r/AfterEffects • u/lautrecn • 4h ago
OC - Stuff I made just finished this ui animation for a client
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r/AfterEffects • u/TheGreatSzalam • May 05 '25
If you're just beginning with After Effects, it's important to get a good foundation - no matter what you want to do with AE!
Here's a great, free place to start from our very own u/Kylasaurus_Rex - and Adobe put it right on the opening screen of After Effects!
Adobe After Effects Introductory Courses for Motion Graphics
r/AfterEffects • u/Remerez • Oct 01 '24
Lately, there's been a noticeable increase in posts where the headline is "Why" and the post is in response to problems that could easily be solved with a quick Google search or by going through basic training. This subreddit is meant to be a place for sharing knowledge and learning from one another, but it's starting to feel more like a place where users expect others to provide step-by-step answers without engaging with the community.
To help maintain the quality of this space, please follow the below list in order before posting a question:
1. Complete basic After Effects tutorials: Many beginner questions can be answered through these.
Here is a list of really good teachers:
https://adobevideotraining.com/after-effects/introductory-courses/
2. Learn the terminology: Understanding key terms will help you find solutions more easily through searches.
3. Google it: Use the terminology you’ve learned to search for tutorials and answers.
4. Check YouTube: There are many creators offering in-depth After Effects content.
5. Search Reddit: The answer may already exist here.
If you’ve tried all of the above and still need help, feel free to post your question here. Just keep in mind that learning to find solutions on your own will ultimately make you a stronger designer. Reddit may not always have someone available to provide immediate help, so building these skills will serve you well in the long run.
r/AfterEffects • u/lautrecn • 4h ago
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r/AfterEffects • u/kwertigy • 28m ago
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ae+blender
r/AfterEffects • u/richardrosenman • 6h ago

DOF PRO (Depth Of Field Generator PRO), the world's most sophisticated depth of field plugin for After Effects, is now supercharged with native CUDA-supported GPU acceleration! Experience an unprecedented leap in rendering efficiency with completely new GPU capabilities coded from the ground up. In benchmark tests, complex depth-of-field calculations that previously bogged creative workflows to a halt at 39 seconds per frame on the CPU now blaze through in a staggering 2.28 seconds per frame on the GPU. That is a massive 17x speedup—delivering over a 1,600% increase in rendering performance.

In another test, with a state-of-the-art Threadripper 3970X CPU capable of pushing the same depth of field settings at a mere 3.25 seconds, the GTX 1080 Ti GPU (now considered an older GPU) rendered the same frame in 0.388 seconds - literally in a fraction of a second. That is a whopping 8x speedup - delivering over a 700% increase in rendering performance.
Newer Nvidia GPU's such as the 4000 and 5000 lineup will produce even faster results.

By offloading heavy processing to the GPU, DOF PRO turns grueling render times into near-instantaneous feedback, allowing you to iterate faster, refine your cinematic visuals flawlessly, and keep your creative momentum entirely unbroken.

DOF PRO v2.0 now features preservative highlights, which intelligently redistribute brightness across out-of-focus areas to maintain your source image’s true exposure and tonal balance. Unlike traditional additive highlights which simply blend light values on top of one another, quickly clipping details, introducing harsh optical artifacts, and blowing out bright spots into flat, lifeless white, the preservative method conserves the original dynamic range. By preserving hue and luminance relationships within out-of-focus specular highlights, it produces soft, photographically accurate bokeh discs with rich color detail and smooth falloff, preventing overexposure even in intense, high-contrast scenes.

Additional updates include various bug fixes, numerous improvements, optimized custom aperture support, better bokeh spillover across depth map levels, and more.

This is a promotional video for the brand new DOF PRO v2.0 After Effects plugin.
Generate state-of-the-art, photorealistic depth of field in After Effects using the world's leading depth of field plugin, now at blazing speeds!
Check it out now at the product page here: https://richardrosenman.com/shop/dof-pro-ae/
r/AfterEffects • u/meszmate • 1d ago
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Here's the code: https://github.com/meszmate/rebound
r/AfterEffects • u/Tarazzzz • 7h ago
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Hey
Looking for advice. How to compose the vinyl placeholder in AE better than it’s now? Or is it already looks good?
r/AfterEffects • u/Even-Koala-6146 • 1h ago
I have this drone footage and want to show lines going from the “Raw Material” text to each highlighted area (so 5 total). How would I do this so that it’s tracked from all 5 points?
r/AfterEffects • u/Careless-Purpose-103 • 1h ago
basically I have after effects 2019 (low end PC) my friend have after effects 2023-24 version and I asked him to send me a quality CC, the AF CCs are not backward compatible the file is in .ffx
so can someone please help me to convert it to .aep format from your AF latest version so I can use on my 2019 version? it's just 2 minutes work
r/AfterEffects • u/bearclawmcgee2 • 2h ago
Hello everyone!
I'm leaving after effects, been at it for a couple weeks.
I'm trying to animate a logo. It's a bowl of soup with a rock partially sticking out of the soup. My idea is to have the rock fall into the bowl, disappear for a second and come back up partially.
I've tried creating a mask on the bowl/soup layer but it doesn't hide the rock.
I also tried creating a mask on the rock layer over the bowl/soup area but it doesn't work either as the mask moves down when the rock moves down also.
I separated the rock and the bowl into different layers.
.First image is the path of the rock falling, it should disappear as it enters the bowl.
.Second foto is the mask I drew on the bowl/soup layer
.third photo is how the end result should look once the rock falls into the bowl and comes floating back up
Any ideas on how I could proceed?
Thanks a lot in advance.
r/AfterEffects • u/SIXWIXREX • 18h ago
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r/AfterEffects • u/qwertyng • 6h ago
Hi everyone,
I'm doing a screen replacement on a computer monitor using Mocha AE, and animating a zoom using an AE 3D Camera layer. The track sits perfectly on the screen, but I'm running into a severe resolution issue during the zoom.
As the camera gets closer, the screen insert becomes extremely blurry and pixelated. I even tested footage that already has a physical camera zoom built into it, but tracking it with Mocha still results in a super blurry insert. It seems like After Effects crushes the high-res image down to fit the monitor first, and then stretches those reduced pixels back out during the zoom.
Is there a different standard practice or workflow to handle this without losing quality? Would love to know how this is usually done when dealing with close-ups and zooms.
Thanks!
r/AfterEffects • u/ricardoflak • 7h ago
r/AfterEffects • u/dboxBr • 1d ago
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Saw Fafa Motion doing soft cells in Cavalry and got really curious if something similar could be done inside After Effects. The result is 12 shape layers with path expressions using a Polygon Clipping algorithm called Sutherland–Hodgman (Crazy stuff)
r/AfterEffects • u/Visible-Spare7476 • 8h ago
Hey everyone! I’m an After Effects beginner having a tough time tracking noses/faces.
The default AE point tracker keeps slipping, glitching out, and forcing me to manually adjust keyframes constantly. It’s driving me crazy.
Could someone explain the workflow for doing this in Mocha AE/Pro instead? I'm used to the standard point tracker, so I'm not entirely sure how to set up Mocha for a facial feature like the nose.
r/AfterEffects • u/Purple_Toe_186 • 1d ago
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r/AfterEffects • u/hermanphi • 1d ago
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Best way to keep your designs available to everyone, with the project sync feature you can now link your whole project to your palette and use the colorblind tool to see how accessible your project is
More info here : https://aescripts.com/pigment/
r/AfterEffects • u/layne33 • 1d ago
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I've been using AE 3D camera tracking for years, sometimes this is an issue and sometimes it isn't.
How do I prevent the text from jumping up and down? I've tried using different tracking points, I've only adjusted the text through font size, scale (resetting back to 100%, sometimes it is super large and at 400% when I first right click the track points and click "create text) and only move the text around by grabbing the XYZ axis. You can see the shape layer does the same thing (I created this by right clicking tracking points, create null, then make my shape, parent it to null).
The source clip is slowed down, so maybe that's part of the issue, but I know there have been other times I do this effect on clips not slowed down and have a similar issue.
Screenshot of AE in comments.
Thanks for your help. I know there are plenty of tutorials on 3D camera tracking, but I haven't found any that address this issue clearly.
r/AfterEffects • u/rancid0minge • 1d ago
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Hello! Im trying to learn how this type of animation is made. My best guess would have to be 2.5D or path animation. Maybe theyve used some preset? I know its not a unique animation or anything.
Thanks, I appreciate it!
r/AfterEffects • u/AdSufficient7734 • 13h ago
Hi all,
I was following this tutorial, and you can see that the guy changed the color of 2 different parts of the text layer while keeping the text layer as one. I was trying to find any tutorial for this but I am unable to for some reason. I just want to separate the words within the text layer IN scene setup, so that I am able to apply different materials to different words that are part of the overall text layer. I do not want to make multiple text layers because animating will become harder, and I just want to keep it as one so that it is most convenient. Thanks so much.
r/AfterEffects • u/addyarapi • 1d ago
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r/AfterEffects • u/Available_Gap2271 • 22h ago
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Built a plugin called Prism that keeps Figma and After Effects connected in real time. The Live Sync feature specifically: change position, color, text, or direction in Figma and it updates instantly in your AE comp no export, no re-import, no copy-paste.
Honestly it's the part of the tool I use the most now. What used to be a full re-export cycle for every small tweak is now just... editing in Figma and watching AE update live.
Put together this motion piece to show it off.
Would love feedback on the animation too, not just the concept.
r/AfterEffects • u/missile-test-hero • 1d ago
Honestly love this plugin, perfect balance of speed and customization.
if you've ever used the native grain plugin, you know how slow it is.
quick overview video here
https://www.youtube.com/watch?v=sTR2ubfrJK4&lc=UgxhiL2eF6Eob58xBe94AaABAg
Product page here
https://elementsupply.co/products/fast-grain
r/AfterEffects • u/GonzM02 • 23h ago
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r/AfterEffects • u/ejeinmotionAE • 2d ago
During the pandemic, after nearly 18 years of working with After Effects, I finally decided to learn how to code.
I started with expressions, became fascinated by JavaScript, and spent the next two years studying almost every night while working full-time at a production company. I read documentation, followed tutorials from Ukramedia and NT Productions, tested countless ideas, and broke a lot of things along the way.
Eventually, I managed to build my own scripts and started Eje in Motion as a place where I could share useful tools with the After Effects community.
It has been a long and difficult journey, and recently I’ve found myself wondering where all of this is heading.
Every week, Reddit and other marketplaces seem to be flooded with new vibe-coded AE tools built from a handful of prompts. I’m not against using AI to create tools. I use it too, and some of the tools being released are genuinely useful.
What concerns me is how easy it has become to release something without fully understanding the code behind it, testing it in real production scenarios, or having any intention of supporting it once the initial excitement is gone.
Building the first working version is only one small part of the process. Fixing bugs, helping users, keeping it compatible with new versions of After Effects and maintaining it for years is where most of the real work begins.
Meanwhile, tools that took months or even years to develop are now competing with dozens of scripts that may be forgotten as soon as their creator moves on to the next idea.
AI has opened the door for many more people to build things, and that can be a great thing. I just wish we talked more about the responsibility that comes with releasing a tool other people may eventually depend on.
Am I being overly protective of the craft, or are we slowly devaluing AE tool development?