r/TagPro The Map Test Committee Apr 30 '16

Map Thread #64 - Deadline: Saturday, 7th of May

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, or contact an MTC member.


Deadline: Saturday May 7th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

13 Upvotes

258 comments sorted by

u/[deleted] Apr 30 '16

Title: Martin Had a Meme

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/27980

Preview: http://unfortunate-maps.jukejuice.com/static/previews/27980.png

Description: I pray my map get big as the Eiffel Tower, so I can fuck the MTC for 72 hours.

u/[deleted] Apr 30 '16 edited May 06 '16

Title: Market (Horizontal)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28495

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28495.png

Description: Market remix. Rotated to be horizontal. 1 pup. Two bombs. Slight increase in width and height. Slight Geometry change. Spawn point change. Let me know if there are any boost routes that are no longer possible. To compare: http://unfortunate-maps.jukejuice.com/static/previews/28496.png

u/skittlekev velkin // World's Angriest Balll May 02 '16

Title: M(eme)arket

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28475

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28475.png

Description: i think i left my stove on cause this map is lit

u/Blazeth Dianna Agron May 04 '16

I doubt this would work unless green gate.

Two button holders = neutral = lame

u/skittlekev velkin // World's Angriest Balll May 05 '16

if you tested it, you would see that the buttons only activate half of the gate.

u/Blazeth Dianna Agron May 05 '16

Well I'm in the middle of a 12 hour car ride lol

u/skittlekev velkin // World's Angriest Balll May 05 '16

If you opened up the json file, you would see that the buttons only activate half of the gate

u/Galrom DogCharlie May 01 '16

Title: Puttin

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/26267

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26267.png

Description: This is the last map i named after one of my cats. I have one cat left to use it's name for something.

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u/verandering Loaha // Chord May 06 '16

Title: Primeval

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29007

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29007.png

Description: Work in progress. I wanted to combine horizontal pipes with the risky but quick path from Boombox

u/Galrom DogCharlie May 01 '16

Title: Muncle

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/13763

Preview: http://maps.jukejuice.com/static/previews/13763.png

Description: I named this map after one of my cats.

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u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 May 03 '16 edited May 04 '16

u/WillWorkForSugar Tumblewood May 03 '16

Title: Showdown

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28790

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28790.png

Description: A small, pretty open map. It needs some testing, probably.

u/[deleted] May 05 '16

[deleted]

u/arjuna9 bad May 05 '16

nice, like to see the concept used in a map that isn't way too big.

I remixed it here:
http://unfortunate-maps.jukejuice.com/show/28983

Mostly just removed spikes... on a map that small I usually feel you're gonna be worried enough about being tagged anyway. But that's just my style too.

u/Buttersnack Snack Apr 30 '16 edited May 06 '16

u/Moosemaster21 Moosen | Salt Mine Apr 30 '16

I love it

u/WillWorkForSugar Tumblewood May 03 '16

best map literally ever and mtc still wont add it because bias smh

u/TooEashy May 08 '16 edited May 08 '16

u/LaBeefyman96 96 LB Jun 04 '16

Title: Jail

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/31003

Preview: http://unfortunate-maps.jukejuice.com/static/previews/31003.png

Description: Go to jail when you die, and get freed by teamates.

u/[deleted] Apr 30 '16 edited May 01 '16

Title: Why You Heff to be Map?

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28630

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28630.png

Description: It's only game. Why you heff to be map?

u/iAmLividTP 16 bans and im still raising hell. May 01 '16

It's a very good map, its big which is always nice WINK WINK the bottom bomb near the spike can shoot in multiple directions for snipes up the middle and grabbing the flag. Boost routes up top into pup look nice. Middle of the map is orgasmic.

9/10- Really cool fella.

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u/xenonpulse Wildflowers // I want to die but I can’t Apr 30 '16 edited Apr 30 '16

NO CONTEST MODE THIS TIME DAMNIT

EDIT: FUCK YOU

u/xenonpulse Wildflowers // I want to die but I can’t May 01 '16 edited May 04 '16

Title: Butane

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28891

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28891.png

Description: Somewhat similar to Blooper, but with a few modifications. The additional gates mean that you don't need to control both buttons to use the gate, and I feel like mid flows a bit better than Blooper's.

UPDATED AS OF 5/4/16

u/[deleted] May 06 '16

Title: Vespiary

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29061

u/Blazeth Dianna Agron May 02 '16 edited May 04 '16

Title: Night Light

Type: NF

Map: - http://unfortunate-maps.jukejuice.com/show/28693

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28693.png

Description: Perhaps the craziest idea I've had yet, but I really want to see a teamtile-NF map that works. This map is full of chaos, and that's what I love. This is a spiritual successor to my friend, Xelor's map (Skylight).

u/mjmain damn, son! May 03 '16

are you serious

you know the flag carrier can't benefit from team tiles right

u/Buttersnack Snack May 05 '16

It's almost like there are 8 bombs and 4 boosts that fc can use

u/mjmain damn, son! May 05 '16

a NF map you can't juke on. count me in

u/Blazeth Dianna Agron May 03 '16

Yes I know

It's not supposed to be like other NFs

u/briizo duckson May 05 '16

are you serious

u/Blazeth Dianna Agron May 05 '16

Memd

u/Menqr Menqr Apr 30 '16 edited Apr 30 '16

u/acrocanthosaurus RunThaJewels // Sphere May 02 '16

Over the line! Mark it zero!

u/Menqr Menqr May 02 '16

You think I'm fucking around here? Market Zero.

u/Carboxy1 Carboxyl ● Simulation May 02 '16 edited May 03 '16

u/detroiturk15 Cooostanza / The Team About Nothing (C) S8 / ABO S7 May 07 '16

Title: Orbital

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29076

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29076.png

Description: First time making a map, probably should be rotated sideways but I was really just messing around.

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u/Snowball_TagPro ❄️ Apr 30 '16

u/brozzart Pavement Apr 30 '16

haha this butt has a butt hole

u/Pi_Boss JustThatGood | AceOfClubs | Zen Ball | Battle Royale May 01 '16 edited May 02 '16

Title: Gauntlet

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28718

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28718.png

Description: Going for an easy to get out of base map, but hard to get back in. My first map, has four pups, one in each base, and one at each the top and bottom. Team boosters at mid-top and mid-bottom of map, and cluster of bombs in middle with spikes to help.

u/xenonpulse Wildflowers // I want to die but I can’t May 01 '16

10 pups is over twice as many pups as any other map in rotation right now.

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u/dalomi9 2P1S Apr 30 '16 edited May 03 '16

u/[deleted] May 06 '16 edited May 07 '16

Title: Overhead

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29165

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29165.png

Description: Wanted to make a map that wasn't a normal map, but wasn't ridiculously out of control or had weird areas. Also, while there are only 4 boosts, there are infinite routes to take if you try them enough.

EDIT: I know it won't work from the map link testing it, I watched the video on how to fix it, however when I attempted to upload my png and json, I got an error while trying to upload them. A red "x" would show up above it. Sorry for any inconvenience.

u/piranhamoose25 Aniball | Palette Town May 01 '16 edited May 02 '16

u/skittlekev velkin // World's Angriest Balll May 02 '16

i like this map so much i am commenting on it rn

u/[deleted] Apr 30 '16 edited May 07 '16

u/Carboxy1 Carboxyl ● Simulation May 01 '16 edited May 01 '16

Title: Companion Cube

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28573

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28573.png

Description:

I made these gates so that they hold for 1 second but it doesn't work. Rip map idea.

_

_This was a triumph.

_I'm leaving a note here,

_Huge success.

_It's hard to overstate my satisfaction.

u/skittlekev velkin // World's Angriest Balll May 02 '16

yea i wish the button timers worked on the production servers.

A+ for companion cube tho

u/Carboxy1 Carboxyl ● Simulation May 03 '16

A+ for a companion cube tho

A+ for a functional companion cube

u/skittlekev velkin // World's Angriest Balll May 03 '16

u/Carboxy1 Carboxyl ● Simulation May 03 '16

u/AssSombrero docx Apr 30 '16

u/Blazeth Dianna Agron May 04 '16

I can't guarantee a top map but I love your style <3

u/AssSombrero docx May 04 '16

Why thanks! <3

u/skittlekev velkin // World's Angriest Balll May 02 '16 edited May 03 '16

Title: Tactical Nuke

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28810

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28810.png

Description: As the name suggests, I got the idea from Call of Duty Modern Warfare 2. Basically the portal in the middle activates EVERYTHING on the map, but it only comes up every minute (could be adjusted for more time to make it less chaotic). I havent gotten to test it with 4 people but so far its not as annoyingly powerful as i thought it was going to be. I know that some people dont like maps where there are things you cant control, but it could be fun in pubs.

u/Blazeth Dianna Agron May 04 '16

This is outrageous

I love it

u/3z_ May 02 '16

I really want to try this.

I also like how you put the portal entrance somewhat out of the way so it wasn't just a common, random occurrence.

u/skittlekev velkin // World's Angriest Balll May 02 '16

wow, thanks sizzz. im actually super stoked that youre found one of my maps interesting. :DDDDDDDDDDDD

u/nabbynz ° May 03 '16

The buttons and portal on V3 weren't working for me (V2 was ok), but it seems like a really good map anyway. Also the boost and spike placements are MUCH better on V3 - really flows well.

u/skittlekev velkin // World's Angriest Balll May 03 '16

i think i fixed it!

u/skittlekev velkin // World's Angriest Balll May 03 '16

lol i always forget to reconnect everything after i resize the map. thanks

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u/KewlestCat NIGEL Apr 30 '16

Title: Vitriol

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28452

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28452.png

Description: Good luck and don't dare give up.

u/WillWorkForSugar Tumblewood May 06 '16

Title: Jigsaw

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29047

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29047.png

Description: What if I made shitty Jagged lol

u/3z_ May 01 '16

Title: Battery 2

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28617

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28617.png

Description: Dedicated to everyone who likes Battery, and everyone who likes big maps.

u/Carboxy1 Carboxyl ● Simulation May 06 '16

And everyone who likes big batteries ( ͡° ͜ʖ ͡°)

u/Moosemaster21 Moosen | Salt Mine May 04 '16 edited May 10 '16

Title: Nosferatu

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/29254

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29254.png

Description: Shorter (top to bottom), smoother, sexier version of Nosferatu. One defensive team boost added and the other nerfed. Still has a pretty grindy feel to it, but that's part of the charm I think. I'd say 10/10 would add to rotation but I think it's closer to 3/8.

u/Snowball_TagPro ❄️ May 06 '16

Title: Lights

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28884

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28884.png

Description: Just a small update to make outside more useful, I can't see this map lasting long in pubs, so this update is more for competitive play.

u/_q42_ q42 || dcfc May 06 '16

Title: Portable Speaker

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29042

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29042.png


In a world where Market is viable, I figured I'd bring back the original small maps.

With gingerdg.

u/Blupopsicle Ball-E Apr 30 '16 edited May 06 '16

Title: Dawn

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29050

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29050.png

Description: Based off of Aniball's map. Gate buttons link to the opposite one. This makes defensive coordination even more important and makes you think about positioning a lot more. Ohhh nooo, it's not intuitive?!?! Well I guess we'll be stuck with the same maps over and over

u/[deleted] Apr 30 '16 edited May 06 '16

Title: Ultralight Meme

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29055

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29055.png

Description: We on a Ultralight Meme. We on a Ultralight Meme. This is a God's Meme. This is a God's Meme. This is everymeme.

u/Snowball_TagPro ❄️ Apr 30 '16 edited May 04 '16

u/xenonpulse Wildflowers // I want to die but I can’t Apr 30 '16 edited Apr 30 '16

I like what you've done with the map more than my remix, but I think changing the eyes to these shapes would improve the flow. Right now, every FC goes above the second eye he passes, but changing the shape of the eyes to make going under them more viable would really decrease the grinding IMO.

u/DaEvil1 DaEvil1 Apr 30 '16

I think this is an interesting update that might address the main issue I have with the map. Only thing I can really think of is that the buttons are now so powerful, that I'm not sure if there's a lot of intensive to take the mid bomb by itself (except taking it into the button), so while I don't think it's absolutely necessary, I think it would be interesting if the top mid bomb wasn't connected to the buttons. If that makes the double bomb a tiny bit too weak, that could be offset by adding 1-2 more bombs that are activated by the buttons.

u/WillWorkForSugar Tumblewood May 06 '16

Title: Spread

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29044

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29044.png

Description: I dunno I'm just copying the trends I see

u/dalomi9 2P1S Apr 30 '16 edited May 03 '16

u/Blazeth Dianna Agron May 02 '16 edited May 02 '16

I've said it once, and I'll say it again.

Removing powerups balances this shit soooooo much more.

u/dalomi9 2P1S May 02 '16

Here is an update. One pup. bombs in corners. team boost for offense below existing team boost for d. d boost moved 1 tile up to make it smoother for defense when rounding the corner from behind. Triangle tile near bomb rotated to allow use of bomb off the 45 degree angle, and also to bomb straight through the two tile space.

Title: Market

Map: http://unfortunate-maps.jukejuice.com/show/28713

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28713.png

Could kill the pup altogether. I don't care.

u/Blazeth Dianna Agron May 02 '16

I don't think adding a bomb is a good idea in an already hugely chaotic map.

I could be wrong, I'd need to see it tested.

u/dalomi9 2P1S May 02 '16

These were the most popular changes suggested by the community. I don't care if the bombs are there or not, but one complaint was a lack of tools for grabbing, so now there are two more. Once again, if one aspect is all that needs to be changed, I don't care if someone else does it, as long as it isn't thrown out for having 1 "wrong" thing.

u/verandering Loaha // Chord May 02 '16

I haven´t tested this version in a 4vs4, but I agree with Dianna that it seems too chaotic to have that bomb there. And I don´t think that the argument that you ´need´ another grabbing tool justifies it being there. It kinda sounds like you are doing it without really thinking about it.

How about using a button bomb as an extra grabbing tool? Like this, for example.

And out of curiosity, why are you keeping pups in all the versions of Market that you are submitting?

u/dalomi9 2P1S May 02 '16

I plan to modify the submissions to give a full spectrum of options. and no, I did not put the bombs without thinking. There was a specific set of comments that suggested the bomb, and I modified the 45 tiles to allow the bomb to be used in more than one way. Once again, if there is only one thing that should be removed/replaced then I fully support anyone who wishes to implement those changes. It is hard to cater to everyone who thinks things should be one way, because when I change it, another group suggests it should be another way. That being said, I doubt there is a design that will make everyone happy, so Idk when to stop making changes...

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u/briizo duckson Apr 30 '16

Fucking gamechanger man nice edits

u/Blazeth Dianna Agron May 04 '16

^ dord ^

u/dalomi9 2P1S Apr 30 '16

I posted other versions with edits.

u/OG_Diddles OG_Diddles | Dank Mystery Name May 02 '16

Title: BoomBoxBlast

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/27745

Preview: http://unfortunate-maps.jukejuice.com/static/previews/27745.png

Description: It's a combination of Boombox (My fav map of all time) and Blast Off, well more like Boombox and my remix of Blast Off. I deleted the spike that didn't allow you to bomb between the 2 walls in Blast Off since getting in front if the FC goes that way can be easy if played right. Alot of the area middle and top is open but accessible to bomb or boost to snipe making the FC wary of the chaser. Added another grabbing mechanic to the bases from Blast Off.

u/[deleted] May 01 '16

[deleted]

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

Title: Groundmass

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28365

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28365.png

Description: a safe spot at the center of the Map can rewArd you with unfetteRed pup access, but Keep in mind that nEarby bombs can be Triggered by passers-by.

u/Sam4096 Sam4096 // Chord May 05 '16

Title: 4096

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29019

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29020.png

Description: Perhaps a bit chaotic but hopefully we'll see something new with gates.

u/Menqr Menqr May 01 '16

Title: Chamber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28631

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28631.png

Description: Remix of Chamber by Foxieball. It seems there's a demand for less conventional maps and also more throwbacks. With Chamber I think the rotation would gain something that feels both classic and unique.

u/Lychemann Hey, I'm Nuts! / Chord / Teamless May 03 '16

I love this. Really reminds of some other old map as well (two years aprox.).
So many good opportunities for jukes :)

u/[deleted] Apr 30 '16 edited May 01 '16

u/Blazeth Dianna Agron May 04 '16

Ayy I like the premise of the map.

So many dank new mapmakers

u/[deleted] Apr 30 '16

Title: Bazaar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28259

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28259.png

Description: A remix of the infamous Market.

u/[deleted] Apr 30 '16

u/dalomi9 2P1S May 02 '16

Pretty much all the cool boost routes got killed on this rendition, 2/10.

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u/Galrom DogCharlie May 01 '16

Title: Donut

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/26266

Preview: http://unfortunate-maps.jukejuice.com/static/previews/26266.png

Description: I named this one after another of my cats.

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

god damn son how many fucking cats you got

u/Galrom DogCharlie May 02 '16

I have five.

u/piranhamoose25 Aniball | Palette Town Apr 30 '16 edited May 07 '16

Edit: Unsubmitted. Comment preserved for posterity.

Title: Morningstar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/27544

Preview: http://unfortunate-maps.jukejuice.com/static/previews/27544.png

u/Carboxy1 Carboxyl ● Simulation May 03 '16 edited May 06 '16

Title: Hydroxymethylfurfural

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28966

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28966.png

Description: Map title has more characters than TWP's title. :D

u/Blazeth Dianna Agron Apr 30 '16 edited May 01 '16

Title: Draft

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28649

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28649.png

Description: The former rotation map Draft is back with a lot of fixes to prevent chasiness. This update really stays as true to the original as I think most would like to see. Made with Aniball.

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

I hated draft for the longest time, then one day I realized it had somehow become my favorite map to play in rotation. Then, just like that, it was gone :(

Neat changes, hope this gets a shot.

u/Blazeth Dianna Agron May 01 '16

hey thanks m8

I was pretty disappointed that Draft was removed when it was, since it had stayed consistently 0.5+ on /maps.

Maybe the MTC will give this a shot since it was pretty popular.

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u/brozzart Pavement Apr 30 '16

Title: Market WuTang

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/28490

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28490.png

Description: A mix of elements from my favorite NF maps.

u/Crisis_Averted Nice May 01 '16

the buttiest of maps.

u/[deleted] May 01 '16 edited May 03 '16

Titlle; Gris

Type; ctf

Map; http://unfortunate-maps.jukejuice.com/show/28738

Preview; http://unfortunate-maps.jukejuice.com/static/previews/28738.png

Descrpition; This map boost/portal featured in base plus superboost to gain traction on map. please enjoy and rate.also just updated and made a few changes, thanx guys for the feedback

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u/WillWorkForSugar Tumblewood May 07 '16

Title: Diamond

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29112

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29112.png

Description: The center features are the base portals and the mid button. The map desperately needs to be tested because those two elements probably clash in a million different ways I don't understand.

u/dalomi9 2P1S May 03 '16

Title: Marketplace

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28783

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28783.png

Description: Market with no powerups and some more boosts. modified 1 set of 45 degree tiles.

u/radianthero156 brazilian trash May 04 '16 edited May 09 '16

Title: Natal

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/29212

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29212.png

Description: Dynamic and uniquely shaped Neutral Flag map. Still far from finished, feedback appreciated.

u/radianthero156 brazilian trash May 07 '16

Ok, fuck TEG. The hornswoggle bomb is staying. I swear, it works on 4v4

u/hungry000 I haven't played in like 5 years Jun 14 '16

Title: Steppes

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/31620

Preview: http://unfortunate-maps.jukejuice.com/static/previews/31620.png

Description: Named Steppes because I've had bad experiences going down the stairs.

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

Title: Xenocryst

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28498

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28498.png

Description: Neat gates are neat.

u/OG_Diddles OG_Diddles | Dank Mystery Name May 02 '16

dank map

u/acrocanthosaurus RunThaJewels // Sphere May 02 '16

dank'e

u/iTagPro || Diameter's Best (Worst) Player Apr 30 '16

u/didgeridoome24 foxyshazam May 07 '16

I'd change where the button goes for the gates, bot sets of buttons.

u/iTagPro || Diameter's Best (Worst) Player May 08 '16

The ones in mid?

u/radianthero156 brazilian trash May 04 '16 edited May 09 '16

Title: Saudade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29224

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29224.png

Description: dank portals

again, feedback pls

u/Jonny10128 Jason Bourne // Radius May 01 '16

Title: Bypass Bombers
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/28587
Preview: http://unfortunate-maps.jukejuice.com/static/previews/28587.png
Description: Basic 'X' shape with bypasses at the top and bottom.

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

Title: Rorschach

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28364

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28364.png

Description: My Awesome Rorschach Kills Every Time

u/[deleted] May 07 '16 edited May 07 '16

Title: Monaco w/ Trampoline

Type: Marsball

Map: http://unfortunate-maps.jukejuice.com/show/29168

Preview: http://i.imgur.com/31FPFW7.png

u/KewlestCat NIGEL Apr 30 '16 edited May 01 '16

Title: Ratatat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28572

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28572.png

Description: So I pretty much just tried to strip it back to the version that actually made top maps last thread while keeping some of necessary updates such as widening top and bot of mid. Gate is now both funky and practical. Inb4 no chance and the dream is over.

u/plink1991 plink May 05 '16

Title: Bartizan

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/28984

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28984.png

Description: Fast paced, medium sized map.

u/[deleted] May 04 '16

Title: Molotov

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28250

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28250.png

Description: "wormy plus pheno... could be worse" - Aniball

u/Risktp Risk Apr 30 '16

Title: Market

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28455

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28455.png


revolutionary map, i have gotten great reviews from 3 people, mtc pls add, if you don't you're corrupt and need to be changed!!

u/acrocanthosaurus RunThaJewels // Sphere May 01 '16

I added a spawn spot so that I could play it, then giggled like a schoolgirl as I boosted endlessly around the map:

http://unfortunate-maps.jukejuice.com/show/28637

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u/KewlestCat NIGEL Apr 30 '16

Title: Squalor

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28445

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28445.png

Description: Smaller, more fun and still vertical. What's not to love?

u/ieatnoobz123 May 07 '16 edited May 07 '16

Title: Volt 2

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/28890

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28890.png

Description: With this updated map layout there shouldn't be a need for someone to constantly be sitting on button. I'm pretty sure that was the reason this map was removed. If capping ends up being too easy I can add another team boost near the base reset spikes but I don't think it'll be an issue.

u/TheEpicGhost Ex - Tagpro May 07 '16

please submit map separately! otherwise they won't be counted.

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u/Moosemaster21 Moosen | Salt Mine May 04 '16

Title: Trepidation

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28911

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28911.png

Description: Reworked to make it more flexible and complex. Bottom lane feels as fast or faster than Fiend but is not nearly as overpowered because it's a lot lower than the flag. Really has some cool potential and I urge you to give it some consideration this time around.

u/[deleted] May 03 '16 edited May 04 '16

[deleted]

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u/[deleted] May 03 '16 edited May 04 '16

[deleted]

u/[deleted] May 04 '16

I like almost everything here more than Lava. I think that the biggest improvement is changing the block near the offensive teamboost to a gate. That is an awesome change. I also like the new bomb as another grabbing mechanic, and you can also probably do some dank bomb to bomb tricks. The one thing that I do not like is putting those extra spikes at top. The boost nicer with that top as at least a 3 wall area, rather than one.

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u/3z_ May 04 '16

no I said Bazaar you fool

But I like the addition of the bomb horizontal to flag, I'll probably add that. Boost config is mid is also good.

u/[deleted] May 04 '16

Yea, I kept fucking up bazaar. You don't like the gate blocking boost? Also, it's important you keep both bombs how they are.

u/3z_ May 05 '16

The island block I had before offered a lot more options with juking/boosting. And I also took out the team boost near the pup anyway so a gate was obsolete.

What's the importance of the bombs?

u/[deleted] May 05 '16

You can link them like a badass.

u/briizo duckson Apr 30 '16 edited May 05 '16

u/TheEpicGhost Ex - Tagpro Apr 30 '16 edited May 04 '16

Title: Episcope

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28943

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28943.png

Description: A Holy See modernisation, still a work in progress

u/brozzart Pavement Apr 30 '16

This is a really nice take on a modern Holy See!

u/3z_ Apr 30 '16

Really digging this. I wish you had've kept some of the skill-boosts through pipe, though. I like the fact that it's more open and easier to roll through, but I think boosting through should still be somewhat of a challenge.

u/TheEpicGhost Ex - Tagpro May 03 '16

Thoughts on this update?: http://unfortunate-maps.jukejuice.com/show/28841

I took a bit more inspiration from the original pipes, so now I feel its more balanced and brings back some of the skill boosts. Not sure what to do with that empty area to the sides, but having three openings to base made it super chasey and hard to reset in testing.

u/3z_ May 04 '16

This is actually a really nice pipe design, now - you can still bounce of the wall at the natural angle like in the original, but now with the kick-ass long pipe boost that requires more skill. There might be an issue of not being able to enter the pipe without the boost (since it's in the middle of the pipe entrance), but I might need to see a 4v4 to make that assertion.

That being said, I don't think I like any of the changes you made outside of the pipe. There're less options, and less room for exciting plays/moments. It's quickly become a very methodical map than a skilful one. I assume you've done it to make it somewhat more defensive, but I think that's ultimately a negative detractor. Holy See wasn't terribly fun to chase on since you felt helpless as a chaser most of the time. But, because Pavloviscope is a lot smaller, that's not so much of an issue (and the mid boost setup helped the uncontrollable resets, which this doesn't).

Not only that, but you took away a very intriguing component - the button/bomb. Normally I'd say those are overdone, but I think the application of it here makes more sense than in other maps. Changes like that made the map quickly turn from being a simple map with quite some depth, to being a map that feels very barebones - a base where the walls are your best tool for defense, and a mid where guessing the FC's exit point is the best strategy for chasing.

Sorry if this makes little sense. I'm quite tired. Point is, I like the new pipe, but I like the old base/mid/lobby.

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u/verandering Loaha // Chord Apr 30 '16 edited Apr 30 '16

Nice effort so far! That pipe feels pretty good.

Some suggestions:

  • Something minor, but the boost paths from the wall-boost leading out of base feel unbalanced right now. It feels like, at the moment, boosting to the right of that single spike is harder (from the blue base's perspective), while also being a longer path. That wall boost to the right side of the spike is great, by the way. It felt like I was taking the pipe boost in the holy see.

  • It seems to me that Plaza's boost set-up in the middle (the boost + the two spikes) would really suit your map. Perhaps with an even sharper angle.

  • I would also consider making the bottom left and top right corners smaller. It feels like there is too much space over there right now and I believe Plaze had a similar problem with lots of space in that area making the map chasy.

  • And I would create some more space in those bomb-pup area's.

u/TheEpicGhost Ex - Tagpro Apr 30 '16

Cheers for the feedback! You're probably right about some of these, getting it 4v4 tested tonight, so I'll keep an eye on these things.

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u/3z_ May 05 '16

I don't know what these updates are, but I really feel like it's going backwards frankly. The original version had a great mid, and the updated pipe is nice, I think you're best just combining those two together: http://unfortunate-maps.jukejuice.com/show/28920

u/TheEpicGhost Ex - Tagpro May 07 '16

Hey Siz, I get what you mean, but pretty much all your suggestions go against what I took away from my 4v4 test a few days ago. Base didn't just make the map chasey, it made it ridiculously unbalanced to the point is was no fun fun for defense at all, since no returns really felt very rewarding.

I feel most of that was down to the mid boosts and how easy it was to go from base to base, since regrab was so easy to set up/ escape down. Moreover it made it chaotic to the point there wasn't any skill involved. The holy boosts + a small confined space led to that I think.

The aim for the new mid is to try to parry and balandce some of those issues; whilst as you pointed out, keeping the interesting bomb ideas it had going on in the original. It's by no means the definitive version, but I think I'm going to stick with this one for now, and (hopefully) see how it plays in a 4v4.

u/Sir_Grapefruit Grapefruit // Chord May 07 '16

Title: Verdigris

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29139

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29139.png

Description: An update to Verdigris. As the main feedback I got was that the map was too boring, I reduced the open space by quite a bit and added some new and hopefully interesting elements.

u/OG_Diddles OG_Diddles | Dank Mystery Name May 02 '16 edited May 02 '16

Title: Major Boombox Crown

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28110

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28110.png

Description: Bring back Boombox! A great rendition of the amazing map, brought it into the modern age though (lol)

u/Buttersnack Snack May 06 '16

Title: Floral Mappe

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/29038

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29038.png

Description: a e s t h e t i c

u/3z_ May 01 '16 edited May 04 '16

Title: Lava

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/28924

Preview: http://unfortunate-maps.jukejuice.com/static/previews/28924.png

Description: Objective of these changes is to make the map more offensive with many options available for offenders, without the map being too fast-paced. Looking for Constriction-type gameplay.