r/threekings Mar 25 '16

Approved Rituals Rituals Index

329 Upvotes

This is an index of the recipes that have been posted to or discussed within this subreddit. The numbers after the summaries link to posts describing peoples' experiences, including both successes and failures.

UPDATE: As I have reached the characters limit, I regret that I cannot post new experiences and recipes here. Thanks for giving us so many awesome things to read! ~ July, 2017


r/threekings May 05 '18

Approved Rituals Ritual Index 2

177 Upvotes

A collection of recipes and experiences! Original Index by u/PocketPancho, continued by me. Thank you all for providing these! Updated 04 January 2021

  • Answer Man Origin: East Asia, Japan. Purpose: Invoke evil spirit to answer questions. Players: 10

  • The White Kimono Game Origin: Japanese demonology book callled Akuma No Gishiki Purpose: unknown/to meet spirit. Players: 1 Experiences: 1 2 3 4 5 6

  • Sever the Cord Purpose: Get rid of your reflection or vice-versa. Players: 1 Experiences: 1

  • Lights Out Purpose: Aid in accomplishing your life goals. Players: 1

  • Boatman Ritual Purpose: Escape to a new life. Players: 1

  • Snowman Ritual Origin: Ukraine and south Russia. Purpose: Gain protection over an aspect of your life for one year. Players: 1

  • Coldwater Realm. Purpose: Summon creature to answer your questions. Players: 1

  • Black Phone Ritual Purpose: Travel to the other side and see the Distortion. Players: 1. Experiences: 1

  • Dark Music. Purpose: Get a spirit to play you a song. Player: 1

  • Concentrate Game Purpose: Learn how you will die. Players: 2 (NOTE: There is a specific rhythm - off site you need for this to work.) Experiences: 1

  • Picture Game Purpose: Catch spirits on camera. Players: 2+. Experience: Available on YouTube.

  • A Small Radio Purpose: Receive good luck for a year! Players: 1. (Note: Must be performed on October 30th at 11:59 PM)

  • Bed of Sorrow Purpose: Reduce or eliminate your sorrow for 7 days.

  • Lady Spades Purpose: Lady Spades may grant your wish. Players: 1. Experiences: In recipe post 1

  • The Apex Purpose: Prove your surviving skills in the wild! Players: 2+.

  • Knockertell Purpose: Ask the Knockertell a question. Players: 1. (Note: This ritual must be performed on a lunar eclipse in the spring. Depending on your location, you can use this offsite location to learn when your next local lunar eclipse will occur. Thank you u/crazierthanmost19 for pointing out this rule!)

  • Musical Chairs Alone Purpose: A fun game with spirits? Players: 1. Experiences: On Youtube. (Note: You need this song to play on a loop.)

  • The Watcher Among the Books Origin: Einsiedeln Abbey, Schwyz. Purpose: Earn a book that answers questions about the past. Players: 1.

  • Violet loves Citrus Purpose: Insert Citrus, Get Reward! Experiences: 1 2 3 4

  • Don’t Speak to the Double Purpose: If successful, your double will no longer bother you. Players: 1.

  • DMT Breath and the refined one Purpose: Breathing technique that mimics the effects of DMT. Players: 1. (Note: Such breathing techniques could be harmful for your heart and lungs. Be careful!)

  • Shower Man Ritual Purpose: Enter the Shower Man’s Realm. Players: 1. Experiences: 1 2 3 (Note: This is the ritual that most probably led to the dissapearence of Pancho. Proceed with extreme caution!)

  • The Disney Mirror Ritual Purpose: Mirror, mirror on the wall… give an answer to my call! Players: 1.

  • The Eye in the Shadows and some additional information over here Purpose: Summon the Watcher and learn the secrets he keeps. Players: 1 to ? (the experience tells of 5 players but we cannot be sure as to how many more are allowed). Experiences: 1

  • Path to Nowhere Purpose: Take an enlighting path down the woods. Players: 1.

  • Bloody Stairs Purpose: Unknown / exchange questions with entity. Players: 1. (Note: No method of finishing the ritual. Proceed with caution!)

  • Evil Eye Purpose: Put a curse of great misfortune on someone, watch out for the Rule of Three. Players: 1.

  • The Letter Ritual Purpose: Seek help from spirits to find a lost person. Players: 1. Experiences: In the post, 1 2

  • How to Cast a Magick Circle Purpose: Cast a spell for protection. Players: 1.

  • Lesser Banishing Ritual of the Pentagram Purpose: Banish any lesser entity that might cause mischief. Players: 1.

  • Six Hours Purpose: No one has ever returned to tell if they won something. Players: 1+

  • Ritual of the Old Woman Purpose: Disney Parks are places where magic comes true, literally… Players: 1.

  • The Flayed Ritual Origin: Aztec traditions. Purpose: Become the superhero you always dreamed to be. Also a goddess might live in you. Players: 1.

  • Love Me Game Purpose: Find out if you are loved or hated. Players: 1. Experiences: 1

  • The Dusty Ritual Purpose: Invite something in your home that might bring a gift. Players: 1.

  • Don’t Sleep Purpose: You are a telepathist Harry! Prank someone by using telepathy. Players: 1. Experience: 1

  • Deck Scrying Purpose: Use cards for questioning. Players: 1.

  • Fuil Bachan Origin: Scotland folklore. Purpose: Improve yourself by offering a disgusting cocktail. Players: 1.

  • How to summon Fairies Purpose: Everybody loves fairies! Now you can summon them. But are they what you think they are?. Players: 1

  • Dragon's Luck Purpose: Gain luck or a cure from a dragon. Players: 1 Experience: 1

  • Experience the "Other Side" Purpose: What it says on the can! Players: 1

  • Best of Luck Purpose: Gain good luck for a week. Players: 1

  • The Man in the Fields Purpose: Possibly gain physical and financial safety for a period of time. Don't look in the backyard! Players: 1 Experiences: On Youtube, 1 2, 3, 4

  • The Scorpion Ritual Purpose: Bring back the dead. Players: 1 (Note: Requires handling a large scorpion. Be careful not to get stinged!)

  • Tamura-San Ritual Purpose: Vengeance is mine! Players: 3 players & 1 assistant

  • The Stranger Ritual Purpose: Hire The Stranger to murder someone for you. Players: 1

  • The Card Game Purpose: Speak to spirits using playing cards. Players: 1+

  • Maiden of Judgement Purpose: Ask the Maiden for help with your problems. Players: 1

  • The Soul Transfer Ritual Purpose: Send one's consciousness into the “Nexus of Possibility”. Players: 1 principal and 3 assistants

  • Simple Mirror Ritual Purpose: Get a glimpse of your future. Players: 1

  • The Compass Ritual Origin: Indonesia, connections with the "jelangkung" indonesian game. Purpose: Communicate with spirits using a compass. Players: 1+

  • The Telephone Game Purpose: Prank call a spirit! It is not as fun as it may sound... Players: 1

  • Maiden's Gamble Origin: Asia. Purpose: Test your relationship and possibly gain eternal luck for you and your true love. (Warning: Vandalism is required) Players: You and your significant other.

  • Fear Less Purpose: Conquer your fears! Players: 1

  • Come Here Purpose: Unknown/Play hide and seek with an entity. Players: 1. Experiences: 1

  • The Feasting Ritual Purpose: Have Thanksgiving dinner with spirits (turkey included)! Players: 1

  • Satoru-kun Purpose: Ask a burning question. Players: 1. Experiences: On Youtube.

  • Game of the Shadow Man Purpose: Make a deal with the Shadow Man. Players: 1 (Note: Includes burning some things. Be careful when handling fire! It can be more dangerous than some entities...)

  • Monster in the Mirror Purpose: See the monster beneath the surface. Players: 1 Experiences: In comments of post.

  • Ritual my friend taught me/shaman ritual Purpose: Summon an entity to chase you around your house. Sounds like fun! Players: 1+ Experiences: In post.

  • Three Wishes Purpose: Your wish(es) will be granted within a week. Players: 1

  • The Red Girl Purpose: Unknown/Meet the Red Girl. Players: 1

  • Red Man Game Purpose: Be chased by the Red Man, fun huh? Players: 1+. Experiences: Included in recipe.

  • Devils got your arm Purpose: Allow the devil inside your body. Fun party trick? Players: 2+. Experiences: In the recipe.

  • Gift of the Voice Purpose: Speak to God or the Devil via your pupper. Players: You and your dog. (WARNING: Apparently your dog may die if you do the ritual incorrectly.) (Note: You need to get rid of entities before performing this game, so use this ritual.)

  • Do's and Don'ts when trapped by Gui da qiang Purpose: Guide to escape a haunted location. Players: Any number the entity can trap. Experiences: In post and comments 1 2 3 4 5 6 7 8

  • Ghostly Conversation Purpose: Speak to a specific ghost. Players: 1

  • The One who Answers Purpose: Ask your questions and maybe get some answers. Players: 1

  • El Juego de Sara Sarita Purpose: Ask Sara and Sarita "yes" and "no" questions using coins. Players: 2. Experiences: 1

  • Bulletproof Soul Ritual Purpose: Ask a school shooter 3 questions. Players: 1

  • Two versions of Summoning Spirits Purpose: Summon spirits by cards or by coins. Players: 1+

  • Dream Stalker Purpose: Have a sinister wish come true. Players: 1. Experiences: 1

  • The Joker Game Purpose: Have a wish granted by the Joker. Players: 1

  • Cigarettes Purpose: Share a smoke and gain some knowledge from a shade. Smoking is bad kids! Players: 1

  • Fear Meditation Purpose: Rid yourself of fear. Players: 1. Experiences: 1 2

  • Cursed Key Purpose: Curse your enemy's key with an angry spirit. Players: 1

  • How to see ghosts Purpose: What it says on the tin. Players: 1. Experiences: 1 2 3 4 5

  • Voices Purpose: Become immortal, be tortured, or have your wishes come true depending on the card you choose. Players: 1

  • My Correctional Blood Cuffs Origin: OP family ritual. Purpose: Correct your negative behavior by hurting yourself. Players: 1

  • Torsion Fields Purpose: Have your wish granted by the universe. Players: 1 Experiences: 1 2

  • The Shadow Racer Purpose: Duplicate items after you run for your life. Players: 1

  • A Date with Her Origin: OP's uncle. Purpose: Go on a date with an other worldly being and ask Her questions. Just be sure to use proper manners at dinner. Players: 1. Experiences: 1

  • Swinging Ritual Purpose: Spend playtime with a spirit. Players: 1. Experiences: 1 2

  • Self Purification Purpose: Exchange your energies with the earth to help purify yourself. Players: 1

  • The Boogeyman Ritual Purpose: Get a wish granted from your worst childhood enemy: Mr Boogeyman! Players: 1 Experiences: 1

  • Betaal's Ritual Purpose: Ask "The King of Ghosts" a single question about the past, present, or future. Players: 1

  • Deeky Dama Purpose: Ask Deeky Dama to grant your wish. Players: 1 (Note: It is not advisable for boys to play this game.)

  • Triple Mirror Ritual Purpose: Use the third mirror to observe the ghosts in your house. Players: 1

  • Connect with your childhood fear Purpose: "By facing the manifestation of your fears, you can improve your understanding of them." Players: 1

  • Eye Spy Origin: A "creepy" family book of OP. Purpose: Find the man outside your house before he gets inside. Players: 2 Experiences: 1

  • The Dice Game Purpose: Roll the dice and change your fate. Players: 1 Experiences: 1

  • "Old" Ritual Origin: Book called "Satan's Threat" written by Dr. Jose Rizal. Purpose: Have some fun with coins. And the devil... Players: Any number. Experiences: In post 1

  • The Mask Game Purpose: Gain a week of good luck. Players: 1.

  • Imbue an Item with Good Luck Purpose: Lucky charm Home-made! Players: 1. Experiences: 1 2

  • Turn Temporarily Invisible Purpose: Gain invisibility for a small period of time. Very useful at school when trying to snooze! Players: 1. Experiences: 1

  • The Watcher Purpose: Guess in which object the entity lurks and you will have good luck for a period of time. Players; 1.

  • Reverse Bad Karma or any Curse directed at You Purpose: What it says on the can! Players: 1.

  • Feeding the Dead Purpose: Appease the spirits by offering them a meal. Players: 1.

  • The Ritual of Static Origin: OP's friends attic. Purpose: Unknown/Opening your "Third Eye". Players: 1. Experiences: 1

  • The Scapegoat Ritual Purpose: Place the burden of your sins and actions on someone else as you enjoy your good luck. Players: 1.

  • Aerokinesis Purpose: Learn to be an Airbender! Players: 1.

  • Assistance from an old opponent Purpose: Bored after completing the Midnight Game? Well then, you might want to try this. Prizes included! Players: 1. Note: You need to have won the Midnight Game in order for this to work.

  • Black Helen Ritual Origin: OP's school. Purpose: Summon Black Helen and... get spooked? Players: 1+

  • How to Find your Guardian Demon Purpose: Every person has it's protectors... some of them are otherworldly. Players: 1.

  • Dragon's Call Purpose: Communicate with the spirit of a dragon. Players: 1. Experiences: 1

  • Mirrors to the Past and the Future Origin: Journal found by OP. Purpose: Change your life by talking with your Past Self and learn about your future by talking with your Future Self. Players: 1.

  • The Ghost Paper Challenge Purpose: Ask the Spirit of the door to answer you three questions. Players: 1.

  • How to talk to Demons Origin: Journal found in OP's grandma's attic.Purpose: Have a friendly? conversation with a demon. Players: 1.

  • The Living Doll Game Origin: Japan. Purpose: Play the hardcore variation of Hitori Kakurenbo. Players: 1.

  • Burns Origin: OP's uncle. Purpose: Play a little game with a mysterious entity. Players: 1.

  • Dead Man Tag Purpose: A game of tag. With higher stakes. Players: 3+

  • How to have a last meal with a deceased loved one? Origin: A journal of OP's grandfather. Purpose: What it says on the can. Players: 1.

  • Nine Times Veronica Purpose: Summon an entity and ask it questions. Players: 2.

  • Mr. Eyes Purpose: An alternate version of the Bath Game. Involves... eyes. Players: 1.

  • The Doll Ritual Origin: The Dark Web. Purpose: Play a game and gain good luck that shall last one year. Players: 1.

  • To increase power in a spell Origin: Book that OP read in 1992. Purpose: What it says on the label. Players; 1.

  • Meditation for communicating with an unknown entity Origin: OP's "ultrachristian" uncle. Purpose: Spend 3 days meditating and meet a rather strange guest. Players: 1.

  • The Weekend Game Origin: The origin is rather peculiar. It was shown to OP via a dream. We cannot guarantee if it works or if it contains all the instructions. Purpose: Unknown/Possibly granting a wish. Players: Unknown number. I'd reccommend at least 3.

  • The Sleepover Origin: Friend of OP's uncle. Purpose: Build a pillow fort, tell spooky tales and fry marshmallows. All with your new ghostly friend! Players: 1.

  • Happy Birthday Hannah Purpose: Invite Hannah to a little party. Players: 1.

  • Enlightment Origin: OP's grandma. Purpose: Contact a desired entity. Players: 2-12.

  • Human Pendulum Origin: OP's creation. Purpose: Summon entity for questioning. Players: 1.

  • The Mirror Ritual Purpose: Send someone on the other side using a mirror as a gateway. Players: 9.

  • Reverse Museum and some aditional info here Origin: OP's uncle. Purpose: Make a painting come to life. Players: 1-2. Experiences: 1

  • The Bottomles Pit Ritual Purpose: Open the abyss and seal a covenant with an entity. Players: 1. Experiences: In recipe.

  • Procedure for creating a water portal in a bowl Origin: It is speculated it has been found written in documents by Robert Grosseteste (~800 years ago). Purpose: Connect with another world using just a bowl of water as a gateway. Players: 1. Experience: 1 2

  • Meet Death Purpose: What it says on the can! Players: 1. Experiences: 1

  • Send a message to a dead loved one Purpose: Message your loved one from beyond the grave. Players: 2.

  • A Basic Layer of Protection For Those Who Use the Tarot Purpose: What it says on the can! Players: 1.

  • Merchant of the Dead Purpose: Meet the merchant and barter for his services. Players: 1.

  • The Maiden of the Mist Origin: OP's great uncle. Purpose: Find answers questioning a spirit. Players: 1.

  • Outer Driver Purpose: Visualise yourself driving. Profit?!? Players: 1+

  • Mirrors of Time Origin: OP's invention. Purpose: Take a peek in the past or the future. You could even meet somebody. Or something. Players: 2. Note: This is the simplified version of the original ritual that has been hidden by OP. If you want to try the original one contact them.

  • The Creature in your Mind Purpose: Obtain information about yourself and get a trinket that will help you in life. Players: 1.

  • Eyes to the inside Purpose: Summon Ethri and let the purple eyes show you the truth about yourself. Players: 1.

  • Past life learning Origin: OP's invention. Purpose: Similar to DTTM but with a mo)dified benefit: you learn of your past life. Players: 2+.

  • Ritual for Banishing Entities Purpose: What it says on the can! Players: 1.

  • Taikatalvi - Finish ritual Purpose: Obtain a favor from the Spirit of the Winter Players: 6.

  • Meet your double Purpose: Unknown/to meet your double. Players: 1.

  • Chertik, Chertik/The Little Devil's Game Purpose: Invite a demon to answer your questions. For a better written version of the ritual head over here Players: 1+

  • Don't look behind you Purpose: Play a green light, red light with a spirit. Players: 1.

  • Get your wish granted by a cigarette Purpose: Spare a cigarette and get your wish granted. Players: 2

  • Collection of 4 little games Purpose: Experience the other side with these easy to perform games. Easy to perform yes, not so sure they are safer. Players: 1

  • Dimensional Jumping: A guide Purpose: What it says on the can. Players: 1

  • The Locked Ritual (잠긴 게임) Origin: Gonghang Dong, Korea. Purpose: Summon an entity to answer questions regarding the afterlife of a deceased loved one. Players: 2

  • Whimsical Wish Granter Purpose: Invite a spirit in your house and gain its favour. Players: 1

  • Kurokami-sama Origin: Japan Purpose: Ask for aid from Kurokami-sama to deliver judgement upon your enemies, unless you've wronged other people as well... Players: 1

  • Dream Ritual Origin: OP's dream. Purpose: Summon a spirit animal and get transported to any place in the world. Note: We cannot guarantee it would work in real life since it appeared in a dream, summoning chant is incomplete but in Turkish. Perhaps the ritual is from there. Players: 1

  • The Commissioned Origin: Unknown, presumed Norse. Purpose: Request aid from a deceased person. Players: 1

  • Fun in the Woods Purpose: Play a little game with your friends in the forest, but the forest might want to play as well... Players: 2+

  • Talk to All Ritual Origin: Japan, dates back to the Kamakura period Purpose: This ritual is used to contact any person, be it alive or dead and even imaginary (for the last see the recipe below) Players: 1

  • Talk to All ritual 2nd recipe Purpose: Contact an imaginary person by creating a spirit that embodies them. Note: You will also need the previous recipe for the second part of the ritual. Players: 1

  • The Corridor of Eternity Purpose: Take a little walk and gain knowledge from the beyond. Count your steps carefully. Players: 1

  • The Bus to Nowhere Purpose: Don't miss the bus and you'll get a chance to converse with a deceased loved one. Players: 1

  • Ancient Khmer ritual Origin: Engravings in an ancient Khmer temple, located in the jungles that surround the city of Siem Reap. Purpose: Invite the Asuras to compete over you, if they deem you a worthy prize. Players: 1

  • Dinner with the Dark Man Origin: OP's family, Alpine Germany Purpose: Invite the Dark Man for dinner and ask him one question. Just don't forget your manners Players: 1

  • The Desire of Knowledge Origin: presumably Polish culture Purpose: Libraries are the place to search for answers Players: 1

  • The Trial Purpose: Seek judgement for your worst crime in exchange for a favor. Players: 1

  • Knit yourself Away Purpose: Test your knitting skills and receive visions and good luck. Note Might be a good idea to have some experience in knitting before starting the game. Players: 1

  • The Trading ritual Purpose: Even entities like to receive Christmas gifts, be kind and share. You might be getting something you desire in exchange Players: 1 (Note: This ritual can be performed only on the night of December 31st, manage your time accordingly)

  • The Little Piggy Game Origin: OP's aunt from Yorkshire, dates back to 17th century rhyme Purpose: Summon the spirits of children to answer your questions Players: 1 Experiences: 1

  • The Hand Game Origin: Unknown, played by OP in Texas Purpose: Similar to Doors to the Mind, connect with your friends and play a game. Anything can be possible inside your mind, even the worst kind of things... Players: 2-8

  • Devil's Hide and Seek Purpose: Just play a game with the Devil, it won't hurt :) prizes included Players: 1

  • Rock Paper Scissors in the Mirror Purpose: Sounds boring. After all, your reflection is yourself right? Players: 1 Note: Go here for the lights out version and here for some safe measures

  • Nantang Mayat Origin: Indonesia, Java island Purpose: Summon a djinn and offer it your soul. No known rewards, potentially life ending. Or worse... Players: 1

  • The Sins of Saoma Purpose: Ask any question from the past, present or future. Players: 1

  • That One Hand Origin: An old book Purpose: Not all rituals promise a reward, some are only for the thrill seekers. Players: 1

  • Fed Up Purpose: Travel to another world, one way ticket. No refunds. Players: 1

  • The Stairway Ritual Purpose: "A cool party trick" as it is described. You could get more than that though. Players: 1

  • Old Lady Origin: OP's friend dream Purpose: Grandparents can make our wishes come true more often than we think, we just need to ask. Players: 1

  • Contacting Nature Purpose: Survive the champion of nature and have your desires come true. Players: 1

  • Summon a Kitsune Origin: Old book from OP's grandmother of japanese descent. Purpose: Call upon a kitsune and converse with them. Remember to be polite. (Note: Here are some interesting facts about this japanese yokai) Players: 1

  • Summoning a Draconic Demon Purpose: What it says on the can. Players: 1

  • How to see the End of the World Purpose: What it says on the can. Players: 2

  • The Forest Entity Purpose: Meditate and call upon an entity that will aid in blessing a certain place of yours. Players: 1

  • Summon a Nogitsune Origin: Same old book from OP's grandmother. Purpose: If you find the kitsune too much to handle you can try to converse with their less strict counterpart. (Note: Here you can read more about this entity) Players: 1

  • Do your pet a favor Purpose: Ask for the blessing of the Visitor to be bestowed upon your pet. Players: 1

  • How to gain a psychic ability Purpose: What it says on the can. Players: 1

  • Ghost Month. A guide for the cautious Purpose: Follow these instructions to keep yourself safe during the Ghost Month and keep the dead at bay. (Note: You can read more about this tradition here) Players: 1

  • Doorways Purpose: Call upon the deceased and ask for counceling. Players: 1

  • The Whisper Game Origin: OP's nieces. Purpose: Get a good fright. Players: 1

  • Blind Billy's Binds Origin: OP's dream. Purpose: Play a small game with your friends, end goal unknown. Players: "Many", exactly how many is not specified

  • Contacting Shadow Beings Purpose: What it says on the can. Players: 1


r/threekings 3d ago

The 222 game

9 Upvotes

I recently left India on a trip with my friends and played there a ritual that we didn't know even existed, legend says that whoever wins this game will have theire wish come true but whover loses will lose his soul and be souless forever, the rules of the game are simple but it's very dangerous. Take your own risk

You need:

- a car (if it is an old car is better)

- a wish for the end

Start your car and navigate for 22 km, then navigate for another 22 km to the est and 22 km to the south. After that say just one time "I will start from here, but I won't know were I'll end" and now all you need to do Is to drive 6 miles for three times and you can't stop or can't turn left (if you are obbligated to turn left do it, but otherwise don't turn left or you will encounter the demon that takes your soul), everytime you finish that 6 miles stop your car and say three times "I am going to survive this" and at the end of the 3rd one say "Thank you for playing and now have my wish come true"

And there you end the game


r/threekings 3d ago

In the eye of the giant

3 Upvotes

So i know that this is extremely similar to dttm in the way of visualisation, I've tried this but im not that good at it so maybe that's why I haven't been able to do it yet.

I know that this is also very unknown considering that it is one of the easiest rituals to do, but I'll link the instructions in case anyone else wants to try it and share their experience.

https://www.reddit.com/r/nosleep/s/k6Y9cPXHpp


r/threekings 5d ago

New paranormal game #3

4 Upvotes

I searched for new paranormal games in my free time when I stumbled across a paranormal game originating from South America called "Verão game" wich means "The summer game". Legend says that a man died playing a summer game with his friends and his spirit congratules them who win with a year of luck and buisness, otherwise you don't only lose the game...

The rules are simple

You need:

- a pencil

- 3 candels

- a piece of paper

- an old photo of your friend (if you don't have one then you can't play the game)

First you go on a dark room at 02:35 am (the exact time the man died), after you place the candels in a triangle shape and light them like this:

The first candels needs to be light by you

The second by your friend

And the third you again

The reason why is because you have your friend's photo to use it later

After that you take the piece of paper and put your name, your friend's name and the name of the man "Gustavo" and spit on to the paper soit can have you. After that at 03:35 am blow off al the candels and say three times with the photo on your hand "I may not have my friend here right know, but I can have it here", and you need to wait, if you hear someone say something in wich seems Brazilian you can continue saying "Thanks for accepting my friend" and call your friend saying three times "hey buddy, hey buddy hang up" once that you need to navigate around the house finding him and if you find him say "Te achei" wich means I found you and you win, if you don't find him in 45 minutes you lose and be punished, but if after you say three times "I may not have a friend here right now, but I can have it here" you hear someone speak anotger language outside of brasilian hide immideatly in 45 minutes he needs to find you, a good part is that you can change places and use covers, the catch is that he is fast and use familiar voices to get your attention

Stay safe and don't play it if ypu suck at hide n seek


r/threekings 5d ago

New Paranormal Game #2

5 Upvotes

I found a new paranormal game, I haven't played because it said that it is dangerous when doing tge 2nd part, it's called "The cursed flag game"

You need

- a flag with more than three colours (ex South Africa)

- a wooden cross

- a lighter

First you need to locate on an abbandoned village and say three times "My flag is the best one" then if you hear a voice saying "It's better than ours?" Then leave immideatly, remember you are in abbandoned village you are the only one there, if you don't hear anything you can proceed.

Secondly, and most dangerous part of the game, you need to say three times "Village of the flags, challenge me" then you have 1 minute to find a spot to hide (don't hide inside a house because it's the first place they check) then ypu need to stay in that place for 15 minutes and after that say "I release my flag" and point your flag to the northest thing in the village

Lastly you just need to do one last step and say "Finally, I can now say that I win" if you didn't hear nothing you have completed the game and won a price of 1 year of fortune, if you hear a wisper or a loud sound wich doesn't need there you nees to do the entire ritual again


r/threekings 7d ago

Suggestion please

3 Upvotes

I want to find a non harmful and scary enough ritual that I can do in a room with 2 or 3 ppl. Its my first time so I need suggestions


r/threekings 7d ago

New ritual game

6 Upvotes

I founded and played an old Slavic paranoral game. It's called "The old lady in the old window"

You need;

- an abandoned building

- a non craked window

- holy water

- 2 candles

First you go to your abbandoned place at 04:00 am (it's better going to an abbandoned curch) then you find a non craked window, place the 2 candels on the corners of the window

Then you light them and say three times "This woman will never get me" then you immidietly light off the candels and run away to hide for 5 minutes

After that you go again there and look there, if you see two eyes stay calm and say just one time "It's my turn to scare you" if the eyes dissapear RUN AWAY and go home lock all the doors and survive until 07:00 am. If it doesn't go away you need to go and get the figure inside the curch (you have 50 minutes to do this) and if you see a white short figure even from far away yell "It's over old lady" and leave the curch

This game can be played with 3-4 people but only one can actually play the game, the rest only need to hide and need to be lucky


r/threekings 7d ago

How do I play the Kagome Kagome game by myself

3 Upvotes

I want the steps to play alone


r/threekings 8d ago

A little challenge for ritual nerds

5 Upvotes

I need help to find a ritual I read some years ago. It was a long list of instructions to follow after inducing yourself some kind of lucid dream with a few simple steps, the final goal being to meet the Dream Keeper, a creature with many eyes that will grant you unlimited wishes at the price of living in a parallel reality similar to ours if the ritual is done correctly.

I must specify I found this ritual at least five years ago, if not more, and I don't remember whether I read it in English or Italian, so being familiar with content in both languages may prove to be helpful.

WARNING: DO NOT PERFORM THIS INCOMPLETE RITUAL!

As long as these instructions may seem, they are still incomplete, which increases the risk of committing a fatal mistake. Don't be stupid.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now, here is all I remember among the many steps and the entities that who chooses to perform this ritual will encounter.

Materials required

- a cellphone

- a fairytale book (preferrably where the villain wins)

- a weapon or toy weapon depending on availability (anything will do, from melee to firearms, though it's in your best interest to choose something you are familiar with)

- a bedroom

I remember the materials required were few and easy to attain, but I'm not sure whether that is all that's needed, though I remember how these three are used, and I will explain them in due time.

The ritual

Start at any time. Place the weapon/toy weapon and the book under your pillow, then choose a person to follow you in this hell hole, though it may not be mandatory. Send this person the ritual's instructions, it doesn't matter whether they will read them, they will be stuck with you regardless (that's one way to get revenge on your biggest enemy, I guess-). After that, it's time for a phone call, but I don't remember whether it must be the same person or another one. You need to call this person and tell them you will leave for a long trip, tell them your goodbyes and hang up. Next, you will lay down on your bed and wait for sleep to claim you.

You will wake up in front of a casino/restaurant without being aware you're inside a dream, the first part will happen automatically. You will enter this place and your chosen companion will also be there or appear shortly after (again, my memories are hazy), you will play a few rounds of some game and one of your opponents will get mad at you, but nothing life threatening... yet.

You will enjoy yourself for some time, then you will realize you're dreaming once you see an impossible time on a clock that was either inside or outside the building. Thing is, you will go outside and spot a car at the entrance. You can choose to drive or let your companion do it, it makes no difference. I forgot whether there are any instructions regarding where to drive or if it will just be obvious as the ritual progresses, but your goal is to reach a city/town with buildings that resemble your own.

Once inside the city, you can freely explore and even invite other people to join your team by simply knocking on house doors and asking them to follow you. Spoiler, these people are likely to cause more harm than good to come your way. While they are not harmful, they too will be subjected to the rules of the upcoming trials, and their compliance will determine your survival. If someone is wondering, I have no idea whether these people are real or not, that was not specified. It's unlikely they are people who failed the ritual, though. Just a hunch of mine.

After you're satisfied with your exploration, look for the building that looks as close as possible to your house. You will need to ring at your intercom, your own voice will reply and open the door for you. At this point, your companion will offer to go inside for you. Allow them, and you will send them to certain doom. Whether you like it or not, you must enter the house to complete the task awaiting you.

After brutally handing your companion to death or mercifully sparing them, you will go inside and be greeted by yourself. You will talk about mindless stuff and everything will be calm at first, then suddenly, they will try to kill you. Your task is to kill your clone by all means, there may be objects around the house to help you, or you will simply have to rely on your own strength and wit. After killing your clone, their corpse will melt down and you will need to search their remains for a key. Grab the key and go back outside.

Get in the car and keep driving. From this point onwards (or maybe a bit later), it is advised that you do not exit the vehicle unless the ritual requires it. You will reach a castle, get inside and keep walking until you find the next entity of this place (I don't remember what they looked like or if they even had a vaguely human form, they may have been a talking object for all I remember) and state your will to talk to the Dream Keeper. They may or may not put you through a small trial, after which you will use the key to access the room this entity was guarding.

This room is made out entirely of human flesh, and sitting on a throne made of the same material will be none other than the Angel of Death who was described to be a very attractive man with a terrifying stare wearing nothing but a white robe to cover his lower body. You will have interrupted his meal, but worry not, he won't kill you for it... if you do as instructed. Tell him about your intention to meet the Dream Keeper. He will offer you and your companions human flesh and blood, to which you must feast as if it's the best meal you've ever had. Fail to convince him you've enjoyed it, and you will all be killed. This is the only trial in which your companions will also take part if I remember correctly, most of the trials will see you as the only participant. If you've survived, the Angel of Death will make a door appear for you, pass through and you will be outside the castle again.

Get in the car and keep driving. You will need to reach the top of a very steep hill. This is where things get extremely dangerous if you dare step out of the car. There will be entities outside that will make strange noises, yell or even interact with the vehicle. Just stay inside, keep the windows shut and you'll be safe. The car might even stop, but do not let that fool you. Wait until the car restarts and continue your journey.

From now on, my memories are entirely fragmented. Remember the book and the weapon/toy weapon? At some point, another entity will test you. You will be knocked out and wake up inside the story you had chosen as the villain. If you had brought a toy weapon, it will have turned very real, and guns will have unlimited bullets. Your task will be to kill the hero, and choosing a book where the villain wins will turn the odds in your favor.

I have definitely skipped some of the trials and entities mentioned in the original source, but at the end of this ordeal, you will finally meet the Dream Keeper. After testing you for the last time, this creature will grant you one wish. Unlike your average genie, this entity can grant you unlimited wishes if you so choose and ask correctly (there was a precise wording for it, something like "I wish to have unlimited wishes"), asking anything else will result in a bad ending for you if I remember correctly.

Make your wishes (the Dream Keeper's powers have supposedly no limits, so any request will be met) and let the Dream Keeper know once you're satisfied. They will open a door for you, pass the door and go up the stairs. You will find yourself back in your room, except it will be in a copy of our universe where all your wishes have been granted. Someone else may or may not take your place in your current reality.

I've always wondered if it's possible to wish to go back to your current reality, the original source did not specify and while there are supposedly no limits to what you can wish for, it may not be a wise choice. The possibility to get anything you want is equally fascinating and dangerous, which is why this ritual is extremely complicated and deadly. Can't let everyone fulfill their own tantrums, can they?

If nothing else, I hope this read was somewhat enjoyable at least.


r/threekings 9d ago

Hi yall I need help

3 Upvotes

For the past 2 days, the midnight game-winner's ritual thing has been on my mind.\nAnd I cannot find it anywhere.Can somebody put a link in the comments


r/threekings 12d ago

Any quick and easy rituals for protection

3 Upvotes

going to a supposedly haunted area in a few days, anything help!


r/threekings 15d ago

Are there any rituals where I can befrind a spirit/the paranormal?

8 Upvotes

Titel.


r/threekings 19d ago

Here is the introduction for my ritual book

7 Upvotes

For nearly 2 decades, at this point in time when this book is being written Paranoral rituals have circled online. To websites, videos to stories and more Turn this page to open a door. To the Para ormal to the scary to the frightening to the horrifying, follow Magnus and Nico to what they are finding


r/threekings 19d ago

Do the rituals and vrats in your home still look the same as they used to, or has something changed?

3 Upvotes

I was observing some of my family's rituals recently and started thinking about how much shifts from one generation to the next. Some things stay exactly the same, some get simplified, and some quietly stop altogether because there's no time or the right samagri is hard to find.

Growing up, my grandmother's Somvar-Mangalvar vrat was followed very strictly, and she'd gather everything herself. Now with city life, there's barely time for that, and honestly finding proper samagri has become its own task.

Curious to know:

Which rituals in your home are still followed exactly the way they used to be?

Is there something you want to continue but modern life is making it harder to keep up?

How interested is the younger generation compared to the older one, in your experience?

Genuinely curious to hear how this looks different across families and regions.


r/threekings 20d ago

I'm writing A Ritual game book

8 Upvotes

I'm writing a fiction book based around 2 brothers, one Android, 1 human who go around the world testing out dangerous and lethal Paranormal ritual games.\n I already chapter 1 mapped out So I need some suggestions on what the next chapters to come will be. So common comment down below and what ritual games I will include ill reply to your comments.\n If I said to go with your suggestion. ( daruma san is the first chapter by the way)


r/threekings 20d ago

Do the rituals and vrats in your home still look the same as they used to, or has something changed?

5 Upvotes

I was observing some of my family's rituals recently and started thinking about how much shifts from one generation to the next. Some things stay exactly the same, some get simplified, and some quietly stop altogether because there's no time or the right samagri is hard to find.

Growing up, my grandmother's Somvar-Mangalvar vrat was followed very strictly, and she'd gather everything herself. Now with city life, there's barely time for that, and honestly finding proper samagri has become its own task.

Curious to know:

Which rituals in your home are still followed exactly the way they used to be?

Is there something you want to continue but modern life is making it harder to keep up?

How interested is the younger generation compared to the older one, in your experience?

Genuinely curious to hear how this looks different across families and regions.


r/threekings 24d ago

Tulpas

10 Upvotes

Alguien sabe cómo empezar a verlos si me he sentido algo solo últimamente y he decidido tener uno pero no puedo verlo solo siento más o menos su forma y como habla pero nosoy capas de verlo


r/threekings Jun 19 '26

(Question) Travel to another world using a closet

7 Upvotes

Regarding the closet game, does it have to be played in a closet or can it be played in a regular wardrobe? And does it take you to your desired reality or to a random one?


r/threekings Jun 18 '26

The Future Game

8 Upvotes

The Future Game: How to play

The object of the game is to learn the future

WARNING: This game is extremely dangerous, I recommend you DO NOT play this game.

If you really want to try this, do so with EXTREME CAUTION.

There are safeguards in case something goes wrong.

Because something probably WILL go wrong.

Players:

  • One principal

Requirements:

  • A dark room
  • A large piece of paper
  • A table
  • A chair
  • Another piece of paper of any size
  • A timekeeping device.
  • A coin
  • A writing implement
  • A candle
  • Matches or a lighter
  • Six potential answers
  • Five questions about the future, no more, no less, making sure they can be answered with one of your six potential answers

Preparations:

Making sure the questions are in a respectful tone, come up with your five questions and six answers before you start the ritual, writing them down so you don’t forget. Make sure your questions can be answered with one of your six potential answers. Also make sure at least one of the answers is hostile. Draw a two by three grid on the large piece of paper, so it can be used on the horizontal. Write your six potential answers, one in each space of the grid. Place the piece of paper with the answers in the grid on the table in your chosen room. Place your chair in front of the table. Shortly before midnight, move throughout every room in your house, turning off all the lights as you go, with your chosen room being the last one you darken. Warning: This is your last chance to turn back before beginning the ritual. 

The summoning:

If you decide to proceed, sit on the chair. Sit in the darkness until midnight. Note: This will not work during any hour other than the 12am hour. Keep an eye on the time. At 12am precisely, say the incantation out loud: O mighty demon, I call upon you. Make yourself present and come forth. This should summon a demon. After saying the incantation, light the candle IMMEDIATELY. Place the candle next to the paper. If the flame of the candle stands still, the summoning has failed; do not proceed. Turn on the light and extinguish the candle. You may try again another time. If the flame flickers like crazy, the summoning has succeeded; you may proceed.

The conversation:

Ready your coin. Ask your first question aloud, then lightly toss the coin onto the paper. Look at the paper. The answer space the coin landed on is your response. WARNING: If your response is hostile,  DO NOT PROCEED! Immediately apologize out loud, give a polite farewell, and run to the light switch for the room and turn the light on. Extinguish the candle and rip up the paper. Dispose of it. Be VERY CAREFUL about trying another time. Otherwise, you may proceed.

Ask your second question aloud, then lightly toss the coin onto the paper. Look at the paper. The answer space the coin landed on is your response. WARNING: If your response is hostile,  DO NOT PROCEED! Immediately apologize out loud, give a polite farewell, and run to the light switch for the room and turn the light on. Extinguish the candle and rip up the paper. Dispose of it. Be VERY CAREFUL about trying another time. Otherwise, you may proceed.

Ask your third question aloud, then lightly toss the coin onto the paper. Look at the paper. The answer space the coin landed on is your response. WARNING: If your response is hostile,  DO NOT PROCEED! Immediately apologize out loud, give a polite farewell, and run to the light switch for the room and turn the light on. Extinguish the candle and rip up the paper. Dispose of it. Be VERY CAREFUL about trying another time. Otherwise, you may proceed.

Ask your fourth question aloud, then lightly toss the coin onto the paper. Look at the paper. The answer space the coin landed on is your response. WARNING: If your response is hostile,  DO NOT PROCEED! Immediately apologize out loud, give a polite farewell, and run to the light switch for the room and turn the light on. Extinguish the candle and rip up the paper. Dispose of it. Be VERY CAREFUL about trying another time. Otherwise, you may proceed.

Ask your fifth question aloud, then lightly toss the coin onto the paper. Look at the paper. The answer space the coin landed on is your response. WARNING: If your response is hostile,  DO NOT PROCEED! Immediately apologize out loud, give a polite farewell, and run to the light switch for the room and turn the light on. Extinguish the candle and rip up the paper. Dispose of it. Be VERY CAREFUL about trying another time. Otherwise, you may proceed.

The farewell:

Thank the demon for its time, give it a respectful farewell, then turn on the light. Extinguish the candle and rip up the paper. Dispose of it. If all went well, you may do this again another time.

Additional notes:

If the candle goes out on its own at any time, DO NOT PROCEED! RUN AS FAST AS YOU CAN IMMEDIATELY to the light source for the room and turn it on! Rip up the paper and burn the remains later. Apologize out loud and give a polite farewell AFTER turning on the light. Even so, this will not guarantee complete safety. Do not try this ritual again. Ever. You should also do this if you fail to light the candle within ten seconds after saying the incantation. 

You may perform this ritual as many times as you want, assuming all goes well every time. Should the ritual go wrong and you fail to complete the safeguards in time, it is untold what will happen to you. But it cannot be good. At all.

DO NOT TURN AROUND AT ANY POINT DURING THE CONVERSATION!!!


r/threekings Jun 17 '26

How to enter a meditative state?

7 Upvotes

I want to try red door yellow door (or another similar ritual/game) with some friends and two of the three of us struggle with visualization and entering a meditative state in general- any tips or tricks or ways to practice?


r/threekings Jun 12 '26

Yo have y'all experienced this???

13 Upvotes

I was playing "red door, yellow door" with some friends at a sleep over for fun, the playthrough was normal until I found notes. I didn't think of it much, but after we searched it up to learn more about it didn't have any kind of results even in tiktok and in this app. The notes tell you what to do and apprently, you must follow it no matter what with no hesitation.

I've experienced it twice,,

ALSO. I sensed an entity, and by sensed I mean SENSED. I couldn't see it, but I could FEEL it's presence.


r/threekings Jun 11 '26

Rituals for going to Another World

6 Upvotes

Does anyone know of any ritual or magic to go to another world, dimension, or reality, where you have the option to return to this reality?


r/threekings Jun 10 '26

A quick question about the dark reflection ritual

4 Upvotes

Are you able to do it more than once? Because I have a small, compact mirror that I want to use to do it and like it's a mirror I don't really mind breaking, because it was only a small one, I've had it for about 3 years now and if my good luck runs out. When i've done it would , i'm able to again so I could get more good luck


r/threekings Jun 09 '26

Inquiring help with wishing rituals

4 Upvotes

Can anyone give me a guiding hand on regards to wishing rituals? My wish is not something possible per se, but it not anything extreme like flying or anything like such. I wanted to know if there's any kind of ritual that goes a little beyond than just fixing my problems in life or just making silly or selfish request such as material goods or bonding with people in a negative or positive manner.

Probably some of you already know the nature of my wish from what I just said, if so, I beg for discretion.

Any help anyone could provide is welcome, thanks.