r/TagPro The Map Test Committee Jan 17 '15

Map Thread #42 - Deadline: Tuesday, January 27, 2015

Submit your custom maps for consideration for inclusion in the official rotation and/or group selection. Learn more at the wiki.


The official deadline for submissions before the next session is Tuesday January 27th 2015 at 3pm PST.

Submissions made after this time are not guaranteed to be considered for rotation.


*READ ME*

There is a new way to submit your map.

Entries must be submitted in this new format to be considered for rotation.

Note: Before you submit your post, test your map in a 4v4 setting and receive feedback from players. Mumble and IRC are great places to start when organizing playtests.

Upload your map at http://maps.jukejuice.com/

After uploading, it will take you to your map’s page and show up on the front page of maps.jukejuice.com.

Reply to this post with your title, map type (CTF, Neutral Flag, or Mars Ball), a link to the map page, a preview image, and a description. Jukejuice provides you a preview image, but we strongly urge you to post your own image with working 45-degree tiles.

Here’s an example of a submission.


Title: Candle Jack

Type: CTF

Map: http://maps.jukejuice.com/a/This%20is%20just%20a%20test%20ma/Candle%20Jack

Preview: http://puu.sh/bvwpy/1571bd6307.jpg

Description: This is just a Test Map


Important:

Please only use imgur, jukejuice, or puush preview images


Playing submitted maps just got easier! Just click on the Map Link and click test map. No more need to call some_bot in IRC. Once you get into a test, copy the maptest url and send it to friends for them to join you. We want everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help us as well.

maps.jukejuice.com is still in testing so some issues may crop up. The site doesn’t allow editing once your map has been uploaded, so if you make a revision, you will have to upload a new one.

When making your map, keep these two questions in mind:

What does my map attempt to accomplish? What does it try to emphasize?

Feel free to answer this along with your map submission in the description.

The most important part of creating a thoughtful map is actively seeking feedback/improvements from others. Don't ever convince yourself that your map is finished!

Think hard about the placement of every tile on a map -- this community can work together to create a perfect addition to the rotation!


Note: Some_bot is not watching this thread. Uploading maps via maps.jukejuice.com does not put the map in some_bot’s brain, you will not be able to play them in IRC. This new style of submission was brought on due to issues we were having with some_bot in past threads.

Only submit maps in this thread that are to be considered for rotation. For non-rotation maps, feel free to continue using maps.jukejuice.com and provide links to your friends or other posts.

Have fun map-making! :)

24 Upvotes

263 comments sorted by

u/Rapture_On_Occasion Rapture Jan 17 '15

Title: Mini Golf

Type: CTF

Map: http://maps.jukejuice.com/show/5008

Preview: http://i.imgur.com/GzgSQnT.png

Description: Resubmitting to hopefully get some feedback and update. Probably also needs a title change. I made a preview after the last submission to explain the mid boosts so may as well include that- http://i.imgur.com/aEX7opA.png

Made with Sizzzled, this map has some nice skill boosts and risk/reward elements. The base elements should lead to some interesting plays, particularly the bombs behind each flag.

Feedback really appreciated.

u/nolanizer Cosine Jan 19 '15

Title: Mouse

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/838

Preview: http://unfortunate-maps.jukejuice.com/static/previews/838.png

Description: Tweaked the middle a bit, making it more open while giving the lanes a bit more definition and purpose.

u/Moosemaster21 Moosen | Salt Mine Jan 21 '15

Similar base concept to GamePad's, but much better done here in my opinion. might consider adding a boost in the middle for teams to fight over, but of course that's nothing close to a necessity.

Here you go

u/Blupopsicle Ball-E Jan 27 '15

Title: Turbulent

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5942

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1110.png

Description: Snack is dying and his final wish was for me to post his map on the map thread. Please put this in rotation, it's for the memorial of Snack. Actually I'm kidding, Snack just can't access something to post with and I hope it's not too late. Please understand MTC

u/Buttersnack Snack Jan 27 '15

Hehe. If anyone is curious, yes, I've been in the hospital for a minor surgical procedure. I am on mobile now and told ball e to submit this :)

u/leddii leddy / Mapmaker Jan 17 '15 edited Jan 23 '15

Title: Putty

Type: CTF

Map: http://maps.jukejuice.com/show/5730#

Preview: http://i.imgur.com/m3CDcHH.jpg

Description: A map defined by its multiple boost routes, power-up placement (tip: get to them fast before the enemy snipes them), and a mid that forces any slimy regrabbers to confront the returning defenders.

u/[deleted] Jan 17 '15

[deleted]

u/JungleSpice- Jungle Spice//Radius Jan 17 '15

Title: Quasar

Type: CTF

Map: http://maps.jukejuice.com/save/5598

Preview: http://i.imgur.com/oKptMe6.png

Description: Fairly self explanatory. The bases have proven fun in testing. Its crucial to hold the gate, but the bomb is a major disruption. Since the map is a bit taller I wanted grabbing to be moderately easy.

The side wall bombs can be used to grab with that second button as well.

u/WillWorkForSugar Tumblewood Jan 17 '15 edited Jan 25 '15

Title: Intercept

Type: CTF

Map: http://maps.jukejuice.com/save/5863

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1119.png


Description: Here's hoping I've finally made a really good map. Combining the best elements of Backdoor, Frontdoor, and Constriction, Intercept is a very solid but interesting map. It allows for no small amount of snipes, grabs, and combos-- it's a very fun map just to run around on in a maptest.

Feedback is very much appreciated!

u/Blupopsicle Ball-E Jan 18 '15

Title: Foosball

Type: Mars Ball

Map: http://maps.jukejuice.com/show/5609

Preview: http://maps.jukejuice.com/static/previews/5609.png

Description: For consideration in to group page. Foosball is for those times where you get a group of 5 or 6 and you're like "Hey, what map should we play while we wait for a 4v4?" Foosball is the answer

u/Moosemaster21 Moosen | Salt Mine Jan 18 '15

Played this with you tonight - wicked fun, though I am absolutely horrific at it. I apologize in advance to all my future teammates.

u/BladeDancer190 FlagDancer//Sphere Jan 18 '15

Does the Mars Ball end up with any vertical motion, or is it all horizontal?

u/Blupopsicle Ball-E Jan 18 '15

I have a version where it can have vertical motion, but it was found to be boring. 5 min games would go 2-1 compared to this version, where you can go 7-4 or various scores

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Jan 28 '15

Title: 3 v. 3
Type: CTF
Map: http://maps.jukejuice.com/show/4780
Preview: http://maps.jukejuice.com/static/previews/4780.png
Description: A small, fun map too small for 4 v 4 and too big for 2 v 2

u/[deleted] Jan 17 '15

Title: Platypus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/919

Preview: http://unfortunate-maps.jukejuice.com/static/previews/919.png

Changelog (refers to red side of map):

  • Added 45 in bot-left to nerf bomb

  • Reshaped top wall to make bomb easier to exit base with

  • Cutout part of the island so boost was easier to use

  • Reshaped mid-wall slightly to define middle lanes better

  • Reduced portal cooldown from 5s to 2s

u/nubTheGreat nub Jan 18 '15

How do the portals work?

u/Perpetratin Spike Tester Jan 18 '15

I like it! Fast paced and fun like velocity

u/Onomatopoeiac Old Neb Kenobi Jan 17 '15

u/leddii leddy / Mapmaker Jan 22 '15 edited Jan 23 '15

u/Moosemaster21 Moosen | Salt Mine Jan 17 '15

Title: Rotary

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/83

Preview: http://unfortunate-maps.jukejuice.com/static/previews/83.png


Description: Can't hurt to keep trying. There's been a lot of complaints about new maps being nearly identical, and this one is very unique without sacrificing playability. No one will argue about similarities here.

u/Splanky222 BBQchicken | Retired Jan 18 '15

I still love it <3

u/Moosemaster21 Moosen | Salt Mine Jan 18 '15

Thx bby ♡

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u/Destar Jan 24 '15

Title: Pills

Type: CTF

Map: http://maps.jukejuice.com/show/4731

Preview: http://i.imgur.com/0eujbTz.png

Description: Pills is a map that frequently allows for both quick captures and quick returns. The idea was to make a map with little chase and a need for strong offensive teamwork.

u/Blupopsicle Ball-E Jan 17 '15

Title: E by Ball-E for Ball by Ball-E In Collaboration with Ball-E for Ball by Ball-E (Actually Jewel)

Type: CTF

Map: http://maps.jukejuice.com/save/5610

Preview: http://unfortunate-maps.jukejuice.com/static/previews/911.png

Description: It's alright

u/Moosemaster21 Moosen | Salt Mine Jan 21 '15

How is the top center bomb triggered?

u/mmartinutk Macho | JuicyJuke Jan 27 '15

This map is alright.

u/NotSomeBall1 NotSomeBall2 // Chord Jan 23 '15

Title: Coutil

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/1056

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1056.png

Description: Coutil is a NF map with a portal not back to base but to a single, neutral point, though it still doesn't allow an easy regrab cap. Even if the defence stops an attacker and goes through the portal themselves, it'd still be difficult to cap unless there were no other attackers nearby or in your path, plus you got a good angle going into the portal and were fast - all of which is unlikely but possible, and punishes mistakes which makes this map fun yet competitive.

u/bashar_al_assad pk || Roll into the base like what up I got a big block Jan 17 '15 edited Jan 17 '15

u/Buttersnack Snack Jan 17 '15

Seriously, lose the spike next to the flag. No one will ever want to play this map if you don't.

u/bashar_al_assad pk || Roll into the base like what up I got a big block Jan 17 '15

D:

The spike makes some boosts harder, but still possible.

It makes offense and defense think a little bit more, but also bails them out occasionally for their mistakes.

u/Snowball_TagPro ❄️ Jan 18 '15

No. It makes it a pain in the ass for both Offense and defense. If no one has told you to keep the spike, maybe there's a reason P K.

u/bashar_al_assad pk || Roll into the base like what up I got a big block Jan 18 '15

It fosters creativity.

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u/nostradumba55 Jan 23 '15 edited Jan 23 '15

Title: The Ballad of Button Bob

Map: http://maps.jukejuice.com/save/5755

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1061.png

Description: Small, quick paced, requires a lot of teamwork to win. I made this map to shake up the rotation and break away from the standard play of 2 O on 2 D. Even pub players are going to see that fighting for gate buttons are essential to winning on this map. This is a really new map, so don't be afraid to offer suggestions...I'm completely open to reworking it.

And it's just in time for the mini map craze! If you can survive on those maps I'm sure you'll find this map huge and open by comparison.

u/mmartinutk Macho | JuicyJuke Jan 26 '15

Button Bob was a goddamn saint

u/Dr_hammock .Vector (Chord) || "Michael Splatley Lord of the D" Jan 17 '15 edited Jan 18 '15

Title Bridge

Type: Neutral Flag

Map: http://maps.jukejuice.com/show/5599

Preview: http://unfortunate-maps.jukejuice.com/static/previews/905.png

EDIT: Better preview, cheers /u/FallinFallinFallin

Added Description: It should be pretty obvious from the preview that it's practically a race between the two teams to get to the bridge, take the flag across it, and carry it to their designated zones; however, due to the gate, navigation over the bridge isn't too easy and it's very likely the other team will catch up with you. That's where teamwork becomes a pretty useful element with players protecting their FC and using the portal in their base to skip the bridge and either defend the cap zones or grab the button to allow quick and easy access across the bridge. There are two bombs which can be useful to both offense and defense and some handy team boosts allowing for last minute sniping. I found this map pretty fun and got some decent feedback on it - I hope you enjoy!

u/[deleted] Jan 18 '15

Really cool concept.

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 17 '15

u/Dr_hammock .Vector (Chord) || "Michael Splatley Lord of the D" Jan 17 '15

Ah cheers, buddy! It's appreciated

u/Perpetratin Spike Tester Jan 18 '15

I love the design and uniqueness. While playing, I just noticed the fc, once past the bridge (if he even wants to use it) will have many opportunities and advantages over defense, such as many bombs and boosts to slip past. Maybe that wont be the case in 4v4 matches, I am not sure, but its a great concept!!

u/Dr_hammock .Vector (Chord) || "Michael Splatley Lord of the D" Jan 18 '15

I noticed this as well during a 2v1 match, however in anything above 2v2 it tends to get crowded enough for the advantage to be negligible.

u/[deleted] Jan 21 '15

[deleted]

u/nabbynz ° Jan 21 '15

I love this map! That boost through spikes is so cool - really hope it gets chosen.

u/JungleSpice- Jungle Spice//Radius Jan 22 '15

Title: Pup Masters

Type: OFM

Map: http://maps.jukejuice.com/save/5732

Preview: http://imgur.com/5SP9kGF

Description: This is a team open field masters. It would need to go in the mini game section, and probably have the timer set to 5min. Its a lot of fun.

u/Swalker326 Noobkin Jan 17 '15

Title: NewComptes Cat/Nuage

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/901

Preview: http://unfortunate-maps.jukejuice.com/static/previews/901.png

Description: Was looking to make a fun map. With Blast Off and The Holy Sea out wanted something that was kinda like those maps.

u/Moosemaster21 Moosen | Salt Mine Jan 21 '15

http://imgur.com/dULyB4z

This means I like and support your map. Good work.

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u/Moosemaster21 Moosen | Salt Mine Jan 18 '15 edited Jan 18 '15

Title: Ring of Blood and Death and Guts and Stuff

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/962

Preview: http://unfortunate-maps.jukejuice.com/static/previews/962.png


Description: The center pups are the only ones on the entire map, and are very difficult to get to. You'll have to rely on the other team assuming their teammates are in position to prevent you, then quickly sneak through. The center can be boosted through with a dash (or more) of precision. I'm open to suggestions outside of the ring of blood and death and guts and stuff in the middle.


Edit: By the way, this is probably important - the buttons to the left and right of the ring control the gates on the opposite side, to prevent enemy entry, while the top and bottom buttons affect the bombs closest to them, launching you into enemy territory at a relatively high velocity.

u/Menqr Menqr Jan 17 '15 edited Jan 18 '15

Title: 1Up

Type: CTF

Map: http://maps.jukejuice.com/show/5644

Preview: http://unfortunate-maps.jukejuice.com/static/previews/965.png

Description: Crucial Power up. Fun Bomb play. Doesn't look like a butt.

Edit: Grabbing- http://i.imgur.com/EemXxq0.png

And a couple of boosts- http://i.imgur.com/jmGqpDE.png

u/WillWorkForSugar Tumblewood Jan 17 '15

TBH that center powerup isn't even worth it. It may as well just be a spike.

I think that in general you tried to pack too much into a very small space.

u/Menqr Menqr Jan 17 '15

Why do you think that? One team having an extra TagPro could make a huge difference.

u/WillWorkForSugar Tumblewood Jan 17 '15
  • Requires teamwork

  • Takes 3-5 seconds to get in and out

This means your team is spending 6-10 seconds of time across two players for 20 seconds of powerup.

u/Menqr Menqr Jan 17 '15

I wanted to have a teamwork element. Power ups can be overpowered on smaller maps. I've removed the other power ups and made other changes- http://maps.jukejuice.com/show/5605

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u/mmartinutk Macho | JuicyJuke Jan 17 '15

I genuinely think that PUP would sit there for the entirety of the game, every game.

u/Menqr Menqr Jan 17 '15

I removed the other power ups. I'm pretty sure people will go for it now.

u/viggetuff Vigge Jan 18 '15

One power up in a base with only one way to grab? I don't think that's a good idea.

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u/[deleted] Jan 18 '15

My thoughts: Two more pups (Evidently it was like that before).

It's ok if nobody grabs the center powerup, but if you want you can make it the grates that activate on a button to have people go for it.

I actually think map looks pretty cool and could have some potential competitively with a few tweaks

u/Menqr Menqr Jan 18 '15

Thanks Stalin, this might be better?- http://maps.jukejuice.com/show/5644

I also altered the boosts so that these boosts work- http://i.imgur.com/jmGqpDE.png

Did you mean use grey gates mid? My concern was people turtling there.

u/[deleted] Jan 26 '15 edited Feb 06 '15

[deleted]

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u/Splanky222 BBQchicken | Retired Jan 18 '15 edited Jan 21 '15

Title: Parsvakonasana

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1023

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1023.png


Parsvakonasana -- A Twisty Little Map

This map features two paths from base to base: one through the middle, and the other through a portal "underpass". Both paths take nearly exactly the same time to get from flag to flag without boosts, focusing the map on boosting skill and map awareness.

The boosts(these aren't all of them, just the most basic) are all extremely versatile and are focused on providing options towards either path depending on the game situation, providing a creative avenue for smart flag carriers. On the other hand, the map is small and pursuit is made easier by the team gates. They are set up so that a pursuing defender ends up on the inside in between the flag carrier and the flag. The map also rewards good powerup timing by placing two powerups on each side of each other, on either side of the portals. Somebody who is on top of the powerup timers can punish lax opponents by snagging two powerups on the way towards the flag.

Overall it's a map that moves pretty quickly, with just enough complexity for some depth but small enough to be manageable. I'm pretty excited about it :D

Also, for anyone who is wondering, the map is named after this yoga pose, baddha parsvakonasana (bound side-angle pose -- it's a bitch and a half): the twisty bit in the middle reminded me of it.

Anyways, leave your thoughts, tell me what you think! :D


EDIT

Did a lot of work tuning up the map. The middle is now wider and has no bombs, it was just too chaotic and didnt work as well as I had hoped. The corner boosts have been made defensive team boosts as they were a little strong, and to compensate a bomb has been added which is great both for grabbing and escaping. Spikes were also introduced near the portals to protect the powerup and to divide up the open area. My goal is for the map to have a medium amount of space pretty much everywhere, room for juking but not an overwhelming amount. Here's the old one and here's the new one for reference

u/nabbynz ° Jan 21 '15

Those improvements really make this map fun - good job!

u/I_mess_up I_mess_up (Centra) Jan 18 '15

I'd love to see this in rotation. We need some portals.

u/Perpetratin Spike Tester Jan 18 '15

I love the map! Fun to play on!!

u/[deleted] Jan 18 '15

Title: Flow

Type: CTF

Map: http://maps.jukejuice.com/save/5625

Preview: http://maps.jukejuice.com/static/previews/5625.png

Description Flow is an incredibly fast paced map with some insane boost paths and chasing. I urge people to try out this map's boosts, they all flow really well and are amazing for holding and chasing in game.

Edit: Author is CentraGod

u/BladeDancer190 FlagDancer//Sphere Jan 18 '15

Which gates do the buttons control?

u/mmartinutk Macho | JuicyJuke Jan 17 '15 edited Jan 27 '15

Title: Launchpad (0.2)

Type: Neutral Flag

Map: http://maps.jukejuice.com/save/5624

Preview: http://unfortunate-maps.jukejuice.com/static/previews/935.png


The tiles on the outside disappear in game ^ ^ ^

And the white squares indicate exhausted portals...


Elements you should know...


Hope you checked out the gifs! They're pretty sweet. All feedback welcome. Tell me you hate it, I don't care. But tell me why.

u/Splanky222 BBQchicken | Retired Jan 18 '15

Looks like it might play really similarly to volt? At least on first glance but there's a lot going on here.

u/mmartinutk Macho | JuicyJuke Jan 18 '15

It's like Command Center and Volt had a baby.

u/Splanky222 BBQchicken | Retired Jan 18 '15

Yeah it really is.

u/mmartinutk Macho | JuicyJuke Jan 18 '15

You should check out the gifs I just added. I found some boost routes I didn't intend on existing.

u/TeHokioi Pouakai | Diameter Jan 18 '15

Bit worried that it'd play too closely to the existing neutral flag maps we've got in rotation, seems an awful lot like both Command Center and Bolt

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 18 '15

u/mmartinutk Macho | JuicyJuke Jan 18 '15

It would look better with 45 degree exterior walls, but it needs to be without the tiles on the outside :P

idk how to do that

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 18 '15

Once you actually play they go away. It's only in preview it shows them.

u/mmartinutk Macho | JuicyJuke Jan 18 '15

Oh... I never new that :/

Might steal your edit

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 18 '15

haha yeah I just recently figure this out. Here's the link to it from unfortunate-maps.jukejuice.com. I would be happy if you decide to go with it.

u/mmartinutk Macho | JuicyJuke Jan 18 '15

Used it. Thanks for the tip!

u/thewthew drukQs // Roll Model // Nightcapper Jan 18 '15

I'm confused between these different versions -- this one has two buttons per gate, but MRCOW's 45degreeed version does not. Is that the only difference there, and is the one in your original post the legit preview of the map?

u/mmartinutk Macho | JuicyJuke Jan 18 '15

I added a 2nd button like an hour ago based on DISTRACTION's feedback he gave me earlier. MRCOW 45'ed my map before I made that change.

Not sure if making changes after submitting is frowned upon or not, but I tend to do that a lot.

u/[deleted] Jan 18 '15

You can change it as much as you like, it has no affect, it only gets locked in after the deadline.

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Jan 27 '15

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 26 '15

u/mmartinutk Macho | JuicyJuke Jan 17 '15 edited Jan 27 '15

Title: Borderlines

Type: CTF

Map: http://maps.jukejuice.com/show/5759

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1062.png


I really want to stress how much this wouldn't play like Oval. Oval had no way for the D to catch up and no defensive tools to aid returns. There are team superboosts here to catch up, and mid is very risky for flag carriers with bomb snipes and the spike/bomb combination.

The superboosts work just like Danger Zone. Line them up with a tile and take them straight to opposing base.

Hope you like!

u/manbare Hi, I'm Manbear Jan 17 '15

Those superboosts look impossible to control.

u/mmartinutk Macho | JuicyJuke Jan 17 '15

It's the same setup as Danger Zone. Line up with a tile and you're in the opposite base.

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u/Snowball_TagPro ❄️ Jan 18 '15 edited Jan 21 '15

Title: Cactus

Type: CTF

Map: http://maps.jukejuice.com/show/5699

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1012.png

Description: A little project I started with my friend that ended up being all right. Credit to iBall for helping me with this.

u/Moosemaster21 Moosen | Salt Mine Jan 21 '15

http://imgur.com/2wvKNo4

I'm a fan. Great work here.

u/The_NC_life Cheerwine / Pi Jan 18 '15 edited Jan 18 '15

Title: Cincy

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/946

Preview: http://unfortunate-maps.jukejuice.com/static/previews/946.png

Edit: I had exams this week, so I took 16 sheets of graph paper and tried to turn every NFL logo into a map. I allowed myself as much editing as I wanted, as long as I could still see the logo. This is the Bengals, which was the funnest to draw. It's kinda like Iron if Iron had a older brother who went off to college and had his eyes opened about how much the man tried to opress us. Cincy is Iron rebelling against his dad for being too dull.

u/[deleted] Jan 26 '15

pls fix gates/buttons

u/The_NC_life Cheerwine / Pi Jan 26 '15

What's wrong with them?

u/[deleted] Jan 26 '15

I tried to test it, they aren't connected.

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u/nostradumba55 Jan 17 '15

Title: War Garden 3.0

Type: CTF

Map: http://maps.jukejuice.com/show/5613

Preview: http://unfortunate-maps.jukejuice.com/static/previews/917.png

Didn't fix a whole lot, just slightly redid the portal area. I considered Flail's suggestions of moving the team boost from the top left and bottom right corners down to the other side of the box, but it seemed to throw off the balance (made boosting into the other base after respawn too easy, and made the boost from the gate into the flag impossible).

u/Moosemaster21 Moosen | Salt Mine Jan 18 '15

Played this with you at the last mappening - big fan. I support this map.

u/NotSomeBall1 NotSomeBall2 // Chord Jan 23 '15

Title: Cane

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1057

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1057.png

Description: After a well-received first iteration, I still had to change it a lot as its shape was very similar to all the others in rotation now (Monarch, IRON etc...), though I still kept the main ideas. The portals are now 0 cooldown, there is an indicator as to whether or not the other side is open, and there are now 3 distinct routes, varying in speed and difficulty. They mean that, if the opponent has the flag and both buttons, they'll also need one chaser in the top route to cut off the FC, who could instead just stay comfortably where he is. Therefore, despite it being chokey in places, it's not been made too difficult for the FC, but also not too easy.

There are countless boost routes and quirky tricks to use, and the fact that there are no other maps like it in rotation would, in my opinion, make it so much more fun and refreshing to play.

u/JungleSpice- Jungle Spice//Radius Jan 20 '15

Title: Starpad Run

Type: CTF

Map: http://maps.jukejuice.com/save/5689

Preview: http://i.imgur.com/hi4ADlN.png

Description: This was a collaboration between Moosen, Loaha, and Myself. It is meant to be played fast. The portals only go from inside the gate to out. The pic should show this.. They are also 0 cooldown.

u/[deleted] Jan 20 '15 edited Jan 26 '15

Title: Ugly

Type: CTF

Map: http://maps.jukejuice.com/show/5903

Preview: http://unfortunate-maps.jukejuice.com/static/previews/993.png

Desciption: A heavily redone version of Grail of Speed attempting to fix its issues.

u/[deleted] Jan 25 '15

Title: Wombat

Type: CTF

Map: http://maps.jukejuice.com/show/5842

Preview: http://maps.jukejuice.com/static/previews/5842.png

Description: The thing in the middle is meant to be an Aussie flag (Straya day, cunts). The map is meant to be a Star replacement.

u/Moosemaster21 Moosen | Salt Mine Jan 21 '15

Title: Lasers

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1016

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1016.png


Description: I took some ideas from another map I had called Propeller, but fixed it all up so that the map is still very functional without the portal/boost combo (the "laser," in this case). I'm really happy with this map. It has a sort of similar shape to some other maps, but is noticeably different regardless, and has more unique functions. Should be a good time. Feedback is always appreciated!

u/Swalker326 Noobkin Jan 18 '15 edited Jan 25 '15

u/[deleted] Jan 26 '15 edited Jan 27 '15

[deleted]

u/mmartinutk Macho | JuicyJuke Jan 27 '15

I was having this problem too, and I figured out that, in very small print in between two random maps, there will be a "load more" option. Like a random 60 maps get hidden every time because of this. So I just ctrl+F "load more" when I come to this page.

u/TPsquirrely Squirrely // The GesTagpro Jan 17 '15

Contest mode?!?

u/Splanky222 BBQchicken | Retired Jan 18 '15

done

u/[deleted] Jan 17 '15

asdf pls

u/Menqr Menqr Jan 17 '15

Title: Cartridge

Type: CTF

Map: http://maps.jukejuice.com/show/5374

Preview: http://unfortunate-maps.jukejuice.com/static/previews/591.png

Description: I thought one of Snowball's old maps had potential and wanted to try a remix.

u/ccga4 Seehawks <3 Jan 27 '15

Title: El Murcielago RMX

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1140

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1140.png

A different version of my original map, however I think it could be more suited to pub play. Although I really love the team gates in my original map's top, I realize that they could be harder for pub players, so this map decreases the difficulty in going top. Also, boosting through mid is easier and obtaining the powerup. This version incoorperates button bombs in the bottom, which I have found to give some great boost/bomb combos. Overall, I think this is an excellent take on my original concept and would be a great fit for rotation! (Credit to JungleSpice for his help in this remix)

u/TPsquirrely Squirrely // The GesTagpro Jan 17 '15 edited Jan 27 '15

Title: Acceleron
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/896
Preview: http://unfortunate-maps.jukejuice.com/static/previews/896.png
Portal Routes: http://i.imgur.com/OlZw3fq.png


New Version.
Map: http://unfortunate-maps.jukejuice.com/show/1180
Preview: http://unfortunate-maps.jukejuice.com/static/previews/1180.png
What's Different: Smaller. More Concentrated. Bomb changed so they can be taken in a vanilla fashion whilst keeping the 90 degree mechanic.

u/Moosemaster21 Moosen | Salt Mine Jan 18 '15

This map deserves more attention. I think people underestimate it because they don't know anything about it. Once you've got the portals figured out it's really a lot of fun.

u/Perpetratin Spike Tester Jan 18 '15

I played on this map for a while, and I completely agree. It reminds me Velocity. Just maybe move the boosts away from right next to the bombs on the sides

u/The_NC_life Cheerwine / Pi Jan 18 '15 edited Jan 18 '15

Title: Charlotte

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/945

Preveiw: http://unfortunate-maps.jukejuice.com/static/previews/945.png

Boosts: http://imgur.com/gieJ4YJ

Description: an edit of Hornet. Probably too chase-y, but fun and boosty. Feedback welcome... and needed... pleaseI'mdesperate

u/axemasterslim ChrisBall Jan 18 '15

Title: Grand Slam

Type: CTF

Map: http://maps.jukejuice.com/save/5617

Preview: http://imgur.com/fZLP5Lm

Description: A fun map with a few sweet boost/bomb routes

u/[deleted] Jan 18 '15

I think most people will say there isn't enough in the map, and it will just be a chasey boring map

u/axemasterslim ChrisBall Jan 18 '15

Title: Teardrop

Type: CTF

Map: http://maps.jukejuice.com/show/5368

Preview: http://imgur.com/F55xvYD

Description: A balanced map without a base power up, so no team has an advantage

u/Moosemaster21 Moosen | Salt Mine Jan 21 '15

http://imgur.com/dULyB4z

It doesn't seem like much but trust me I don't hand these out very often. I like what you've done here. Seems like it would be sort of hard to grab though and there's no defensive boosts so when you get out, you're pretty much out as long as your teammates can handle the button. Other than that, looks great.

u/axemasterslim ChrisBall Jan 22 '15

Thanks!

u/[deleted] Jan 17 '15 edited Jan 18 '15

[deleted]

u/[deleted] Jan 18 '15 edited May 09 '16

[deleted]

u/[deleted] Jan 20 '15

u/Moosemaster21 Moosen | Salt Mine Jan 21 '15

It's hard for me to see the wings being used, even with the pups there. They'll probably end up sitting around for a while like the ones in the spike fields in Holy See and Hyper Reactor.

u/mmartinutk Macho | JuicyJuke Jan 25 '15 edited Jan 29 '15

Title: Vertebrate

Type: CTF

Map: http://maps.jukejuice.com/save/5883

Preview:http://unfortunate-maps.jukejuice.com/static/previews/1133.png

The outside tiles disappear in game ^ ^


Description: I like to place a strong emphasis on quick routes from base to base for respawning chasers. Sometimes it's subtle, sometimes it's not.

If something like a single team tile line connecting bases will never be considered for rotation, just let me know and I'll edit it out next thread lol. It's something I believe would play well though.

u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Jan 27 '15

u/[deleted] Jan 18 '15 edited Jan 18 '15

Title: Frankenstein

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/970

Preview: http://unfortunate-maps.jukejuice.com/static/previews/970.png

Description: A fast pace Neutral Flag map with NO way to spike yourself. Because of this playing safety is much more interactive. There is one power-up to fight over, it's right next to the flag and two bombs. And that's not all... everyone spawns next to the flag! Be prepared for a different, better feel than other maps. Strategies will need changing, caps will happen and prevents will be earned.

u/WillWorkForSugar Tumblewood Jan 18 '15

Not a fan of having two bombs right next to the flag.

u/[deleted] Jan 18 '15

There is no way to spike yourself, teams start close to the flag also. This gives a random but more clean advantage and start to one team. There are also buttons to clear them when the flag is reset from a cap.

u/[deleted] Jan 18 '15

[deleted]

u/[deleted] Jan 18 '15

It is easy to get a cap angle on this map. Plus since the spawns are near the flag tagpros will be very powerful.

u/Perpetratin Spike Tester Jan 18 '15

DON'T CHANGE A THING, PUT THIS MAP IN ROTATION!!!

u/[deleted] Jan 18 '15

I nerfed counter caps a little bit. but TY so much!

u/verandering Loaha // Chord Jan 17 '15 edited Jan 27 '15

Title: Angry Pig

Type: CTF

Map: http://maps.jukejuice.com/save/5928

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1173.png

Description: This is a major overhaul from Eye of the Storm. I couldn't really find a way to fix the middle on that version, so I choose to try it out in another shape: Horizontal it is! I kept the base (45 degree turned now) but the rest is new.

I'm pretty happy with how this shape makes the bomb path naturally faster, urging people to use it. I've got some inspiration from GeoKoala and Smirk and well, it feels pretty alright.

u/Moosemaster21 Moosen | Salt Mine Jan 17 '15 edited Jan 21 '15

I endorse this map!

Edit: http://imgur.com/2wvKNo4

These are hard to come by so be proud of your work!

u/bored2death97 RWBY//Radius Jan 17 '15

The pig looks happy to me...

u/verandering Loaha // Chord Jan 17 '15

Does he? I found the mouth pretty angry looking. And well the gates for eyes look pretty electric and sharp to me.

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u/[deleted] Jan 20 '15

You definitely had something real cool going with the mid of Eye of the Storm that youve lost.

u/verandering Loaha // Chord Jan 20 '15

Wouldn't you say that Angry Pig uses the same middle concept as Eye of the Storm? Or, what did you like in particular about the middle of Eye of the Storm. I remade the map because I thought the middle was too chaotic and without clear paths.

u/[deleted] Jan 20 '15

The middle in that was damn near perfect.

u/verandering Loaha // Chord Jan 20 '15

Well.. feel free to use the middle if you like and create a map with it! Least I can do ;) I got some negative feedback on the middle and kinda agreed with the points made, so I tried another shape. And well, I'm really happy with Angry Pig.

I'd find it interesting to hear in which specific way you found the middle of Eye of the Storm good. Did you like how it was kinda closed off for example, or the way the portals worked?

u/[deleted] Jan 20 '15

Portals were the wort part. Just the spike set up.

u/verandering Loaha // Chord Jan 20 '15

Yea that set up was pretty cool. Again, feel free to use it!

u/baymandernamonia Jan 17 '15

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 17 '15 edited Jan 17 '15

u/baymandernamonia Jan 17 '15

Thanks for making alt versions, this has opened my eyes to the other possibilities.

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u/manbare Hi, I'm Manbear Jan 17 '15

I like it and it needs to be tested to get a better feel for it. The preview isn't helpful because of all the 45 degree tiles. Something that was rather annoying about the map was all the colored tiles outside of the map. They were kind of distracting and they may make the map seem pretty, but it takes away from the game play too much.

u/baymandernamonia Jan 17 '15

I disagree. There are no maps that are aesthetically pleasing in rotation and that's a fact-the MTC is against pretty maps and I'm trying to change that. I think it looks dynamic and gives a creative fun feel to it. The game is dull otherwise. The only problem I had with the colors is that people sometimes spawn in the color boxes and can't play on the map. I could fix this by making the colors team gates that are always on. Aesthetically appealing maps is something I've wanted to see since I've joined. Maybe I'm too artsy but I think its nicer on the eyes.

u/manbare Hi, I'm Manbear Jan 17 '15

Maybe I'm too artsy but I think its nicer on the eyes.

Well, you're not too artsy considering you're pumping out all those awesome drawings :p

However, I disagree maps should be easy on the eyes by using aspects that don't directly contribute to the gameplay. They can be distracting and interfere with what players should be focusing on, which is the game.

Also, I don't think the notion that maps can't be aesthetically pleasing without superfluous additions is correct. Take the map Jagged, for example. No offense to Pirate, but I think that map is plain ugly with all of its corners and angles and that when playing, it is also plain ugly since lots of the boosts and angles lead to awkward gameplay (especially the bombs in base). It plays OK, but it doens't look good from afar and I'm not a fan of rolling around on it. However, when I look at Frontdoor, there is something that is pleasing about the map. I've come around on it after it entered rotation because if you forced me to just roll around for 5 minutes on the map, I wouldn't get bored. The superboost is the most functionally consistent one in the game so far, leading to incredibly satisfactory boosts either way. And the colors on the map are fun. The blue and red tiles add to both the function of the map and give it a bit more flair.

In a game, form should always follow function. But that doesn't mean that there can't be any good form to a functional map. Of course, these are just my own artistic opinions and some people may not agree. Nevertheless, I think maps can be pretty in the same way that most modern architecture can be pretty: no unnecessary ornaments but pleasing overall shape and function.

u/baymandernamonia Jan 17 '15

Now I certainly don't want to play devils advocate, and your points on form and function hold to be very true in many applicable examples, however, I am adamant on the fact that a map still needs ornamental appeal along with form and function. A combination of these two is very difficult to achieve because it requires the creator to be both wire-minded, and creative. Let's take a step back though - this is a game, not a modern building. In online games ornamental aesthetics are actually very important to enhance a users atmospheric impressions. This is just my two cents.

u/Buttersnack Snack Jan 18 '15

I disagree so much about Jagged. That's a nice looking map.

u/Splanky222 BBQchicken | Retired Jan 18 '15

...you know you don't need all those spawn tiles, right? People just spawn around the flag by default.

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u/[deleted] Jan 25 '15

[deleted]

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u/mmartinutk Macho | JuicyJuke Jan 25 '15 edited Jan 27 '15

Title: Asylum

Type: CTF

Map: http://maps.jukejuice.com/save/5836

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1098.png

The tiles on the outside disappear in game ^ ^ ^


Excited about this one.

u/briizo duckson Jan 20 '15

Title: Hectic

Type: CTF

Map: http://maps.jukejuice.com/show/5683

Preview: http://i.imgur.com/puFEBI4.png

Description: This is a very small, super fast-paced map that encourages creative routes, plenty of juking, and blocks in base. There are a number of boosts and bombs into bases for FC's to use, and there are gates and team boosts for defenders to get impressive returns with. Also, not shaped like a butt. So that's good. I'm definitely open to feedback, this is the first map I've ever submitted.

Key Boosts:

Boost 1

Boost 2 or Boost 2 alternative

Boost 3

Boost 4

u/[deleted] Jan 22 '15

Title: TopDown

Type: NF

Map: http://maps.jukejuice.com/save/5716

Preview: http://maps.jukejuice.com/static/previews/5716.png

Description: Full Map NF. Played from the center. Top full of boost lanes and bottom full of technique and teamwork.

u/mmartinutk Macho | JuicyJuke Jan 17 '15 edited Jan 26 '15

Title: Horizon (0.3)

Type: CTF

Map: http://maps.jukejuice.com/save/5704

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1020.png

The tiles on the outside disappear in game ^ ^ ^

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u/[deleted] Jan 17 '15 edited Feb 07 '15

Title: Rush

Type: CTF

Map: http://maps.jukejuice.com/save/6306

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1374.png

Description: This is probably my favorite map that I've made. I really worked a while on getting every boost just right so there is a mix of easier boosts and ones a player could show and get ahead of everyone. There are a lot of spikes, I'm not going to hold your hand, it's not that dangerous.

Changes: Edited spikes in middle for safer boosting, removed the two near pup and moved side boosts one more off wall to include boost to enemy pup.

Boost lanes: http://i.imgur.com/GXksoYv.png. Red is difficult, blue is average and gray is easy.

u/Snowball_TagPro ❄️ Jan 18 '15

Finally someone who knows how to use 45's

u/[deleted] Jan 18 '15

This is one of the few good CTF maps so far. Really like the skill needed for some routes and the simplicity of it.

u/[deleted] Jan 18 '15

u/ccga4 Seehawks <3 Jan 27 '15

Title: El murcielago

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1166

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1166.png

At first look at this map, you might say that it has too much going on, especially the top. However, through various maptests, I have found that it is not too chasey and plays very well. The top is sort of like Geo-Koala, however, the smaller gate enables the fc so make solo grabs out top, but they must be skilled to quickly weave between the colored gates, or their teammate can still hold the button. The defense can catch up through their own side of the team gates top. In middle, we have a fast way to catch up with the boost through the spike, but it is, of course, risk for reward. Bottom is the most open, but also the longest route to base, although the boosts certainly help. This map is unique in many ways, and would be a great map for rotation because of introducing some new concepts especially the top of the map!

u/[deleted] Jan 27 '15

[deleted]

u/I_mess_up I_mess_up (Centra) Jan 27 '15

I like this, especially the green gates.

u/Sir_Grapefruit Grapefruit // Chord Jan 27 '15

Title: Veridian

Type: CTF

Map: http://maps.jukejuice.com/save/5930

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1174.png

Description: A "replacement" for Vee/Big Vird. I tried to combine the unique shape and gameplay of Vee while making the map more offensive-friendly and "modern".

u/BoaHancock1 Pyra Jan 17 '15

Title: Parallel 3

Type: NF

Map: http://maps.jukejuice.com/save/5595

Preview: http://maps.jukejuice.com/static/previews/5595.png

Description: I added some more obstacles and made the goal like other Neutral Flag maps. I still didn't put a boost near the goals, but I did add a barrier near it. This is going to be my last try with this map. It was hard to make and it has too many problems. I used this one again because I'm still working on Longshot and I have another one to submit.

u/FallinFallinFallin MRCOW // TAGPRO TIMES FINDER // PM FOR INTERVIEW Jan 17 '15

u/WillWorkForSugar Tumblewood Jan 18 '15 edited Jan 18 '15

Note: Look at the other preview. Please. EDIT: NEVER MIND

u/[deleted] Jan 18 '15

[deleted]

u/WillWorkForSugar Tumblewood Jan 18 '15

Hm. This post showed up in my inbox as if it were in reply to my own post, but it wasn't. My bad.

u/Whitsoxrule Saadfather // Origin Jan 18 '15

I don't know much about maps but it seems to me like that barrier is way too direct of a route... I feel like the game would completely revolve around those buttons and nobody would use those outside routes, but I could be wrong

u/almdudler26 almdudler | chorbit Jan 24 '15

Title: Super Reactor

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/1072

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1072.png

Hyper Reactor, reinvented.

u/wildcard_bitches McDavid Jan 18 '15 edited Jan 18 '15

Title: Deluxe

Type: CTF

Map: http://maps.jukejuice.com/save/5650

Preview: http://i.imgur.com/llASnbp.png

Edit: I have made a few adjustments to the map based on some excellent testing feedback. I think it flows even better now.

Description: I really love this map. Fast pace with guaranteed action. One thing I think is great about it is that it will be enjoyable for both players that like to defend and those that like to attack. It gives defenders a variety of responsibilities and challenges, and it offers attackers a lot of different attack approaches and escape strategies. Also, there's a fun portal tease that will only be successful through teamwork, communication, and timing.

u/goboatmen Unicycle (Formerly known as Ballaholics) Jan 18 '15

One thing I'll say about this map in terms of constructive criticism is that the spike layout you have at the bottom is terrible for pubs and doesn't lend itself to fast paced play. Maybe remove the 3 bottom spikes, or just have one there in mid?

Just my opinion

u/wildcard_bitches McDavid Jan 18 '15

Yeah I thought about making that part easier, but ultimately I decided it should be challenging if players wanted to take that route because it's a shortcut. But that section could certainly be made easier by taking out some of the spikes as you suggested

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u/leddii leddy / Mapmaker Jan 17 '15 edited Jan 22 '15

Title: Moth

Type: CTF

Map: http://maps.jukejuice.com/show/5563

Preview: http://i.imgur.com/WPwW1ud.jpg


Drastically changed the middle since last thread.

edit: I accidentally posted this twice and have deleted the other, sorry for any confusion, and thanks nabbynz for your feedback from that post .

u/[deleted] Jan 18 '15

Needs a bit more grabbing room. good map

u/Perpetratin Spike Tester Jan 18 '15

More grabbing room needed, but good boost placement. Perhaps incorporate a way to use teamwork to an advantage within the map

u/[deleted] Jan 18 '15 edited Jan 20 '15

u/verandering Loaha // Chord Jan 25 '15

Title: Spaceship

Type: CTF

Map: http://maps.jukejuice.com/save/5839

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1074.png

Description: The portals are one-way only with the opening in the base and the closed off exit in the middle

u/JungleSpice- Jungle Spice//Radius Jan 27 '15

Title: Trasgression

Map: http://maps.jukejuice.com/save/5931

Preview: http://unfortunate-maps.jukejuice.com/static/previews/1034.png

Description: A community made map that originated over at the tagprotesting subreddit. If it gets any reall attention I'll edit it to credit all who worked on it.

u/Buttersnack Snack Jan 27 '15

By the way the word is "transgression" with an "n" but I made a typo in that version lol sorry

u/JungleSpice- Jungle Spice//Radius Jan 28 '15

Haha, awesome. I hope it gets in and only a few people understand that one.

Funny thing is I read it as transgression every time, but I'm from Arkansas and double check all my spelling of words 6 letters or longer.

u/Snowball_TagPro ❄️ Jan 18 '15

Title: Dodgeball

Type: Mars Ball

Map: http://maps.jukejuice.com/show/5492

Preview: http://maps.jukejuice.com/static/previews/5492.png

Description: A fun mini-game map that I decided to post in hopes of entering the group page after great community reception.

u/TeHokioi Pouakai | Diameter Jan 19 '15

Wouldn't Mars Ball require a Mars Ball?

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