r/projectgorgon Mar 10 '26

Game News Update Notes: March 10, 2026

80 Upvotes

This is primarily a tech update: we've changed major versions of the Unity engine to address some crash bugs. But of course there's lots of other stuff too:

New Unity Version

To fix some issues, we've upgraded to Unity 6.3 LTS. This is a major version upgrade (though hopefully the last one for a year or so). All Unity version upgrades are scary and prone to cause (or reveal) exciting new bugs; please report any that you see!

In conjunction with this change we have made significant changes to the vegetation and environmental render pipeline. It's expected that there will be some minor issues (such as weird color grading) here -- again, please report problems.

Redwing Casino Changes

We've added a new shopping mall to the Red Wing Casino! This is sort of a "sneak peek" version: it's still being fleshed out, but it's nice enough already that we wanted to get feedback and, more importantly, give people access to all the new stalls. There are 200 new player-vendor stalls here, in addition to the existing 50 stalls that were previously in other parts of the casino. The upper floor of the casino requires only that you have Retail Management trained; the lower floor requires Retail Management 10 to hire.

We've also made other changes to the casino:

  • Cashfall Match-3 gives out a bit more money for chain reactions
  • Lootmaster Match-3 mode now costs 450c per game rather than 500c
  • The "Lootmaster Deluxe" match-3 game was previously only found in the advanced gaming room. It can now also be found on the regular casino floor.
  • A new match-3 game variant called "Sea of Gems" can only be found in the advanced gaming room
  • when betting on arena battles, your max-bet used to be 5000 plus an additional 2500 for every 9 levels of Gaming you have. This has changed to be 5000 plus 2500 for every 5 levels. This changes the max bet at level 50 from 17500 to 30,000
  • When betting on arena battles, only one character per account can bet at a time
  • Added a spotlight in the arena that turns on while battles are happening

Search Golem Improvements

We've also made changes to shop-search golems. (These apply to the shop golems in all areas, not just the casino):

  • After getting search results, there is a new "pop out results into new window" button. this button opens a new GUI window that can remain open even after you stop talking to the golem. You can click on shop names in this window and a glowing path will guide you to that shop
  • Changes to golem search: if no equipment slots are selected, assume ALL slots are desired. If no skills are selected, assume ALL skills are selected. And so on. Default to nothing selected, to make it easier to customize as needed
  • When searching for an item by name, we previously omitted equipment. (Because there is a separate equipment search that allows more specialized searching.) This behavior feels surprising so equipment is no longer omitted
  • Search results were previously fully randomized. They are now randomized by grouping, meaning that all the stalls that are in the same stall-group are listed together. The stall groups are still ordered randomly, but they are weighted such that stall groups with more matching stalls are more likely to be listed first. In the long term, this subtly encourages players to open stalls in the same stall-group as similar stalls. (And is also a side-effect of how we coded it, but it seemed beneficial so we're calling it a feature.)

Boss Timing Changes

We've increased respawn rate of bosses used by casino dailies. In most cases this means they now respawn 60 seconds after their corpse disappears. This was not a trivial change because the boss' allies and "adds" (that is, their buddies that appear mid-combat) were scripted with the expectation that the boss wouldn't respawn more than once every 5 minutes. These encounters had to be revised in various ways. A common revision was to make some of the boss' entourage respawn immediately the moment the boss respawns, to ensure the boss is never alone.

In addition, some non-boss spawners were sped up in affected dungeons. These were mostly for spawners that seemed pointlessly slow in the modern game.

Monster Recovery Changes

Elite monsters can be "locked" to a particular group that first attacks them. This "locked" status doesn't get reset until the monster has recovered ALL of their health. However, in the modern version of the game, most monsters regenerate at the insanely low rate of 1 health per 5 seconds out of combat. This meant that monsters could remain locked for a VERY long time, even though the people who locked it had long since left (or died).

As of this update, monsters who have been out of combat for a while (10-15 seconds, not including time spent being crowd-controlled) will automatically recover all their Health and Armor. This allows Elite monsters to clear their lock status and other combat history quickly.

(Note: it is intentional that monsters do NOT lose their accumulated Rage when they reset like this. They can still be pissed off about the earlier attack, and their feelings are valid.)

Everything Else

  • Fix for more instances of the "desync bug" causing entities to not appear to be where they actually are
  • More scenery changes to Serbule, Eltibule, Ilmari
  • Optimize vegetation in Serbule
  • Flesh Lumps are worth significantly fewer Councils (25 instead of 75). They are still the same amounts of chewy and regenerating and shameful, though.
  • Bread snacks and Bread meals no longer stack with other types of snacks and meals. This was a bug that was pretty OP but we wanted to let people have fun with it for a bit. But time's up
  • The quests "Statehelm: Ratkin Muggers" and "Statehelm: Myconian Vagabonds" could previously be completed every game-night. They can now be completed once every 8 realtime hours
  • Added new favor quests for Sourgum in Statehelm
  • Windows: using the /wiki command in-game now opens the browser in a way that doesn't cause Steam to think your browser is a part of Project: Gorgon. (This could cause your Steam game time to be inflated, because Steam counted the time your browser was open even after the game was closed.)
  • The Scion of Discord once again has his group-chat curse on his rage attack
  • Fix bug causing some raffles to not display their cash prize
  • Creatures can now start in their dead animation, rather than appearing and animating dead despite being already-dead for quite some time
  • Improve UI and animations for character deletion
  • Humanoid characters now enter into an optimized state at a certain distance, controlled by 2 settings: "LOD Bias" and "Character LOD Bias"
  • Optimize nameplate update logic to reduce framerate spikes
  • Disable shadow casting for fae foliage and jewelry
  • Decrease animation processing for humanoids that are currently not visible
  • Adjust cloud visuals so it's more obvious when there is sun vs no sun, for fletching boxes & vampires
  • Fix bug causing titles to sometimes display a tag (e.g. "<color=cyan>")
  • Fix bug causing some bald characters to sink into the ground and stop animating
  • The "Placeholder NPC" for Battle Chemistry has a name and no longer offers to teach Battle Chemistry for free "to help test it". It now costs 10,000 Councils to learn (in addition to needing Alchemy 50.)
  • Minigolem targeting logic change: for attacks like Taunting Punch, the golem previously attacked the enemy that did the most damage to it. Now, it tries to attack its owner's selected target (if that target is an enemy, not dead, and not mesmerized). If that doesn't work it falls back to attacking the enemy that did the most damage to it.
  • Fixed incorrect requirement to train Battle Chemistry Prodigy
  • Strom Farblood can now train Battle Chemistry golem abilities above level 80
  • Tweak bipedal animation issue with the transition from jumping to landing

r/projectgorgon 21d ago

Monthly Questions & Answers Thread - July 01, 2026

11 Upvotes

Hello, and welcome to /r/projectgorgon! Please post any and all questions you have about the game in this thread and hopefully a Volunteer Guide or community member will answer you.

Other resources:

Project: Gorgon Subreddit FAQ - The answer to your question may be here.

Project: Gorgon Wiki - Information about skills, creatures, and zones can be found here.

Official Project: Gorgon Discord - Talk with the developers and other players of the game!


r/projectgorgon 2d ago

How does the game stay afloat?

31 Upvotes

Hey guys, I hope you’re all doing well.

I’m really eager to join you because the game looks incredible.

However, I don’t understand at all how it’s supposed to stay afloat with only 500 active players. Even if everyone paid the subscription fee, that would only bring in $5,000 a month.

Please don’t get me wrong, I’m not trying to discredit the game at all; quite the opposite. I’ve just had to deal with so many MMOs I loved shutting down that I’m a little skeptical now.

Thank you in advance for your answers !


r/projectgorgon 3d ago

Phlogiston level ranges?

10 Upvotes

Since I always forget, the level for distilling phlogiston from a specific piece of gear (or using it to reroll mods), goes every... 15 levels?

phlog level
shoddy (dull green) 0-10
rough (light blue) 15-25
crude (pink) 30-40
decent (blue) 45-55
nice (red) 60-70
quality (brown) 75-85
great (green) 90-100
amazing (yellow) 105-115(?)
astounding (??) 120(?)-130(?)
awesome, etc etc etc

It always confuses me since it doesn't line up with crafted gear levels:

gear level
shoddy 5 (technically...)
rough 10
crude 20
decent 30
nice 40
quality 50
great 60
amazing 70
astounding 80
awesome 90
incredible 100
marvelous 110

r/projectgorgon 3d ago

Any other Steamdeck players unable to log in?

2 Upvotes

Hey all

I've been trying to log into the game to play for a solid 24 hours but every time I launch the game, the login screen is cluttered with the in-game gui (nameplates, minimap, action bars etc...) and the "login" button doesn't function.

I've confirmed everything is up to date and have rebooted the deck multiple times. I also can't submit a bug report ..it'll let me fill out the body of the report but the Submit button doesn't work. Anyone else experience this or know a fix? Thanks!


r/projectgorgon 6d ago

I love this game!

56 Upvotes

Just wanted to jump into the Reddit and drop some positivity. This game is awesome, at first I was going about it the wrong way(for me) and kinda guide railing myself to push to always move forward combat level wise and focus that. But it started to feel really boring. Thought about it and I was like ok, what does my character need right now. The first thing that came to mind was I don’t any more inventory space so I learned I can make a belt with shamistic infusion.

To do that I need to talk to the ranlon person and get my friendship up. They want a meditation stool. Ok so to do that I’ll need to be a carpenter and get level six. Anyways I’m ranting now but essentially I was rushing for absolutely nothing when really I should just be doing whatever I’m feeling.

Shoutout to Dreva, if you see Supplefruit running around tonight I’m either working on my 3 inventory space belt or testing out weather witching!


r/projectgorgon 5d ago

Community Advice Tips for a new player?

11 Upvotes

Hiya! I started playing just a couple of days ago and loving the game so far! Would love to hear some general advice from players and some answers to my questions too.

  1. Where does the community usually hang out? Whwt locations/city? Currently I'm mostly playing on Mirraverre.

  2. What are the often mentioned events and stuff? Egg hunt, Q? No idea what that all is 😅

  3. What are the best (in your opinion) skills and branches to learn for someone who's trying to go "support but self-reliant for adventures" Way? Currently I'm doing sword + psychology because I don't have better stuff asoft right now lol

P.S. I'm EnaFatCat on there too if anyone wants to add me. Always happy to have new friends and mentors :)


r/projectgorgon 7d ago

Server populations / New player

9 Upvotes

To start with, sorry I know this must come up a lot, but I can't find any recent posts about it.
Which servers have good population for a new player to do leveling content?

Any suggestions? EU time if that is relevant.


r/projectgorgon 7d ago

I have a handful of questions

13 Upvotes

Just started the other day and PG is one of the most unique mmos I have ever played. I just got my horse and then met a guy on the server who showed me the casino and hooked me up with money and horse items.

I was running Animal handler(16) and knife fighting(22). Recently switched my AH to necro and it seems pretty neat. Anyways…

  1. How do yall handle storage, I see the community box, different npcs, item transfer box. How do yall do things with all of these, are any interconnected? Do items in storage still come up for use in crafting?

  2. I switched AH for necro. Is one class better than the other when it comes to a pet holding aggro? What are good pairings with necro?

  3. What favors should I favor? I am not trying to rush at all, I just want to know if there are convenience or quality of life goals I should have to aid me in progression.

  4. Teleportation, how should I go about leveling this so I can get around a bit quicker. I heard you unlock more bind points and such.

  5. Money, what should I be doing to make a bit of it? How do I determine what is vendor stuff vs what I should be selling in a shop, I saw milk is 500 a pop at stores so now I’m thinking about learning all the cow locations and becoming the milk man of the server.

  6. Any other tips yall may want to throw my way.

Thanks in advance!


r/projectgorgon 13d ago

Suggestion: Make Dynamic Safebox unlocks permanent server progress

43 Upvotes

I’d like to start a discussion about the Dynamic Safebox system, especially from the perspective of smaller servers.

Right now, the Dynamic Safebox is a cool idea: the community contributes resources, and everyone on the server benefits from more personal storage slots. The problem is that the extra slots are temporary. On a smaller server, where there are fewer active players contributing regularly, the safebox often stays near the minimum. That makes it hard to justify spending Councils or Live Event Credits on upgrades that disappear after a short time.

I think the system would feel much better if Dynamic Safebox unlocks were permanent server-wide progression.

The basic idea:

  • Each server starts at the current minimum safebox size.
  • Players contribute Councils, Live Event Credits, or event participation toward the next slot.
  • Each new slot costs more than the previous one.
  • The safebox still has the same maximum limit.
  • Storage remains personal/private; only the slot count is shared server progress.

For cost scaling, there are a couple of simple options. Each new slot could cost a fixed amount more than the previous one, or the cost could increase by a fixed percentage each time. Personally, I think a fixed increase would be easiest for players to understand:

Slot 1 costs X
Slot 2 costs X + 250k
Slot 3 costs X + 500k
Slot 4 costs X + 750k

This would keep the Dynamic Safebox as a long-term money sink while making contributions feel worthwhile. Instead of paying temporary rent, players would be helping build permanent community infrastructure for their server.

Community events could also contribute toward permanent slot progress. That way, even if a smaller server does not have enough activity to unlock something immediately, the progress would still matter over time.

I think this would preserve the original community-focused spirit of the Dynamic Safebox while making it work better for servers of all sizes. Larger servers would still need to invest more as costs scale upward, and smaller servers would finally be able to make slow but meaningful progress.

Curious what others think: would permanent server unlocks make you more likely to contribute?


r/projectgorgon 13d ago

Question What is a good "Focus" For Deer/Druid?

9 Upvotes

I just hit 50 in both, and I feel like I can't tank, i cant dps, and I just die.
Would it make sense to do something like focus on deer damage, and have my druid bar be all support? This is my first real build so any advice would be helpful.
I also have everything I need to transmute gear, but I don't wanna do it until I know which skills to focus on. Thanks everyone!


r/projectgorgon 12d ago

Are you considering trying PG? Hear what I have to say..

0 Upvotes

Project: Gorgon has that old-school sandbox charm—tons of skills to grind, weird builds, exploration, and a game that actually lets you do your own thing instead of holding your hand. It had a huge surge with the 1.0 launch earlier this year, hitting peaks over 4,000 concurrent on Steam. But if you’re thinking about investing time (or money) right now, you might want to reconsider. The game is bleeding players hard, and a lot of the issues feel baked in at this point.

The Population Crash Is Real

Steam charts don’t lie. After the launch hype, we’re seeing massive drops, around 30-40%, month-over-month in recent months. One server (the oldest one, Ari/Arisetsu) still holds most of the dedicated population, while others are ghost towns by comparison. Newer servers feel like second-class experiences with lower activity, fewer groups, and slower economies. Devs seem to balance a lot around Ari’s population, which leaves everyone else in the dust.

Server Performance Is Still Rough

Even with high-end PCs, performance can be awful. Lag, rubberbanding, and crashes were a big complaint during launch events and big community stuff. Zones like newbie areas or during events turn into slideshows. The game wasn’t built to handle the surge smoothly, and even now with smaller pops on most servers, it chokes in busy spots. High-end hardware helps some, but it’s not enough.

Exploits, No Real Punishment, and Balance Weirdness

There have been some nasty exploits—like the Prodigy level stacking thing that let certain players get massively ahead (a full year+ on the power curve in some cases). The devs eventually patched it and rolled back the extreme abusers, but plenty of people got away with big advantages. Same story with server blowouts where mobs stop attacking and folks farm endgame bosses freely. Accountability seems inconsistent at best. If you’re the type who hates pay-to-win or exploit-to-win vibes, this stinks.

Community Morale Is in the Toilet

Most of the positive noise and defense of the game comes from the Ari server crowd. Everywhere else? Burnout is real. People are quitting over dead servers, performance, and feeling like non-Ari players are afterthoughts. The Writ Challenge (that annual event with the writs for points/rewards) apparently didn’t land well recently—feels like another missed opportunity that didn’t bring people back.

Customer Service & Dev/Mod Responses Leave a Lot to Be Desired

This is where it gets frustrating for a lot of folks. Discord moderation and responses from some team members (looking at you, Jackencola drama) have been tone-deaf or outright telling unhappy players to just go play something else. Lemons as a community manager? Dude mostly seems to watch the Discord and not engage much—feels like a paid role that’s not delivering real community work. Citan (the lead dev) gives a ton of leeway here, and it shows. Tickets and concerns drag, and the overall vibe from support can feel dismissive.

The only big marketing push that really broke through came courtesy of “Jack” stuff, and it was mostly negative drama that the game never fully recovered from. That’s rough for an indie title.

Bottom line: Project: Gorgon has heart and some genuinely cool ideas that no other MMO quite matches. But right now it’s a game struggling with retention, technical issues, uneven servers, and community management that isn’t helping the bleed. If you’re okay rolling the dice on a smaller, grindy sandbox that might stay niche (or keep declining), go for it—especially on Ari. Otherwise, maybe wait and see if they course-correct with better hires, actual CM work, and fixes that stick.

The launch was a bright spot, but the post-hype reality is hitting hard. Your mileage may vary, but do your homework and think twice before playing this game. I can’t stress enough that if you decide to play, roll on Ari. Thank me later.


r/projectgorgon 15d ago

Where did all the new players come from?

27 Upvotes

Dreva has been alive with new players during the times in playing.

Was there a new marketing campaign or just circumstance?


r/projectgorgon 15d ago

Let's talk about stuns.

11 Upvotes

Howdy friends. Just wanted to drop by and properly whine about how stuns feel really bad in their current implementation. I'm not a game developer/designer or what-have-you, so I won't try to give solutions, but I'm enough of a Pro Gamer to feel confident in saying something's just not optimized in that experience.

Some ideas on why I feel like they're particularly egregious:

  1. They are very long. 6 seconds(?) feels a lifetime of punishment.
  2. There's not much I can do to prevent or negate these stuns, at least for a good chunk of combat skills. They're gonna happen if I'm fighting mobs around my level.
  3. They feel like punishment for playing poorly or making bad choices.
    1. addendum: yes I know the first bad choice was playing this damn game and the second bad choice is posting on reddit. Stop shaming me you jerks
  4. There are too many mobs with a stun rage ability.

Anyway, curious if this discussion has already been had and if there was any kind of conclusion or feedback. I'm sure I'm not the first person to complain about this!

Also, YES I was getting railed by groups of stunning mobs not too long ago. Don't rub it in please :(


r/projectgorgon 14d ago

Question Sanity check: Geometric Rune Chart drop rate?

6 Upvotes

ok tell me I’m not going crazy farming Geometric Rune Charts for the Sand Seer, been running my Rahu permit hitting Scrolls + Private Belongings for ~220 min and I’ve only got 2/3.

does that sound about right for the drop rate? wiki says “very rarely” so I’m assuming it’s just RNG but wanted to sanity check before I lose my mind. anyone remember how many laps it took them?

Update: Someone left one the ground with some other junk 3/3!


r/projectgorgon 15d ago

Vulnerability Sources

16 Upvotes

I didn't see a comprehensive list of vulnerability sources anywhere, so I dug through it myself. For a single skill it's easy enough to find, but for a single damage type, I didn't see a cross referenced index.

The relevance here is that most of these stack between abilities and players. So if you have two people running archery/ah poison, you might be doing like 3x damage each. (And by you, I mean obviously your bees, because lol who out damages a bee?)

The missing third dimension here is "what class does what dmg", but that's listed on the wiki already and seems mostly correct.

Acid

  • archery - mod long shot 20%
  • (don't... only build around this)

Cold

  • bunny - mod thump 40%
  • fairy - mod astral strike flat +120
  • fire - mod calefication 40%
  • ice - mod cold sphere 10% (non stacking?)
  • staff - mod double hit 12%
  • ww - mod dampen 12.5%

Crushing

  • fox - mod dimensional snare 12.5%
  • ice - mod chill 40%
  • unarmed - bruising blow 20%
  • shield - mod disruptive bash 12%

Darkness

  • fox - mod dimensional snare 10%
  • necro - mod deaths hold 10%
  • vamp - mod embrace of despair 20%
  • vamp - mod withering shroud 20%

Electric

  • necro - mod deaths hold 20%
  • necro - mod shock 20%
  • warden - conditioning shock 20%
  • ww - mod deluge 18%
  • ww - mod tornado 15% (no stack)

Fire

  • archery - mod hook shot 20% (2x max stacks)
  • ice - mod ice lightning 42%
  • fire - calefication 20%
  • staff - mod double hit 12%
  • warden - conditioning shock 20%

Nature

  • bard - mod thunderous note 30%
  • druid - mod rotskin 30%
  • ww - mod dampen 12.5%

Poison

  • ah - bee pet 20%
  • archery - mod hook shot 20% (2x max stack)
  • archery - mod long shot 20% (2x max stacks)
  • archery - mod poison arrow 45%
  • druid - mod bile 40%
  • fox - mod dimensional snare 17.5%
  • knife - mod fan of blades 36%(?)
  • unarmed - mod bruising blow 28%
  • spider - mod terrifying bite 48%
  • spider - mod grappling web 40%
  • ww - mod deluge 18%

Piercing

  • archery - mod mangling shot 12%

Psychic

  • priest - mod admonish 10%
  • unarmed - mod headbutt/barrage 22% (non stacking)
  • vamp - mod ripple of amnesia 24%
  • (flat +160 from psychology psychoanalyze)

Slashing

  • AH - pet panther 15%
  • lycan - mod sanguine fangs 20%
  • necro - mod deaths hold 20%
  • unarmed - mod slashing strike 15% (non stacking)

Trauma

  • archery - mod long shot 20% (2x max stacks)
  • bunny - mod bun-fu kick 36%
  • knife - mod hamstring throw 25%
  • knife - mod marking cut 66% (?)
  • lycan - mod pack attack 20%
  • pig - mod strategic chomp 42%
  • unarmed - bruising blow 12%
  • vamp - mod embrace of despair 20%

Random Misc Vulns

  • druid - heart thorn all indirect vuln 20%
  • druid - rotskin flat +72 vuln
  • hammer - leaping smash all vuln 25%
  • ww - mod tsunami to make vuln to tornadoes (60% @ 100)

Not vulnerable, but boost others

  • ww - mod storm shield pet poison, acid, nature, & elec 40% @ 100

For many of these, if a mob is 100% immune, you can bypass it with a vuln ability that is itself doing a different type of dmg. E.g. you can kill demons with fire if you start attacking via ice lightning fire vuln, smarmwall tank it, and then just keep layering on the fire vuln (this specific example is a super bad idea due to demon mob density, it's just a hypothetical example).


r/projectgorgon 16d ago

Random Questions from a noob

10 Upvotes

Picked up the game recently, getting sucked in!

If anyone can provide any insight on any of this it would be greatly appreciated! Hard to find good info online.

Going fire magic / priest for ranged magic dps.

Around level 30 in primary. 10 in priest.

Playing strictly with a friend going archery / animal handling.

In no particular order:

- Ive started on a new class a couple times. Is there a good way to level it up/acquire gear for it? Almost feels like you need to go back to starter areas to get actual gear for your new class. Otherwise it’s crazy over leveled.

- I’ve seen fire magic dps/ priest mentioned as an excellent dps option but find very limited information on stat prio, abilities, gearing, etc. any insight there?

- what are key skills to work on for my classes? It can be a bit overwhelming with so many. Picking away at gardening/cooking atm, but no idea if that is higher priority than alchemy for example.

- do I need to do all these favors? I have like 60 quests right now. Cleared most of the starter zone map, but still a ton of random favors to do.

- should I focus on the main story quests first or just kinda chip away at the zones on my way? Is there a benefit to the msq?

- are there any general tips that I am not asking about that a new player should know? (I got mount already)


r/projectgorgon 21d ago

How can I change my fairy light color?

3 Upvotes

I saw another player with a cool purple light. How can I change mine to that? I couldn't find a single source online. Is it even possible?

I tried /iwannaredo and changed all my colors to what i wanted my fairy light to be but still nothing changed


r/projectgorgon 23d ago

Question Impulse bought the game 2 days ago... WOW.

68 Upvotes

I come from Launch Ultima, Launch Star Wars Galaxies, Launch Everquest...
Nothing since then has made me feel the way that Project Gorgon does. It really has some of the best elements of those three games, and the community seems amazing.
Last night, someone sent me a tell, and they said "Hey I noticed you seem new. I just wanted to let you know everyone is gathering in the tavern for a big raffle" and they explained to me how to enter raffles. Then someone needed onions, so I grew them some onions.

It is little interactions like that that can keep an MMO strong. I even partied with a stranger in the crypt last night, and I rarely party with people due to my social skills lol.
Anyway, love the game. If anyone has any starter advice, let me know!
I am currently 22 swords, 13 Animal Handling!


r/projectgorgon 23d ago

Best server for returning/new players?

10 Upvotes

Hey, I played a bit when the game first launched but dropped it after a few weeks. I want to give it another honest try now, but I’ve seen that the population has dropped quite a bit.

I’m currently on Dreva. Is it still worth sticking with this server, or would I have a better experience switching to a more populated one?


r/projectgorgon 23d ago

what counts as a projectile?

9 Upvotes

I have leather recipes for armor that has a % chance to evade projectiles. Does magic count (fireballs etc) or is that just for arrows and thrown weapons?


r/projectgorgon 25d ago

Question I've been thinking about buying Project: Gorgon.

23 Upvotes

Ive been thinking about buying Project: Gorgon.

Would you say it's worth it? My biggest concern is whether the game has a future or if it's likely to die soon. Seeing only around 500 players on Steam Charts worries me a bit.

That said, I used to play on private servers for various MMORPGs, and honestly, there were plenty of times when even 500 players was more than enough to keep the game enjoyable.

So, what's the current state of the game? Would you recommend getting into it now?


r/projectgorgon 26d ago

I'm a new player and looking for other new players to kill mobs and stuff with!

15 Upvotes

I plan on playing a lot this weekend I am loving it so far. But it'd be rad to have a buddy and do some group stuff :D


r/projectgorgon 27d ago

Hello, new ish to the game, have a question about a build

11 Upvotes

Hi guys! A few months ago I started the wonderful game that is known as project gorgon. I love testing out different builds and exploring the areas. I've noticed though due to my own silly ness, l have way to many builds and need to narrow it down to one or two and focus on it. I decided to go Lycan/unarmed.

I super enjoy it but for the life of me I can't find a good "ability set up". I checked gorgon explorer and noticed it just had one option and wasn't a huge fan of it. I checked discord and wiki to no avail. Or at least none that I can find. So my question is would any wise and awesome wolf help me get set up with the most useful ability/hotkey set up you can please?

If I posted this in the wrong spot I'm super sorry.

Thanks guys,

Xinexo


r/projectgorgon 28d ago

Strange graphical glitch with clouds/fog?

Thumbnail
gallery
8 Upvotes

As it says in the title. I'm playing through steamos using proton, but it's apparently happening to my friend on windows too. It's like my character model is being covered by the clouds and/or fog. We've tried changing every graphical setting, to no avail. Anyone else having this problem, or know how to fix it?