r/DungeonCrawler • u/BPotu • 3h ago
Development I made a dark ASCII dungeon crawler roguelike as a solo developer, and the Steam demo is now live
Hi everyone!
I’m a solo developer working on Tower of Scherbenmark, a dark turn-based ASCII dungeon crawler roguelike set in a decaying fantasy world filled with monsters, traps, secrets and strange magic.
The game’s Steam demo is now live, and I’d love to hear what you think and don't forget to wishlist:
https://store.steampowered.com/app/4972610/Tower_of_Scherbenmark/
The game features:
- Turn-based dungeon crawling
- Melee combat and magic
- Procedurally generated runs
- Loot, chests, traps, secrets, and mimics
- Permanent Legacy Perks between runs
- Shard Mutations that change how each run plays
- A dark fantasy story told through journals and discoveries
I’m currently continuing to work on balancing, maybe additional mutations and perks, and improvements based on player feedback.
If you try the demo, I’d really appreciate hearing about your experience, especially what you enjoyed, what felt confusing, and how the difficulty felt.
You can also join the Discord server here:
Thanks for taking a look!



