r/Awn • u/Mr_Shad0w • 2d ago
Overland Travel General ?'s
Greetings, I am firing up a brand new AWN campaign and my group and I have some questions on the Overland Travel mechanics beginning on p.60 (and related Vehicle fuel matrix on p.88) - if possible I'd love a brief example of how this works in play if anyone would care to provide one.
This is my understanding of those rules:
- PC's are in a car (Medium Vehicle) in Hex A, and they wish to explore Hex B. They've got a full tank of gas (12 Enc. / 6 hours of travel) half a pack of cigarettes, it's hot out and they're wearing leather masks. Hit it.
- PC's can travel up to 10 hours per day, unless they choose to Forced March in the morning - they opt to just travel normally, since it should be a short trip. It looks like they'll get to the next Hex in an hour or so, barring complications. If a Hex is ~5km wide that seems very slow, but it's after world has ended so, abstraction.
- Minimum time to Walk to a new Hex is 1 hour, and if they had to walk (or ride horses) instead of drive they'd use the number of hours listed under Walking Hours - easy enough. A search tells me that this jives with normal adult walking speed, cool.
- Since the example PC's have a vehicle, we consult the Vehicular Hours column to determine how long it takes to arrive in the new Hex: they're on a major road across Plains. This is where I'm getting lost.
- Does the chart say it takes 12 minutes (60 minutes x 0.2 x 1 for the road) to enter a new Hex in a vehicle under those conditions? And half an hour via Light Forest, Suburbs etc. ? Wouldn't a road through a Forest make the journey faster, instead of x1 ??
- Assuming they've already Scouted this area, and/or they don't get lost and have no complications, a Medium vehicle on a major road could bomb through 6 Hexes without refueling (6 hours - easily doable in a standard 10 hour travel day), while PC's walking or riding battle-emus across Plains will clear Hexes at a rate of 1 per hour at best. The advantage of Vehicles being enhanced cargo capacity and protection from stray bullets?
- The Major Road line for Walking or Vehicle is a modifier to the Hex Terrain Type - so Major Road + Plains = Walk to the next Hex in 1 hour, or drive there in about 12 minutes? Barring any other considerations from terrain or etc.
I need clarity on #4: is the chart telling us they make 12 minutes (0.2 hours - then 30 mins, then 1 hour...) of progress in those terrain types in a vehicle? Or am I daft?
Scouting and Scouting Days Needed makes sense, likewise Encounter rolls and Going Astray.
Thanks in advance.