r/foxholegame • u/Pop_PNG • 4h ago
Discussion I miss when foxhole was bloody
Back when blood didnt despawn after like 20 seconds, big fights felt even more fun with all the blood everywhere. (Picture is Isawa from War 66 I think)
r/foxholegame • u/SiegeCamp-Moderator • 15d ago
r/foxholegame • u/SiegeCamp-Moderator • Jun 22 '26
r/foxholegame • u/Pop_PNG • 4h ago
Back when blood didnt despawn after like 20 seconds, big fights felt even more fun with all the blood everywhere. (Picture is Isawa from War 66 I think)
r/foxholegame • u/Marxsoul • 4h ago
r/foxholegame • u/-Click-Bait • 3h ago
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+5m ……. Old vid I posted applies again.🟩🟩🟩🟩
+5m, +5m, +5m, +5m, +5m, +5m.
r/foxholegame • u/Sad_Birthday8963 • 2h ago
Is it my laptop dying or something in game not loading correctly
r/foxholegame • u/Freedom_Templar • 6h ago
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I’m still not hoping back on
r/foxholegame • u/dolche93 • 14m ago
The naval battles over the last few hours have been amazing. Multiple 4v4 gunboat engagements back to back. Dozens of planes swarming. Two frigs moving between endless/tempest/wresta.
My single gunboat crew was part of around a dozen enemy gunboat kills, a few aa boats, and a couple of planes.
At one point collies had 9 different planes above the 2 frigs in wresta, total air superiority managing to hold us off from hitting the dd at Latro.
And here i thought we were just gonna go set a fire, only to be drawn into all of that on a Wednesday.
Damn this game is great.
r/foxholegame • u/HauntingCare8929 • 2h ago
Before the Airborne update, it was possible to get off a moving train if you weren’t the driver. It seems this was a bug, since that feature disappeared after the Airborne update was released.
I suggest bringing this feature back.
Seriously, NO ONE asked for this feature to be removed, and it didn’t bother anyone.
I am so mad about this. I plan to post this every week until the changes are reverted.
r/foxholegame • u/Plus-Wash-7586 • 4h ago
Just because I pissed off a guy over enjoying the Bowhead I will post yet again on how the Bowhead could be more enjoyable.
Add Bowhead variants.
Tanker Bowhead! - Lots of fuel Bowhead
Crane Bowhead! - Utility Bowhead
Bluefinhead! - Fuck your bluefin we got a Bowhead carrying crates now
Deploymenthead! - Fuck your Longhook, Bowhead is now a deployment vessel with barge spawns. Yes, barge spawns, not landing craft spawns, landing craft are dumb and I love the barge
Aircrafthead! - Fuck your aircraft carrier. We got planes in the Bowhead now.
Lunairehead - Sorry Wardens, love you, but the collies have a grenade launching Bowhead with 20 mounted lunaires on each side. Lunaires, not Ruptura.
Cutlerhead - Sorry Collies, Im one of you and we gotta be fair! Warden bowhead with 20 mounted cutlers on each side.
Submarinehead - We put a plastic dome over the bowhead. Its heavy as hell and cant surface, but can submerge until crush depth.
r/foxholegame • u/Adolescent_Chicken • 16h ago
r/foxholegame • u/Strict_Effective_482 • 1d ago
r/foxholegame • u/LoraLife • 14h ago
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My friend (and driver) said I should upload this because it was such a funny kill lol. I was OUTSIDE of the tank when I heard it strafing through!! I can't believe I got it lol if I had missed, that infantry was toast lmao
r/foxholegame • u/TehAwesomestKitteh • 21h ago
r/foxholegame • u/Acia_Saraki • 2h ago
what's hapened?
There are more ships
r/foxholegame • u/Sad-Professional4117 • 1d ago
Relax. Relax. It's a joke.
r/foxholegame • u/capt-skipper • 23h ago
Why is this so accurate???
P.S. Jk, I love my front-line fighters! 😘
r/foxholegame • u/Ok-Truth-1722 • 42m ago
As title states, this was very bad in my opinion. Started playing recently with friends and basically all fronts are queued HEAVILY late during the day which is terrible. It literally forces us to go on a hex, set spawn point and wait for shit to hit the fan to actually play. It is really frustrating though I understand that playerbase is cut. Still sucks though, it makes the game very no-lifey.
r/foxholegame • u/Emergency_Factor_587 • 1d ago
Larping in the larp mobile is so much fun (until it gets shot down by devitt birdeaters D:)
EDIT: (For clarity, i mean due to its high cost. It is really good at shutting down tanks but it can easily be shot at by AA with the new additions. I am not advocating for DB buffs, i actually think its balanced right now and i like the risk of having to swoop in before you get targeted by flak. (though db is still better used on large ships) Also mostly just wanted to share this meme i made, not comment on the balance too much. Sorry if it comes off as such :p)
r/foxholegame • u/IWasSadSometimeAgo • 19h ago
r/foxholegame • u/cluster-community • 2h ago
Frontline Gazzete v1.0.12 is here!
Improvements:
- Added justify alignment for text. (It broke during this production)
- Added a staleness check for operations.
- Added attack arrows to the map to show the region changes visually. (Hard to see might be changed to hilighted subregion instead)
- Upped the resolution of the rendered newspaper.
- Improved headline prompt to avoid repeating verbs like "advance".
- Added check for war end, and if ended propegate that message to statistics, updates and daily updates.
- On war end post a "WAR OVER" or "PEACE" edition.
r/foxholegame • u/234thewolf • 17h ago
I'm going to preface this with I simply may be missing it. However, as of right now it feels like Naval is the only theater that doesn't have three tiers. To explain that further, on land you have light tanks which can be made in a garage for refined materials and need no fac work, medium tanks which require a few assmats and a bit of fac work to produce, and heavy and late game tanks which require significant resource and fac investments. In the air you see a similar structure, scouts take refined mats and need no fac work, fighters and light bombers need a few assmats and a bit of fac work, and then transport and heavy bombers which require significant resource and fac investments. I'm not seeing that for naval. It feels like there's two tiers of naval, built in a shipyard with no fac work or a large ship that takes significant resource and fac investment. Which also is why I feel like there's very few startup naval groups and no medium sized regiments for naval as there are for other aspects. You're either spending no fac time and just gathering some scrap or comps to build up a fleet of small ships or you're joining one of the big naval regiments for your faction to engage in the large ships. I feel like there's a hole that could be filled here but I want to see if I'm the only one feeling like there's a gap.
r/foxholegame • u/Kutei90 • 19h ago