r/PS4Dreams 7h ago

Question How do you attach extra arms?

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9 Upvotes

I’m trying to make a character like the Media Molecule First person puppet but I can’t get the extra set of arms to attach properly, it won’t stay put and keeps loosely dangling instead of being upright like above. What should I do?


r/PS4Dreams 16h ago

Published! The Sky Didn’t Stand a Chance. 🌁

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14 Upvotes

One flick shattered the sky. SWAT never stood a chance. 🌌 Watch the full Concept animated series on my YouTube channel! YouTube

The Music, and Video Editing is not made in Dreams. Everything else is! Thanks for watching! 😀


r/PS4Dreams 1d ago

Published! Okay chaps, this will be my last Valentine tank post I swear! Almost 2 minutes of footage

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62 Upvotes

Tank was finished and has been published. I took it for a spin in my desert-themed level. Almost 2 minutes of driving, bumpy terrain, shooting explosive barrels and tank targets

An older version of my desert themed level is playable, I'll update it soon


r/PS4Dreams 1d ago

WiP A JANITOR

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2 Upvotes

r/PS4Dreams 1d ago

Published! Infantry Tank Mk III Valentine. Finished. Published. 8% thermo

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35 Upvotes

Creation link here: https://indreams.me/element/oRXFpTjmewG

Took a while to finish this project. I'm satisfied with the outcome Pictures can only show so much. I'll likely record new footage of this thing driving and shooting, so you can hear the new sfx I've added

More british tanks will follow. I want to make the Crusader, Matilda II and more tanks that the BEF used in WW2, especially during the fighting in Africa. Other than that I'd also like to make the Churchill Mk III. Can't forget the Churchill tank


r/PS4Dreams 1d ago

Simple Animation Issue

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3 Upvotes

Hi Dreamers,

I'm working on a new short for my Coconutverse series, but am having an issue with animation. The animation is literally a character moving from point A to B. I'm using two keyframes and a linear blend type. When the animation is roughly half way in the character stalls, even though there's nothing between the two keyframes.

I've included a video to show this.

When I play the animation via the timeline, it's as expected. But when I play the scene, it isn't replicated.

Can anyone help please? How can this be fixed?

Thanks.


r/PS4Dreams 2d ago

WiP I spent 30mins working on this combat system, is there any potential?

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25 Upvotes

r/PS4Dreams 2d ago

My robot friends are advertising me on TikTok ^_^

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26 Upvotes

Sam:

"But this is the music of our friend,

the human creator. Did you know, Robert? He

opened his own channel dedicated to

his music, so we too can finally

go on vacation,

right, Robert? And you human friends, do the same

as us. Follow our friend,

Gianni Mitaka's page! See you there! Bye!"


r/PS4Dreams 3d ago

I need help! Anyone have ideas for simple path finding for stairs on a pirate ship?

6 Upvotes

It’s a ship and it has stairs on the left and right edge, all I need is for the enemies to use the stairs when the player is on the upper or lower level. I didn’t mess with it much but I’d like to see if anyone knows a good way to do it.


r/PS4Dreams 3d ago

Thomas The Tank Engine Again

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11 Upvotes

Here's my season 1 Thomas model on a set with lighting made by my good friend, Pink-Olio-51.


r/PS4Dreams 4d ago

WiP Murray HUD

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32 Upvotes

r/PS4Dreams 4d ago

(Sly5 Fangame) Sly Cooper: Thieves till the End - TRAINING REPORT #9

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6 Upvotes

r/PS4Dreams 5d ago

WiP Footage of my Valentine Mk II Tank. Animated suspension. Still WIP

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95 Upvotes

Vehicle is still WIP. Some details are missing (The armor was bolted together afaik, so I need to model that) and I'd like to change some sfx and other things on this. Other than that this thing is finally moving towards completion.

I had some trouble animating the suspension. John Beech told me a while ago that keyframes always have a delay of one frame if the object is attached to a moving object. So the object looks like it's lagging behind. I had to use some workarounds. Looks okay in the end if I say so myself


r/PS4Dreams 5d ago

WiP Soon...

9 Upvotes

So, I am currently working on the Prefabs update and I ran into a massive error: The physical object/sculpture limit.

It is capped at 100% and if I go beyond that limit, I don't think I can fit everything I want into the next update for Create (PS5).

I sincerely apologise for those who feel let down by this information, but I will have to downscale this update slightly to accommodate the limits. This would include:

• Cutting out prefabs and terrain plates

• Using less sculptures in the new update

• Try and be less detailed with the terrain

Again, I sincerely apologise for this decision, but due to the sculpture limit, I don't think I will be able to fit it all in one for this update.

[Edit: I just discovered the Sculpture Detailing tool in Dreams. After using it, I am confident I can get more stuff in and do this update in full]


r/PS4Dreams 5d ago

I made an animated Dark, Supernatural Fantasy Action series on YouTube ! 🆕

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24 Upvotes

https://youtu.be/dEAVJyoxQ30?is=MyDlap06zuZtEgYB

A new episode of Codex Stigma season 2 is now available !!


r/PS4Dreams 5d ago

WiP Character Models

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16 Upvotes

These are some character models that I made. The first one was made a few months ago and the second one is new.


r/PS4Dreams 5d ago

Question I'd like to add black outlines to my character's eyes, similar to 3D cartoons. Should I use stickers or just spray paint them?

7 Upvotes

r/PS4Dreams 6d ago

Question Duplicating Painting Frames

6 Upvotes

Is there any way to duplicate frames in a painting, or combine different frames from separate paintings? If so, how do you do it?


r/PS4Dreams 6d ago

I need help Recreate ultimate craftee Invincible

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3 Upvotes

I am [title card] craftee angel hand


r/PS4Dreams 7d ago

Snapshot 'Splosion Survival | Season 1: Bean Bonanza!

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6 Upvotes

After six months of updates, SSS has finally reached it's first season!

What's SSS, you may ask? SSS is an Arcade survival game, heavily based off of Super Bomb Survival from Roblox. It has qualities of it's own, however :3

New Lobby

This season introduces a brighter, more pop-py colour palette to the lobby. There's also some fun illustrations of fall guys, and a Slime Rink which will persist even after the season ends.

Karrit

The 7th Snapshot, Karrit, is now playable! Specialising in Fall Guys, and some more... out-there stuff, She will make a fine addition to your team.

4 New levels

A new gamemode has been introduced, the Chaos gamemode! This gamemode specialises in low damage hazards, with high quantities of them. Land is finite, so don't get pushed into the Slime!

Bombs & Elements

4 New bombs are here, exclusive to the Chaos gamemode. The blast ball, which makes a harmless, short-ranged shockwave explosion, The party crasher, which moves unpredictably and explodes on impact,

The Dynamite bean, which can't hurt you on it's own, but if depleted of it's health, it will cause a hefty 40-damage explosion, and the Spinumajig, a portable obstacle course which spawns near you and launches you if you hit it's beams.

There's plenty of Stage Elements too, but there's too much to write about here. Go visit the bomb-o-pedia in game; That'll tell you about them!

Volume 1 Stickers

This season brings 18 new stickers to collect. The art is more involved than volume 0, but these can only be found in Chaos maps!

Rewards Screen

Failed at the last moment? Want extra rewards for that 6.0 run? The new Rewards Screen will help you! This gives you extra Moolah, Mastery, and maybe even a Costume Token if you play well enough! It scales with Intensity and Time, so don't just throw yourself into lava in a 1.0 map.

Skills & Perks

2 New Skills and Perks have been added!

Vacu-Grab; A medium range suction which pulls anything in front of you towards you, even bombs...

Jamboree; A celebration which gives you some extra Health and Moolah.

Slime Feet; A slippery slidey perk which removes friction. Not very useful, but it's currently avaliable for free to everyone with over 20 Mastery!

Moolah Pincher; A avaricious perk, which boosts coin-moolah amount by 20%. Good for saving up!
Two of these can only be found in the Mastery Fountain, so you'll have to earn them!

SSS Engine Upgrades

This update brings all the Season 1 Bombs, Elements, and the Rewards screen to the SSS engine, But also brings a new 'Slime' Bedrock Hazard, and new optional restrictions to Skill Usage.

I'm excited to see what maps you 'splosion survivors come up with next!

And that's all

Golly that was a lot to write. I hope you consider giving the game a try if this sounds interesting to you, but even just reading to the bottom is enough for me.

Thank you! Happy 'splosion suviving!


r/PS4Dreams 7d ago

A little peek at the logic I developed (without any logic ^_^) to make the game mechanics of LIMINAL PROTOCOL work (more or less).

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11 Upvotes

r/PS4Dreams 8d ago

Question Locker Hiding System

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28 Upvotes

I’ve been working on a little side project and I keep running into a roadblock, I’m making a outlast style hiding system but have no idea how keep the character in the locker and have it where you press a button and exit it, anybody have clue on how to do it?


r/PS4Dreams 8d ago

Request Hey I'm new to making games on dreams and I'd love some tips for a superhero game if anyone has any

10 Upvotes

r/PS4Dreams 8d ago

Soft launch of Dreams Exporting website

61 Upvotes

Hello! I've tried every export method I could get my hands on, and have worked on an export website on and off since February, and trying to do my own dreams exports for about a year prior. I've been making stuff with Dreams on and off since the beta, 6 or so years ago.

The current exports are 89-99% accurate it current tests. It's a bit like sending something to the recent film-version of the backrooms in that sometimes it's 1-to-1 and sometimes there's an extra eye in the forehead wrinkle.

Have a play with it, there should be a free generation per user, it costs me about 40p(UK) for each generation, so it won't be sustainable long term. I'm thinking of making this whole thing opensource, so that it's not just me working on it, I think it could be a fun community project and a good way to connect with fellow dreams creators. Have a play with it and dm me, or message in the discord if you'd be keen to get involved. :)

www.dreamstoreality.app


r/PS4Dreams 8d ago

LIMINAL PROTOCOL

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21 Upvotes

Okay, this post is going to be a bit long, but I wanted to share every aspect of this creation with you.

A video showing the editor and its logic is coming soon.

It all began as a technical experiment. I was testing a logic solution to randomly generate maps using a pool of 8 distinct structural modules (including 2 corridors and 6 rooms). To keep things fresh, I built variables into each module to randomize light colors and positioning, ensuring no two setups felt completely identical.

The core logic operates in this way:

  • The player spawns in a starting corridor.
  • When you open a door, it triggers a randomized selector linked to multiple Emitters.
  • Each emitter is assigned one of the 8 modules.

Once the procedural logic was locked, I wanted a minimalist, lightweight visual style.While searching for liminal space references, I stumbled upon a screenshot from the film Backdoor. I’ve never actually watched the film or played the game, but that single image struck a chord. I adapted that aesthetic into one of my core modules.

The Concept: Digital Extractivism & The Void

As the gameplay took shape—using a smartphone camera to scan QR codes, freeze anomalies, and survive—the mechanics birthed a deeper narrative metaphor: Digital Extractivism.

The Critical Metaphor: "Digital Extractivism" and the Data Void

The game can be read as a critique of the dematerialization of reality and the consumerism of data, where everything physical and of historical/emotional value (the VHS tape, the TV of our childhood) is reduced to an anonymous QR code, frantically scanned, consumed, and accumulated simply to "fill a meter."

The Monster: It's not a demon, but represents the Algorithm or digital performance anxiety. The more data (objects) you accumulate, the faster it becomes and the more it presses you. It's the rush of digital consumption that constantly pursues us.

Liminal Spaces: They become the graphic representation of the "Cloud" or a server: infinite, cold, identical, soulless places where real objects can only exist if cataloged and digitized.

There are certainly so many things that still need to be fixed, so I'd love for you to try it and get your feedback!

video of the instructions (available in game)
https://youtu.be/lEhBn0z4I4g

link to creation
https://indreams.me/dream/mqvdBKGtJAn