r/Simulated Feb 21 '26

Proprietary Software Black hole simulations

2.5k Upvotes

Several SPH/N-body simulation with black holes, simulated using SpaceSim, a software I'm developing.

r/Simulated Mar 13 '26

Proprietary Software Filling a 4D container with 4D marbles

1.2k Upvotes

I couldn't find a tag that fit so I just picked Proprietary, but I made it in Unity.

Edit: because people have a lot of really good questions, I'm adding the link for the longer video here: https://www.youtube.com/watch?v=TIdHDe0JUpw&lc=UgyLw_Z8QZ-GH2CSxRp4AaABAg . This should answer most questions, and I'm super happy to answer any that it doesn't!

r/Simulated May 29 '24

Proprietary Software [OC] A simulation of what it would look like to traverse a wormhole. Made by tracing geodesics on a 3-manifold embedded in 4 dimensional space.

2.8k Upvotes

r/Simulated Sep 04 '19

Proprietary Software I wrote a program that lets me simulate millions of golf putts simultaneously - sometimes on realistic greens, but I like feeding the simulation crazy scenarios and fiddling with drag and gravity. The colorful image off to the left is the phase space (x=angle, y=speed) for each shot. [OC] [MATLAB]

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7.7k Upvotes

r/Simulated Feb 24 '23

Proprietary Software How to quickly empty a bottle with simulation (coupled air/fluid mesh-less)

3.0k Upvotes

r/Simulated Mar 28 '22

Proprietary Software 1 million particle gravity simulation. [OC]

3.2k Upvotes

r/Simulated 1d ago

Proprietary Software Simulated amoeboid motion in a procedural game character...

419 Upvotes

This is a prototype of a game idea that I have been poking at for many years. It's a dynamic character that moves like an amoeba, eats things in its environment, and grows by incorporating them into its body.

It is completely procedural, implemented as a particle system with flows and body-shaping forces driving the formation of pseudopods that move it along or cause it to ingest items. It uses a custom physics engine that executes the flows and allows the creature to interact with other entities in the world. It took quite a bit of experimentation to get something that (I think, anyway) looks lifelike, and I hope to improve it. This first game level is just a proof of concept with minimalist styling, helping me build out some tools.

A short video trailer is linked to this post and you can play the prototype game at https://eatthepeople.com

For this crowd I'll mention that if you add the url param "debug=1" you can see the full debug view and mess with the params that drive the creature. In debug mode shift-clicking teleports him so you don't have to play through the entire level to get somewhere.

All feedback welcome!

r/Simulated Jul 31 '20

Proprietary Software Tracksuit sim animated in real-time with @DeformDynamics and rendered with #eevee! Model by /smeccea

5.9k Upvotes

r/Simulated May 15 '25

Proprietary Software Kludge: Non-Compliant Appliance, destruction simulation game

717 Upvotes

I'm working on this destruction focused imsim that's like Falling Down meets wall-e. I put a lot of effort into making the bat respond physically accurately to surfaces and collisions. the game will also have walking and balance simulation for characters with legs.

https://x.com/Fleech_dev/status/1923027152716411005

r/Simulated Oct 23 '22

Proprietary Software Started off trying to simulate an oscilloscope and ended up with this

1.9k Upvotes

r/Simulated Feb 17 '26

Proprietary Software Adding earthquakes to an earth simulation

756 Upvotes

r/Simulated Dec 30 '25

Proprietary Software Biomechanical simulation of jumping at 1x, 2x and 4x human strength

472 Upvotes

r/Simulated Mar 16 '26

Proprietary Software 4D Marbles Part 2: This time with an Explanation

285 Upvotes

Hi, I'm back here again to answer the most popular questions from the last post. This time, I included a voiceover to explain a bit better what's actually going on here. I'm not sure if this type of post is allowed, so if there's somewhere else I should be posting this please let me know!

As before, if you want a more comprehensive crash course in 4D, please check out my full video on the subject: https://www.youtube.com/watch?v=TIdHDe0JUpw

r/Simulated Jun 20 '26

Proprietary Software BFS - emergent fluid simulation in voxel sandbox

151 Upvotes

This video is from 2020, from our sandbox voxel simulator called BFS. It was running back then in Unity 3D. It took us another 6 years to make that scene multiplayer

r/Simulated Jul 25 '19

Proprietary Software A Fluid Simulator I've been working on. ( FS 0.3.4 ) [OC]

2.2k Upvotes

r/Simulated Jun 02 '26

Proprietary Software One More Lane Should Fix It

165 Upvotes

Nagel-Schreckenberg simulation. Made in TouchDesigner

r/Simulated Dec 02 '19

Proprietary Software I wrote an educational physics engine from scratch in OpenGL a few years ago and wrote a blog post illustrating how easy it is to make one. Should I do more of these?

3.1k Upvotes

r/Simulated Feb 08 '26

Proprietary Software Physics Stippling in my engine [3Vial OS]

346 Upvotes

r/Simulated May 27 '22

Proprietary Software [RADIOSS] How to get rid of your passenger - TNT edition

1.4k Upvotes

r/Simulated Jun 09 '26

Proprietary Software You haven't seen Conway's Game of Life like this, I promise.

70 Upvotes

No, not a joke, but my newest hobby horse project. I'm no longer sure if I'm mad or just happy - here is the GitHub repo: lifehashes

r/Simulated 8d ago

Proprietary Software Spent the last 3.5 years building a real-time 3D physics simulation for sound

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78 Upvotes

As the title says, I've spent the last 3.5 years working on Anukari, a 3D physics simulation much like a video game engine, except that instead of running at 60 steps per second, it runs at 48,000 (or more) steps per second, so that the physics systems can vibrate at audio frequencies. It's commercial software; primarily I am selling it to musicians and sound designers to use for music, sound effects design in film. But also it's pretty fun for non-musical people who just like building weird physics stuff. The main website is https://anukari.com

I have written extensively about the development work, for people who enjoy the nitty-gritty details of that sort of thing: https://anukari.com/blog/devlog

For the 1.0 launch I was focused on making it super performant and reliable with the basic set of the most interesting physics features, but for upcoming releases I'm working on more interesting physics features. For example, today the springs are linear f=-kx, but I'm experimenting with nonlinear springs with dead zones, and also push/pull-only springs (ropes and collisions). I'm hoping that sales will fund development basically forever, and that I can just keep making the simulation more and more rich over time.

There's a long history for this kind of spring-mass simulation being used for audio. I've had early Beta users write in about the GIPSY Lab in Grenoble, France working on this possibly back into the 1970s. More recently there was CORDIS-ANIMA, another academic research project. One dream of mine would be for sales to be good enough to fund the making of a deep documentary about the full history of such projects. But that's a pretty big stretch goal... :)

I love chatting about this stuff so feel free to ask me any questions about how the simulation works, etc!

r/Simulated Jul 28 '25

Proprietary Software 20 Million particle simulation in my physics simulator

311 Upvotes

Hello there! I wanted to make a larger scale simulation to see if my simulator, Galaxy Engine, could handle it. And it did! After 12 hours of simulation I got this result. As you can see, there are some artifacts like the rings that form at the beginning, but the simulation didn't crash.

You can find the source code and also download Galaxy Engine from GitHub: https://github.com/NarcisCalin/Galaxy-Engine

You can also buy it on Steam if you want to support the development: https://store.steampowered.com/app/3762210/Galaxy_Engine/

And you can join the Galaxy Engine community and talk about space and programming here! https://discord.gg/Xd5JUqNFPM

r/Simulated Jun 24 '25

Proprietary Software 200000 Particles Colliding with Each Other 17.5ms

358 Upvotes

spatial partitioning, instanced rendering, multi threading

r/Simulated Jun 22 '26

Proprietary Software Banana Factory

127 Upvotes

Made in TouchDesigner

r/Simulated Jun 12 '24

Proprietary Software Stir Frying Simulation: Achieve Uniform Temperature

910 Upvotes