r/Statejs • u/iDev_Games • 9d ago
r/Statejs • u/iDev_Games • May 28 '26
Welcome to r/statejs — The Home of CSS‑Driven Reactivity
State.js is a tiny, HTML‑first, CSS‑reactive UI framework that exposes DOM element state as live CSS variables.
No virtual DOM. No re-renders. No JavaScript logic.
Just attributes → CSS variables → reactive UI.
This subreddit is the community space for:
- sharing demos and experiments
- asking questions
- exploring patterns
- discussing the philosophy behind CSS‑driven reactivity
- building UI the simple way
Whether you're here out of curiosity, inspiration, or because you’re tired of 300kb frameworks for 30kb problems. Welcome!
🌱 What is State.js?
State.js turns HTML attributes into reactive CSS variables so you can build:
- 📊 dashboards
- 🎮 game UIs
- 🎨 data‑driven animations
- 🎯 interactive apps
- 🧩 reusable components
All without writing a single line of JavaScript logic.
It follows the principles of:
- KISS — Keep It Simple
- DRY — Don’t Repeat Yourself
- Rule of Least Power — use the simplest tool that works
If you like the idea of the browser doing the heavy lifting, you’re in the right place.
🚀 Getting Started
If you’re new, start with:
If you want to build something right now, try:
🧪 What to Post Here
You’re encouraged to share:
- demos
- experiments
- UI components
- patterns
- questions
- ideas
- feedback
- weird CSS tricks that pair well with State.js
This is a space for exploration, not perfection.
🛠️ Why This Community Exists
State.js is small, but the idea behind it is big:
This subreddit is where that idea grows.
🎉 Say Hello
If you’re new, feel free to introduce yourself or drop a small demo.
Even a 10‑line CodePen is welcome.
Let’s build a community around simple, elegant, HTML‑first UI.
r/Statejs • u/subscriber-goal • Jun 08 '26
Welcome to r/Statejs!
Welcome to r/Statejs
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