r/rpg_gamers Jun 17 '26

Review The Adventures of Elliot - Review Megathread

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125 Upvotes

OpenCritic - The Adventures of Elliot: the Millenium tales

rating currently sits at 82%

Reviews

  • Cubed3 / PC - "90/100 : Nonetheless, puzzles, exploration and the wealth of combat options make this a must play for action RPG fans, and should certainly scratch the itch for those looking for a combination of HD-2D and old-school top-down Zelda games."
  • DayONE / PC - "8/10 : "The Adventures of Elliot: The Millennium Tales is an uneven, but ultimately satisfying title. An incredible soundtrack, solid gameplay, and, at least for me, fantastic visuals help carry it."
  • GameInformer  / NS2 - "725/1000 : I doubt The Adventures of Elliot will replace Zelda in anyone's list of favorites, but across my roughly 25 hours, I was always glad to pick my Switch 2 back up and play some more."
  • GamerBraves  / PS5 - "85/100 : For fans of classic adventure games, especially those who grew up with early Zelda and Ys titles, this one is well worth the time."
  • GameSpot / PC : "7/10 : A Surprisingly strong attempt at reaching into this genre from a studio not known for it."
  • GamesRadar+  / NS2 - "90/100 : Expansive without being intimidating, varied without being overwhelming, and familiar without being tired".
  • IGN / NS2 - "8/10 : The Adventures of Elliot: The Millennium Tales isn’t without blemishes, but it’s still a great action-adventure game that continues to prove why the HD-2D art style is among the best around."
  • Jeuxvideo.com - "16/20 : "Today, it's this very obliging Elliot who takes advantage of [the HD-2D style] for an adventure as classic as it is nostalgic, but above all remarkably executed and told."
  • Kotaku - "Where the fairy flies off at the mouth".
  • NoisyPixel / PS5 - "10/10 : [The Adventures of Elliot] stands as one of Square Enix's strongest modern releases and a standout adventure for JRPG fans."
  • Nova Crystallis / PS5 - "My hope here is that Square Enix will build upon what might be Elliot’s first foray to create a sturdier, and importantly, bigger, sequel."
  • Nintendo Life  / NS2 - "8/10 : Definitely pick-up The Adventures of Elliot."
  • Nintendo World Report / NS2 - "8/10 : The red mage-looking Elliot has made a fan out of me, and if Link ever wants to take a break from stopping Ganon, Square Enix has a capable backup waiting in the wings."
  • PC Gamer / PC - "76/100 : Belief in brevity helps an infectious passion shine through well-worn locales and plotting."
  • Polygon / NS2 - "We need more games like The Adventures of Elliot".
  • Vice  / PS5 - "9/10 : Square Enix’s Best Original RPG in Years."
  • RPG Gamer  / PS5 - "4/5 : The Adventures of Elliot shows the HD-2D formula can thrive well beyond the realm of turn-based RPGs. If this is where the style is headed next, the future looks incredibly promising."
  • RPG Fan / PS5 - "88/100 : It’s never less than a good time, and it doesn’t outstay its welcome. Plus, there are cats. So, so many cats. "
  • SteamDeck HQ  / PC - "70/100 : There is still a fun game here, but each part of the game feels like there’s something missing."
  • SwitchUP  / NS2 - "90% : A fantastic action game with strong combat and puzzle elements."

r/rpg_gamers May 04 '26

Developer Posting Practices

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38 Upvotes

Hello Developers!

Please use this post a reference of what rules and guidelines you need to follow in order to post in r/rpg_gamers

When You Can Post

  • When the game is initially posted to a storefront (Steam, NSO etc.)
  • When the game launches

What Needs to be in the Post

  • Title of the game must be included in the title of the post
  • A description of the game (including the anticipated or actual release date
  • A link to the Storefront Page (Steam Page, etc)
  • Please do not include links to other pages (Discord, etc)

Other Requirements

  • We don't allow posts for mobile games, browser games, Discord based games etc.
  • We remove posts for games that use Gen AI in development. (assets generation, voice acting, etc.)
  • Please use the Developer Post Flair (We figured out why it wasn't previously available as a option).

Questions?

  • If you're not sure if you qualify, please send a mod mail before posting. If you post without asking and it gets removed, you risk a ban.

We'll update these rules if and when any changes occur, the industry evolves fast so sometimes adjustments are required to keep up.

  • Thank you for all your support, we want to support indie developers but we need to make sure that everyone gets equal opportunities and the subreddit doesn't get overrun with advertising.

Thanks!


r/rpg_gamers 3h ago

News Hound13's big flagship Anime-styled singleplayer/co-op RPG successor to Dragon Nest, 'DragonSword: Awakening', delayed indefinitely in final hour before launch

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41 Upvotes

Hello.
This is Producer JYJ from Hound13.

To everyone who has taken an interest in <DragonSword : Awakening> and waited so patiently — from the bottom of our hearts, thank you.

<DragonSword : Awakening> was originally planned to launch at July 23, 07:00 (KST) / July 22, 15:00 (PT).

However, the app review currently in progress on Steam has not yet been completed, and we are unable to release the game at the scheduled time.

In our eagerness to bring the game to you as soon as possible, we did not sufficiently account for Steam's review timeline — and as a result, we have failed to keep our promise to you.

We know that no words can be enough.
To everyone who has waited so long, we sincerely apologize for not being able to release the game on the promised schedule.

We have completed our response to all items requested by Steam, and are currently awaiting the final review result.
We will do everything in our power to release the game as soon as the review is complete.

We will inform you again as soon as the new launch schedule is confirmed.

Once again, we deeply apologize to everyone who has been waiting.
We will give our best right up to the final moment to deliver an experience worthy of the time you have given us.

Thank you.

---------------------------------------------------------------------

Kind of crazy that there would even be a countdown clock at all if this necessary check wasn't yet passed...? IDK, but the community seems to be reeling and theorizing as to what the heck happened here...will this affect the reception of the game long term?


r/rpg_gamers 6h ago

Discussion Today releases on Steam "DragonSword: Awakening"

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61 Upvotes

The developers Hound13 developed and released a gacha game called Dragonsword over in Korea (early this year in January) which is the spiritual successor of Dragon Nest (oldschool game we all know).

This game is still live in Korea but in maintenance mode
Why?

Because Hound13 soon after Korean release decided to cut ties and cancel the contract with its publisher Webzen
Why?

According to Hound13, Webzen FAILED to pay the promissed money they said they would invest in this project on their contract.
Webzen only paid 40% of the amount promissed (missing 60% of the payment valued in about 2 million missing dollars)
Webzen counter statament and "excuse" is that Hound13 failed to meet deadlines for content development.

Hound13 now decided to self-fund and self-publish DragonSword : Awakening an OFFLINE version of the Korean gacha game


r/rpg_gamers 3h ago

Discussion The tail end problem of the RPG game

19 Upvotes

As I get older I am starting to notice this issue with RPG games. A lot of RPG games start very exciting. Early to mid-game, especially the mid-game, progress is satisfying and meaningful. You look forward to that one skill point, that other ability unlock etc.

After the "build" is mostly complete, the game faces a very important hurdle: how to keep progress interesting and desirable. For a lot of games, you overpower the rest of the content so it stops being interesting. For a lot of others, the difficulty suddenly spikes so much that the player who don't follow very specific online guides are facing a wall.

I think the games who handle this transition well are the best RPG games. I also think this is what makes D&D and D&D-inspired progression systems so successful, because those systems usually know how to keep progression interesting.


r/rpg_gamers 11h ago

Appreciation Betrayal at Krondor

61 Upvotes

I love playing old games.

My very first computer (1996) came with Betrayal at Krondor installed. I started the game a couple of times just to see what it was, but never really played it.

Now I am going to attempt to seriously play it. I have it installed on my new Steam Machine, I hope it can handle it :)


r/rpg_gamers 4h ago

Recommendation request How did you fill the void after finishing the Kingdom Come I/II and the Dragon age series?

8 Upvotes

Hello everyone,

I'm looking for a new WRPG to play.

I've tried several games in the past months (Pathfinder, Pillar of Eternity, Pentiment) but nothing has made me feel the way those games did.

I'm actually taking a break from RPGs and have been playing some cozy games instead. The lack of engaging stories is slowly making me miss RPGs, though.

I'm not planning to get back into RPG just yet, but I'd love to build a backlog. Do you have any recommendations ?

I especially enjoy games where you play as a premade protagonist, with companions/supporting characters who have distinct personalities and their own character development outside of romance. I also like it when their stories and interaction aren't entirely centered around the MC and they can interact with each other.

Games I've already played that fit the bill:

Assassin's Creed Odyssey

The Witcher 3

I've also played Baldur's Gate 3. While I thought the gameplay and mechanics were fantastic, I wasn't really a fan of the characters and the story.

Thank youuu


r/rpg_gamers 16m ago

Recommendation request Which of these series should I play next?

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Upvotes

Which one should I play next? I've been playing rpgs since Dragon Warrior 1 on the NES, but surprisingly have never played anything from any of these series. Looking to start this weekend, and its about time I start working on my backlog!

I think Trails is most likely what I will enjoy the most based on what I typically play, but I've been trying different things this year and have been loving it.


r/rpg_gamers 4h ago

Discussion Would you still consider classless progression system as a unique feature to first person RPG's nowadays?

3 Upvotes

The reason why I asked this is because of a specific reason.

I was wondering if I should play avowed, so I went to their trailers and interviews. One of the things that was said in the interview went along the lines of "what makes avowed unique was its combat and CLASSLESS progression". Then it occurred to me that RPG's , especially FP-RPG's, without a class system isnt really unique or innovative anymore. If anything, a first person RPG that tackles how to implement a class system is way more unique nowadays.


r/rpg_gamers 16h ago

Recommendation request Help me find a game that scratches my head the same way Skyrim did.

28 Upvotes

In this, I mean games that are genuinely beautiful atmospherically. Beautiful music, environments, skies and sound design. As well as a sense of the unknown that you can adventure through.

Skyrim isn’t even that great of a game mechanically, but it does one thing great. And that is alluring you into the game. Music is the most important thing about Skyrim for me. My solution has always been “play more Skyrim” but it gets to the point where nothing feels new. What I’m looking for isn’t a gameplay mechanic, but instead a world that feels genuinely magical.

I remember playing when I was younger and just stopping to stare at the sky and scenery while listening to the music. Those moments are what I like about Skyrim.

Pc btw


r/rpg_gamers 5h ago

Recommendation request Medieval online RPG

2 Upvotes

As it states in the title, i'm looking for medieval online rpg games, where you can choose different roles (peasant, noble, knight, royalty, priest, doctor, villager, etc. doesnt exactly have to have all of those, but id prefer it) and then work your title and up your rank.


r/rpg_gamers 1d ago

News Star Wars KOTOR Remake Reveal Is Allegedly Planned For This Year, May Get Pushed To Early 2027

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334 Upvotes

r/rpg_gamers 1d ago

Discussion The 10 Newest RPGs to Reach 100 Reviews on Steam

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149 Upvotes

I pulled from Steam the 10 most recent releases tagged RPG that passed 100 reviews mark!

The tag's a bit ropey, so I've filtered out a few games where the RPG parts felt secondary, but there is a bit of a mix: a couple action RPGs, an MMO snuck in and a couple roguelikes...

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#1 - The Life and Suffering of Prince Jerian

This is a narrative role-playing game telling the story of a crown prince of the Blessed Arknian Empire. You possess great power, but are also burdened by duty. Can you change the world and stay true to yourself? Every decision comes with a cost.

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#2 - Dead Weight

Face the Ancient Gods! Set the sails of your flying pirate ship and embark on a roguelite adventure in the steampunk world of Dead Weight. Explore floating islands in search of loot. Choose a class and enjoy turn-based tactical combat on tiny battlefields where every step matters.

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#3 - SpiritVale

A class-based action MMO inspired by classic RPGs. Explore a fractured world of monsters and ruins, build your own playstyle, and fight alongside friends in real-time, cooperative combat.

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#4 - Veritas Tales: Witch of the Dark Castle

Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#5 - NTE: Neverness to Everness

NTE is a supernatural urban open-world RPG developed by Hotta Studio. Your story begins in Hethereau as an unlicensed anomaly hunter. Team up with a diverse cast of companions, each with unique abilities, to unravel the city's mysteries.

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#6 - Rift Wizard 3

Rift Wizard is a hardcore combat strategy roguelike and wizard simulator featuring an extremely deep build system. Customize your Wizard with more than 500 spells and magical artifacts. Blast, summon, or enchant your way through 20 levels of pure turn based chaos.

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#7 - 挂机破坏神 IdleDiablo

《IdleDiablo》is a Diablo-inspired idle loot game. Earn resources while idle, build your equipment & skills, and conquer all foes!

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#8 - The Adventures of Elliot: The Millennium Tales

A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#9 - Angels Online Global

Angels Online Global is a charming 2D fantasy MMORPG featuring flexible builds, faction warfare, and deep customization. Enjoy 4× leveling, expanded inventory, real-time chat translation, and dungeon-earned outfits with fusion upgrades!

➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖

#10 - Beastro

Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.


r/rpg_gamers 1d ago

News RuneScape boss wants to overtake World of Warcraft as the number 1 MMO, promises big things in October

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86 Upvotes

r/rpg_gamers 1d ago

Recommendation request What RPG Should be next?

11 Upvotes

Title. I just finished VTMB and am looking for another RPG to immerse myself into! Currently, it’s between three games:

Dragon Age

Divinity Original Sin 2

FFVII REMAKE

I am open to other suggestions except for the ME trilogy and the Witcher trilogy as I plan to play those games at a later date.

Thanks!


r/rpg_gamers 1d ago

Discussion Created Characters Connection To The World Of The Game

5 Upvotes

I've been pondering this for a while. When you finish creating your character, do you prefer a system more like the one in Fallout: New Vegas, where the player character has very few set or hard connections to the world and thus is an easier vessel for the player to role-play through but is less connected to it? Or do you prefer a Dragon Age: Origins or even Witcher 3-style system where the created player or Origin character has more set, hard connections to the world, such as being part of a community or family? Like they are more tethered to the world and are somewhat separated from the player and are their own character? I personally prefer the 2nd option because I love feeling this character I'm is actively a part of their world and is truly changing it and has to deal with the repercussions of those changes, whereas I feel the 1st option is a bit flighty, like they are a ghost passing through the world. I hope this doesn't sound too confusing lol.


r/rpg_gamers 2d ago

Discussion Hot Take: Classic Fire Emblem GBA games are PEAK in the series.

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131 Upvotes

I've played most of the Fire Emblem games and have always returned to the GBA games. Both Fire Emblem and Fire Emblem: The Sacred Stones kept things simple... gameplay first. These games are finely tuned in how fast the combat is, how beautiful the pixel art is, and how tight the story campaigns are. They kept the story razor-sharp by making it black & white, good vs evil, with no conflicting characters and a satisfying conclusion.


r/rpg_gamers 1d ago

News For my fellow ARPG enjoyers here: The Dark West has a demo up (again)

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10 Upvotes

I read a fella on r/ARPG say it reminds them of The Incredible Adventures of Van Helsing and I'm agreeing with this sentiment more and more. Game has decent, fairly unique ideas going for it and an interesting setting. Perhaps the only ARPG within this "weird western" setting (about time some would say) and baseline feels like a solid action game with a focus on ranged combat and strafing. Needs more polish, but I'm not entirely unsatisfied with what's here at present, since it's just the demo.


r/rpg_gamers 2d ago

Sale Tainted Grail: The Fall of Avalon is 50% off on Steam (21,99€ | New HL since full release)

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182 Upvotes

r/rpg_gamers 2d ago

News RPG From Former The Witcher Devs, Blood of Dawnwalker, Won't Use Denuvo Anti-Tamper

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207 Upvotes

r/rpg_gamers 1d ago

Review Echoes of Aincrad: A Wasted Opportunity Spoiler

5 Upvotes

Hello everyone! I'm new to Reddit and wanted to share my thoughts on this game, as I know it might not be for everyone. Also, just a quick heads-up: I'm Italian, so my English might sound a bit off or unnatural to many of you, but please bear with me! Even though the topic might not appeal to everyone, it is particularly close to my heart as a Sword Art Online fan, so I still wanted to share my analysis of Echoes of Aincrad with you—or rather, a vent about what it could have been.

Let’s clear one thing up right away: nobody was expecting the ultimate MMORPG (I don't think we'll ever see that), and plus, the premises of the original story are hard to fit into a single-player game. But from my point of view, the final game shows how many interesting ideas were held back by development choices that I find unforgivably lazy. I want to clarify that these are just my own deductions and a purely personal opinion.

Watch out, because there will be some spoilers below regarding the story, gameplay, and how quests work.

I'll start by saying that the main plot, for the first ten hours, moves at an excruciatingly slow pace. It doesn't convey the anxiety and tension of being trapped in a death game at all. Fortunately, the narrative finally kicks into gear later on and delivers a few moments more in line with the original work, which gives you a glimmer of hope... too bad that right after, the game trips over its own structural flaws again.

There are only two explorable floors. Two floors in a Sword Art Online game. Obviously, recreating all one hundred floors would never have been possible unless the game was a live service, which would have been an entirely utopian and economically unsustainable option. However, creating just a few more floors by taking advantage of, say, time skips would have helped the progression and the sense of advancement immensely, even at the cost of making the two existing ones smaller.

This rigidity, in my opinion, is fully evident in the level design. On the first floor, walking through massive areas while fighting nothing but wolves, boars, kobolds, insects, and Nepenthes (I hate them) along with all their variants makes the whole experience boring to death. I assume they recycled only these enemy types to pretend to be faithful to the lore of the first floor, but in practice, it’s a choice that kills exploration. The absurd thing is that when you finally reach the second floor, new enemies are introduced—some of which are really annoying and truly unbalanced—but despite the novelty, you still find yourself surrounded by those damn boars you've been demolishing continuously for the previous 20 hours.

It's a real shame, because from an artistic standpoint, certain points of interest and specific zones are really well done and visually appealing. There are some very beautiful views that truly make you say "wow, I'm inside Aincrad," but despite the initial impact, they turn out to be completely useless in terms of gameplay. Don't get me wrong, the text notes you find scattered around are nice because they add interesting details and lore, but on their own, they absolutely don't justify how empty these areas are.

Dear developer, you created a beautiful point of interest, like a ruined tower on a plateau? Then put a unique mini-boss there, maybe a bit tougher than usual, which drops a unique item or weapon once defeated! This wouldn't have been enough to completely fix the repetitiveness, but at least it would have been a way to show me that exploring thoroughly leads to surprises, incentivizing me to search every inch of the map.

I would have preferred a thousand times a smaller map packed with actual activities, rather than these empty roads where I felt like the vast majority of these beautiful backdrops served only to hide chests in absurd ways. And even here, not all chests have useless loot: when luck is on your side and you find the blueprint for an overpowered piece of armor, you're happy and you feel rewarded, of course! The painful part is that most of the time they contain random, filler items that can easily be obtained in other ways, placed there clearly just to stretch the game time.

The exact same frustration can be found in the dungeon design, which I found large, but uselessly so. Take the "Cave of Tears" as an example, which is the first real dungeon on the first floor: you end up going there for three different side quests. The problem is that the structure is so repetitive and always the same that running through it over and over becomes incredibly tedious. Plus, I find the artistic choices of the dungeons really questionable, as it feels like you're walking around the exact same corridor the whole time, without any real variety.

Another aspect that heavily weighs down the variety of the action is the total lack of unique skills, such as camouflage or stealth abilities, which would have surely allowed players to approach the gameplay in different ways. Stealth in this game practically doesn't exist: the enemies have an absurd field of view and aggro onto you from a mile away. This combination systematically forces you to confront and kill them every single time, unless you want to engage in an exhausting escape while being chased across half the map. The absence of alternative approaches or mechanics to bypass combat does nothing but further flatten the rhythm, forcing the player into the single funnel of continuous and unavoidable melee combat.

There is also a lack of attention to detail that would have made all the difference in terms of the game world. A prime example? Cooking. How do you not include a cooking system in the inns?! In the original story, food is fundamental; the author built a lot of situations around it. Inserting a mechanic with recipes to discover or rare ingredients that unlock unique buffs and advanced stats once tasted would have added excellent characterization to the gameplay, as well as giving value to the players' routines on the floors. These are those small, non-essential things that truly reveal the heart behind a work.

The combat system, from my point of view, is simple and, on a strictly personal level, it works within its limits. Sure, hacking away at the umpteenth boar of the day is repetitive, and it almost makes you smile that the only visual "satisfaction" is that slow-motion scene where the monster gets sliced in two when you finish it off.

But aside from this basic dynamic, the real disaster, in my opinion, is how they structured the missions and the important fights. The side quests are carbon copies of one another: you accept the job, you fight in a fenced area, you pick up the item, and you bring it back. The end. It’s a shame, because some start with intriguing narrative premises, seeming like interesting side missions with a story to tell, only to systematically boil down to the exact same flat ending that completely ruins them.

As for the rewards, at least it can be said that completionism is rewarded with concrete elements, given that some sidequests drop permanent items that are extremely useful for quality of life (like extra healing slots for the whole game) or permanent cosmetic changes for clothes; even unlocking the item that allows you to upgrade sword skills is hidden behind one of these side missions.
But then you clash with the game design again when you face the bosses: locking every mini-boss in a separate arena, always interrupted by the exact same cutscene instead of leaving it free on the map to exploit those splendid points of interest I mentioned earlier, seemed like an absurd choice to me.

Almost every major encounter boils down to you locked in a tiny space with a recycled boss, which usually just uses variants of the usual base enemies, continuously summoning two incredibly annoying allies over and over. The screen becomes total chaos, you lose all freedom of movement, you get tossed from one corner to the other, and goodbye strategy. It’s just frustrating.
All these problems and anomalies become a total nightmare if you try to play on "Very Hard" difficulty with the Permadeath mode active.

Personally, I won't do it, because just thinking about it makes me frustrated on behalf of anyone who tries. In itself, a high challenge is fine and I approve of it, because it forces you to carefully plan your setup in terms of weapons, armor, and items to select ad hoc before setting out.

The problem is that I noticed completely broken and unfair difficulty spikes with certain bosses. You go from zones that you clear without any issues to side missions where you get beaten to a pulp in tiny arenas, finding yourself facing, for example, a giant boar boss flanked by two other annoying boars: you get smashed from side to side, you don't even realize what is hitting you, and you find yourself in situations of total stunlock without being able to do absolutely anything. In a run where if you lose your life your save file of hours and hours is deleted, seeing everything collapse because of a boss that is completely unbalanced compared to the 28 you met before really makes you lose the desire to play.

At the end of the day, the experience is also held back by the total lack of a cooperative mode. It's useless to fantasize about an SAO-themed MMORPG, I repeat, but I think a co-op mode for two or three players would have certainly made everything more interesting, perhaps offering a more creative approach and breaking up the monotony a bit.
The game ultimately stops halfway: the excellent artistic framework is unfortunately not enough to save mechanics that I find decisively too rigid and repetitive. We'll see if the developers fix things with some patches, though honestly, I have my very strong doubts.

Forgive me if I seemed a bit too impulsive in my judgments or if the tones turned out harsh; there is probably someone out there who is loving this game. But since SAO is a theme very close to my heart, I particularly wanted to speak my mind, hoping that maybe someone else thinks like me regarding the wasted potential of this title. :D


r/rpg_gamers 1d ago

Recommendation request Looking for dark sci fi games

7 Upvotes

I know dark fantasy is a thing but I’m heavily curious about dark sci fi and wanna see if that’s a thing. Massively interesting in ones with alien races and maybe even playing an alien race. Bonus points if the alien race can grow beards or their versions of beards. Double bonus if spears are available as weapons.

Update: Ok is there maybe a sci fi souls like? I could take that.


r/rpg_gamers 2d ago

Discussion Tainted Grail: The Fall of Avalon vs Gothic 1 Remake

16 Upvotes

Hey friends!

The title says it all. :) I am well familiar with the differences (one of the key aspects for me is that TG is very clunky in 3rd person which is my preference).

For those that played both and can speak from experience: Which one would you choose and why if price was equal?

I‘m on PC.


r/rpg_gamers 1d ago

Question How can I tell what's good in a rpg game (or any) without using Math?

0 Upvotes

Hey everyone, this question that I have could theoretically apply to any game, but I know that's a case-by-case scenario. I've been playing games for a majority of my life, and one thing I've always struggled with (still do) is to tell what is good in a game. This can range from strategies, weapons, classes, spells, items, etc. the list can go on for eternity. Now, I know there's technically two ways for me to know what is really good in a game which is: play the game 24/7 nonstop repeatedly or know math.

The first option, is impossible for me cause I don't have the patience (may be ADHD) to be in the same game for so long and I would get bored out of my mind. Plus, there's soo many games that I want to play with that I feel like I'm not gonna have enough time to do that all at once. The second option also, is not doable for me cause I FUCKING HATE MATH.

I know it's necessary in everyday life but aside from the basic stuff I always struggled with cause it gets so unnecessarily complex. What I'm asking with all of this if there's a general rule of thumb that is easy to grasp and apply to each game.

Sorry for the long post, any help is appreciated, if there isn't, still appreciate the engagement.

Tldr:; What is a general or universal rule to know what is good without math if possible?

EDIT: A lot of you asked me what I play but the answer can be a bit complicated cause I tend to be varied with my choices. I used to stick to "popular" games like Call of Duty, GTA, etc. but had a liking to RPG games. Nowadays I tend to stray away from the "popular" ones and try more niche ones like Brutal Legend (one of my favorite games ironically enough). But I play RPG games like Dark Souls, Monster hunter, Mass effect, Nier Automata and Skyrim just to give examples. I usually look for games that tend to not be overloaded with perks and whatnot (though I try to be more open with my picks), as well as rogue likes but currently its only been Enter the Dungeon, Cult of the lamb and Darkest Dungeon. I've been trying to dig in into strategy/turnbased games like Xcom and Dragon Age Origins. I've been meaning to play other turn based games but this is the genre that I'm having most trouble understanding what works as a whole.


r/rpg_gamers 1d ago

Recommendation request Wanting something specific

0 Upvotes

I currently have a lot of unfinished games. Starfield, oblivion remastered, REKA, Cyberpunk, Fallout 76. I enjoy playing all of these games but it’s just not enticing me enough to desire to binge it and really get into it. I find myself getting tired of playing after an hour and getting off. My next semester starts in September so I want something to really enjoy my remaining time in summer.

Some games I’ve kinda been craving playing but don’t want to restart: hogwarts legacy, Skyrim, any Zelda game pretty much. I think what I’m really craving is a more lore heavy open world rpg where the character has some special ability (I like feeling special ig haha). I don’t mind a challenge, I’ve played lots of hard games, I love hollow knight and silksong which both have a lot of combat. Something about the combat in those games is more enjoyable to me than like gta and cyberpunk.

I can play anything on steam, Nintendo switch, and Wii.

Any recommendations would be great, thanks y’all!