r/FAF May 19 '19

Various Links and Useful Infomation

25 Upvotes

r/FAF 4d ago

Stuck in logging in

4 Upvotes

I was able to log in a few hours ago, but now it just doesnt. I disabled firewall and my antivirus, reinstalled it and nothing, I just dont know why it wont log in now


r/FAF 9d ago

Started with 3v3 Ladder, grateful for every help to improve my game

18 Upvotes

Hey guys,

after a long break I returned to FAF. In the past I mostly used the client to play the campaign and sometimes custom games. For the first time I tried ranked and decided upon 3v3. It's very fun (especially the russian mates writing in russian and I don't get a word they're saying xD). I watched some guides on eco etc. After some losses it seems I have reached a rank, where I can perform. But my eco still sucks. I realized the following things from my gameplay:
1. Transition from T1 to T2 is much better timed than my transition from T2 to T3.
2. My early game seems to overwhelm enemies on the rank I am playing (so I must do something right or they are just way worse)
3. I tend to overbuild energy by a lot. I watched a guide and try to hold onto it (e.g. 1x PG per Land Factory, 3x PG per Air Factory) But after reaching T2 I just "spam" T2 PGens xD
4. Comparing my eco mid-game to my mates I am often slightly behind (but often I have more or expensive units on the field in comparison)

My ingame name ist MisterFun_00, feel free to watch my replays if it helps further. Thanks in advance for all the help :) Have a nice day.


r/FAF 12d ago

Tips/Strategies For Blockade Coalition Campaign

6 Upvotes

I have recently been trying to finish Blockade on hard with 2 of my friends. None of us are especially good at the game. Our current strategy, which consistently gets us 31-35 mins in is just to full turtle with tons of PD and AA. I'd really like to get a navy going, but it is just too hard for me to protect naval factories.

Our current set up is that I (Cybran) go in the middle slot, my first friend (Aeon) goes in the back with the hydro, and my second friend (UEF) goes to the right of me on the coastline.

What did you guys do to beat this mission, and if you have any other tips for the rest of the missions, I'd love to hear those too. Thanks!


r/FAF 23d ago

Does anyone feels the FAF balancing begin to off the track now?

21 Upvotes

They did great job to make game balanced from the observation of top players.

At beginner some unit adjustment seems fine. But during long time accumulation, the feature changes across history has introduced more complex features and statistic to consider.

At the end, they have to change more features because simple eco cost change is not enough to cover their previous modification.

So, more and more it feels less then original game taste.

Example from my mind include:

- Novax remove omni, and introduce energy drain

- GC claw

- Mercy

- Snipe bot range

- ACU tml

It just feels more and more wired.

They keep doing game feature changes like the game is just launched on market a week ago.
I really don't understand why they are so eager to modify a game feature instead of just eco tweak.


r/FAF 28d ago

Campaign maps not working

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7 Upvotes

Hi so i have the problem that the maps from the coalition campaign in FAF are not working correctly for me. They are either just red or red and black lines. I tried to reinstall both supcom and FAF but that didn't work. Does anyone know a fix or has an idea?


r/FAF Jun 16 '26

Resources for New Players

10 Upvotes

Hello, I am new to FAF and was wondering if there is any good resources for builds/faction guides/etc. Thanks!


r/FAF Jun 07 '26

Minor issue with M28AI- Any idea how to contact the Dev?

11 Upvotes

Hi, I've been looking at new modded AIs for me and my buddies to fight and really like M28, after a few test games.

It's a very specific issue but I've seen that when Aeon M28 AI build their Tempest Experimental Battleships, they just park them near their shipyards and just leave them there for the rest of the game. One AI built something like 5 of them but didn't use them at all. Not even defensively, just setting them somewhere and then leaving them there.

Is this a known issue with the AI? I have no other complaints, just something I've noticed and it's been bugging me. Cheers!


r/FAF Jun 06 '26

How to cap t3 Power gens and T3 mass fabricators?

5 Upvotes

Is there any method to cap T3 power gens and T3 mass fabricators with a single key ? I tried with the cap structure keybind but it didnt work for those structures, it only work for Mass stractors, shield, t2 artillery, etc.


r/FAF Jun 02 '26

Diagonal drag building in FAF?

9 Upvotes

I want to get into the FAF game since i like similar ones like BAReason.

I play only against the AI so im not worried about optimizing, but about having an enjoyable time.

Is there a way to "diagonal drag build" structures in FAF , so that if i want to make 25 of a building in a Square-shape i can just place one structure and then diagonal-drag to place the remaining 24?

Thanks for helping out.


r/FAF May 10 '26

5 BAR Devs Selling The Game Cashing Out on Others' Work!!!

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10 Upvotes

r/FAF Mar 31 '26

Trying to download FAF on steam deck

4 Upvotes

Trying to download the required packages for arch Linux but every time I try to install each of the packages it says “could not get file information” anybody know how to get it working?


r/FAF Mar 24 '26

Pvp - when to go from t2 mex to t3

13 Upvotes

Hi guys,

I play lots of GAP amongst other maps, I’m around 1000 ELO, but honestly I probably play closer to 700 overall.

One thing I’ve noticed consistently is that I can hold my own against 1500–1600 players for the first 10–15 minutes.

After that, I almost always fall behind/ get outclassed

I think the main issue is my eco transition:

once I get a few T2 mexes (or even full T2), I tend to focus on unit production, map pressure, and defenses instead of pushing for T3 mex upgrades. It feels like upgrading is too expensive in the moment compared to making more T2 units and staying aggressive.

But then I look up and my opponent has several T3 mexes, their eco snowballs, and I get completely outscaled.

My question is:

How do you balance staying aggressive with hitting a timely T3 eco transition?

Are there benchmarks, rules of thumb, or specific triggers you use to decide “okay, now I need to go T3 mex” instead of continuing T2 pressure?

Appreciate any advice.


r/FAF Mar 24 '26

High level PvP question.

16 Upvotes

Hey all! I've been bingeing some replays covered by Glye cast on YouTube and I noticed a pattern at the beginning of games. A lot of players build their T1 Pgens in long lines away from factories.

Why is this?

Is it not better to build them close for the adjacent bonus?


r/FAF Mar 17 '26

Mandatory tutorial for ranked games

6 Upvotes

Just a quick thought, I'm ranked 1000-1200 in 3v3 ladder but have a hard time climbing while playing well most of the games. I often encounter teammates that do not know basic FAF knowledges. To give some examples that I encountered from player at 900-1000 ratings : -Reclaim (sometime partial knowledge or not at all) -Comm upgrades (going heads on an upgraded comm without upgrade) -Basic eco timing (having safe mexes T1 at 20 min) -Scouting (and Omni importance) -Anti base drop defenses

So my point is, would it be beneficial for the community to have a mandatory tutorial in any shape or form that could at least cover some of those subjects. Reclaim would be for me the most important point since it’s basically the very factor that decides the outcome of most of the games. Another option would be to make reclaim more accessible in game (if you don’t know the key to display it on map or the Alt+right click from factory), adding some kind of visual effect or button for engineer to automatically look for reclaim anywhere on map.

I'm not saying that I deserve better rank, I probably not, but I found it very frustrating loosing a game while a teammate did not even scoop the rocks around its core base or leaves the mass equivalent of a GC in wreckage on its door steps. I also understand that given the small player base there is a high skill disparity within the medium ranks.

What do you think ?


r/FAF Mar 16 '26

Do you use overcharge as anti-air ? I casually do

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57 Upvotes

The question is, when the overcharge was fired, is the transport ship considered landed when unit are boarding, or the Comm is not considered as airborne until the boarding is finished ?


r/FAF Mar 15 '26

Close tac snipe attempt

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57 Upvotes

r/FAF Mar 15 '26

Issues with missile tracking mods?

1 Upvotes

Seems like any missile tracking mod I use causes the game to hang on the lobby load screen. Is this a known thing? This is just for single player / co-op scenarios.


r/FAF Mar 04 '26

HOTBUILD ISSUE

3 Upvotes

when i try to build a unit from say a t3 factory it gives me all the units of that tier as an option i can cycle through, but the is issue i just get stuck there, like I can't do anything but cycle through is the a buttom im supposed to press to confirm my selection? can I make it so it just picks the highest tier unit becuase thats whast i want


r/FAF Jan 25 '26

Minor experimentals

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3 Upvotes

r/FAF Jan 25 '26

Campaign:)

5 Upvotes

Hello guys

I recently got my nooby hands on FAF i started to play supcom in 2014 on xbox 360 (supcom 2 by the way i was 9y old) and fell in love with the rts genre anyways couple of years later i played the original supcom campaign and it was really easy if im not mistaken… well back to the question i started playing the campaign again but this time the faf version bc faf is just way better in any aspect i played the UEF and Cybran campaign on hard and it was not really hard except the last cybran mission wich was a little bit more intense anyways i started to play the aeon campaign and except the 1 mission my ass and my balls got absolutely crushed by the ai. Was the aeon campaign this hard in the original campaign????

I mean i like a challenge but on the 4th aeon mission I needed to set the difficulty on easy bc I probably would harm myself if i ever see another gunther or tml pre 10 min molesting my commander


r/FAF Jan 20 '26

Thoughts on T2 skirmishers? (FAF)

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5 Upvotes

r/FAF Jan 19 '26

Please, help

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8 Upvotes

Are these bugs or am I doing something wrong? I'm trying to play a single-player campaign, without bots, but when loading a mission, the commander doesn't have the construction menu. The FAF client is synced with the Steam version.


r/FAF Jan 13 '26

Questions about lategame Economy

12 Upvotes

[Ranking only 1000, Average Joe, mainly playing UEF]
I have been playing for a bit now and got the basics down, when it comes to eco. But upon reaching the T3 stage, I tend to struggle quite a bit. Especially having returned after a long pause, many changes may have gotten past me.

I recall the basic in terms of Mass was:
T1 -> T2 -> Storage Ringed T2 -> Storage Ringed T3 -> MassFarm Ringed Storage Ringed T3
And ofcourse Reclaim, Reclaim, Reclaim.

But some details are still missing, perhaps some higher ranked players could help me out with a few questions?

  1. Is it better to Upgrade T2 Mexes or reclaim them and build a T3 Mex instead?
  2. Is the MassFarm Ring around the Storage Rings for your core Mexes still the go-to in terms of T3 scaling?
  3. After my Mexes are maxed: T3 Mass Farms with T3 power for adjacency? Or T2 Mass farms? Or RAS Coms? Or regular Support Coms?
  4. When should I generally get the ACU RAS upgrade?
  5. Is there something else I may have overlooked?

Thank you in advance for answering.


r/FAF Jan 01 '26

FAF Crashing

2 Upvotes

Tried Fullscreen and Windowed

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x009274f1

attempted to read memory at 0x00028c00

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe

Cmd line arguments : /init init.lua /nobugreport /log C:\Users\mloki\AppData\Roaming\Forged Alliance Forever\logs\game_26192449.log /gpgnet 127.0.0.1:51103 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:51099/26192449/Mischief_Mas.SCFAreplay /country US /numgames 0 /numgames 0

Callstack:

Unknown symbol (address 0x009274f1)

Last 100 lines of log...

debug: Session time: 00:16:55 Game time: 00:15:03 Heap: 896.0M / 861.2M

debug: Session time: 00:17:05 Game time: 00:15:12 Heap: 896.0M / 862.7M

debug: Session time: 00:17:15 Game time: 00:15:22 Heap: 896.0M / 865.2M

debug: Session time: 00:17:25 Game time: 00:15:32 Heap: 896.0M / 864.9M

debug: Session time: 00:17:45 Game time: 00:15:51 Heap: 896.0M / 863.0M

debug: Session time: 00:17:55 Game time: 00:16:00 Heap: 896.0M / 865.0M

debug: Session time: 00:18:05 Game time: 00:16:10 Heap: 896.0M / 867.0M

debug: Session time: 00:18:25 Game time: 00:16:30 Heap: 896.0M / 865.9M

debug: Session time: 00:18:36 Game time: 00:16:40 Heap: 896.0M / 870.5M

debug: Session time: 00:18:56 Game time: 00:16:59 Heap: 896.0M / 869.8M

debug: Session time: 00:19:06 Game time: 00:17:09 Heap: 896.0M / 871.0M

debug: Session time: 00:19:16 Game time: 00:17:18 Heap: 896.0M / 870.8M

debug: Session time: 00:19:26 Game time: 00:17:28 Heap: 896.0M / 870.5M

debug: Session time: 00:19:46 Game time: 00:17:48 Heap: 896.0M / 869.6M

debug: Session time: 00:19:56 Game time: 00:17:58 Heap: 896.0M / 869.4M

debug: Session time: 00:20:16 Game time: 00:18:17 Heap: 896.0M / 870.5M

debug: Session time: 00:20:26 Game time: 00:18:27 Heap: 896.0M / 870.7M

debug: Session time: 00:20:46 Game time: 00:18:47 Heap: 896.0M / 871.0M

debug: Session time: 00:20:56 Game time: 00:18:56 Heap: 896.0M / 870.9M

debug: Session time: 00:21:06 Game time: 00:19:06 Heap: 896.0M / 871.1M

debug: Session time: 00:21:16 Game time: 00:19:16 Heap: 896.0M / 871.5M

debug: Session time: 00:21:26 Game time: 00:19:26 Heap: 896.0M / 872.1M

debug: Session time: 00:21:46 Game time: 00:19:45 Heap: 896.0M / 872.1M

debug: Session time: 00:21:56 Game time: 00:19:55 Heap: 896.0M / 872.1M

debug: Session time: 00:22:06 Game time: 00:20:05 Heap: 896.0M / 871.7M

debug: Session time: 00:22:16 Game time: 00:20:13 Heap: 896.0M / 871.6M

debug: Session time: 00:22:26 Game time: 00:20:22 Heap: 896.0M / 872.5M

debug: Session time: 00:22:36 Game time: 00:20:31 Heap: 896.0M / 873.1M

debug: Session time: 00:22:46 Game time: 00:20:40 Heap: 896.0M / 872.8M

debug: Session time: 00:22:56 Game time: 00:20:47 Heap: 896.0M / 873.0M

debug: Session time: 00:23:16 Game time: 00:21:03 Heap: 896.0M / 875.3M

debug: Session time: 00:23:26 Game time: 00:21:12 Heap: 896.0M / 876.8M

debug: Session time: 00:23:36 Game time: 00:21:22 Heap: 896.0M / 877.3M

debug: Session time: 00:23:46 Game time: 00:21:32 Heap: 896.0M / 879.6M

debug: Session time: 00:24:06 Game time: 00:21:52 Heap: 896.0M / 880.1M

debug: Session time: 00:24:17 Game time: 00:22:01 Heap: 896.0M / 880.1M

debug: Session time: 00:24:27 Game time: 00:22:11 Heap: 896.0M / 882.4M

debug: Session time: 00:24:47 Game time: 00:22:29 Heap: 896.0M / 887.0M

debug: Session time: 00:24:57 Game time: 00:22:38 Heap: 896.0M / 888.5M

debug: Session time: 00:25:07 Game time: 00:22:47 Heap: 896.0M / 889.1M

debug: Session time: 00:25:17 Game time: 00:22:56 Heap: 896.0M / 891.6M

debug: Session time: 00:25:27 Game time: 00:23:04 Heap: 896.0M / 890.0M

debug: Session time: 00:25:47 Game time: 00:23:23 Heap: 928.0M / 892.4M

debug: Caching 0 markers of type Defensive Point!

debug: Session time: 00:26:07 Game time: 00:23:42 Heap: 928.0M / 894.7M

debug: Caching 0 markers of type Naval Rally Point!

debug: Session time: 00:26:17 Game time: 00:23:52 Heap: 928.0M / 897.1M

debug: Session time: 00:26:27 Game time: 00:24:01 Heap: 928.0M / 898.8M

debug: Session time: 00:26:37 Game time: 00:24:10 Heap: 928.0M / 900.8M

warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile

debug: Session time: 00:26:47 Game time: 00:24:19 Heap: 928.0M / 902.1M

debug: Session time: 00:26:57 Game time: 00:24:27 Heap: 928.0M / 902.7M

debug: Session time: 00:27:07 Game time: 00:24:37 Heap: 928.0M / 904.8M

debug: Session time: 00:27:27 Game time: 00:24:55 Heap: 928.0M / 910.6M

debug: Session time: 00:27:37 Game time: 00:25:04 Heap: 928.0M / 912.7M

debug: Session time: 00:27:57 Game time: 00:25:22 Heap: 928.0M / 913.4M

debug: Session time: 00:28:07 Game time: 00:25:32 Heap: 928.0M / 915.1M

debug: Session time: 00:28:17 Game time: 00:25:41 Heap: 928.0M / 916.5M

debug: Session time: 00:28:27 Game time: 00:25:50 Heap: 928.0M / 917.2M

debug: Session time: 00:28:37 Game time: 00:25:59 Heap: 928.0M / 919.3M

info: Stuck, nowhere to retreat to!

debug: Session time: 00:28:57 Game time: 00:26:18 Heap: 928.0M / 922.4M

info: Stuck, nowhere to retreat to!

info: Stuck, nowhere to retreat to!

debug: Session time: 00:29:07 Game time: 00:26:28 Heap: 960.0M / 925.0M

warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile

debug: Session time: 00:29:17 Game time: 00:26:37 Heap: 960.0M / 927.1M

debug: Session time: 00:29:28 Game time: 00:26:47 Heap: 960.0M / 927.4M

debug: Caching 0 markers of type Naval Defensive Point!

debug: Session time: 00:29:48 Game time: 00:27:07 Heap: 960.0M / 927.6M

debug: Session time: 00:29:58 Game time: 00:27:17 Heap: 960.0M / 928.9M

debug: Session time: 00:30:08 Game time: 00:27:26 Heap: 960.0M / 930.7M

debug: Session time: 00:30:18 Game time: 00:27:35 Heap: 960.0M / 930.4M

debug: Moderator event for Devon (AI: Adaptive): Is changing focus army from 3 to 4 via ConExecute!

debug: Moderator event for Devon (AI: Adaptive): Is changing focus army from 3 to 4 via ConExecute!

debug: Session time: 00:30:38 Game time: 00:27:53 Heap: 960.0M / 931.8M

debug: Session time: 00:30:58 Game time: 00:28:11 Heap: 960.0M / 933.4M

debug: Session time: 00:31:08 Game time: 00:28:21 Heap: 960.0M / 938.7M

debug: Session time: 00:31:18 Game time: 00:28:31 Heap: 960.0M / 937.9M

debug: Session time: 00:31:28 Game time: 00:28:41 Heap: 960.0M / 940.5M

debug: Session time: 00:31:38 Game time: 00:28:50 Heap: 960.0M / 940.0M

debug: Session time: 00:31:48 Game time: 00:29:00 Heap: 960.0M / 940.9M

debug: Session time: 00:31:58 Game time: 00:29:10 Heap: 960.0M / 943.4M

debug: Session time: 00:32:08 Game time: 00:29:19 Heap: 960.0M / 943.6M

debug: Session time: 00:32:18 Game time: 00:29:28 Heap: 960.0M / 944.1M

info: Hooked /units/dra0202/dra0202_script.lua with /nomadhook/units/dra0202/dra0202_script.lua

warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile

debug: Session time: 00:32:38 Game time: 00:29:47 Heap: 960.0M / 947.0M

debug: Session time: 00:32:48 Game time: 00:29:57 Heap: 960.0M / 948.0M

debug: Session time: 00:32:58 Game time: 00:30:07 Heap: 960.0M / 949.0M

debug: Session time: 00:33:08 Game time: 00:30:17 Heap: 960.0M / 950.6M

debug: Session time: 00:33:18 Game time: 00:30:26 Heap: 960.0M / 952.9M

debug: Session time: 00:33:38 Game time: 00:30:44 Heap: 960.0M / 955.3M

debug: Session time: 00:33:48 Game time: 00:30:54 Heap: 960.0M / 958.4M

warning: Error running lua script: ...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua(89): attempt to call method `GetPosition' (a nil value)

stack traceback:

...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua(89): in function <...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua:74>

debug: Session time: 00:34:08 Game time: 00:31:13 Heap: 992.0M / 960.8M

debug: Session time: 00:34:28 Game time: 00:31:33 Heap: 992.0M / 962.7M

debug: Session time: 00:34:39 Game time: 00:31:42 Heap: 992.0M / 964.0M

debug: Session time: 00:34:59 Game time: 00:32:01 Heap: 992.0M / 966.6M

debug: Session time: 00:35:09 Game time: 00:32:11 Heap: 992.0M / 970.5M

happens anywhere from 20min in to 2 hours in, happens to my buddy to

never had this issue before