r/killingfloor • u/redditdotcom2005 • 2h ago
News & Events Killing Floor 3 - Operation: Shadow Hunter Trailer
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r/killingfloor • u/Program-Emotional • 12d ago
r/killingfloor • u/redditdotcom2005 • 6d ago
We can hardly believe it's been nearly a year since launch! The journey has been exciting, and we've faced our share of challenges. We want to thank the community for your passion and support as we celebrate this milestone together. Many of you are excited for the upcoming Season 4 Update, and even beyond, so let's dive in:
We've heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.

Your survey responses and forum discussions highlighted a clear 'difficulty gap' between Hard and Hell on Earth. Suicidal is returning as the precise solution to bridge that experience.
And speaking of Hell on Earth and those wanting even more challenge: while we are introducing some targeted balance adjustments this summer to lay the groundwork, please know that this is just the beginning. More comprehensive refinements are on the way for the future and are currently being designed and tested now for post summer updates. This includes work around groundfire and Scrakes and Fleshpounds getting a tune up to be more reflective of their intended threat.
We'll be sharing further details about the perk, weapon, and zed balance changes coming in Season 4 in the next few days, but we do have a sneak-peek of some to share with you today.
While we are still finalizing the full list of changes, we are currently zeroing in on adjustments for (but not limited to):
But the final thing we wanted to touch on today is the:
As you may have heard us say on recent streams or experienced via our series of midseason updates, the team has been working to bring things to players faster and that doesn't stop with Season 4. We're locking in an exciting slate of content and Quality of Life improvements covering the upcoming Fall, our spookiest Halloween event yet, and winter update).

One change from our previous roadmap is that Endless mode won't be making it for Season 4. While we know many of you were looking forward to Endless mode, we've decided to keep it in the dev oven a little longer. Our goal is to ensure it lands with the polish and depth this community expects.
Another item we wanted to touch on a little more today is the Tripwire Toolkit. We've seen a lot of speculation and wanted to go into a little more details today.

What Is The Tripwire "Modding" Toolkit?
While all these features won't be available in the first public alpha later this year, they are all in development. We are already testing the tool internally and will shortly start rolling it out to our volunteer external test team.
Are you a modder who wants to help us shape the future? Sign up here today for a chance at early preview builds.
Be sure to tune in early next week as we go over more of the upcoming Season 4 update in depth!
r/killingfloor • u/redditdotcom2005 • 2h ago
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r/killingfloor • u/redditdotcom2005 • 1h ago
XBox Version: 1.0.0.18
PlayStation Version: 2.015.000
The Summer 2026 Update

An offshore drilling operation in the North Sea accidentally discovers the Mire, drawing Dr. Emmanuel Moorcroft and his followers to seize the rig.
The legendary Gunslinger returns to the fray. Specializing in light fast, dual wielded pistol combat, this perk is for those with nerves of steel and the aim to match. Master the art of rapid fire precision while managing your ammo counts under pressure, and be sure to show those Zeds and Mire Monsters who's the fastest draw out there.

Tier 1: 2058 Lawbringers
Tier 2: Night Adders
Tier 3: Desert Eagles
Tier 4: AF2081-A1s
Sidearm: Single and Dual Der Königs
Dual-wielded smartguns that, when aimed at enemy weak points, fire homing projectiles at the targeted location.

Grenade that implodes on detonation, pulling nearby Zeds to its center before exploding with concussive force.

Sonic Tracer Rounds\*
Holographic Pistol Sight\*
Volter-Shock\*
Der Der König Compensator
Five-Round Conversion Cylinder
Powered Polymer Mag
*These weapon mods will be available on a selection of previous existing weapons
An oil-drilling operation accidentally struck mire in the North Sea, prompting Moorcroft to seize the rig with his followers.

Centered around a middle platform, players will quickly encounter diverging paths and stairs to different levels, external catwalks, and hallways that lead to different rooms/points of interest. Keep an eye out for zip lines and ladders for vertical movement opportunities to keep yourself from getting surrounded and overwhelmed.

Rippling with muscle and bristling with organic armaments, Dr. Moorcroft has merged with the Mire to become the ultimate doomsday weapon.
Moorcroft is a multi-phase boss, who while deadly by his own right, also uses both Zed and Mire hordes to his advantage to both drain and escape. In his first phase, Moorcroft will shield himself and a chosen clot to drain and restore himself. And while in his second phase he will call in his Mire creations and scavengers while he tactically removes himself from danger to heal.
Inspired by previous humanoid bosses, Moorcroft features a range of weapons and tools that are deadly close up and at range including: A techno organic rocket and small arms, the ability to emit gas, shield himself as well as use mortars and grenades against his foes.
We've heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.
Situated between Hard and Hell on Earth, players will find this new mode challenging them to put their skills and builds to the test, but not as unforgiving as Hell On Earth.
Mire Infestation
Explosive Situation
Chaos Cascade
Cutting Edge
Daily
Oil Spill
Science Editor
Levelheaded Gunslinger
Suicidal Map Milestones
Suicidal Boss Milestones
Alpha Test
Damage Dealer Gunslinger
Crafting Material Exchange
Choose T3 mod abilities
Updated Weapon Sounds
Aim Assist Adjustments
Toggle Sprint Adjustments
Join on friend from the Main Menu
Dash ADS update
Several Zeds have found their voices
Duelie 2.0 rollout for the remaining original sidearms
Updated weapon shader
Updated lighting
Melee Hit/Parry
Siren Scream Shield
(PC Only) Updated Shader compile method
Please note that shaders will still need to fully compile on first launch, and after a game or graphics driver update. Subsequent launches will just have a check for any missing shaders that will pass more quickly. Players may also want to look into upcoming technologies such as AMD ASD and Nvidia ASC to further improve their experience by compiling shaders in the background outside of the game.
Some players with Nvidia cards may find they need to increase their driver shader cache size. Details can be found in our support site.
(PC Only) Improved Low VRam Performance
This update brings a round of weapon, mod, and perk tuning: buffs for a few underperformers, targeted nerfs to some standouts, and a batch of handling and behavior refinements across the arsenal.
Artemis
Stormguard
ESR 36
Legacy Sidearms
Disciple
Dual Bloodhounds
Dual Kraits
Dual Kraits & Dual Bloodhounds
Various Burst-Fire Weapons
Biomorphic Projector
Supercharged Plasma (Vulcan TA)
Red Dot (Pistol) Sight
Underbarrel Laser
Underbarrel Frag Launcher (Knightsbridge)
Explosive Ammo
Yumi Exploding Arrows
G33 Confusion Grenade
MKR350 Drum Mag
Insider Trading
Hothead
Preferred Customer
Quick Return
Barbecue Bash
Flammable Material
Hot Streak
Double Feature
Full Blast
Reverb Pedal
Social Distancing
Hardshell
Sniper
Alpha Scavenger
A tuning pass to make the Alpha Scavenger less of a stationary, range heavy fight during Phase 2:
Overall, its ranged attacks now fire less often and it backs off when it can't get a clean shot.
R&D Labs
Antarctic Base
Radar Station
Onslaught
City Streets
Sewers
Stronghold
Factory
All Maps
r/killingfloor • u/RPG247A • 6h ago
r/killingfloor • u/UACGrunt • 1h ago
I noticed the pumpkin in the bottom right corner when you select the new Oil Rig map. I'm assuming this is the location for the Haunted Hotel map coming at Halloween?
r/killingfloor • u/FuckItOriginalName • 49m ago
r/killingfloor • u/Intrepid-Seat8111 • 5h ago
Hi can someone just help whith 2 boss fight on hell on earth the chimera and impaler user name is VanosGaming257
r/killingfloor • u/LingonberryEmpty8586 • 3m ago
Unlocking the exact same helmet to be worn by different characters is a cop out and a half.
Don't get me wrong I'm stoked on the update and gunslinger etc.. but holy crap that "horzine captain helmet" could have been 1 item and available for each specialist. Page 19 is the same 2 items just mirrored to hide the fact that it's the same item (for a different person of course)
Also F in chat for anyone who purchased a season pass, as iv once again unlocked premium for free using the free credits.
Feels really phoned in this season (rewards), I love the character customization in kf2 and this just ain't it
r/killingfloor • u/RickRickRickNMorty • 9m ago
Looking at patch notes, seems like explosive ammo took a nerf (decreased critical hit chance) and engineers perk “full blast” was also nerfed. Anyone play around with this yet? Wondering if the explosive rounds on contek and bonebreaker may not be as good, and if makes more sense to switch over to “scatter plot” perk and incinderary rounds on bonebreaker or buckshot dragons breath?
r/killingfloor • u/AdGlum6753 • 1h ago
Did they say somenthing about improving the zeds animations like in kf2? They are very bad now.
r/killingfloor • u/ICECOLDKILLA3711 • 8h ago
I played KF1 and KF2 back in the day and I'd say a good amount of time for each and loved both games. Is KF3 worth buying now? I've seen some negative reviews to don't want tonregret purchasing it.
r/killingfloor • u/FunctionNervous6368 • 20h ago
Are any other games similar in the vain of having to complete objectives that carryover from mission to mission? I enjoy the idea of like not having to rush to do it all in one run being able to bang off an objective and then finish and then go back in if I want.
r/killingfloor • u/Critical_Potential44 • 1d ago
My personal favs is the Hrg nailgun pdw, (which btw I think the regular nailgun should’ve been full auto begin with), the Hrg buckshot, Hrg locust, Hrg Kaboom stick, Hrg Tommy Boom, and maybe the Hrg Flare gun.
For a similar idea, I think for the kaboom stick they should add an explosive af Blunderbuss style shotgun or something like that, but that’s just my idea.
Btw I got nothing against these weapons….besides that they’re all LITERALLY Horzine Reskinned Guns.
r/killingfloor • u/YakuzaYokai • 10h ago
I've had kf3 on my wishlist for a while, waiting for it to go on mega sale, it's 50% off rn on the Xbox store, but when I went to look it said I could install it and play it. I've never bought it and I can't find any free play day information about it. Anyone else experiencing this? Been playing with no issues. Wondering if I get to keep it or I'm missing some community event that's allowing for free playing
r/killingfloor • u/Intelligent-Bid-1562 • 1d ago
Although I didn’t have the same feeling I got when I first played killing floor 2. I believe killing floor 3 will be a success none the less if they keep updating . Unfortunately I do not think the game will ever have a massive player base which is a big downside for me because I can’t find a match with full players at time (i don’t like playing alone and i’m on ps5). I also cannot handle the big space between updates. It will forsure have a cult game fanbase like world war z or pvz garden warfare if anyone is familiar with them.
KF3 players, are you excited / interested in KF3s direction?
r/killingfloor • u/WalterTheSupremeDog • 15h ago
I feel conflicted about this game. Been playing since KF1, to clarify. I like the direction they're heading, and I like the base game ideas that feel like an actual evolution from 2 (dynamic map elements and unlocks like sentries and armor, weapon customization, dashing and sliding like Darktide, a better skill system, etc etc)
But the launch was so awful in performance, content, bugs, and missing features. The game left a horrible reputation because of that, and the refusal to make positive changes until after launch. 3 months for class decoupling for characters, and even longer for text chat and DJ Skully and Masterson, was genuinely baffling.
It makes me think the game had a serious direction problem until the launch reception forced change.
I own the game still, and will play season 4 because I appreciate the efforts TW is putting into salvaging it, but they have an uphill battle to bring back the playerbase that still plays 1 and 2.
As for the casual audience, I think they lost them after the bad launch unless they do some PR and get YouTubers and streamers to try it again after a few more good updates. A first impression is everything for a game, and this wasn't a good one. Offering a good second soft launch like Darktide, or what Payday 3 is at least trying to do, would be the next best thing.
It's getting there, but it still isn't enough without Berserker, server browser, and modding support IMO. (Edit: I mention those because they're planned, but not in yet). I can't really recommend the game until we get those, they're core features to the series.
At least let us mod old characters and weapons back in until more get added! Hell, offer a bounty for the community to officially add the best community maps and guns for some kind of prize. KF always benefitted from community work in keeping the game fresh.
Thanks for reading, I guess. Thoughts on this game?
r/killingfloor • u/Afraid_Hearing_9531 • 1d ago
question in title
r/killingfloor • u/redditdotcom2005 • 1d ago

Nightfall,
We've been watching you in the field, and it's clear: you've all acclimated to duel sidearms exceptionally well. As such, we are opening up the Gunslinger Perk as an option for your next set of missions.
Whether you're looking to pick Zeds off or help clear out a horde when things get too crowded, the Gunslinger is here to reward the steady handed and tactical. And don't forget the many skill choices in front of you to master this new perk, let's dive into a few select examples:
Building Your Foundation
Tactical Utility
Defining your roll at Lvl 26
And of course you'll need some new firearms to bring it all together.
The Gunslinger isn't just about your fire rate; it's about bringing the right tool for the right job. Your new arsenal additions give you just those tools, inspired from classic old favorites to more modern heavy hitters.

Tier 1: 2058 Lawbringers
A modern take on the classic 1858 revolver and a perfect way to meet the Zeds headon. Beloved for its stopping power despite limited ammo capacity. Wow them with your flair and impeccable aim, but always keep 'em guessing: Did you fire 6 shots, or only 5?

Tier 2: Night Adders
When you feel like it is you vs the world, no need to step back with the trusty Night Adders at your side. A fully automatic machine pistol that is ready to take on every challenge, switch them over to semi-auto if you find yourself needing to count your rounds. When next the Zed horde calls your readiness into question, proudly say: "Yea, I think I am."

Tier 3: Desert Eagles
Some threats ask for something... more. Enter the Desert Eagles. If raw stopping power is what you require, then the Desert Eagles are the answer. While others may bring the imitation, rest well knowing yours say "DE .50AE" on the side.

Tier 4: AF2081-A1s
Did science ever stop to ask itself if Zeds were truly something necessary for humanity? Then why should they question our need to fire 4 rounds at once to stop them. Built on the legacy of the first industrial double barrel pistol, the AF2081-A1s accepts no questions, just provides .45 quad shot answers.

Sidearm: Single and Dual Der Königs
Even a Gunslinger needs a reliable backup, and Der König, "the king", reigns supreme. No matter if you prefer the surgical precision and faster handling of carrying one or the tactical potential of dual-wielding, this fast firing 9mm platform is ready for the heat of the moment.
Sonic Tracer Rounds\*
Holographic Pistol Sight\*
Volter-Shock\*
Der Der König Compensator
Five-Round Conversion Cylinder
Powered Polymer Mag
*These weapon mods will be available on a selection of previous existing weapons

When you need every round to meet its maximum potential. The Fatal Focus: a pair of duel wielded smart guns that can track your targets weak points as you aim at them and fire off homing rounds for a guaranteed hit. Quickly retarget and fire again to keep 'em dropping or unleash it all at one!
Tired of your foes spreading out and making you have to work harder? Fret no more as the Gravity Grenade brings your foes together in a "stunning" fashion. Some won't survive, but those that do will be far easier for you to quickly dispatch, considering they are grouped up so nicely
The Gunslinger Perk and Season 4 drops later this week on the 23rd! See you out there Nightfall.
r/killingfloor • u/xRyuHayabusa • 1d ago
What's the current meta for GS? Is it still spx center-fire, dual desert eagles , dual 500 magnums , dual piranhas ?
r/killingfloor • u/FuckItOriginalName • 1d ago
Please no "all of them are bad" (or at least not without explaining what could be done better, always love the criticisms with breakdowns in discussions), since I do agree that all of them are flawed in one way or another but I can sort of imagine what the writers were going for with some of them. I was wondering if anyone else had thoughts on what turned out decent and what was unbearably bad.
r/killingfloor • u/InfectedBrushroom • 2d ago
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