r/armadev Sep 02 '17

Arma Discord - help chat

30 Upvotes

I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:

https://discord.gg/arma

There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.


r/armadev 1d ago

Help Arma 3 My character giving commands despite me not giving them.

1 Upvotes

Hello, I am creating a testing ground for my friends. I am testing it out and I am doing it on a server, I have a script running to disable all opfor ai so they dont shoot back. When I load in my character is giving instructions to the rest of the squad but I am not giving them.

For example I tell them to get into a Gorgon and as I walk up to get into it my character will give a order to move 800m west and it will drive off. I have no idea what is causing this and even less of a idea to fix it, any help would be great. Also this is the script being executed.

["CAManBase", "init", {

params ["_unit"];

if (side _unit == east) then {

_unit disableAI "ALL";

};

}, true, [], true] call CBA_fnc_addClassEventHandler;


r/armadev 1d ago

Help Need help: Arma Cold War Assault won’t start on SteamOS (Linux version)

1 Upvotes

Hi,
I’m trying to run Arma: Cold War Assault on SteamOS. When I start the game, I always select the Linux version, but it never launches – no window, no error, Steam just says “launching” and then nothing happens.

Has anyone managed to get this game running on SteamOS/Linux?
If yes, which version (Linux port, Proton etc.) and which settings/start options did you use?

Thanks in advance for any help.


r/armadev 1d ago

Question Arma 3 How to make vehicle respawn with custom appearance

1 Upvotes

Hi, I tried to follow another guide I found on this reddit but couldnt get it to work. Simply I want my vehicles to respawn the same way I set them up in the editor. If anyone can figure out what I am doing wrong that would be amazing.

Here is the export of the vehicle customization
_veh = createVehicle ["I_MBT_03_cannon_F",position player,[],0,"NONE"];

[

_veh,

\["Indep_01",1\], 

\["HideTurret",1,"HideHull",1,"showCamonetHull",0,"showCamonetTurret",0\]

] call BIS_fnc_initVehicle;

And here is the code I tried using in the vehicle respawn module

params ["_newVehicle","_oldVehicle"];

[ _newVehicle,

["Indep_01",1],

["HideTurret",1,"HideHull",1,"showCamonetHull",0,"showCamonetTurret",0]

] call BIS_fnc_initVehicle;


r/armadev 3d ago

Arma 3 Aircraft mod

3 Upvotes

Hi all.

So Ive got a model from blender that a friend wanted to fly in arma 3.

Unfortunately, the only tutorial I can find for modding an aircraft into arma is some 8 years put of date and not really very good.

Are there any resources that may be of more help?

Anything you can offer would be greatly appreciated.


r/armadev 3d ago

Arma Reforger AI mods for Game Master scenarios

1 Upvotes

The only things I do on Arma Reforger is take 15 minutes activating mods, 1 hour downloading them, and the. either playing procedural combat or making my own scenarios. I was wondering if there are any good AI mods or something i'm doing wrong? I've used CRX AI but the AI still is dumb as shit and I've recently tried FS AI which seems to be a little better? Just wondering if there's any tips or advice out there.


r/armadev 4d ago

Arma 3 Is there any way to make a drone with an AI crew respawn after X amount of time?

2 Upvotes

Title. I am looking to make a PvP scenario where the drones respawn in X amount of time. Some of them are also kamikaze drones.


r/armadev 4d ago

Arma 3 Ammo cook off effect

1 Upvotes

How could I make an ammunition cache "cook off" when destroyed? I figure you would have to spawn many small explosions around it after destroying it, but how?


r/armadev 5d ago

Enfusion "РЕМАСТЕР" АРМА 1 - ВСЕ

0 Upvotes

Это мой первый пост в Реддит, даже специально аккаунт создал, но не суть.

Я КРАЙНЕ не доволен этим обновлением. Я относительно недавно перешёл на версию для Стим(до этого играл 13 лет на пиратке) и все мои моды и сохранения были удалены и окончательно потеряны(это не критично, я все равно постоянно перепрохожу эту любимую игру и буду перепроходить... Наверное...?). Также я не доволен оптимизацией она ХРОМАЕТ И ОЧЕНЬ СИЛЬНО. Мой ноут со встроенной графикой на камне i3 10100 и 8 Гб ОЗУ до "Ремастера" тянул игру на максимальных настройках со всеми модами идеально без каких-либо лагов и фризов. Сейчас же я получаю в любом селе 20 ФПС на НИЗКИХ МАТЬ ЕГО НАСТРОЙКАХ!!!

ЕДИНСТВЕННЫЕ три плюса "ремастера": добавление новой миссии(крайне ужасной, в такое можно поиграть на любой веб-сайте с играми типо Яндекс Игр), новые системные языки(без озвучки, просто переведенный текст. Спасибо, это уже сделали БУКА порядка лет 17-ти назад. Так ещё и шрифт крайне убогий) и сделали официальную вкладку с модами(которые можно было скачать на той же ARMA-CWA).

Также я заметил при прохождении летных миссий(особенно на AH-1), что вертолеты стали как-будто более резвые, но может показалось.

Я ОООЧЕНЬ надеюсь, что в скором времени мы увидели исправленную версию "ремастера". Желаю нам, фанатам, здоровья


r/armadev 7d ago

Arma Reforger NEW Reforger Game Mode - "COIN" (Mod Showcase)

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docs.google.com
3 Upvotes

COIN-GWOT Player Guide

( Counterinsurgency, GWOT Era Reputation Based Game Mode )

Public Server Information:
IP:216.245.177.48

PORT:7935

Workshop Link:https://reforger.armaplatform.com/workshop/672854768F3AE3C6

What You're Fighting For

COIN-GWOT is a persistent co-op counterinsurgency campaign. Your team assaults enemy-held towns, FOBs, and military bases, earns intel to find hidden insurgent hideouts, and keeps local sentiment from turning against you.
Victory requires all three of these at once:

  1. Hold every capturable sector — towns, cities, FOBs, and military bases must be friendly-controlled. Hideouts and your main base don't count toward this.
  2. Keep reputation at Neutral or better — you need at least 1700 economy points. Dropping below that blocks victory even if the map looks secure.
  3. Destroy every active hideout — all hideouts in play for this campaign must be eliminated.

All of this & rotational side missions/tasks

ie. Assassinations, Supply Runs, Clear Roadblocks, Destroy Cache, Neutralize Enemy Aircraft, IED Disposal, Intercept Convoy

When you win, the server gives you 2 minutes to save your loadouts (with warnings every 30 seconds), then restarts with a fresh campaign while keeping your main base.
When you first join, a mission briefing popup explains the basics. Read it and click Understood — it only appears once per session.

Check the Link Provided for a full Player Guide Regarding the COIN Game Mode!

[Game Mode Created by SolarSail0r]


r/armadev 8d ago

Arma 2 Green Sea Region Exact Location Found!

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2 Upvotes

r/armadev 8d ago

Arma Reforger First Road to Alpha teaser for our original Arma Reforger survival project

0 Upvotes

We’re developing DystopiaZ, an Epoch-inspired persistent survival experience in Arma Reforger.

This is our first short cinematic teaser captured in Workbench. The project includes custom persistence, traders, base building, vehicles, missions and progression.

We’ll share more technical development updates as the systems mature.

Which part of a project like this would you be most interested in seeing from a development perspective?

DystopiaZ - Arma Reforger Survival


r/armadev 8d ago

Help SQF: How necessary is it?

1 Upvotes

I want to get into mission making for my friend group; creating scenarios in 3DEN and managing them in real-time in Zeus. However, I barely have any experience with SQF, and I think I would be very limited without it. What level of understanding do I need to have with SQF to really make a good mission? Can I just get away with triggers, premade scripts, and ChatGPT to help me where I'm lost?


r/armadev 8d ago

Arma Reforger Zombie Walkers - Arma Reforger

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reforger.armaplatform.com
0 Upvotes

I made Zombies that walk in Arma Reforger because I was tired of the running ones. Includes new animations as well. See an example here:
https://www.youtube.com/watch?v=281lYTd-Lco

Here is the link to the mod:
https://reforger.armaplatform.com/workshop/6622EEEE01010101-ZombieWalkers

Credit goes to ceo_of_bacon Bacon Zombies which is a dependency!
https://reforger.armaplatform.com/workshop/622120A5448725E3


r/armadev 9d ago

Script Preinit script not working. But it used to work, is this deprecated?

1 Upvotes
I am running this script in initServer.sqf like this: _replacethe = [] call KER_fnc_replace;. This used to work, and now it does not. And i have added the section in description.ext to properly include the CfgFunctions.hpp. The fn_replace function just is not running. This is testing in MP from EDEN.

CfgFunctions.hpp:

class KER
{
    tag = "KER";
    class functions
    {
        file = "functions";
        class replace{
            PreInit = 1;
        };
        class teim{};
    };
};class KER
{
    tag = "KER";
    class functions
    {
        file = "functions";
        class replace{
            PreInit = 1;
        };
        class teim{};
    };
};

r/armadev 11d ago

Arma Reforger Help with saves

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1 Upvotes

r/armadev 11d ago

Arma 3 Any mods to make in-game mouse arrow more visible in different contexts (e.g. map)

1 Upvotes

I know this is more of an Arma3 general question, but this reddit is really knowledgeable about mods, so i'm asking here

There are many times when I have to keep moving the mouse all over desk until I can find the white mouse pointer / arrow (inventory screen, armory screen, or the green crosshairs on the map, when moving an HC squad).

Are there any mods to enlarge or change color of the mouse pointer or map crosshair lines?


r/armadev 13d ago

Arma 3 Blender

1 Upvotes

When creating a new character model, what is the best way to scale to match A3 sample and A-pose ?


r/armadev 13d ago

Arma 3 Classname Error message

2 Upvotes

Fellow ARMA-teers

I am creating a CTSFO mission that takes place in a real block of flats and I cant seem to get rid of the attached error message. It is not fatal - does not impact mission at all but it would be just good to remove and also know why!

I am using NIARMS/CUP Weapons and British Police mods.

That classname seems to be from toadies work in NIARMS and seemed to be aligned with the G36. So I removed the G36 and created a custom ammo box with only non-EPR G36 ammo (just basic class). That didnt fix it.

I searched the mission.sqm and my other files (.sqf) and I dont mention that classname anywhere.

I did notice a new NIARMA release (version 14 onwards) and I did actually try that too but the message still appears.

For a better player experience it would be great to remove this message and I suspect its something obvious as have looked at it for too long!

Thanks in advance.


r/armadev 15d ago

Arma 3 Help with making a Quick Reaction Force in the editor

2 Upvotes

I've been making a small coop scenario and have been trying for a few days now to get something similar to this working:
- BLUEFOR player is spotted by OPFOR
- A group of units starts running to an APC, gets in
- APC drives to the last known position of that spotted player

It's really the last part that confuses me, everything else I can do pretty easily. Any help with this would be very appreciated (:


r/armadev 16d ago

Help Trying to load a mission file, but this is the message I get in the server console

1 Upvotes
 2:35:15 Missing addons detected:

 2:35:15   MyAddon

 2:35:15   Retirement

 2:35:15   SZ_Desert

 2:35:15   Props_Globe_Particles

 2:35:15   A3_expEden

 2:35:15   A3_Props_F_Globe_Military_Equipment

 2:35:15   Structures_Globe_Rocks

Trying to figure out how to get these to load.

**Edit**: Figured out the some of them are related to O&T Expansion Eden, still don't know why it's not loading, maybe it's my cmd line? I can't seem to find any info on this.

The `Retirement`, `SZ_Desert` and `MyAddon` still allude me to what they could be.


r/armadev 18d ago

Arma 3 "Group" multiplayer respawn for units that join player group?

2 Upvotes

Heyo, I'm making a multiplayer mission with the "group" respawn, the one where you respawn as one of the units in the player group once you die, I basically want to have units the player can save in the level that'll serve as extra lives, but the problem is that the group respawn doesn't work for units that joined the player group later instead of being preplaced as playable, the mission fails even if there are AI units in the player group, is there any way to make them switchable to too?


r/armadev 19d ago

Arma 3 GRM Studio - Arma 3 crash

0 Upvotes

Backstory

Hello everyone, i am not by any means a dev or someone familiar with in depth A3 modding. For the past few days I've been trying to vibe code and make an A3 terrain. I've tried doing it long before (maybe 2-3y ago) with smaller ones (4x4km and 10x10km) and it went pretty well, it was nothing big. But as of a few days ago i set out on a rather ambitious quest of trying for a 16x16km of my home town area. I watched tutorials, asked Claude and gemini for help but i couldnt get it to work. Then i remembered i had GRM studio which i had used maybe 2y ago. I tried to generate a map there as a starting point and the try to edit it over the following weeks to make smth of it.

The Problem

Everytime I try to generate the map it goes fine, it generates all the things fine. Then when it gets to the end and binarizes i get an error message saying Arma 3 has crashed.

Log

12:20:00: No entry '.LODDiagColors'

12:20:00: No entry '.defaultColor'

12:20:00: Size: '/' not an array

12:20:00: Size: '/' not an array

12:20:00: No entry '.terrainCoef'

12:20:00: '/' is not a value

12:20:00: No entry '.waterCoef'

12:20:00: '/' is not a value

12:20:00: No entry '.waterAlpha'

12:20:00: '/' is not a value

12:20:00: No entry '.enableTracks'

12:20:00: '/' is not a value

12:20:00: No entry '.enableFootsteps'

12:20:00: '/' is not a value

12:20:00: No entry '.enableBloodSplashes'

12:20:00: '/' is not a value

12:20:00: No entry '.Clutter'

12:20:00: No entry '.Rain'

12:20:00: No entry '.raindrop'

12:20:00: '/' is not a value

12:20:00: Cannot open object

12:20:00: : No geometry and no visual shape while trying to check property cratercolor

12:20:00: No entry '.skyObject'

12:20:00: '/' is not a value

12:20:00: Cannot open object

12:20:00: : No geometry and no visual shape while trying to check property cratercolor

12:20:00: No entry '.underwaterOcclusionObject'

12:20:00: '/' is not a value

12:20:00: No entry '.starsObject'

12:20:00: '/' is not a value

12:20:00: Cannot open object

12:20:00: : No geometry and no visual shape while trying to check property cratercolor

12:20:00: No entry '.pointObject'

12:20:00: '/' is not a value

12:20:00: Cannot open object

12:20:00: : No geometry and no visual shape while trying to check property crater

\* 'Binarize WRP' done in 00:00:16.7887772*

Error: Binarize exited with code -1066598274.

Memory: Peak: 7.674 G, System: 16.000 G

\* 'Generate Mod for Arma 3' done in 00:12:24.9450411*

ERROR: Binarize exited with code -1066598274.

Task FAILED after 744.9 seconds

This is the last 43 lines of the crash log. I see the ERROR is that binarize exited with this code and as I am kinda vibe coding this idk what that means and how to fix it. Claude told me it an error for "modul not found" and suggested some BS that doesnt exist to fix it so im kinda stuck and i do not want to abandon this project.

Any help is appriciated.


r/armadev 21d ago

Help Help with modding

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1 Upvotes

r/armadev 21d ago

Arma 3 I made this badge for the units in my mod.

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6 Upvotes

 have reimagined the lore behind my dynamic mission/mod:

Global Context (Post-Sahrani Conflict)

Following the arduous reunification of Sahrani in the late 2000s/early 2010s, the United Kingdom of Sahrani has emerged as a global power.

The Evolution of the RACS

The RACS has transcended its origins as a southern royal army reliant on obsolete American hardware. It is now a formidable, battle-hardened multinational force. To stabilize volatile regions and preemptively de-escalate conflicts, the monarchy has established a Multinational Expeditionary Corps under RACS command.

This corps integrates volunteers and private contractors from numerous allied and partner nations.

Opération . Royal . Alliance
The briefing, mission diary, and interface are fully localized in all languages.

🎯 OPERATIONS ORDER (OPORD)

"You are the Tactical Leader of this expeditionary force. The area is unpredictable: each session generates completely randomized mission objectives, weather, time of day, and deployment locations. You will request your missions directly in the field via your radio channel (mouse scroll wheel action menu)."

🚁 TACTICAL SUPPORT (SUPPORT ASSETS)

"You have a direct line to our heavy assets:"

  • Tactical Preparation (Starting Arsenal): A temporary weapons-only arsenal crate is deployed at your starting vehicle. Grab your preferred gear within 20 minutes before it self-destructs (with a red smoke signal). Your starting vehicle will automatically adapt its cargo to match your new weapon calibers (adding extra magazines).
  • Close Air Support (CAS): A UH-60L Black Hawk is on station. Paint the target, and they will handle enemy contacts (Cooldown: 5 minutes).
  • MQ-9 Reaper Reconnaissance: Deploy our drone to mark targets and obliterate enemy armor with guided munitions. It engages vehicles, not infantry, then returns to base (RTB).
  • Smart Logistics (Resupply): Request an airdrop. The logistics system will scan your weapons and adapt the dropped ammo based on your calibers. Your AI will rearm themselves (action to be performed in front of the ammo crate).
  • Mobility & Extraction: Need to move fast? Request a Land Rover MG airdrop. Things getting too hot? Call in airborne reinforcements or request an emergency extraction (MISSION END).

🧠 COMMAND AND R.O.E

"Through your command interface, you control your squad's Rules of Engagement (ROE):"

  • INFILTRATION: Stealth movement, weapons lowered, reduced speed. We fly under the radar.
  • NORMAL: Standard posture, sectors covered, and active surveillance.
  • ASSAULT: Aggressive search for contact. Fast movement and dynamic cover-seeking.

"And if someone's bleeding, you have the authority to order your AI to heal themselves with their Medikits and take cover."

🌍 ADDITIONAL INTEL

  • Total Immersion: The civilian population is dynamic (watch out for infiltrated insurgents!). Minarets broadcast the Ezan (Call to Prayer). Keep your eyes peeled.
  • Accessibility: Based on the CUP mod.
  • Mission Report: Leave a Like, Favorite the mission, and report any bugs to your Superior Officer in the comments!

🌍 Find all O.R.A maps here / Retrouvez toutes les cartes O.R.A ici : 🔗 https://steamcommunity.com/id/KevinDC404/myworkshopfiles