r/fallout4settlements 1d ago

Spectacle Island Spectacle Island Barge Settlement, Part 2 [modded]

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12 Upvotes

Happy Tuesday! Here are some WIP pics from my Barge Settlement expansion for part 2 of a Spectacle Island build. Looks like it wants to expand up the beach to the house and warehouse. Thanks for taking a look!

Part 1: https://youtu.be/qZJJGdw8cdk


r/fallout4settlements 3d ago

The Castle Castle bunkhouse is almost done.

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70 Upvotes

r/fallout4settlements 4d ago

Outpost zimonja settlement im working on.

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29 Upvotes

Its not finished yet i have to get some perks, magazines, and resources 😭.


r/fallout4settlements 5d ago

You guys like my settlement?

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89 Upvotes

r/fallout4settlements 6d ago

Red Rocket Truck Stop The Red Rocket Scrapyard Photo-dump:

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176 Upvotes

r/fallout4settlements 7d ago

Non-Vanilla Settlement Location The Manacle, Part 2 of Trapper Toll Bridge

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44 Upvotes

Happy Wednesday! Here are some WIP pics from part 2 of my Trapper settlement series. Behold, 'The Manacle', which is a Trapper boat designed to cut off settlers attempting to circumvent the Trapper Toll Bridge from Part 1 (https://youtu.be/__EIH35Nts0). This is a custom location on the southeast coast of Far Harbor. It uses mods and the AE.


r/fallout4settlements 7d ago

Starlight Drive-In 3x3x3 cube challenge.

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7 Upvotes

r/fallout4settlements 10d ago

Barge Settlement - Spectacle Island [modded]

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92 Upvotes

This is my entry for CappyChappy's 3x3x3 challenge, where you had to have a self-sustaining settlement in a small, cubical area. Spectacle Island, modded.

Video if you are interested in moving pictures: https://youtu.be/qZJJGdw8cdk


r/fallout4settlements 11d ago

Starlight Drive-In Cube challenge pics.

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48 Upvotes

My 3x3x3 cube challenge is done. Just need to make a cool video and get it on the YouTubes.


r/fallout4settlements 11d ago

The Castle Hand stackin' TP.

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7 Upvotes

r/fallout4settlements 12d ago

Nuka-World Red Rocket Nukarova Milkbar is Complete!

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63 Upvotes

Unfortunately, YouTube took down my full-tour video due to music copyright. I am working on a new video without the iconic music, but in the meantime, here are some pics!

Hope you enjoy this look at my homage to a famous film inside Fallout 4! Totally Vanilla, as always- no mods, just Creation Club add-ons. (And no use of the recent discoveries in Glitch Physics, aka glitchery, like Maybee's discovery of the Wifi Rug Glitch! I am still learning this extraordinary advance in no mod Fallout!)


r/fallout4settlements 12d ago

Can you find the 4 construction hats?

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56 Upvotes

In my Castle Hideaway build I hid 4 construction hats throughout the tour. Can you spot them?

https://youtu.be/joXXlWrVkAs?is=DtF6VYGaZWyzyuS-


r/fallout4settlements 12d ago

Sanctuary Hills My Sanctuary Hills skyrim rebuild is starting to really come to life

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38 Upvotes

I am always pushing my console to it's limits to create these immersive builds, i plan on doing a full video tour for youtube soon and will be adding my MOD LIST to my linktree in the next few days!


r/fallout4settlements 13d ago

Non-Vanilla Settlement Location WIP pics from Near Harbor

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19 Upvotes

Happy Thursday! Here are some WIP pics from Near Harbor, the latest episode of the Conquest Settlements stream. It is a location we voted for live and was suggested by  u/Fliteska . Nice of him to share this primo slot! It is south of the Nakano residence by the overpass.

https://youtube.com/live/E9k0GL3BZZw?feature=share


r/fallout4settlements 14d ago

Sanctuary Hills [Switch 2] My Slocum’s Joe Sanctuary Build | Fallout 4 Anniversary Edition on Switch 2 |

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52 Upvotes

It’s taken hours, but it’s almost done.


r/fallout4settlements 14d ago

🏝️😎

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16 Upvotes

r/fallout4settlements 16d ago

Some shops at Murkwater no mods

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73 Upvotes

Happy(?) Monday, here are some pics from a few of the shops at my Murkwater: An armor store, a general store, and an Occultist. The settlement is trapper-themed, and I hope the rainy vibe carries through - it fits the build.

Full video here of me dismantling them if you like that kind of media: https://youtu.be/IyYSRrD6Gys?si=3U-hCk-gbcodn6p4


r/fallout4settlements 16d ago

The Castle Some shots of Construction Pete's castle hideaway.

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11 Upvotes

r/fallout4settlements 18d ago

Construction Pete's Castle Hideaway!

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6 Upvotes

r/fallout4settlements 20d ago

Non-Vanilla Settlement Location Nuka-World Junk Yard WIP

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33 Upvotes

New pics from my Nuka-World Junk Yard Build. It is about 70% maybe. This is the outside area. Modded build using the AE. They should have given us more locations to build at in the DLC!


r/fallout4settlements 21d ago

Finch Farm Finch Farm, kitchenware & Food, going up!

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38 Upvotes

A lift to the overpass has been on the cards for a while. Turned out the easiest way was a top down build which has made me rethink construction in Fo4 a little.


r/fallout4settlements 22d ago

Sanctuary Hills Sanctuary Hills rebuild -Sangrose City..I built this on my xbox series s using an extensive mod list.

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32 Upvotes

Hey guys I will drop my mod list in the comments when i am on next! This is all achievable on xbox series s!


r/fallout4settlements 22d ago

Sanctuary Hills Auto adhesive factory I built in Sanctuardy Hills.

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25 Upvotes

So what this is doing is it is metering the components to make adhesive.
Each vacuum hopper pulls one component from the workbench for adhesive and that triggers each logic switch on its conveyor. The first machine will then build adhesive as the components come in and will spit out adhesive on the other side.
When any one of the vacuum stops outputting a component and does not trigger the trip wire on the machine, it stops all vacuum hoppers from pulling.
When the Adhesive machine stops outputting adhesive after it runs out of a component,
the logic switches trigger another vacuum hopper that empty's the unused stored components onto the conveyer that sends them back to the workbench.


r/fallout4settlements 23d ago

Sanctuary Hills Sanctuary Hills build (no mods) pt. 2

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83 Upvotes

This is part two to my original settlement build thread. These are additional shots of the build at night. It was a lot of trying to fill spaces in without it feeling empty. I might have gotten carried away, so now it feels a bit cluttered. But 90% of all objects that are not pushed against a wall is walkable around. I might try and figure out how to make a video to better reflect the space.


r/fallout4settlements 23d ago

The Castle Commander Pete finds Construction Pete's hideaway. [Fallout 4]

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4 Upvotes