Wamai and Jäger occupy a similar space as projectile denial operators, and our goal is to maintain their shared role while further differentiating their gameplay. Wamai’s ability has always offered more flexibility and reactivity than Jäger’s, but it also requires greater player attention to leverage effectively.
With this set of changes, we are emphasizing that reactive playstyle by making Mag‑Nets more available and responsive, while also expanding his loadout flexibility. Our intent is to reinforce Wamai as a catcher who rewards higher player input and awareness, allowing him to adapt more effectively throughout the round.
MAG-NET SYSTEM
Charge update frequency 20s (was 40s)
Total maximum Charges 7 (was 6).
Reduced activation time to 0.5s (was 1.5s).
LOADOUT
Gadgets:
Add Deployable Shield.
Replace Impact Grenades with C4.
DOKKAEBI
A longer per-target cooldown reduces repeated pressure on the same defenders, providing clearer recovery windows. Players who have already been affected gain temporary relief, allowing for repositioning and more meaningful decision-making.
At the same time, Dokkaebi gains flexibility, as her effectiveness is no longer tied to a single cooldown. This enables more adaptative usage, rewarding awareness of defender positioning and better timing when coordinating pushes.
The new cooldown system also encourages Dokkaebi to distribute the activations more thoughtfully. Focusing repeatedly on the same target or sending a payload when not ready to capitalize on it becomes less efficient and effective, promoting more strategic target selection.
JEGEO PAYLOAD
Cooldown is now per-target (from ability global)
Cooldown: 14 seconds (from 7)
JÄGER
Alongside the updates to Wamai, we are making targeted adjustments to Jäger to further differentiate their roles as projectile denial operators.
Jäger will return to a 3 Speed - 1 Health configuration, reinforcing his strength in mobility. Unlike Wamai, Jäger’s utility is more static once deployed, making repositioning and adaptation during the round more limited. Increasing his mobility allows for faster rotations across the map and more efficient deployment during the Preparation Phase.
Additionally, we are improving the recoil control of the 416‑C to increase its consistency; more details can be found in the Refinement Changes section further down.
BASE STATS
Speed: 3 (was 2)
Health: 1 (was 2)
ZOFIA
In Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, followed in Y11S2.0 by restoring her 2 Health / 2 Speed configuration to reinforce her mobility and overall reliability in engagements.
As part of this continued refinement, we are increasing the available ammunition for the KS79 Lifeline, raising both Concussion and Impact Grenades to 3 charges each. This adjustment is intended to give Zofia more flexibility and presence throughout the round, allowing her to apply her utility more consistently while reinforcing her role as a versatile and adaptable attacker.
KS79 LIFELINE
Increased Ammunition:
Concussion Ammunition set to 3 (was 2)
Impact Grenades Ammunition set to 3 (was 2)
REFINEMENT CHANGES
416-C
The 416‑C was historically a very strong weapon, particularly when paired with the higher demand for projectile denial, contributing to Jäger’s popularity on defense.
As part of the broader adjustments aimed at reinforcing Jäger’s role, we are smoothing the recoil of the 416‑C to improve its consistency, especially in longer‑range engagements. Given that Jäger’s utility is more static and straightforward compared to Wamai’s, this change ensures that his primary weapon remains reliable and accessible.
Our goal is to support Jäger’s identity as a more straightforward catcher, allowing both experienced players and newcomers to engage effectively without lowering the skill ceiling tied to recoil control.
RECOIL – M&K & CONTROLLER
Vertical: Reduced Vertical recoil an all burst stages
Horizontal: Smoothed lateral recoil an all burst stages
Recoil Evolution: The hardest part of the recoil will start on bullet 10 instead of 8, also is has been generally softened
OPERATORS AFFECTED
Jäger
RAUORA
This adjustment smooths out some remaining awkward interactions, making Rauora’s ability more comfortable and reliable to use in practice.
D.O.M. PANEL
Reduce cooldown between shots to 1s (was 3s)
MELUSI
A minor increase to Banshee’s area of effect improves placement forgiveness and overall usability, without changing its core impact.
BANSHEE
Increase Banshees area of effect to 4.3m (was 4m)
TWITCH
Reducing the Shock Drone charge time slightly increases the payoff for well‑managed drones, improving their consistency over the course of a round.
SHOCK DRONE
Reduce Laser charges refill time to 28s (was 30s)
LESION
Faster Gu Mine refills enhance Lesion’s long‑term presence, allowing surviving traps to maintain relevance deeper into the round.
Edit: Thank you all for the Feedback and the Constructive Criticism. I'm currently working out changes, luckily the PC was easily done and now sits at collarbone height comfortably. I am currently working on the Nape guard (even before posting this) as that is one of his main features. The shield is currently my main and only problem, I've been given life saving feedback and will try my best to add on to the shield before con ( 16 day window) if it cannot be done in that time it will still continue to be a project for the next con. Thank you all so much again! 🫡 And the next time you see a Monty in game, think of me, Walmart Monty 🤣
Some feedback would be lovely, i know the boots aren't right ill be spray painting them black. And the helmet is current in the works to add the neck guard he has. But overall can you tell its monty without his shield or? Is there anything you would personally change?
I’ve never liked Yacht, even when it first came out 10 years ago. It’s one of the few maps that still bugs me today.
I’ve always thought a Canadian hockey arena would have been the perfect setting for a Siege map. Imagine attacking or defending through areas like:
-Locker rooms and showers
-Concession stands and kitchens
-The owner’s suite/VIP lounge
-The basement and maintenance tunnels
-The Zamboni garage
-The ice level and seating concourse
It feels like there would be so many interesting rotations, vertical plays, and unique angles compared to what we got with Yacht.
I know Ubisoft is never going to replace Yacht, and this is just wishful thinking, but after 10 years it’s still disappointing that Canada’s map ended up being a yacht instead of something as iconic as a hockey arena.
What do you guys think? Would an arena have made a better Canadian map?
Besides the obvious answer which is money since elite skins that are also crossovers are profitable im a little sad that ubi moved away from more grounded elite skins.
Obviously they still do some grounded ones like zero or buck or thunderbird, but I miss when the elites were a clever cool skin that tied into the characters lore or military/ counter terror background somehow.
It just feels like the elites are weird sci fi characters or a crossover from another IP now as cheap cash grabs. Anyone feel the same?
If I have cross play on I'm getting beamed by pc players with the smg-12. I switch to PlayStation vs Xbox there's still a ton of xims (even gamer tags with xim in the name). So now I'm strictly Xbox only lobbies I'm fine sitting there for 2-3 minutes for a fair match. Please do something Ubi.
ive recently got back into siege on console and i don't know if competitive gaming has just passed me but i find myself getting killed by people turning on me with insane speed, making crazy flicks and having zero recoil on high firerate guns (always the f2) and people with automatic dmrs. Im gold and everyone just seems to be a lot better than me in everyway and it seems like a lot of my deaths i had zero chance to even compete.
Some games i find myself with people who are similar to me but everyone else 9/10 has insane speeds and reflexes i never knew was even possible on a pad. How do i achieve this power and get better so i can actually stand a chance lol
Is it just me or, is this gun really slept on?? About time an attacker was given the MP5SD as an alternative option. Or the main weapon for a new operator all together. Such a great gun.
I play this game a long time and i know that there are cheaters, but the last few weeks I encounter a lot of them… I get banged from almost impossible angles across the map and followed trough walls. Also i notice that the matchmaking takes ages the last few weeks…
Hey all, I spent about 2-3 weeks grinding for the gold knife badge because apparently I have nothing better to do.
I was wondering how many other people actually have it, since there don’t seem to be any trackers for badge ownership, at least not that I know of. I’ve only ever seen the bronze knife badge once in-game, and I’ve seen one image of the silver badge online.
I started grinding after realizing I already had bronze, then decided to go knife-only until I got gold. And yes, I did it in Ranked.
I've seen others with similar issues but what is going off on console siege? Im being forced into PC lobbies because I apparently have a keyboard and mouse plugged in, when I dont. I've seen people saying its their external hard drives doing this or other things they have plugged into their xbox and when they unplugged them, they could go back in console lobbies but for me, it keeps me in PC lobbies even after multiple restarts. I've also heard that it could be the fact im using an elite controller, but I tried with a normal xbox controller and it still forced me into PC lobbies. Is there any news on this about a fix or what ubiosft are doing? I dont understand how they mess everything up.