r/dcssseeds • u/TiredOfDebates • 3d ago
0.35 for a demonspawn stabber build
9307881959489144156
crawl.dcss.io/crawl/morgue/JollyGreen/morgue-JollyGreen-20260719-223723.txt
Had a lot of fun and an easy time early-game w/ a Hedge Wizard Demonspawn. Played it twice, trying to make a necromancer. (I never can figure them out.)
You get the Demonic Magic tier 2 mutation really early, about the time Meph Cloud comes online. Basically you can spam magic missile through early dungeon, which Demonic Magic will paralyze nearby enemies. This makes paralyze stabs SUPER COMMON and lets you punch way above your weight through the early game.
The Ignite Blood mutation means lots of enemies are sitting in pools of flaming blood.
There's a +6 unbranded dagger on like D:2 (maybe D:1) carried by a goblin or something. He hits hard, but magic missile him to death and now you have a +6 dagger before D:3.
One of the very early scrolls is a brand weapon scroll, which always ended up giving my +6 dagger a frost brand.
I tried going Kiku and Necromancy, but I can't ever make necromancers work.
Lots of book shops, so you can easily go a different God route rather that Kiku & necromancy.
You are mostly covered in icy blue scales. (AC +3)
Your demonic aura often causes spilled blood to erupt in flames.
Spells you cast may paralyse nearby enemies.
You have a tail ending in a sharp stinger.