r/animationcareer Jan 02 '24

Useful Stuff Welcome to /r/animationcareer! (read before posting)

23 Upvotes

Welcome to /r/animationcareer!

This is a forum where professionals, students, creatives and dreamers can meet and discuss careers in animations. Whether you are looking for advice on how to negotiate your next contract, trying to build a new portfolio, wondering what kind of job would suit you, and any other questions related to working with animation you are welcome here.

We do have rules that cover topics outside working in animation and very repetitive posts, for example discussing how to learn animation, hobby projects, starting a studio, and solving software issues. Read more about our rules here. There is also a bi-weekly sticky called "Newbie Monday" where you are welcome to ask any questions, regardless if they would normally break our rules for posting.

Down below you will find links to our various wiki pages, where you can find information on what careers there might be in animation, how much animation costs to produce, job lists, learning resources, and much more. Please look through these before posting!

And remember, you are always welcome to PM the mods if you have any questions or want to greenlight a post.


Subreddit


Common Questions


Career Resources


Learn how to animate


r/animationcareer 8d ago

Monthly Topic ~Vent Megathread~ Let off some steam!

16 Upvotes

Welcome to the šŸ’¢ Vent Megathread šŸ’¢!Ā 

Are you going through tough times? Need a space to vent about the struggles of an animation career? Do you have worries, concerns, or complaints? This is the thread for you! Use this space to express your frustrations or commiserate with others.Ā 

Reminder:Ā This thread is a supportive space for people to vent, not a place to gossip, belittle others’ experiences, or offer unsolicited advice. Any comments that intentionally demean others or incite arguments will be deleted.

If you’re looking for something more uplifting, check out the positivity flair.

Also, feel free to check out theĀ FAQĀ andĀ WikiĀ for common questions and resources related to managing an animation career.


r/animationcareer 10h ago

Career question Will studios hire people outside of their base country as of 2026

4 Upvotes

I live in Botswana, there is practically no animation industry here whatsoever, there are no animation schools or studios. Most people here that want to pursue animation (very few) do it on the side of their day job and plan to move to South Africa and I've been asking South Africans how the industry is there, but they tell me that even though sure it's better than Botswana's industry it's still very small and that South African animators complain about the small size of the industry and that you're better off overseas (which they emphasize is still tough but a 1% chance is better than a 0.5% chance).

This being said is it possible for studios in countries with a more mature animation industry, i.e Japan, USA, Canada and Europe to hire AN INDIVIDUAL from Botswana whilst they are stationed IN BOTSWANA and is this sustainable, one studio might but when you leave that studio will other's be open to it...or is it THAT RARE? Will she have to move to said countries to get hired?

I know this was a thing during covid, but apparently they've stopped, I keep getting conflicting answers from peers so I thought I'd ask here.

Or are you kind of doomed to freelancing? (Not a bad thing ofc).

If i come off as ignorant, I do apologize as I'm not well versed in the industry and I'm asking on behalf of a friend of mine who's been doing 2d animation for a while and is half way through college here and is deciding on the next step after her graduation.


r/animationcareer 17h ago

Career question Has anyone else struggled with this?

9 Upvotes

I studied Digital Animation, and because the program covered a little bit of everything (2D, 3D, games, VFX…), I ended up falling in love with every part of the pipeline…. I like modeling, rigging, animation, storyboarding, programming… basically everything. The downside is that I never committed to one path, so I never built a really strong demo reel in any specific discipline.

Funny enough, I work in a completely unrelated field now…(data engineer)

Every now and then I think, ā€œI should just pick one thing and specialize,ā€ but it’s so hard, whenever I start focusing on one area, I get pulled toward another one. I genuinely enjoy being a generalist.
Animation is still my biggest passion, but I don’t actually want to make a career out of it. I like keeping it as something I do because I love it.

Does anyone else feel this way? How did you finally choose a specialty, or did you just embrace being a generalist?


r/animationcareer 1d ago

How do you all deal with imposter syndrome ?

14 Upvotes

If there one thing that often stops me from even applying from jobs is the imposter syndrome(another reason I needed to pay off my student loans wasn't sure how quick it would be 0 my art not good enough and i could be better. So i often had issues of and still do waiting for the right time. I am working on my portfolio but the biggest issue is still when would i do before sending it off


r/animationcareer 1d ago

Career question If you got hired within the past year, how did it happen?

13 Upvotes

I see a lot of people on here seemingly spinning their wheels. So maybe we can learn from the few of us that were successful in their attempts. If you found a job recently, can you let us know what and how it happened?


r/animationcareer 1d ago

Career question Where even WERE these jobs?

65 Upvotes

Recently, I've been seeing a ton of people crossing my LinkedIn feed getting hired for 2D animation work, and some from not-small studios! I am absolutely baffled though, because a good chunk of these, I follow very closely, and haven't seen animation positions opened up for them in....months? Years? I thought I had pretty carefully refined my LinkedIn/Twitter/Instagram feeds, connected with a bunch of recruiters etc., to show me these, but damn.

I feel like I know the answer at this point, but are all these jobs really just never being shared publicly anymore?

I understand there must be swarms of applicants every time they're shared, and they're trying to find a way to circumvent that, but I am starting to feel like I'm on a very complex treasure hunt to find a posting nowadays, even though things are clearly getting made, because once-removed connections are getting hired?

(Note, very genuine and hearty congratulations to all those people, good for you!! I'm just looking for your metaphorical GPS)


r/animationcareer 1d ago

Professional life isnt what I expected. Has anyone pivoted away, and later found desire to create again?

24 Upvotes

Am managing a hard pivot to sth entirely different that I dont have much interest in but seems to be the only path to stability.

Does anyone resonate with these cons of working for studios?

  1. Drawing for work left me w very little energy for my own work

  2. Commercial styles are uninteresting, but unique and experimental styles dont rly get stable jobs. It seems that those who make it with unique styles put a ton of time into building their own brand, which I somehow could never muster…

  3. Pressure to create for others distorted my relationship with art… dont know what I’d draw for myself anymore.

  4. Contract-based industry offers v little stability (even more obvious now thanks to the industry crash)

  5. Lack of balance. Art careers seem all-consuming in a way that non-art careers arent. I see certain people balance studio work with personal work and a social life and I have 0 idea how they do it! For me I could only ever pick 2 out of the 3.

Financial pressures have somehow killed all creative desire. I used to be filled with ideas constantly, but now Im overwhelmed with things I need to do to survive, the art-obsessed person I used to be seems gone…
I can see myself not drawing again for 4-5 years, as long as it will take for me to be settled into my second career. But I wonder, does the desire to create come back after a good break, or is it harder to return to the longer you’ve let go of creating?

Feeling lost and anxious but also tired.


r/animationcareer 1d ago

Resources Art center college of design questions!

2 Upvotes

Hello! I’ll be going into the animation program at ACCD this year (really excited, and very nervous!) I wanted to ask some questions in case anyone has went there, or has any experience with animation in Art schools overall!

I’ve heard that the workload there is VERY hefty, but how many assignments do they roughly assign? Are they very strict with their deadlines? Alongside other classes, how manageable is all the work? Is it leaning more to ā€˜realistic as long as you manage your time well and don’t procrastinate’, or ā€˜you can only focus on your assignments at every waking moment of your day to get everything finished’?

Is there a lot of ANIMATION assignments? I LOVE animating and it’s the thing I’m looking forward to the most! Specifically doing the actual animating, if that’s alright makes sense! Inbetweens, keyframes, clean up, all that stuff! I know the school is very visdev focused, but do they teach a lot about animation itself as well?

Are the teachers there constructive and nice? Sorry if this is a silly question! The school seems really serious and really intense, so I was just wondering if the teachers are just as intense! I heard some people talking about how their experience with teachers was bad and that they ended up being really rude, but other people say it led to a lot of opportunities and that they were very supportive.

I heard making friends and having a social life is very difficult at Art center, is there a reason as to why? I understand it partly has to do with the heavy workload, but is there any opportunity to meet other people at all?

I can’t help but be very nervous as it seems like a lot of people say a lot of different things about the school. Some people say it’s REALLY not a good idea to go into, but some people say that it was an amazing experience that did a lot for them! I know it’s very subjective but there’s so many different things said about the school. One look at the ā€˜rate my professor’ score of the school made me have goosebumps because eeyikes.. it’s the lowest score I’ve seen for an animation school so far. I’ve already paid the application fee, and I’ve already found roommates and we’ve found a place, but all of this is making me incredibly anxious. Just thought I’d ask for some thoughts from people who may have went there, or have been in art school in general! Sorry if any of these questions are silly at all!


r/animationcareer 1d ago

Career question Where to learn the "forbidden Magic" behind rigging.

8 Upvotes

I'm fairly new to this part of animation. I'm learning as I go along and picking up what I need to know to get to the next step. I know the absolute basics of rigging, but the finer details elude me, and the internet has so far disappointed me with a lack of details on the more complex parts of rigging. Like fixing the deformations around the knees, elbows, hips, butt, etc. I've seen suggestions for additional bones, scaling bones, shape keys, and more, most of which only work on the knees and elbows. None of those things work on omnidirectional joints like the hips and shoulders. I want to make a rig I'm proud of in game engines, but right now I only feel "happy" with it in my modeling software (blender), where I can rely on dual quaternion skinning. Unless I'm just getting unlucky with my searches, finding answers for these questions seems impossible, with only the basics actually being shown. Anything more complex than that is described vaguely in articles, or alluded to in videos, without actually showing how. I'm getting frustrated trying to understand this topic. Any suggestions?

TLDR: I need help finding resources that explain more advanced rigging technics, to effectively create realistic deformations.


r/animationcareer 2d ago

4.5 Years as a 3D Artist but Still Can't Land International Remote Jobs – What Am I Missing?

28 Upvotes

Hi Everyone,

I'm looking for honest feedback from people in the industry because I genuinely don't know what I'm doing wrong.

I'm a 3D Artist with around 4.5 years of professional experience. Throughout my career, I've worked in full-time jobs and switched between companies as I grew. However, I've never done freelancing—my experience is entirely from studio/company work.

This is my portfolio:

https://aqaribdanial9.artstation.com/

My goal is to get international remote

**Ā jobs**, but despite applying to many positions, I never get noticed or receive interview invitations.

I'm wondering:

  • Is my portfolio not strong enough?
  • Does my work look too general instead of specialized?
  • Is 4.5 years of experience still considered too little?
  • Are my projects not at an international quality level?
  • Is there something recruiters expect that I'm missing?
  • Would specializing in one area (hard-surface, environment, props, product visualization, etc.) help more than being a generalist?

I'm not looking for compliments—I would really appreciate brutally honest feedback. If there are weaknesses in my portfolio, presentation, workflow, or career strategy, please point them out. I'd rather hear the truth and improve than keep making the same mistakes.

Thank you to anyone willing to take the time to review my work and guide me.


r/animationcareer 2d ago

How to get started Freelance In France

3 Upvotes

Bonjour, question a visĆ© des riggeurs/animateur franƧais, lors de vos dĆ©clarations pour devenir freelance, c'est au prĆØs de la Chambre de MĆ©tiers et de l’Artisanat (qui prend les photographes) ou de l'URSAFF (qui prend les devs par exemple)?


r/animationcareer 2d ago

Japan Tech Animator

0 Upvotes

Firstly I just want to become a Japan animator like I dream of mappa Animator....I give in up and face so many self dought abt myself to become a animator...the questions are am I want mappa Id card or animator who enjoy the job, after that I believe in myself and never dought wht am I doing...then after I know abt tech animation,as a CS std I think it's suits me well,so the process of becoming a tech animator and learning Japanese,prepare for JLPT N5

Is this all worth it.

Today me loves to become a animator not a MAPPA's identity card...I love the process of tdy me to become a tech animator to live in Japan

I learn 3D modelling

I teach myself python

I learn blender python

And my future plans are

Rigging and pipeline

Am I on the right track with what I'm doing?


r/animationcareer 3d ago

Is studying animation worth it?

14 Upvotes

Hi everyone.. I’m 17 and it’s the time of the year where I have to start thinking about where I’m applying. I love art and I really want to study animation. However I’m terrified of the stories that people tell about dropping out halfway through, or being in tons of debt after. I live in household where there have been no creative careers at all, it was either business or medicine, never art. I feel im not good enough academically and im terrified of disappointing my parents by dropping out after spending so much money even on the first few years I go. Is it really worth the risk? I have started my portfolio already but I still have doubts in my head if I’m making the right choice…


r/animationcareer 2d ago

Need Career Advice: Is This the Reality of the Gaming Industry?

4 Upvotes

Hello guys,

I'm a Rigging Artist, and I have applied for the Technical Animator (Rigging) position at Lakshya Digital. I have 3 years of experience in animation and gaming industry combined

However, after doing some research about the work environment, I came across many reviews mentioning excessive overtime and low salary increments. I also spoke with one of my seniors who works in the same position at Lakshya. He told me that he usually gets home around 10–11 PM, even though his login time is 8 AM, which is really horrible—around 12–14 hours of work a day.

I want to know whether this is the case with all gaming studios or if it's specific to Lakshya. I was actually planning to switch my career to IT (Data Scientist) because of the low pay and poor work-life balance in the animation and gaming industry. However, I really want to continue working in the gaming industry.

If this is the reality across all gaming, animation, and VFX studios, what would you suggest I do?


r/animationcareer 3d ago

Career question What should I put in my portfolio?

5 Upvotes

I just graduated from college and my portfolio is pretty lack luster, I want to be a character animator but have no idea where to start or what to put in my portfolio or how many pieces I should have

I was thinking of thinking of maybe animating scenes from movies or video games I liked but I wasn’t sure, any advice for how to get started with my portfolio?


r/animationcareer 2d ago

How to get started Unsure if im good enough to be accepted into TAW Denmark

1 Upvotes

I need advice on how to improve rapidly before the admissions for the animation workshop open applications on february 1st. I also would really love the discord server link for the taw hopefuls if anyone has it i cant find it anywhere 😭.

Also apparently i cant submit photos here but ive posted some of my drawings. I'd prefer if someone can dm though. Id appreciate any advice at all!


r/animationcareer 3d ago

Career question Anyone pivot from this industry to outdoor field work?

4 Upvotes

As the title says, has anyone moved from the animation (or adjacent) industry to working in remote field camps out in the bush? Im contemplating pivoting myself and the career im interested in is very likely going to lead me down this path, so curious to hear from experiences of anyone whos done something similar and how its been going.

For a bit more specific info about myself. I was a CG Lookdev Artist working on Children's TV for 4 years. Closing in on a year of being unemployed and not finding a new contract, and the more I thought about the state of the industry, idk if I even want to return to it. Have quite the passion for aviation and thinking of going to flight school and getting a helicopter pilots license. However helicopter industry up here in Canada is primarily bush pilot jobs in northern remote camps like so. The catch is im not much of an outdoorsy person, and this is quite the drastic pivot from a WFH animation job lol. So trying to decide for myself if its the right move or not.


r/animationcareer 3d ago

Career question Not animators, can I choose a different path in Anime industry

3 Upvotes

Hi everyone, I'm 19 and currently studying at a university in Vietnam.

So as the topic, I'm not good at drawing or painting, and want to become an anime producer or producer assistant. So I wonder is there any chance for me if I don't know about animation stuff?


r/animationcareer 3d ago

Guidance for VFX artist

0 Upvotes

Hello guyz Iam in 12 science pcm and I was researching some fields to do after 12 in which I found this vfx artist just researching more can any guide me like whether it is good or not , whether there is job stability, how's the salary there, it is good if done in India or need to go abroad and more on . So anyone has knowledge or experience of this field please guide me .


r/animationcareer 3d ago

Career question I love animation and games, but I'm struggling to figure out what career path fits me. Any advice?

2 Upvotes

Hey everyone,

I'm 17, about to turn 18, and currently working. It's made me realize that I really want to figure out what career I should be working toward.

I know for a fact that I dream of working in the video game or animation industry. The thought of spending my days helping create characters, worlds, and stories that people connect with genuinely excites me more than anything else I can imagine doing.

The problem is that I don't have one specific role that I feel completely certain about.

I'm not someone who's always dreamed of being an animator, programmer, writer, or character artist. What draws me in is being part of the creative process itself and helping bring these worlds to life. Games and animated shows have been the biggest passion in my life for as long as I can remember, and the idea of being surrounded by people who are creating those kinds of experiences every day feels like where I would belong.

Out of all the different disciplines, animation is the one I keep coming back to. I find myself paying a lot of attention to how characters move, how they act, their body language, how cinematics are put together, and how animation can completely change the feeling of a scene or make a character feel alive.

At the same time, I'm unsure if I love animation itself enough to spend thousands of hours mastering it without knowing whether it's the right path for me. I love the results of great animation, but I'm still trying to figure out how much I enjoy the actual process of creating it.

I also find storytelling and cinematic direction incredibly interesting, but those feel even more intimidating, and I'm not really sure what those career paths look like or how people get into them.

I guess what I'm asking is:

What made you realize animation was the right path for you?

How did you figure out if you loved the craft itself and not just the final product?

Does my interest sound like something that could translate well into animation as a career, or does it sound like I might be more interested in the worlds and stories being created rather than animation itself?

I'm not expecting to end up at some of the biggest studios in the world. Those are dream studios for a reason. I'm just trying to figure out what direction is worth dedicating years of learning to and how people found the role that made them excited to work every day.

I'd really appreciate hearing about your experiences or any advice you have.


r/animationcareer 3d ago

Career question Does anyone have any tips on group interview?

3 Upvotes

Hi there! I recently got the wonderful opportunity to meet with the leadership team at a studio for a final round of interviews. I was wondering if anyone had any tips on how to prepare? So far, I've had a wonderful time with the few interviews as it's just been me and another person but I'm not sure how to divide my attention when it comes to several people/ a panel! Any advice is welcomed!


r/animationcareer 3d ago

Career question Would joining a sorority help me in networking in the animation industry ?

2 Upvotes

Hi, this might be a stupid question but i’m compelled to make this post because of an ongoing debate with my family.

Ok so this fall i will be a college freshman attending a public university to study animation. Since my senior year ended my parents have been REALLY pushing me to join a sorority for ā€œnetworking purposesā€. They claim that theyve known colleagues who have gotten insane opportunities just because of the connections they’ve made in their sororities/fraternities. The thing is, I am almost certain that that isn’t the case for people who work in the animation industry, especially because so many professionals went to private universities with no greek life at all. I tried telling my parents this information but they argued that even if most art professionals weren’t in sororities, I should still join because an important recruiter might be in the same sorority/brother fraternity as me one day, and it would help me out.

I for one have absolutely NO desire to participate in greek life, and do not think with all of my nerdy interests that I would fit in at all. Like I told my parents, I don’t think it would help me professionally to join a sorority, but maybe you guys have different experiences? I obviously have never worked in the industry so maybe i’m being closed minded about an opportunity that could benefit me in the long run? Let me know your thoughts on this, or if you know of anyone in this industry getting opportunities because of their greek organization. Thank you!


r/animationcareer 4d ago

Career question How do you keep growing as a senior 3D animator after hitting a plateau?

6 Upvotes

Hey everyone,

I've been working in the game industry for about 4 years, and lately I've started feeling like I've hit a ceiling.

I've worked on AAA projects doing facial animation, cinematics, worked extensively with motion capture, cleanup, polishing, and integrating performances into the pipeline. Technically, I feel comfortable with my day-to-day work, but I don't feel like I'm improving at the same pace anymore.

I'm at a point where I'm not really sure what the next step should be. Should I focus on becoming an exceptional animator? Learn more technical skills (Maya scripting, Python, Unreal, Control Rig, etc.)? Move towards animation direction or leadership? Improve acting and body mechanics? Or maybe specialize even more?

For those of you who have been in the industry for 8–15+ years:

  • What helped you break through that plateau?
  • Which skills are actually the most valuable today?
  • If you could go back to your 4th or 5th year in the industry, what would you focus on?
  • What do studios value most in senior or lead animators nowadays?

I'd really appreciate hearing your experiences. Right now I feel like I'm working, delivering good results, but not really evolving, and I'd like to change that before I become too comfortable.

Thanks!


r/animationcareer 4d ago

Animation Supervisor Reel: "The School of Magical Animals 4"

7 Upvotes

Hey everyone,

I wanted to share a short breakdown reel from my recent work as an Animation Supervisor on a fun German film called The School of Magical Animals 4.

It's a fun show with many talking animals, and on the fourth installment we introduced a fun character called Fitz. The aim was to push his appeal and go for a snappy, fun animation style that still feels believable while interacting with live action.

Instead of just showing final work, this reel highlights the actual day-to-day progress of the shots and the incredible hard work the animators did: moving from blocking to spline stages, through my supervising notes and director feedback, to the final polished output.

During dailies, I usually do quick scribbles and draw-overs directly on the animators' work, as I find it's often much clearer and more efficient than just talking about the notes.

Hope this short video is clear enough and can give some insights into the workflow and team collaboration!

Animation Supervising Reel - "School of Magical Animals 4" - Fitz | Videos & Movies on Vimeo

Cheers,

Roy