r/killingfloor 12d ago

News & Events Nightfall News: Dr. Moorcroft and Mr... | Map and Moorcroft boss information/showcase

Thumbnail
gallery
145 Upvotes

r/killingfloor 6d ago

News & Events Nightfall News: 1 Year of Killing Floor 3 - Roadmap Update

142 Upvotes

taken from: https://forums.tripwireinteractive.com/index.php?threads/nightfall-news-1-year-of-killing-floor-3-roadmap-update.2345164/

Celebrating One Year!

We can hardly believe it's been nearly a year since launch! The journey has been exciting, and we've faced our share of challenges. We want to thank the community for your passion and support as we celebrate this milestone together. Many of you are excited for the upcoming Season 4 Update, and even beyond, so let's dive in:

New Mode: Suicidal

We've heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.

Your survey responses and forum discussions highlighted a clear 'difficulty gap' between Hard and Hell on Earth. Suicidal is returning as the precise solution to bridge that experience.

And speaking of Hell on Earth and those wanting even more challenge: while we are introducing some targeted balance adjustments this summer to lay the groundwork, please know that this is just the beginning. More comprehensive refinements are on the way for the future and are currently being designed and tested now for post summer updates. This includes work around groundfire and Scrakes and Fleshpounds getting a tune up to be more reflective of their intended threat.

We'll be sharing further details about the perk, weapon, and zed balance changes coming in Season 4 in the next few days, but we do have a sneak-peek of some to share with you today.

While we are still finalizing the full list of changes, we are currently zeroing in on adjustments for (but not limited to):

  • Tweaks for DPS consistency across some specific weapons and perk skills bringing them in line with other loadouts and skill choices
  • Further explosion tuning
  • Additionally the team has been turning up some under performing and utilized skills and weapons (with more to come post Season 4)

But the final thing we wanted to touch on today is the:

Updated Killing Floor 3 Roadmap

As you may have heard us say on recent streams or experienced via our series of midseason updates, the team has been working to bring things to players faster and that doesn't stop with Season 4. We're locking in an exciting slate of content and Quality of Life improvements covering the upcoming Fall, our spookiest Halloween event yet, and winter update).

One change from our previous roadmap is that Endless mode won't be making it for Season 4. While we know many of you were looking forward to Endless mode, we've decided to keep it in the dev oven a little longer. Our goal is to ensure it lands with the polish and depth this community expects.

Another item we wanted to touch on a little more today is the Tripwire Toolkit. We've seen a lot of speculation and wanted to go into a little more details today.

What Is The Tripwire "Modding" Toolkit?

  • A Full In-game modding toolkit. If you can run the game, you can mod it (this includes PlayStation 5 and XBox Series S|X)!
    • Modify existing levels or Create your own new ones, from prop placement to landscape design!
    • Change existing game rules, or dream up your own with Lua scripting (Did someone say "Traitor pod")
    • And do it all with friends with co-op modding! (Molly stop putting bloat bile behind me!)
  • An Integrated way for creators and users to share and explore new creations
  • A path to bring assets (such as custom meshes) into the game using a compatible Unreal Engine version via the Epic Games Launcher on PC
  • As the Toolkit progresses, we'll be looking at bringing it to other Tripwire and Tripwire Presents titles

While all these features won't be available in the first public alpha later this year, they are all in development. We are already testing the tool internally and will shortly start rolling it out to our volunteer external test team.

Are you a modder who wants to help us shape the future? Sign up here today for a chance at early preview builds.

Be sure to tune in early next week as we go over more of the upcoming Season 4 update in depth!


r/killingfloor 2h ago

News & Events Killing Floor 3 - Operation: Shadow Hunter Trailer

Enable HLS to view with audio, or disable this notification

108 Upvotes

r/killingfloor 1h ago

Game Update Killing Floor 3 Season 4: Operation Shadow Hunter Is Now Live!

Upvotes

https://forums.tripwireinteractive.com/index.php?threads/killing-floor-3-season-4-operation-shadow-hunter-is-now-live.2345175/

XBox Version: 1.0.0.18
PlayStation Version: 2.015.000

Release Date: July 23rd, 2026

New Additions & Highlights

The Summer 2026 Update

https://www.youtube.com/watch?v=-EQ6fmrK5tU&source_ve_path=MjM4NTE&embeds_referring_euri=https%3A%2F%2Fforums.tripwireinteractive.com%2F

New Operation: Shadow Hunter

An offshore drilling operation in the North Sea accidentally discovers the Mire, drawing Dr. Emmanuel Moorcroft and his followers to seize the rig.

New Perk: Gunslinger

The legendary Gunslinger returns to the fray. Specializing in light fast, dual wielded pistol combat, this perk is for those with nerves of steel and the aim to match. Master the art of rapid fire precision while managing your ammo counts under pressure, and be sure to show those Zeds and Mire Monsters who's the fastest draw out there.

Gunslinger Weapons

Tier 1: 2058 Lawbringers

  • A modern take on the classic 1858 revolver and a perfect way to meet the Zeds headon. Beloved for its stopping power despite limited ammo capacity. Wow them with your flair and impeccable aim, but always keep 'em guessing: Did you fire 6 shots, or only 5?

Tier 2: Night Adders

  • When you feel like it is you vs the world, no need to step back with the trusty Night Adders at your side. A fully automatic machine pistol that is ready to take on every challenge, switch them over to semi-auto if you find yourself needing to count your rounds. When next the Zed horde calls your readiness into question, proudly say: "Yea, I think I am."

Tier 3: Desert Eagles

  • Some threats ask for something... more. Enter the Desert Eagles. If raw stopping power is what you require, then the Desert Eagles are the answer. While others may bring the imitation, rest well knowing yours say "DE .50AE" on the side.

Tier 4: AF2081-A1s

  • Did science ever stop to ask itself if Zeds were truly something necessary for humanity? Then why should they question our need to fire 4 rounds at once to stop them. Built on the legacy of the first industrial double barrel pistol, the AF2081-A1s accepts no questions, just provides .45 quad shot answers.

Sidearm: Single and Dual Der Königs

  • Even a Gunslinger needs a reliable backup, and Der König, "the king", reigns supreme. No matter if you prefer the surgical precision and faster handling of carrying one or the tactical potential of dual-wielding, this fast firing 9mm platform is ready for the heat of the moment.

Gadget: Fatal Focus

Dual-wielded smartguns that, when aimed at enemy weak points, fire homing projectiles at the targeted location.

Grenade: Gravity Grenade

Grenade that implodes on detonation, pulling nearby Zeds to its center before exploding with concussive force.

New Weapon Mods

Sonic Tracer Rounds\*

  • On impact, marks target for a short duration. Future impacts from the same weapon deal Marked Damage to the marked target.

Holographic Pistol Sight\*

  • Pistol-specific optic that uses laser-illuminated hologram to project an aiming reticle, allowing for fast target acquisition.

Volter-Shock\*

  • Adds or replaces a weapon's secondary fire mode, discharging electricity in the direction the mod is aimed. Area of effect widens as the mod is upgraded.

Der Der König Compensator

  • Der König-specific compensator, designed for seamless integration, to help reduce muzzle flip and recoil.

Five-Round Conversion Cylinder

  • Replaces the standard 6-round cylinder with a 5-round conversion cylinder which takes more powerful .45 Colt ammunition.

Powered Polymer Mag

  • Made from a glass-filled polymer material, which is both strong and lightweight, it sacrifices ammo capacity to charge up each shot, increasing damage.

*These weapon mods will be available on a selection of previous existing weapons

New Map: Hastur Oil Platform

An oil-drilling operation accidentally struck mire in the North Sea, prompting Moorcroft to seize the rig with his followers.

Centered around a middle platform, players will quickly encounter diverging paths and stairs to different levels, external catwalks, and hallways that lead to different rooms/points of interest. Keep an eye out for zip lines and ladders for vertical movement opportunities to keep yourself from getting surrounded and overwhelmed.

New Boss: Moorcroft

Rippling with muscle and bristling with organic armaments, Dr. Moorcroft has merged with the Mire to become the ultimate doomsday weapon.

Moorcroft is a multi-phase boss, who while deadly by his own right, also uses both Zed and Mire hordes to his advantage to both drain and escape. In his first phase, Moorcroft will shield himself and a chosen clot to drain and restore himself. And while in his second phase he will call in his Mire creations and scavengers while he tactically removes himself from danger to heal.

Inspired by previous humanoid bosses, Moorcroft features a range of weapons and tools that are deadly close up and at range including: A techno organic rocket and small arms, the ability to emit gas, shield himself as well as use mortars and grenades against his foes.

New Difficulty: Suicidal

We've heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.

Situated between Hard and Hell on Earth, players will find this new mode challenging them to put their skills and builds to the test, but not as unforgiving as Hell On Earth.

New Mutation Waves

Mire Infestation

  • Mire seizes a Trader Pod, spawning enemies from its portals and cutting off resupply until you hunt down and destroy all four tentacles. Every Zed is enraged while the infestation holds.

Explosive Situation

  • Crawlers, Gorefasts, and Bloats detonate on death in an area-of-effect blast, and the wave runs larger and crawler-heavy, so watch your spacing on cluster kills. Careful headshots can be used to not trigger the explosions.

New Weekly Mutators

Chaos Cascade

  • Every wave rolls a random mutator from the pool and revives are disabled, so no two matches ever play the same.

Cutting Edge

  • Cut damage is doubled while every other damage type is halved against a wave of permanently-enraged Zeds, making melee (and Cut-damage guns) the best way to survive. Revives are disabled.

Season 4 Narrative Campaign / Milestone Rewards

  • Monsterball Scrake Weapon Sticker
  • See no Evil Player Card
  • Monsterball Fleshpound Weapon Sticker / Fleshpound MonsterBall Weapon Trinket
  • Grown for Violence Player Card
  • Gunslinger Perk Weapon Trinket
  • Scrake Evolution Player Card / Scrake Monsterball Weapon Trinket
  • Shotgun Shell - Slug Rounds Weapon Trinket
  • Moorecroft Horzine ID Badge-Defaced Weapon Trinket / / Devlin Ushanka Hat Head Gear

New Daily, Weekly, Milestones & Achievements

Daily

  • Oil Spill - Survive Oil Rig
  • Heavy Crude - Survive Oil Rig Long
  • Damage Dealer Gunslinger - Deal 100000 damage with Gunslinger
  • Throwing Hands Gunslinger - Deal 10000 damage using Gunslinger Throwable
  • Gadget Guru Gunslinger - Deal 5000 damage using Gunslinger Gadget

Weekly

  • Science Editor - Defeat Moorcroft 3 times
  • Damage Dealer Gunslinger - Deal 300000 damage with Gunslinger
  • Throwing Hands Gunslinger - Deal 30000 damage using Gunslinger Throwable
  • Gadget Guru Gunslinger - Deal 15000 damage using Gunslinger Gadget

Milestone

Oil Spill

  • Survive Oil Rig on Normal Difficulty
  • Survive Oil Rig on Hard Difficulty
  • Survive Oil Rig on Suicidal Difficulty
  • Survive Oil Rig on Hell on Earth

Science Editor

  • Defeat Moorcroft on Normal Difficulty
  • Defeat Moorcroft on Hard Difficulty
  • Defeat Moorcroft on Suicidal Difficulty
  • Defeat Moorcroft on Hell on Earth Difficulty

Levelheaded Gunslinger

  • Reach level 5 with Gunslinger
  • Reach level 15 with Gunslinger
  • Reach level 30 with Gunslinger

Suicidal Map Milestones

  • Survive Onslaught on Suicidal
  • Survive Army Depot on Suicidal
  • Survive Convoy on Suicidal
  • Survive Factory on Suicidal
  • Survive R&D Labs on Suicidal
  • Survive Radar Station on Suicidal
  • Survive Streets on Suicidal
  • Survive Office on Suicidal
  • Survive Sewers on Suicidal
  • Survive Prison on Suicidal
  • Survive Arctic on Suicidal

Suicidal Boss Milestones

  • Defeat the Queen Crawler on Suicidal Difficulty
  • Defeat the Impalers on Suicidal Difficulty
  • Defeat the Chimera on Suicidal Difficulty

Alpha Test

  • Defeat the Alpha Scavenger on Suicidal Difficulty
  • Defeat the Alpha Scavenger on Normal Difficulty
  • Defeat the Alpha Scavenger on Hard Difficulty
  • Defeat the Alpha Scavenger on Hell on Earth Difficulty

Damage Dealer Gunslinger

  • Deal 1000000 damage with Gunslinger
  • Deal 2500000 damage with Gunslinger
  • Deal 5000000 damage with Gunslinger

Achievement

  • Easy as Cake - Eat all 3 Cakes on Oil Rig
  • Six Shooter - Get 600 kills with Gunslinger weapons
  • Black Gold - Get 10 kills with a single use of the Oil Rig drill trap
  • Scientifically Proven - Complete the Season 4 Campaign
  • Bioengineering 101 - Defeat Moorcroft (Normal)
  • Bioengineering 101 - Defeat Moorcroft (Hard)
  • Bioengineering 101 - Defeat Moorcroft (Suicidal)
  • Bioengineering 101 - Defeat Moorcroft (Hell on Earth)
  • Cut Down to Size - Land the killing blow on Moorcroft with your knife
  • Pistolero - Reach level 30 with the Gunslinger
  • Suicidal Survivor - Survive 10 Multiplayer Survival Matches on Suicidal

Additional Achievements (PC Only)

  • Headcount - Kill 53,602 Zeds.
  • Delta Duelist - Defeat an Alpha Scavenger (Normal)
  • Gamma Smasher - Defeat an Alpha Scavenger (Hard)
  • Beta Blocker - Defeat an Alpha Scavenger (Suicidal)
  • Anti-Monarchist - Defeat a Queen Crawler (Suicidal)
  • Armor-Piercing - Defeat the Chimera (Suicidal)
  • Puncture Wound - Defeat an Impaler (Suicidal)
  • E1337 - Kill 1,337 Fleshpounds
  • This is my Rifle - Survive a match on Hard difficulty or higher without purchasing a weapon during trader time.
  • All Natural - Survive a match on Hard difficulty or higher without using a modded weapon.
  • Angel Investor - Give out over 10,000 dosh to other players in a single match.
  • Quick Exit - Kill a boss on Suicidal difficulty or higher in 120 seconds or less.

New Quality of Life Improvements

Crafting Material Exchange

  • Common materials can now be exchanged for more rare materials in the armory.

Choose T3 mod abilities

  • T3 mod abilities are no longer random when crafted. Players can now choose the ability they want when crafting a mod.

Updated Weapon Sounds

  • All weapon shoot sounds have been reworked to add more punch.

Aim Assist Adjustments

  • Aim assist will now only lock onto a target if the player is actively giving look input.

Toggle Sprint Adjustments

  • Toggle sprint no longer disables when standing still. Sprint will remain active until the player untoggles it.

Join on friend from the Main Menu

  • The friends list is now visible on the main menu and players can join a friends game without having to travel to the stronghold first.

Dash ADS update

  • No longer leave ADS when dashing.

Several Zeds have found their voices

  • Various zeds have had a full Voice over pass.

Duelie 2.0 rollout for the remaining original sidearms

  • Medic Sidearms: Dual KH-380s
  • Sharpshooter Sidearms: Dual Disciples
  • Firebug Sidearms: Dual Pyre .357s

Updated weapon shader

  • Better looking reflections in all lighting scenarios

Updated lighting

  • Lighting has been refactored on various existing maps. This is to allow for more visibility throughout the game.

Melee Hit/Parry

  • Improved enemy melee hit and parry during high ping network environments

Siren Scream Shield

  • Now shows hit impacts to help players understand their projectiles are being blocked

Performance Improvements – Summer Update

(PC Only) Updated Shader compile method

  • This should drastically reduce if not eliminate in game stutters due to on the fly shader compiling. Initial compile count and time is optimized and reduced by 5k shaders. First map load will compile shaders for the map, spreading compile load out.

Please note that shaders will still need to fully compile on first launch, and after a game or graphics driver update. Subsequent launches will just have a check for any missing shaders that will pass more quickly. Players may also want to look into upcoming technologies such as AMD ASD and Nvidia ASC to further improve their experience by compiling shaders in the background outside of the game.

Some players with Nvidia cards may find they need to increase their driver shader cache size. Details can be found in our support site.

(PC Only) Improved Low VRam Performance

  • The team has made targeted improvements around systems with lower VRam (6 to 8 Gigabytes). These systems will still want to target lower Shader and Texture settings for maximum performance.

Loading / Memory

  • Title-screen stutter mitigation during shader precompile
  • Weapon content optimized so less content is loaded
  • Projectile pooling further optimized
  • Memory Optimization Pass:
    • City Streets,
    • Various textures/materials
    • Unused videos removed
  • (Playstation 5) PlayGo launch chunk trimmed

CPU / GPU

  • Optimized Tick Load: crawler wall-walking, security cameras, turret traps, clientside interactables, stationary audio components, and zed components now tick less or not at all (if not needed)
  • Animation tick refactor cutting per-frame load by 85%
  • Zed LOD bone pruning across the whole roster
  • Explosions and pull volumes optimized
  • Audio:
    • Staggered occlusion updates,
    • Fewer per-player audio components,
    • One audio event per type per frame
  • Niagara:
    • Component pool priming
    • Smarter cull reactions
    • Reduced distortion on Medium/Low quality
  • Console:
    • Xbox Series X: material/effects quality tuning
    • Series S: material compile fixes
    • Lumen shimmer reduced

Balance Adjustments

This update brings a round of weapon, mod, and perk tuning: buffs for a few underperformers, targeted nerfs to some standouts, and a batch of handling and behavior refinements across the arsenal.

Weapons

Artemis

  • Damage increased from 120 to 180 with improved penetration, while its fire rate has been slowed so its overall damage-per-second stays about the same. It now hits noticeably harder per shot.

Stormguard

  • Damage increased from 70 to 78, raising its damage-per-second so it's more competitive with the MKR350.

ESR 36

  • The ESR 36 can now stun enemies, stunning a Scrake or Fleshpound in two hits.

Legacy Sidearms

  • All legacy sidearms now use the same horizontal bash animation as the newer sidearms, making it easier to hit multiple Zeds at once.

Disciple

  • You can now slide while reloading the Disciple's secondary fire mode.

Dual Bloodhounds

  • Updated the special reload animation that plays when one of the two weapons has a single round left, so you can bash-cancel to reload more efficiently in that situation.

Dual Kraits

  • Adjusted the default aim-down-sights pose to make aiming easier when no sight mod is equipped.

Dual Kraits & Dual Bloodhounds

  • Adjusted their spread and recoil so they behave more like their single-weapon versions.

Various Burst-Fire Weapons

  • The Artemis, Krait, Dual Kraits, Bloodhound, Dual Bloodhounds, KH-380, and Dual KH-380 (whether the burst comes from the base weapon or a burst mod) now let you queue the next burst while the current one is still firing.

Biomorphic Projector

  • Increased the base healing of its secondary fire from 2 to 3, while slightly reducing the bonus that builds up the longer you keep healing the same target, so it doesn't become too strong. Its targeting has also been refined to be less likely to lock onto a Zed's legs or extremities, and better at aiming for critical zones.

Weapon Mods

Supercharged Plasma (Vulcan TA)

  • Reduced the mod's explosion-size bonus by about 18% (from 25% / 50% / 75% / 100% down to 20% / 40% / 60% / 85%).

Red Dot (Pistol) Sight

  • The Red Dot (Pistol) sight now provides the same recoil reduction as the standard (non-pistol) Red Dot sight.

Underbarrel Laser

  • Standardized how the Underbarrel Laser mod (both pistol and non-pistol versions) behaves. When you aim down sights, the laser dot now appears at the center of your crosshair; when you're not aiming, it still projects from the tip of the weapon as before. Every weapon with this mod now works the way the Dual Pistols did previously.

Underbarrel Frag Launcher (Knightsbridge)

  • You can now slide while reloading the Knightsbridge's Underbarrel Frag Launcher.

Explosive Ammo

  • Reduced the critical-hit chance on the mod's explosions from 25% to 5%, so you now need to aim more accurately to land critical hits.

Yumi Exploding Arrows

  • Reduced the damage and explosion size this mod provides at higher mod levels.

G33 Confusion Grenade

  • The Confusion Grenade ammo mod now reduces Max Ammo by 12 and Starting Ammo by 6, and lowers the ammo refilled from Ammo Bags from 33 to 24.

MKR350 Drum Mag

  • Reduced the Drum Mag's loaded ammo from 90 to 75 and lowered how much ammo it refills on reload. The mod now slightly worsens recoil instead of improving it.

Perk Skills

Commando

Insider Trading

  • Armor cost reduction increased from 10% / 15% / 20% / 25% to 20% / 25% / 30% / 35%.

Hothead

  • Trigger chance increased from 20% / 23% / 26% / 30% to 20% / 25% / 30% / 35%.

Preferred Customer

  • Weapon cost reduction reduced from 15% / 20% / 25% / 30% to 10% / 15% / 20% / 25%.

Quick Return

  • Now only triggers when you destroy an enemy's head with Ballistic damage.

Firebug

Barbecue Bash

  • Bonus Bash damage reduced from 100 / 150 / 200 / 250 to 100 / 140 / 180 / 220. In addition, its bonus damage is now halved when used with the Tekko Kagi, since that weapon hits twice per swing (previously it applied the full bonus on each hit).

Flammable Material

  • Duration reduced from 8 / 12 / 16 / 20 seconds to 7 / 10 / 13 / 16 seconds.

Hot Streak

  • Now only triggers when you kill nearby enemies with Heat damage.

Double Feature

  • Damage dealt per discharge increased from 70% / 80% / 90% / 100% to 80% / 95% / 110% / 125%.

Engineer

Full Blast

  • Explosion radius bonus reduced from 30% / 40% / 50% / 60% to 20% / 27% / 34% / 40%.

Reverb Pedal

  • Explosion damage reduced from 200 / 240 / 280 / 320 to 175 / 200 / 225 / 250.

Medic

Social Distancing

  • Darts that hit a downed ally now only heal that ally's downed-health pool. Their heal-over-time effect no longer carries over to the player's normal health until that player is revived.

Sharpshooter

Hardshell

  • Cooldown between triggers increased from 40 / 35 / 30 / 25 seconds to 45 / 40 / 35 / 30 seconds.

Sniper

  • Now triggers while you're standing still, instead of only while crouching.

Enemies

Alpha Scavenger

A tuning pass to make the Alpha Scavenger less of a stationary, range heavy fight during Phase 2:

  • While in its Satiated state, it can no longer be interrupted by afflictions (such as stuns and stumbles).
  • On Hell on Earth, its Toxic Spike Spew and Consecutive Spike Spew attacks no longer use a health-based cooldown; they now use a flat 15-second cooldown. These attacks also try to cancel if they don't have a clear line of fire to their target.
  • On Hell on Earth, its Toxic Gas Bomb attacks no longer use a health-based cooldown; they now use a flat 12-second cooldown, and also try to cancel if they don't have a clear line of fire to their target.

Overall, its ranged attacks now fire less often and it backs off when it can't get a clean shot.

MISC

  • Pounded weekly: Fleshpound boost increased
  • Not of this World: Mutation frequency capped

Bug Fixes, Polish & System Improvements

Crashes / Stability

  • Fixed a potential deadlock between the main thread and a worker thread in an animation tick
  • Fixed a potential deadlock between the main thread and the UI thread during map loads
  • Fixed a crash if the music manager was reducing memory within 0.5s of Zed Time ending
  • Fixed several AI related crashes that could occur with the following:
    • Zed Grab
    • Zed Navigation
    • Queen Crawler
    • (Playstation 5 Only) Indeterminate cause
  • Fixed a crash on late join
  • Fixed a crash when hovering trader/armory items
  • Fixed a crash when the AFK modal fired during debug camera
  • Fixed a missing glyph crash in the UI font handling
  • (Playstation 5 Only) Fixed the title screen going black

Gameplay

  • Fixed issues with Hebi Ken getting players out of bounds
  • Fixed multi-tool consumption not firing while bashing
  • Fixed Running on Empty weapon swap giving gadget recharge
  • Fixed certain block-stamina-reducing melee mods preventing your guard from breaking under sustained hits
  • Fixed clients mis-predicting skills by making several abilities server-authoritative
  • Fixed late join issues with grenades, laser trap VFX, and boss-wave loadouts
  • Fixed an issue that could cause some players not to be able to obtain an achievement

Matchmaking & Party

  • Fixed stale "party full" status
  • Fixed join dialog timeout
  • Fixed a case where "Return to Stronghold" would fail with a PC host and other platforms as members of the party
  • Fixed matchmaking restarting under a new leader instead of stopping

AI

  • Fixed zeds pausing after leaving spawn rooms and getting stuck on failed moves
  • Fixed stuck zed pathing spots across Arctic, Radar Station, and Onslaught, including large zeds climbing through destructible walls
  • Fixed the Husk walking in midair after jetpack moves
  • Fixed Husk mortar charge audio spam and suicide charge tell

UI

  • Improved cases where the client and server would take too long to communicate during a trader or armory transaction resulting in an extended saving UI
  • Chat
    • Fixed chat input bleeding into Perk & Specialist select while typing
    • Fixed stuck chat after Esc+Enter
    • Moved gamepad chat open from RB to L3
  • Fixed loadouts not displaying on Ready Up
  • Fixed stale perk/weapon tooltips
  • Fixed nameplate armor tier not updating, low-health widget stuck after death, and heal-prompt flicker
  • Fixed keybind menu allowing escape without binding
  • Fixed weapon pickup widget stat comparisons
  • Fixed comic viewer to correctly scale for 16:10
  • Fixed Operation Naming for Mission Assignments, for Operations 2 and 3
  • Fixed jittering on player card menu
  • Fixed mutation pip color for color blind. Also corrected to match other mutation visuals.
  • Fixing Biosample Used in list

Audio

  • Fixed ambient sounds not occluding
  • Fixed 3P weapon/environment audio playing from the world origin
  • Fixed Firebug gadget audio desync with Double Feature, Luna voice line while meleeing, Pyre barrel mods forcing suppressed sound, and Fleshpound drill SFX sticking after an interrupted execution (NF-46391, NF-48090, NF-54864, NF-55270)
  • Fixed Rhodes tutorial lines playing out of sequence (NF-42010)
  • Fixed spectators not hearing gameplay audio (NF-48351)
  • Fixed missing suppressed audio on KH-380/Pipette burst mode (NF-56059)

Art / VFX

  • Fixed a missing Trench Gun buttstock skin
  • Fixed skins not applying on dual weapons;
  • Fixed the black Ronin outfit not applying
  • Fixed floating fire on the Husk during Scorched Earth
  • (Console) Fixed Siren neck stretching at distance and gore caps missing

Weapons, Mods & Combat

  • Fixed Vulcan infinite ammo exploit
  • Fixed the Stormguard Compensator mod appearing incorrectly while being crafted in the Armory.
  • Fixed Polymer Tip Ammo not applying its Bleed affliction when fired from the KH-380.
  • Fixed the Biomorphic Boosted Battery mod (LF-85) displaying its healing amount incorrectly. The Armory now correctly shows +3, +4, +6, or +8 Healing (with the heal-over-time unchanged). The actual amount healed has not changed.
  • Fixed the Cold Fusion Converter mod (LF-85) not removing the base weapon's Toxic Power as intended.
  • Fixed being able to Bash or throw a Grenade while starting a Multitool interaction, which let the Multitool activate without consuming a charge. You can no longer Bash, throw a Grenade, block, or charge a weapon while activating the Multitool (and vice versa).
  • Fixed Buckshot Ammo on the Dragon's Breath and Trenchgun triggering the Firebug's Explosive Reaction and Heat Exposure skills, even though Buckshot Ammo removes Heat damage and shouldn't trigger them.
  • Fixed weapons with the Incendiary Ammo mod not triggering the Firebug's Explosive Reaction and Heat Exposure skills when they should.
  • Fixed the Heavy Frame Receiver mods (X295 Wraith and Knightsbridge) improving recoil instead of worsening it. The Trader and Armory stat bars now correctly show that these mods make recoil worse.
  • Fixed discrepancies in the reload-speed bonus shown for the MKR350's Dual Mag mod, and slightly tuned the bonus (the previously displayed value was incorrect). Also fixed the Reload Speed stat bar not updating when comparing the weapon with and without the mod (unleveled).
  • Fixed the crosshair not adjusting correctly when firing the M14 EBR in its secondary full-auto fire mode.
  • Fixed the crosshair not adjusting correctly when firing the Bloodhound or Dual Bloodhounds in their secondary multi-round-burst fire mode.
  • Fixed the LF-85 (First Law Blaster) loading ammo into the gun before the magazine was inserted, on both partial and empty reloads.
  • Fixed the Underbarrel Healing Grenade's healing stopping when the player who fired it swapped to a weapon without similar healing.
  • Fixed the secondary-fire healing darts on several Medic weapons (VS-11, KV Recluse, K&W MP6) displaying their damage values incorrectly.
  • Fixed the Knightsbridge Powered Box Mag mod incorrectly showing a Handling penalty while being crafted in the Armory, which didn't match its stat bar or its actual effects.
  • Fixed the UV Light mod not affecting secondary-fire spread. Previously, equipping it on the Ifrit didn't improve accuracy because that weapon's projectile attack is its secondary fire. This now works for any weapon with a projectile-based secondary fire.
  • Fixed the Handling stat bar not reflecting changes from the Underbarrel Healing Grenade, Enfeebling Grenade, Frag Launcher, Shotgun, and Incendiary Launcher mods, even though those mods do change the weapon's Handling (equip and unequip speed).
  • Fixed the Underbarrel Healing Grenade mod incorrectly changing several stat bars on the KV Recluse in the Armory and Trader; only the main weapon's Handling stat should change.
  • Fixed the Disciple's shotgun fire mode being able to be spammed and re-fired before its reload finished.
  • Fixed the Spiked Choke mod not showing its recoil penalty on the Bonebreaker's stat bars in the Trader or Armory.
  • Fixed the Shotgun Choke mod not showing its recoil penalty on the Dragon's Breath's stat bars in the Trader or Armory.
  • Fixed the Heat Sink mod not showing its recoil improvement on the Vulcan TA's stat bars in the Trader or Armory.
  • Fixed the Exploding Arrows mod (Yumi) not reducing Penetration as intended.
  • Fixed the Shuriken not receiving the Attack Speed bonus from the Lightweight Quiver mod, and fixed the Armory and Trader not showing the Attack Speed bonus correctly for the Kunai and Shuriken.
  • Fixed the Textured Grip mod (Kunai) not listing its Block Power bonus while being crafted in the Armory.
  • Fixed the G33's grenade explosion not destroying Queen Crawler Web Traps, Bloat Mines, and other destructible objects as intended. This fix also applies to the G33's Ammo mods.
  • Fixed the Underbarrel Incendiary Launcher mod on the Incinerator M7 sometimes failing to damage or kill a Zed that was hit directly by the grenade.
  • Fixed being unable to switch fire modes while blocking with the Tekko Kagi and Dual Ninjato.
  • Fixed the Penetrating Barrel mod (LF-85) granting far more penetration than intended (it was multiplying penetration instead of adding to it).
  • Fixed the player's block never breaking, even when hit by large Zeds. This happened by default on the Tekko Kagi and with certain mod combinations on other melee weapons.
  • Fixed the Trenchgun's slam-fire mode re-firing too quickly when interrupted by the Bayonet bash.

Maps

R&D Labs

  • Adjusted blocking volume extending too far in observation room
  • Fixed exploit location in Incubation room
  • Fixed Armor crate that can't be accessed

Antarctic Base

  • Addressed destructible wall Fleshpound couldn't break
  • Fixed exploit location for player on crate
  • Fixed blocking volumes to prevent multiple snag locations

Radar Station

  • Fixed blocking volume causing unexpected player movement
  • Fixed multiple locations the player could exploit
  • Fixed collision inside elevator shaft causing player bounce behavior
  • Fixed clipping ammo bag

Onslaught

  • Fixed pipes lacking collision in tunnel
  • Fixed multiple player stuck spots
  • Fixed broken Zed pathing by crate in tunnel

City Streets

  • Fixed Husks firing through building
  • Fixed player snag on metal bars

Sewers

  • Fixed light mesh not having collision
  • Fixed player stuck spot on Armor Crate
  • Fixed mesh players clipped through

Stronghold

  • Fixed unneeded collision by weapon mod crafting station

Factory

  • Fixed unneeded blocking volume

All Maps

  • Added preplaced Ammo Bags by Armor Crates

r/killingfloor 6h ago

Fluff Specialists of Nightfall ready to celebrate their one year anniversary, and welcome season 4 on board!

Thumbnail
gallery
37 Upvotes

r/killingfloor 1h ago

KF3 Halloween Horrors Map location revealed?

Post image
Upvotes

I noticed the pumpkin in the bottom right corner when you select the new Oil Rig map. I'm assuming this is the location for the Haunted Hotel map coming at Halloween?


r/killingfloor 49m ago

Discussion What are everyone's first thoughts about the Gunslinger perk and the weapons?

Post image
Upvotes

r/killingfloor 5h ago

KF3 Help whith hell on earth kf3

4 Upvotes

Hi can someone just help whith 2 boss fight on hell on earth the chimera and impaler user name is VanosGaming257


r/killingfloor 3m ago

Discussion Season 4 disappointing "rewards"

Upvotes

Unlocking the exact same helmet to be worn by different characters is a cop out and a half.

Don't get me wrong I'm stoked on the update and gunslinger etc.. but holy crap that "horzine captain helmet" could have been 1 item and available for each specialist. Page 19 is the same 2 items just mirrored to hide the fact that it's the same item (for a different person of course)

Also F in chat for anyone who purchased a season pass, as iv once again unlocked premium for free using the free credits.

Feels really phoned in this season (rewards), I love the character customization in kf2 and this just ain't it


r/killingfloor 9m ago

KF3 Engineer changes

Upvotes

Looking at patch notes, seems like explosive ammo took a nerf (decreased critical hit chance) and engineers perk “full blast” was also nerfed. Anyone play around with this yet? Wondering if the explosive rounds on contek and bonebreaker may not be as good, and if makes more sense to switch over to “scatter plot” perk and incinderary rounds on bonebreaker or buckshot dragons breath?


r/killingfloor 1h ago

Question Zed’s animations fix?

Upvotes

Did they say somenthing about improving the zeds animations like in kf2? They are very bad now.


r/killingfloor 8h ago

Question KF3 or nah?

4 Upvotes

I played KF1 and KF2 back in the day and I'd say a good amount of time for each and loved both games. Is KF3 worth buying now? I've seen some negative reviews to don't want tonregret purchasing it.


r/killingfloor 6h ago

Question Weapon crate key price hike?

0 Upvotes

Did they increase the price for weapon crate keys in kf2??
It was less than a dollar just a few days ago no?


r/killingfloor 20h ago

Question Any other game similar to killing floor 3 with objectives?

9 Upvotes

Are any other games similar in the vain of having to complete objectives that carryover from mission to mission? I enjoy the idea of like not having to rush to do it all in one run being able to bang off an objective and then finish and then go back in if I want.


r/killingfloor 1d ago

Discussion What are some HRG weapons you hope they bring back or make something similar to in KF3

Thumbnail
gallery
52 Upvotes

My personal favs is the Hrg nailgun pdw, (which btw I think the regular nailgun should’ve been full auto begin with), the Hrg buckshot, Hrg locust, Hrg Kaboom stick, Hrg Tommy Boom, and maybe the Hrg Flare gun.

For a similar idea, I think for the kaboom stick they should add an explosive af Blunderbuss style shotgun or something like that, but that’s just my idea.

Btw I got nothing against these weapons….besides that they’re all LITERALLY Horzine Reskinned Guns.


r/killingfloor 10h ago

Question Anyone know why kf3 is free on Xbox?

0 Upvotes

I've had kf3 on my wishlist for a while, waiting for it to go on mega sale, it's 50% off rn on the Xbox store, but when I went to look it said I could install it and play it. I've never bought it and I can't find any free play day information about it. Anyone else experiencing this? Been playing with no issues. Wondering if I get to keep it or I'm missing some community event that's allowing for free playing


r/killingfloor 1d ago

Discussion I like Killing Floor 3 and i’m interested in its future.

42 Upvotes

Although I didn’t have the same feeling I got when I first played killing floor 2. I believe killing floor 3 will be a success none the less if they keep updating . Unfortunately I do not think the game will ever have a massive player base which is a big downside for me because I can’t find a match with full players at time (i don’t like playing alone and i’m on ps5). I also cannot handle the big space between updates. It will forsure have a cult game fanbase like world war z or pvz garden warfare if anyone is familiar with them.

KF3 players, are you excited / interested in KF3s direction?


r/killingfloor 15h ago

Suggestion Some personal feedback about KF3 to Tripwire and anyone interested in the game

1 Upvotes

I feel conflicted about this game. Been playing since KF1, to clarify. I like the direction they're heading, and I like the base game ideas that feel like an actual evolution from 2 (dynamic map elements and unlocks like sentries and armor, weapon customization, dashing and sliding like Darktide, a better skill system, etc etc)

But the launch was so awful in performance, content, bugs, and missing features. The game left a horrible reputation because of that, and the refusal to make positive changes until after launch. 3 months for class decoupling for characters, and even longer for text chat and DJ Skully and Masterson, was genuinely baffling.

It makes me think the game had a serious direction problem until the launch reception forced change.

I own the game still, and will play season 4 because I appreciate the efforts TW is putting into salvaging it, but they have an uphill battle to bring back the playerbase that still plays 1 and 2.

As for the casual audience, I think they lost them after the bad launch unless they do some PR and get YouTubers and streamers to try it again after a few more good updates. A first impression is everything for a game, and this wasn't a good one. Offering a good second soft launch like Darktide, or what Payday 3 is at least trying to do, would be the next best thing.

It's getting there, but it still isn't enough without Berserker, server browser, and modding support IMO. (Edit: I mention those because they're planned, but not in yet). I can't really recommend the game until we get those, they're core features to the series.

At least let us mod old characters and weapons back in until more get added! Hell, offer a bounty for the community to officially add the best community maps and guns for some kind of prize. KF always benefitted from community work in keeping the game fresh.

Thanks for reading, I guess. Thoughts on this game?


r/killingfloor 16h ago

KF2 IDK why this happened! Wtf!

2 Upvotes

Idk if it was because of Bobble Head mode or the weapon I was using, but the Gorefasts' bodies went berserk when they died!


r/killingfloor 1d ago

Question never played killing floor which one i start whit ?

10 Upvotes

question in title


r/killingfloor 1d ago

News & Events KF 3 Nightfall News: We Have Ourselves A Gunslinger

94 Upvotes

https://forums.tripwireinteractive.com/index.php?threads/kf-3-nightfall-news-we-have-ourselves-a-gunslinger.2345178/

Nightfall,

We've been watching you in the field, and it's clear: you've all acclimated to duel sidearms exceptionally well. As such, we are opening up the Gunslinger Perk as an option for your next set of missions.

Whether you're looking to pick Zeds off or help clear out a horde when things get too crowded, the Gunslinger is here to reward the steady handed and tactical. And don't forget the many skill choices in front of you to master this new perk, let's dive into a few select examples:

Building Your Foundation

  • Lvl 2: Do you prioritize raw reload speed with Fast Fingers, or do you prefer to control the chaos with Hip-Shooter to maximize critical damage?
  • Lvl 8: Start carving out your identity. Choose between the aggressive Opening Salvo for high-impact openers, the precision-focused Headcount for sustained headshot chains, or Stopping Power if you prefer to stumble enemies and control the horde's movement.

Tactical Utility

  • Lvl 14: Balance your survivability with Health Expert, which rewards accurate shots with healing, or lean into mobility with Speed Demon, granting you a massive speed boost every time you reload.
  • Lvl 20: Manage your resources with Custom Made to keep your arsenal upgraded at the Trader Pod, or rely on Magic Bullet to keep your reserves topped off during long engagements.

Defining your roll at Lvl 26

  • The Glass Cannon: The classic choice for those who thrive on high stakes. Sacrifice health for a massive boost to overall weapon damage.
  • Big Finish: For those who count every round. Make the last shot of your magazine count with massive damage and explosive finishing potential.
  • Monster Bash: A tactical brawler's dream. Bash an enemy to instantly reload and gain a temporary damage buff, perfect for those moments when you're cornered.

And of course you'll need some new firearms to bring it all together.

The Arsenal: Precision, Power and Personality

The Gunslinger isn't just about your fire rate; it's about bringing the right tool for the right job. Your new arsenal additions give you just those tools, inspired from classic old favorites to more modern heavy hitters.

Tier 1: 2058 Lawbringers
A modern take on the classic 1858 revolver and a perfect way to meet the Zeds headon. Beloved for its stopping power despite limited ammo capacity. Wow them with your flair and impeccable aim, but always keep 'em guessing: Did you fire 6 shots, or only 5?

Tier 2: Night Adders
When you feel like it is you vs the world, no need to step back with the trusty Night Adders at your side. A fully automatic machine pistol that is ready to take on every challenge, switch them over to semi-auto if you find yourself needing to count your rounds. When next the Zed horde calls your readiness into question, proudly say: "Yea, I think I am."

Tier 3: Desert Eagles
Some threats ask for something... more. Enter the Desert Eagles. If raw stopping power is what you require, then the Desert Eagles are the answer. While others may bring the imitation, rest well knowing yours say "DE .50AE" on the side.

Tier 4: AF2081-A1s
Did science ever stop to ask itself if Zeds were truly something necessary for humanity? Then why should they question our need to fire 4 rounds at once to stop them. Built on the legacy of the first industrial double barrel pistol, the AF2081-A1s accepts no questions, just provides .45 quad shot answers.

Sidearm: Single and Dual Der Königs
Even a Gunslinger needs a reliable backup, and Der König, "the king", reigns supreme. No matter if you prefer the surgical precision and faster handling of carrying one or the tactical potential of dual-wielding, this fast firing 9mm platform is ready for the heat of the moment.

New Weapon Mods

Sonic Tracer Rounds\*

  • On impact, marks target for a short duration. Future impacts from the same weapon deal Marked Damage to the marked target.

Holographic Pistol Sight\*

  • Pistol-specific optic that uses laser-illuminated hologram to project an aiming reticle, allowing for fast target acquisition.

Volter-Shock\*

  • Adds or replaces a weapon's secondary fire mode, discharging electricity in the direction the mod is aimed. Area of effect widens as the mod is upgraded.

Der Der König Compensator

  • Der König-specific compensator, designed for seamless integration, to help reduce muzzle flip and recoil.

Five-Round Conversion Cylinder

  • Replaces the standard 6-round cylinder with a 5-round conversion cylinder which takes more powerful .45 Colt ammunition.

Powered Polymer Mag

  • Made from a glass-filled polymer material, which is both strong and lightweight, it sacrifices ammo capacity to charge up each shot, increasing damage.

*These weapon mods will be available on a selection of previous existing weapons

Gadget: Fatal Focus

When you need every round to meet its maximum potential. The Fatal Focus: a pair of duel wielded smart guns that can track your targets weak points as you aim at them and fire off homing rounds for a guaranteed hit. Quickly retarget and fire again to keep 'em dropping or unleash it all at one!

Gravity Grenade

Tired of your foes spreading out and making you have to work harder? Fret no more as the Gravity Grenade brings your foes together in a "stunning" fashion. Some won't survive, but those that do will be far easier for you to quickly dispatch, considering they are grouped up so nicely
The Gunslinger Perk and Season 4 drops later this week on the 23rd! See you out there Nightfall.


r/killingfloor 1d ago

KF2 Best/S tier guns for the gunslinger in killing floor 2?

2 Upvotes

What's the current meta for GS? Is it still spx center-fire, dual desert eagles , dual 500 magnums , dual piranhas ?


r/killingfloor 1d ago

Discussion Who are the best and the worst KF3 characters currently in your opinions?

Post image
40 Upvotes

Please no "all of them are bad" (or at least not without explaining what could be done better, always love the criticisms with breakdowns in discussions), since I do agree that all of them are flawed in one way or another but I can sort of imagine what the writers were going for with some of them. I was wondering if anyone else had thoughts on what turned out decent and what was unbearably bad.


r/killingfloor 2d ago

Fluff Sarah Connor!

Post image
186 Upvotes

r/killingfloor 2d ago

Gameplay Blunderbuss is such a meme weapon

Enable HLS to view with audio, or disable this notification

59 Upvotes