Mope v2 is now officially live. This is a huge update for us, as we have basically remade the entire game from scratch.
Because of how much has changed, we know there are going to be bugs and issues at launch. We are already urgently working on fixes, and we really appreciate everyone who helps us find and report problems.
We also know some players are experiencing client-side lag or FPS drops. If this is happening to you, please try changing your graphics setting to Canvas instead of WebGL and see if that helps.
For now, we will also keep v1 online while we continue fixing v2 bugs. You can still play v1 here: https://v1.mope.io/
Thank you for sticking with Mope and supporting us while we work through the launch issues. We’re going to keep improving v2 as quickly as possible.
In 2021, the game felt fair because everyone can get a skin they desire. Players who wanted to progress faster could spend money, while others could like earn coins by playing longer. Gems genuinely makes it a player less time on the game I believe because it reduces the chances of having rewarded effort because everyone could get it aswell. Please give your opinion which could probably change my mind idk thanks. It makes the game less enjoyable for free to play players. Please give your opinion on why this is good or not which could probably change my perspective, thanks.
Adding a middleast server can help unite many of the Arabic players or other ppl who live in Arab regions that play mope. And this could help bring more players and help experience ping below 100ms all the time because for us middleast mope players the closest region for us is Singapore and even then it’s kind of hard because most of the time it’s predicting and hard for a 150ms players to go against a normal 40ms for example. This can definitely improve the player count and bring back so many OGS who left mope due to high ping. please don’t ignore this and give it a go
When the bug that gave Rex godmode occured, the game was fun again. u could only really kill it with flames, ice, or biting it, that made it super fun to play again, then devs patched the bug and now its like boring, the rex can die to near anything, and really the only meaningful animals are those that require 1v1 skills to win at, not even ability use, so now its like super boring. This has been consistent btw. With the crab smash getting nerfed. With badger getting nerfed. Every micro adjustment made to make the game more balanced, killed the very thing that made it fun, the fucking chaos man. It's like finanical system and products, initally its a free for all, even the inexperienced making money but as time went on, ppl with more robust systems and capital essentially drained the living fuck out of it, making it efficient (which in financial terms means no money to be made outside the big players). The way mope is structured rn is that only ppl that can 1v1 are the ones that can profit. Ability based players have been neutered on every animal. Like lets go back to godmode for rex, how was it bad for the game?
Not trying to be pedantic, but what aspect of the game did it ruin? Dragons could still kill them, so could phoenixs, if they used just a tiny portion of their frontal lobe, kept a distance and burned them, rexes died. A single god mode rex would die to 2 dragons or 2 phoenixes. See tho how it now made it fun? This means a rex can now hold its own against a dragon or a phoenix on its lonesome. Monsters couldnt kill it thru normal bites, i can see why yall might be against that, but u can randomize that part. And not like u have a 1% chance of getting a rex that is immune to bites but make it like a 30-40% chance. Then the only way the monsters could kill those rexes is tail bites and abilities. Which takes me back to the original thing, 2 monsters can kill a single God mode rex. If there was a pack of rexes working together, then boom thats a limited time boss event against everyone. Its not even bad cuz guess what, all those rex teams after either losing or winning, end up in fighting regardless. Also, if u gave the crab its original strength back, it could easily fuck up god mode rex with its ability. In fact players would then switch apexes to crabs if they saw rexes grouping up.
This is the key thing you need to stop BALANCING the game and let the PLAYERS balance it themselves. Look at the screenshot i attached in case it explains it better. Idk if my opinion matters, but what i do know is, is that i am the best user case example u can ask for. Every time for the last month or so, that ive enjoyed playing mope, was when something got broken or overpowered, and it shattered the efficency slope of the game allowing fun shit to happen. Let the players deal with handling OP shit. Same way ppl learned to handle the OG version of Golden eagle by either hiding/killing it the moment it landed/ or feeding themselves to it so that the user is forced to upgrade out of it, no longer being the eagle. But yeah thats my 2 cents, rn mope is very boring, ill be waiting for the next exploit or bug to happen so i can have fun. ( Yes i deeply suck at 1v1's and thrive in ability based mechanics)
Give the Scorpion a Thirst/Run Buff!
It makes zero sense that the Giant Scorpion loses water in the desert. In real life, desert scorpions adapt to their environment and don't require daily drinking. If we can't make them completely immune to losing water, can we at least make them not lose water when running? A top-tier monster shouldn't shrivel up just by exploring its home biome.
Understand this, I'm still in the community. But I'm not making artwork for the game or stuff. Either way, hope you enjoy the rest of your day until then, "game over".
We want to start being much more transparent about the progress on Mope v2. Our team has been working incredibly hard behind the scenes, pushing fixes daily. However, we still sometimes see claims that nothing is being done, which simply isn’t true. To improve visibility and keep everything organised, going forward:
This board shows: • What each developer is working on
• Which fixes are currently in progress
• What is still outstanding
You’ll now be able to follow progress in real time. Please keep testing v2 and continue reporting any issues you find — we are fully committed to fixing everything and getting the game to the level it should be.
First off, the game shouldn't've removed the Gold-trim deals and the Summer 2021 skins from the Shop, as well as changing Queen Flame's price from 20000 coins to 1200 gems.
Furthermore, they should add back the old prices for the current (major) deals, being the Golden, Locked and Classic skin packs. It's extremely ridiculous how the latter two of these deals cost 5000 gems and the former being 3000 gems (orignally 108200, 142290 and 19999 coins, respectively). This is very unfair.
And also, an extra thing for the criticism/suggestion thing is to add gems for free. These would help the game for coin farming.
Hopefully they respond to this for the rewrite, and that's all I have to say about this.