r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

100 Upvotes

r/IndieGaming 8h ago

Level Design Is My Passion

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4.0k Upvotes

This game is Soda-Powered Penguin! If you like what you see, you can head over to the Steam page and download the demo and/or wishlist it! (The demo doesn't feature the level in the clip, though.)


r/IndieGaming 8h ago

A before & after from my hand-drawn indie game!

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243 Upvotes

Here's another before & after from my entirely hand-drawn indie game, this time from the very first area players will explore.

I've been refining the atmosphere by adding camera movement, ambient creatures, and subtle environmental animations to make the world feel more alive.

I'd love to hear your thoughts! Does this version feel more immersive?


r/IndieGaming 6h ago

I'm making a top-down boxing game with a punch-based combat system. Does this look fun?

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132 Upvotes

I've been working on this solo boxing game for about 3 years in my spare time.

The core idea is simple: each punch has its own input.

L = Jab
R = Cross
Y = Uppercut

Enemies can only be hit when they're in range, so the challenge is to quickly read the situation, choose the right punch and chain attacks while moving around.

I'm going for a very exaggerated animation style, with simple shapes and lots of squash & stretch to make every punch feel impactful and a bit silly.

Does this combat system look fun? Would you want to play something like this?

Any honest feedback is welcome!


r/IndieGaming 6h ago

We're working on a city-building simulator set in the world of Scandinavian folklore

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57 Upvotes

r/IndieGaming 4h ago

I'm making a racing game with no speed cap. Here's a crazy run from #1 Leaderboard.

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27 Upvotes

Hey Hamster here, solo developer of VOXOTRON, a hyper-speed racing game inspired by the tube tracks of F-Zero GX and the Wipeout series.

The core idea is simple: You have a BOOST button that you can always use to go faster. There is no fixed speed cap, so better lines, grazing and smoother movement let you keep acceleratinggggggg forever.

It's up to you if you race with 500 or 5000km/h speed. If you can handle it - it's possible. 10k km/h+ races are also in game.
Runs are short, 15-30s depending on your skill.

This clip is the current first-place run from one of the playtesters.

I’m still trying to balance extreme speed with visual readability. Does this look like something you could learn to control, or does it already cross into visual chaos?

The game is currently in Steam Playtest:
https://store.steampowered.com/app/4633120/Voxotron/

Let me know what you think about it.

Cheers

Mike


r/IndieGaming 13h ago

Weapon Attack-Grids vs Enemy Hp-Grids (x3)

100 Upvotes

r/IndieGaming 2h ago

The 'play as the final boss' indie The Dark Queen of Mortholme just got German, Japanese, Korean and Chinese localization!

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13 Upvotes

The Dark Queen of Mortholme is a short narrative game where you play as the final boss, watching the same hero return again and again and again and again...

We're happy to announce that the game is now fully localized in:

  • 🇩🇪 German
  • 🇯🇵 Japanese
  • 🇰🇷 Korean
  • 🇨🇳 Simplified Chinese

Thanks so much to everyone who's supported the game so far. It's been amazing seeing people connect with this little story, and we're excited that even more players can now experience it!


r/IndieGaming 2h ago

What game is this?

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11 Upvotes

r/IndieGaming 7h ago

I've started adding army management to my physics-based multiplayer sword fighting game. How does it look so far?

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18 Upvotes

I've been working on a physics-based multiplayer medieval combat game where every sword swing is controlled by the mouse.

Recently I started expanding the gameplay by adding army management, allowing players to recruit soldiers and fight alongside them instead of fighting alone.

It's still an early implementation, but I'd really love to hear your first impressions and any feedback.


r/IndieGaming 1d ago

I spent 3 weeks hand painting the terrain for my game

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343 Upvotes

r/IndieGaming 6h ago

Our dark-fantasy action game A Scarlet Way just crossed 2,000 Steam wishlists!

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9 Upvotes

We’re a small indie team working on A Scarlet Way — a fast-paced isometric action game inspired by stylish slashers, with a dark take on the Little Red Riding Hood story.

Today, the game crossed 2,000 Steam wishlists. It may not sound enormous compared to major releases, but for our team, it’s an important milestone and proof that the project is gradually finding its audience.

We don’t have a new gameplay clip ready for this milestone, so we decided to celebrate it with one of our key artworks.

Before reading anything else about the game: what kind of gameplay would you expect from this image?


r/IndieGaming 5h ago

Guys which one do you think is better

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5 Upvotes

r/IndieGaming 2h ago

This is not that kind of tadpole you want to meet

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3 Upvotes

We made a giant tadpole. It has a whole set of animations: idle, walk, run, scream, and devour. Personally, I wouldn't want to meet it in a swamp. But it fits right into our game.

It’s one of the creatures cat Vaska runs into in the forest while trying to find its way home. The cat is just trying to get back. This guy is not helping.

Still tweaking the animations (especially the devour state). Honestly, I think it turned out pretty well for a swamp monster.

If you like what you see – wishlist our game Vaska on Steam, we'd really appreciate it 💚


r/IndieGaming 11m ago

Glowing Life - would love some feedback:)

Upvotes

Hi everyone! 🌱

I just released the first demo of Glowing Life, a small cozy game I've been working on.

You play as a tiny being of light in a forest that has forgotten how to live. Wherever you linger, life returns — grass turns green, dead trees bloom, fireflies gather around you, and the world slowly awakens.

✨ No timers.

✨ No enemies.

✨ No failing.

Just 15–20 minutes of peaceful exploration, playable directly in your browser.

One of my favorite little details: if you stand still for a while... the fireflies will come to you. 🌟

https://mysticartstudio.itch.io/glowing-life

This is a 4-level demo, and I'd genuinely love your feedback.

Did the forest feel alive?

Which moment stayed with you the most?

Every comment helps shape what I build next.

Thanks so much for taking a look! 🌿🎧


r/IndieGaming 2h ago

I'm making a game in my art style in Godot!

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3 Upvotes

Hey all, I've been working on a prototype in Godot to bring my art style to life and really happy with the results so far. I have a Steam page you can get to via https://james.sh/game for wishlisting and looking forward to sharing more WIPs here in future!


r/IndieGaming 40m ago

Heritage Academy: Spells of War!

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Upvotes

r/IndieGaming 3h ago

Been working on BOSSLEFT for a while now, and wanted to share our Gameplay Overview trailer.

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3 Upvotes

An open-world voxel adventure where you explore, fight aliens, collect weapons, unlock characters, and take on unique bosses.
https://store.steampowered.com/app/4799260/BOSSLEFT/


r/IndieGaming 4h ago

We’re trying to make environmental puzzles feel discovered—not announced. Does this moment communicate that?

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4 Upvotes

r/IndieGaming 7h ago

Showing off some renders from my upcoming Sci-Fi Horror Visual Novel, DEGENERATE STAR

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7 Upvotes

r/IndieGaming 14h ago

Remember sinking entire school nights into 2D browser space MMOs? I'm an indie dev from Turkey and I built one because nothing like them exists anymore. No download, free, servers just wiped.

20 Upvotes

Somewhere around 2006–2010, a lot of us had the same routine: come home from school, open the browser, and grind lasers and cargo boxes in some 2D space MMO until someone yelled at us to go to bed. No install, no launcher, no 80GB download. Just a URL and a galaxy.

Those games are mostly gone now, and the ones that survived turned into something I don't recognize. I kept waiting for someone to bring that feeling back. Eventually I accepted nobody would, so I built it myself.

I'm an indie developer from Turkey, and I've spent the last months building AbysOrbit — a free 2D space MMO that runs entirely in your browser. It's openly DarkOrbit-inspired. I'm not going to pretend otherwise; that's the whole point.

What's in it right now:

  • 3 companies (NTO / SPX / BOF), real-time PvP + PvE combat
  • 100+ quests and a tutorial so you're not lost at spawn
  • Clans with diplomacy, wars, and a shared treasury
  • Galaxy Gates — Alpha through Delta wave dungeons
  • Sealed-bid auction house (nobody sees your bid — pure poker)
  • Skylab resource production, drones, ship configurations
  • Rankings and weekend Happy Hour events
  • Playable in 15 languages (this one nearly finished me)

The part that matters: this is a fresh launch. Accounts were reset, so everyone flying right now started this week. No maxed-out veterans camping the leaderboards, no five-year-old clans owning the maps. If you've ever joined one of these games years late, you know how rare this window is.

Servers: two in Turkey, one in Amsterdam (EU). New realms open as demand shows up.

On money, since Reddit rightfully asks: it's F2P with an optional premium. I'm not going to make grand promises in a launch post — what I can say is that I read every piece of feedback and ship fixes fast. Ask me anything about it in the comments; no dodging.

Play here: abysorbit.com — register and you're in.

I'll be around all day answering questions — the game, the tech, or what it's like building an MMO alone from Turkey. Come shoot at me and tell me what to fix.

TL;DR: Indie dev from Turkey. I missed the 2000s browser space MMOs so much I built my own. AbysOrbit — free, 2D, in-browser, no download. PvP/PvE, clans, Galaxy Gates, sealed-bid auctions, 100+ quests, 15 languages. Just launched with a full reset, so everyone starts equal today. abysorbit.com


r/IndieGaming 1h ago

I have been making CS Manager, the playable matches are starting to come together

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Upvotes

I have been working on CS Manager, an esports management game inspired by Football Manager and Motorsport Manager. By far the most challenging aspect has been creating the playable matches. Making AI behavior capable of teamwork, utility usage, proper positioning and game sense has been a big task, but I feel I have a solid base now, where I can start to focus on smaller adjustments and tuning.

The development time has been 3 years, quite evenly split between the playable matches and other aspects expected of a game of this genre, such as player development, hiring backroom staff, and managing the teams finances.

You can check the game out here. The demo is live and available to play: https://store.steampowered.com/app/3418500/CS_Manager/

Disclaimer: I have used AI to generate some 2D assets for the game, mostly team/tournament logos.

I would be happy to take feedback and answer any questions


r/IndieGaming 8h ago

We just announced our Lovecraftian Western roguelite deckbuilder, where words are your weapons, have you seen this combination done before?

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4 Upvotes

Utterance is a word building roguelike where you build sets of words to maximize your damage against Lovecraftian monsters.

Trigger unique Edicts, learn the forbidden Eldritch language, and battle creatures that twist your deck, your rules, and your sanity.

Wishlist now 👇⬇️

https://store.steampowered.com/app/4935920/Utterance/?utm_source=reddit


r/IndieGaming 3h ago

Announcing my game Drawchemy!

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2 Upvotes

Drawchemy is a roguelike platformer that lets you draw and build to solve open ended challenges.

This is my first solo developed game! I’ve been working on it for nearly two years. It’s inspired by games like LittleBigPlanet, Mosa Lina, and Scribblenauts. Really excited to finally announce it :)

If it looks cool, check it out and Wishlist here!


r/IndieGaming 3h ago

My solo indie game PulseWave just launched its free Steam demo!

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2 Upvotes

Hi everyone!

After months of development, I'm excited to finally release the PulseWave demo!

PulseWave is a rhythm-shooter roguelike where every weapon fires to the beat you create. Build your own rhythm, discover powerful synergies, and turn simple patterns into bullet-filled chaos.

If it looks interesting, I'd love for you to give the demo a try!

Steam: https://store.steampowered.com/app/4607180/PulseWave/