parts nostalgic, satisfying, and mildly ridiculous.

To be clear, the original and first major goal is still the later Dark Majesty era without spell research.

However, the earlier spell-research client shares a surprising amount with the late-DM client, so both are now being worked on in parallel. Naturally.
A lot of the underlying work can be shared, but the eras are not identical. Some mechanics, packets, content rules, and behaviours will need to be wired in, replaced, or deliberately wired back out depending on the selected client and era.
The goal is not to force every mechanic into every version. Each era should actually feel like the era it is supposed to represent.

I also genuinely appreciate everyone who has been excited about these posts. It is nice seeing people interested in old clients, forgotten mechanics, and versions of the game they may not have experienced in soooo many years or ever really haha

For the handful of people getting upset simply because this is not ACE: relax.

This is not an attack on ACE or anyone else’s work. It is another option. After years of largely having the same route available, something genuinely different should be interesting, not cause a meltdown.

People should be able to choose the era they want and customize their server and content around the experience they want to create. The intention is to provide tools that make that possible without requiring every server operator to fight through the emulator internals.

So why share it if it is not open source?
Aetherium is currently not open source. I am also not making any permanent promises about what that status will look like in the future, because that has not been fully decided yet.

What I can say is that there are plans for actual Aetherium servers to launch, rather than this being a private screenshot collection that never leaves my computer.
Anything that players need to install locally such as client patches, installer patches, launchers, compatibility tools, or similar components I 100% will have its source shared. I do not expect people to install mystery software on their personal machines and simply trust it.

For server operators, the plan is to provide prebuilt server binaries, along with tooling or an automated process for generating and deploying builds that match the selected client, era, data, and server configuration.

The secure core can remain protected while server owners are still given meaningful control over their content and experience.
There is also quite a bit more already working that I have not shown yet, including a functional late-DM-era admin UI panel based around the real administration workflow.

So yes:
Late Dark Majesty remains the first target.
The earlier spell-research era is now progressing alongside it.
Retail support is also possible.
WorldBuilder is still alive.
More tools and administration systems already exist than I have shown.
And apparently I have now committed myself to supporting multiple historical eras at once.

Old client. Old mechanics. New emulator. Questionable respect for my own free time.

-Vanquish aka Chosen iykyk


r/AsheronsCall 10d ago

Asheron's Call Emu Wish list

3 Upvotes

The AI models continue to improve significantly over the past year and costs are expected to decline I thought it would be fun to create a wishlist of capabilities players would like added to the emulator.

My personal wishlist :

  1. Easier integration of mods. There are so many mods, if a system like Elder Scrolls has where it's easy and seamless add mods it could add significant improvements.

  2. Improved single player playability. Servers pops are down and i am not sure if they will recover. The addition of bots to make the game feel more alive might be fun.

  3. Improved graphics. This would probably require a new game engine, but it seems that people are working on this. The unreal engine version of AC would be incredible.

  4. The ability to add new assets to the game.

  5. Easily add new monster AI.

Here's to hoping the tech improves enough that these can one day easily be added.


r/AsheronsCall 10d ago

Lil allegiance

8 Upvotes

Chazcon - main character, melee, no magics, no, not even Item. Was sword back in 2001 - 2007 when I ran this template, heavy weapons /shield now. Levistras, 2 accounts. Most other characters are infrastructure to support Chaz. Alezan crafter, Shylock tinker, 7 storage mules, 2 Chorizite miners, 1 salvage grinder that lives in Olthoi dungeons. 1 buffer. Them for variety I have Desaix, an Opal mage. A little rank 4 allegiance to enjoy when I unwind after work. So fun to be back playing AC again.


r/AsheronsCall 12d ago

Discussion Some worlds are worth returning to

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67 Upvotes

It’s been a while since I last posted anything after showing off WorldBuilder. Which is still very much being worked on (just wanted to throw that fyi out there) but I wanted to share a small teaser of something else ive been doing.

Aetherium is built to support both Dark Majesty and Retail, completely new emulator built from the ground up with the current focus is on bringing back an era of the game that many people haven’t experienced in a very long time.

Still early. Still a lot to do.
But it’s starting to feel familiar again.

https://youtu.be/G9pqyFeSqxQ?si=gR32-410bDybCOsK


r/AsheronsCall 14d ago

Discussion Looking for a server.

8 Upvotes

A few years back I played on a DM server which some of you may know, Dekarutide. At that point in time it was a PVP server, but there was a lot of stuff going on under the hood.

To name a few things that I liked, It had mechanics and items to avoid the curse of everyone needing 3 schools of magic, tinkering remained a priority, some melee skills had been tuned upward and there were random modifiers that spawned on quest weapons, making them fun to repeat and more relevant.

I spent a few days on Conquest, trying out EOR, but it simply is not for me. Everyone is shoved back into the required 3 school system, due to how augmentations interact with spell power and I am just not interested in that or the never ending enlightment grind.

I would go back to Deka, but there was a wipe that people voted for and then that wipe ended up wiping out most of the server population. I think those devs have moved on to a server called Classic PVP now, but it is currently set to be seasonal with wipes and I prefer something with some longevity. That way I can play at my own pace without never ending seasonal resets.

Thanks.


r/AsheronsCall 13d ago

Other Games What Android games are most similar to AC on the Google Play app store?

5 Upvotes

I'd like to recapture the good vibes and feelings of when I played AC in high school, on my phone.

What mobile app games most closely fit the AC aura?


r/AsheronsCall 18d ago

In Game Quest routing

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18 Upvotes

r/AsheronsCall 20d ago

Server Ad New Classic PvP Server launches tomorrow, July 3

34 Upvotes

Hi there.

Its me, Spacemonkey. Some of you may know me from creating and/or running servers like Doctide, Podtide, the first Dekarutide, the first ACE Classic servers, etc.

We're launching a new server tomorrow, Classic PvP. As usual for me, it is PK focused.

This is a Classic server set in the era of the February 2005 Infiltration patch, which was the last patch before Throne of Destiny. This means old school skills like Sword, Unarmed Combat, Crossbow, Axe, etc. You won't find any Void Magic, Dual Wield, Summoning, Sneak Attack, etc. and the gear is much simpler with Major cantrips, no Luminance, Ratings, Enlightenment, Equipment Sets, Aetheria, etc. Its a blast from the past, back to the nostalgia of a simpler time, in what many would consider to be the golden age of the game.

This is a seasonal server. What's that mean? It means in this case that we will run Season 1 for 120 days starting tomorrow, July 3. It will have a rolling level cap, starting at level 15 and increasing by several levels each day. This keeps us all mostly on the same playing field as we PK our way through early, mid and late game. So many servers are a race to end game, and its easy to miss all the fun of early and mid game. That won't be the case here! There is also a global XP modifier that scales over time - it starts at 0.25x XP and ramps up day by day to be 1.5x XP at mid game around lvl 126, then 3x at the end when everyone just wants to max skills.

There's a ton of fun PK focused features, like the arenas that I first created for Doctide (and you may have since seen borrowed on other servers like Unfamiliar Shores or Conquest), or the Bounty Hunter feature our good friend Vodka created, and a new Hometown Control feature where your allegiance can battle for control of Bindstones and win access to multiple allegiance hometowns while depriving your enemies of access.

There's also a very robust anti-cheating implementation. It catches and denies movement cheats like using cheat engine to change your location client side and teleport around, or change your strength client side so you can magically jump over mountains, or delete monsters client side so you can walk through them. All of that and much more is 100% prevented, while doing my best to avoid side effects and false positives. The nature of this game does mean there will be some false positives, but that's better than playing with cheaters.

There's so many more details to share, and you can read all about it in our very lengthy release notes. I wont post links at first to avoid the post getting auto modded. Link to discord and release notes will be in comments.

AC mod gods pls let this post stand. I know server adverts belong on Fridays, but this will be my one and only advert here, and the server launches tomorrow so I wanted to give an early heads up.

UPDATE: We had an amazing opening day. 111 accounts created, and every one enforced as a unique IP, so those are all distinct people. Over 1200 PK Kills! Over 100 arena events! The population was between 45-57 all day, which doesnt sound like a lot, but it felt very alive as we all got our noob fighting fun in. Come join us!


r/AsheronsCall 21d ago

20% off sale on my Asheron's Call Etsy store!

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118 Upvotes

Hey everyone!

I don't usually advertise but since I'm holding a month long sale for July, I figured might as well.

That's right, the entire month of July, everything is 20% off. All items are made to order so don't worry about the inventory numbers. If I run low on materials, I will order more. All orders will be made so don't rush, you have a month.

https://nerdyforgeofyt.etsy.com


r/AsheronsCall 22d ago

Discussion End of Retail sucks

55 Upvotes

I know this is a hot take but Dark Majesty is way better than how the game ended up. I hate the town network shrinking the world. I hate that you blast through the first 50 levels at warp speed through the newbie hub. I hate the reworked loot showering you with pyreals even at a very low level. I hate that the damned newbie academy gives you a weapon you won't replace for a good long while.

I want to earn it all the hard way. It's much more satisfying.