Disclaimer: Im just a person who plays a lot of video games. I have 0 experience in game balance and game design, and im also in gold, so read this with a grain of salt, a lot of this is my thoughts and opinions.
Anran is the first dps that i thought really clicked for me (besides freja), and I want to see her be more than just a noob stomper. I know she can be good in higher ranks, but her skill ceiling seems to be pretty low compared to other flanker dps. Really the only skill expression she has is the timing of her engage, but every dps has this aspect.
Ill list the changes i came up with, and then explain my reasoning.
Anran - immune to burning effects (this is just a hero fantasy change, it always felt odd to me that the character who envelopes herself in flames gets hurt by flames)
Ignition - increase base damage to 40 over 3 seconds
Zhuque fans - increase projectile speed from 90 to 100 m/s
Increase base damage from 22 to 23
Deals 33% ignite to dps and support (still 50% on headshot)
Fan the flames - increase range from 10 to 11 meters
Inferno rush - decrease ignition progress on dps and support heroes from 50% to 33%
Increase damage from 30 to 40.
Increase movement speed bonus from 110% to 120%
Dancing blaze - decrease ignition progress on dps and support heroes from 50% to 33%
Anran is not very mechanically challenging. Hitting
primary fires (which is the only form of aiming she has) feels like its not really for damage, its for building ignite. So even if you get really good at aiming primary fires, the reward doesn’t feel that good. Pretty much the best way to ignite people takes 0 skill at all, you dash and press dancing blaze, which is not fun to do yourself or play against. I would love to see more power pushed onto her primary fire, so that she is more mechanically challenging without feeling as difficult to pick up as someone like genji.
Another thing i dislike is how pathetic her burning damage is. It basically does nothing except apply heal reduction passive for 3 seconds. Mauga primary fire, which is easier to ignite people btw, deals more damage with the burn.
The numbers here don’t really mean much, as those can be changed easily, the main idea im trying to do is push more power into primary fire, and less into her abilities, as i think this would increase her skill expression and make her more fun to master without reworking her or anything like that.
I would love to know your guys thoughts! Would this be a good step for anran? I know many of you probably understand the game a lot more than I do, so I would love to hear your critiques!